Is he gone
:(
What's on your mind?
TEXT
POLL
11 Votes in Poll
Is he gone
:(
Concept: Offline version of FST2
Sold as a seperate game from ROBLOX. (WOULD GET A LOT OF ATTENTION AND REVENUE IF DONE CORRECTLY)
Instead of players - Optional intelligent bots that can be added (max players in one server = max bots - 1) with random strats in mind, or player chosen strats to help benefit the players gameplay.
Ex:
Randomizer:
- short range primary + short range secondary + offensive equipment
- short range primary + short range secondary + defensive equipment
- short range primary + short range secondary(x2)
-medium range primary + short range secondary
- long range primary + short range secondary(x2) + offensive equipment + defensive equipment(x2)
>>> The perks would also be randomized but to the players need. For instance, a player might want a bot with some decently correlated perks, such as perks specific to equipment; or perhaps the player would want one of the bots to have a tank setup, who goes melee on the front lines.
The choices to add and configure the bots should be given to the player at the very start of the game, before they leave the spawn area of the shop.
Gamemodes, maps, zombies, perks, and weapons could all stay the same, and the bots could have their own spending tendencies, where some save up, and other don't. (No donations)
Same front desk upgrades, and the gamepasses should all be either earned through gameplay or free without charge.
Instead of having any payments in the game, have the game cost $5 or so, that way the revenue would be good, and so would the gameplay.
I love this game so much, but my internet gets me killed more than the zombies do. (Lag Death. it's an actual thing and it's so annoying)
An offline version of this game would not only be profitable, but would also probably become one of the best sellers of all time.
One more thing, I play it on xbox, so it's gotta be compatible and released on the Microsoft store, that's all.
Thought this would be nice to post
My brain didn’t brain enough help
20 Votes in Poll
I wanna try out other weapons, but the C96 is too powerful for barricade build... I need a perk that's even stronger to override it!!
(I'm considering thorns to recreate the scaling damage, or skull combustion because zombies will be clumped up at the barricade, but tell me if you have any bright ideas!)
14 Votes in Poll
Sentry Upgrade:
Refill
Allows your sentry to be refillable, but locks fire rate upgrades
I want F2P shadow supply
Completing a game rewards perk points (can't late join)
Normal: 1 point
Hard: 2 points
Nightmare: 4 points
Impossible: 6 points
Get score based on different things
Damage Taken: 1 score per 2 damage taken (Resistance gives bonus score, and life infusion HP reduces XP gained this way by 1000%)
Healing Allies: 1 score per health given
20 Votes in Poll
There's just nothing like good'ol grenadier. Fuck those gear users
Macro has gone too far
How the fuck did ketchup go "hmmm i think this is balanced"
Idea :The Final Stand 2+ (Requires Level 50 or Prestige 1.)
Difficulty:Easy, Normal, Hard, Nightmare, Extreme, Impossible.
You will also cost a level to play Normal, Hard and Extreme just like old version.
And the night and day music is classic.
Easy+
”Designed for players got prestige 1 for easy way”
Zombie Health Multiplier:67%
Damage:50%
Speed:90%
Money:125%
EXP:100%
Starting Money:2500$
Zombie Level:1
Shop and Barricade loses a Little bit less amount of Health when they damaged
Unlocked at Prestige 1 or Level 50.
Earn 75% XP and 25% less mods
Nights are 40% faster
Zombies deals more damage a little bit on early nights.
The first boss has increased health a little bit.
Normal+
”The New Normal Experience”
Zombie Health Multiplier:100%
Damage:100%
Speed:100%
Money:100%
EXP:150%
Starting Money:2000$
Zombie Level 2
Shop and Barricade Loses a normal amount of health when they damaged
Unlocked at Prestige 1, Level 5.
Normal XP gain and default mod drop rate
Nights are 1% faster
Zombies deal less damage on early nights
The first boss has reduced health
Default zombies
Hard+
”For Those Who Want to be challenged more”
Zombie Health Multiplier:200%
Damage:110%
Speed:125%
Money:150%
EXP:200%
Starting Money:1500$
Zombie Level:3
Shop and Barricade Loses a Little bit more amount of health when they damaged
Unlocked at Prestige 1, Level 15
Earn 25% more XP and 25% more mods
Nights are 20% faster
Zombies:Deal normal damageHave 50% more healthGive 10% less cash
Uncommon and Special zombies have evolved to level
Nightmare+
”For Those who want to cry more”
Zombie Health Multiplier:250%
Damage:200%
Speed:120%
Money:125%
EXP:300%
Starting Money:1000$
Zombie Level:5
Shop and Barricade Loses more than little bit amount of health when they damaged
Unlocked at Prestige 1, Level 30
Earn 60% more XP and 60% more mods
Zombies:Deal 50% more damageHave 100% more healthMove 10% fasterGive 25% less cash
Uncommon zombies evolve to level 3 and have 25% more health
Special zombies evolve to level 3 and have 50% more health
Increased zombies and 25% faster spawn rate
Special zombies appear sooner (Night 6 for Wraiths, Lurkers, and Destroyers, Night 3 for Miners and Annihilators, Night 11 for Berserkers)
Limited to 6 Piggy Banks and the money gained is added to your debt
Buying funds with Robux is capped, increasing every five nights
Extreme
”The Trial before your final stand”
Zombie Health Multiplier:250%
Damage:200%
Speed:125%
Money:50%
EXP:500%
Zombie Level:5
Shop and Barricade Loses More and more health when they damaged
Unlocked at Prestige 1, Level 50
Earn 100% more XP and 100% more mods
Zombies:Deal 100% more damageHave 150% more health
Move 25% faster
Give 50% less cash
Impossible +
Zombie Health Multiplier:500%
Damage:400%
Speed:250%
Money:25%
EXP:1000%
Zombie Level:5+
Shop and Barricade Loses half of their health when they injured
Uncommon zombies evolved to level 5+ and have 50% more health
Special zombies evolved to level 5+ and have 100% more health
Even more zombies and 50% faster spawn rate
An extra random uncommon will spawn from night 1.
All Special zombies appear on night 1 and 2 uncommons appear after every 5 nights
Limited to 6 Piggy Banks and the money gained is added to your debt
You cannot join an active Impossible lobby if the game has started (spectating is still possible)
Extra Life and Express Shop upgrades are unavailable
Purchasing extra funds with Robux is disabled
Other difficulties increase the zombie cap by 1 per player. Impossible difficulty increases it by 2 per player (including the first player)
Why hasn't ketchup added this yet?
Xm25 m60 or mg42?please answer
I hope that everyone have a nice year.
This perk needs a use. Instead of having to take damage to activate, it should have a 30 second cooldown. In case it’s too OP, the damage buff can be reduce to 10%, 15%, 20% and 25%
Something i been wondering ever since i got technician gamepass is can the heal grenade overheal if u have overheal perk? can someone tell me? or send like a clip
We really appreciate.