Here is a table of various additional statistics of weapons. They are usually calculated, and are not described in-game. The statistics are mostly to satisfy curiosity.

This is not suggested for casual players of The Final Stand 2.

## Legend Edit

### DPS Edit

- Base Cyclic DPS - The damage per second of the weapon without upgrades, assuming no damage multipliers, no reloads, no refills or walking to refills, and no perks.
- Base Sustained DPS - The damage per second of the weapon without upgrades, assuming reloads and refills, but not damage multipliers, walking to refills, or perks.
- Max Cyclic DPS - The damage per second of the weapon with all upgrades, assuming no damage multipliers, no reloads, no refills or walking to refills, and no perks.
- Max Sustained DPS - The damage per second of the weapon with all upgrades, assuming reloads and refills, but not damage multipliers, walking to refills, or perks.

### Other Damage Information Edit

- Base Damage per Reload - The amount of damage that can be dealt before depleting one magazine in the weapon without upgrades, assuming no damage multipliers and no perks.
- Base Damage per Refill - The amount of damage that can be dealt before depleting all ammo in the weapon without upgrades, assuming no damage multipliers and no perks.
- Base Damage per Ammo - The amount of damage done with one ammo in the weapon without upgrades, assuming no damage multipliers and no perks.
- Max Damage per Reload - The amount of damage that can be dealt before depleting one magazine in the weapon with all upgrades, assuming no damage multipliers and no perks.
- Max Damage per Refill - The amount of damage that can be dealt before depleting all ammo in the weapon with all upgrades, assuming no damage multipliers and no perks.
- Max Damage per Ammo - The amount of damage done with one ammo in the weapon with all upgrades, assuming no damage multipliers and no perks.

### Other Information Edit

- Recommended Perks - Perks which are particularly beneficial to the usage of this weapon.
- Earliest Day Obtainable with Survival Money - The earliest day that one could afford this weapon using only the money given due to surviving a night, assuming no perks.

## DPS Edit

Note that all values are rounded.

### Pistols Edit

Weapon | Base Cyclic DPS | Base Sustained DPS | Max Cyclic DPS | Max Sustained DPS |
---|---|---|---|---|

Pistol | 400 | 105 | 1600 | 689 |

M93R | 1699 | 872 | 5319 | 3218 |

## Other Damage Information Edit

Note that all values are rounded.

### Pistols Edit

Weapon | Base Damage per Reload | Base Damage per Refill | Base Damage per Ammo | Max Damage per Reload | Max Damage per Refill | Max Damage per Ammo |
---|---|---|---|---|---|---|

Pistol | 240 | 3240 | 30 | 1920 | 13920 | 60 |

M93R | 2625 | 23625 | 175 | 6850 | 79460 | 274 |

### Heavy Weapons Edit

Weapon | Base Damage per Reload | Base Damage per Refill | Base Damage per Ammo | Max Damage per Reload | Max Damage per Refill | Max Damage per Ammo |
---|---|---|---|---|---|---|

M82 | 20000 | 120000 | 400 | 50000 | 300000 | 2500 |

Minigun | 160000 | 800000 | 320 | 360000 | 1800000 | 720 |

## Other Information Edit

Note that all values are rounded.

### Pistols Edit

Weapon | Recommended Perks | Earliest Day Obtainable with Survival Money |
---|---|---|

Pistol | N/A | |

Luger | 4 | |

Revolver | 7 | |

M93R | 9 |

### Melee Weapons Edit

Weapon | Recommended Perks | Earliest Day Obtainable with Survival Money |
---|---|---|

Melee | Life Leech, Shockproof, Bloodthirst | N/A |

Military Axe | 6 | |

Katana | Life Leech, Shockproof, Bloodthirst | 10 |

Chainsaw | Deep Mags, Shockproof, Bloodthirst | 13 |

### Laser Weapons Edit

Weapon | Recommended Perks | Earliest Day Obtainable with Survival Money |
---|---|---|

Laser Pistol | 10 | |

Laser Rifle | Speedload | 18 |

Energy Rifle | 23 |

### Heavy Weapons Edit

Weapon | Recommended Perks | Earliest Day Obtainable with Survival Money |
---|---|---|

RPK | 17 | |

RPG-7 | Fireworks, Speedload | 18 |

M249 | 18 | |

M82 | Deep Impact, Stopping power, Steady aim | 21 |

Minigun | Stopping power, Speedload, Steady aim, Equilibrium | 23 |

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