Final Stand 2 Wiki
Final Stand 2 Wiki
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<tabber>
 
<tabber>
 
Easy =
 
Easy =
|-|
 
Career =
 
 
|-|
 
|-|
 
Normal =
 
Normal =
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|-|
 
|-|
 
Impossible =
 
Impossible =
 
|-|
 
Career =
 
</tabber>
 
</tabber>
  +
   
 
Each difficulty modifies the stats of [[zombies]], as well as the rewards, such as cash, XP, [[mods]], etc. Some difficulties even alter certain [[perks]], the day/night cycle, etc.
 
Each difficulty modifies the stats of [[zombies]], as well as the rewards, such as cash, XP, [[mods]], etc. Some difficulties even alter certain [[perks]], the day/night cycle, etc.
Line 23: Line 24:
 
<blockquote>''"Designed For New Players"''</blockquote>
 
<blockquote>''"Designed For New Players"''</blockquote>
   
Easy is the easiest difficulty of the game so far, [[Zombies]] are weaker too. It offers zombies with nerfed stats and lesser rewards, you won’t been affected certain status [[ffects|effects]].
+
Easy is the easiest difficulty of the game so far, [[Zombies]] are weaker too and have less health compare to other modes. It offers zombies with nerfed stats and lesser mod chance and EXP, you won’t been affected certain status [[effects]].
 
[[File:7FC3EEE3-3150-454A-BD0F-28227409C245.jpeg|thumb|220x220px|Picture of Easy difficulty.]]
 
[[File:7FC3EEE3-3150-454A-BD0F-28227409C245.jpeg|thumb|220x220px|Picture of Easy difficulty.]]
 
* Unlocked at Level 0
 
* Unlocked at Level 0
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[[File:28FE9D4C-679D-48CF-B2D4-C3F7FC6671EB.jpeg|thumb|220x220px|Picture of Nightmare difficulty.]]
 
[[File:28FE9D4C-679D-48CF-B2D4-C3F7FC6671EB.jpeg|thumb|220x220px|Picture of Nightmare difficulty.]]
 
* Unlocked at Level 30
 
* Unlocked at Level 30
* Earn 150% XP and 50% more mods
+
* Earn 160% XP and 60% more mods
 
* Enemies:
 
* Enemies:
 
** Deal 50% more damage
 
** Deal 50% more damage
 
** Have 100% more health
 
** Have 100% more health
 
** Move 10% faster
 
** Move 10% faster
** Give 10% less cash
+
** Give 25% less cash
 
* Uncommon and special zombies evolve further to level three and have 25% more health
 
* Uncommon and special zombies evolve further to level three and have 25% more health
 
* Enemy damage scaling and boss health penalties are removed
 
* Enemy damage scaling and boss health penalties are removed
 
* Increased zombie count and zombie spawn rate is cut in half
 
* Increased zombie count and zombie spawn rate is cut in half
* Special zombies appear sooner
+
* Special zombies appear more sooner
 
* Limit of six Piggy Banks per game
 
* Limit of six Piggy Banks per game
   
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<blockquote>''"Your Final Stand"''</blockquote>
 
<blockquote>''"Your Final Stand"''</blockquote>
   
Impossible is the hardest difficulty of the game, buffing many of the aspects Nightmare buffs. Uncommon and special zombies are evolved to the maximum level, and spawn rates are again cut in half with an even higher maximum zombie limit. Impossible also allows special zombies to spawn very early and cuts the amount of active Piggy Banks at any given time to one. Impossible mode offers the greatest rewards of any difficulty.
+
Impossible is the hardest difficulty in the game, buffing many of the aspects Nightmare buffs. Uncommon and special zombies are evolved to the maximum level, and spawn rates are again cut in half with an even higher maximum zombie limit. Impossible also allows special zombies to spawn very early and cuts the amount of active Piggy Banks at any given time to one. Impossible mode offers the greatest rewards of any difficulty.
  +
[[File:6FED5599-9E0B-4408-A363-B8EE2C2A1505.jpeg|thumb|220x220px|Picture of Impossible difficulty.]]
 
* Unlocked at Level 50
 
* Unlocked at Level 50
* Earn 175% XP and 75% more mods
+
* Earn 200% XP and 100% more mods
 
* Enemies:
 
* Enemies:
 
** Deal 100% more damage
 
** Deal 100% more damage
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* Uncommon and special zombies evolve even further to level four and have 50% more health
 
* Uncommon and special zombies evolve even further to level four and have 50% more health
 
* Enemy damage scaling and boss health penalties are removed
 
* Enemy damage scaling and boss health penalties are removed
* Further increased zombie count and zombie spawn rate is cut in fourth
+
* Further increased zombie count and zombie spawn rate is cut in quarter
* Special zombies appear on rounds 1 and 2
+
* Special zombies appear on night 1 and 2
 
* Limit of one Piggy Bank per game
 
* Limit of one Piggy Bank per game
   
== Others Gamemodes ==
+
== Gamemodes ==
   
=== <span style="color:cyan;text-shadow:0 0 1px cyan, 1px 1px 1px cyan, 1px 1px 1px cyan">Career Mode===
+
=== <span style="color:#1E90FF">'''Career'''===
 
<blockquote>''"A Casual Final Stand 2 Experience"''</blockquote>
 
<blockquote>''"A Casual Final Stand 2 Experience"''</blockquote>
   
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The day and night cycle in Career is shortened to compensate for how Career works.
 
The day and night cycle in Career is shortened to compensate for how Career works.
 
* Unlocked at Level 0
 
* Unlocked at Level 0
* Earn from 75% to 175% XP and earn from 75% less to 175% more mods
+
* Earn from 75% to 175% XP and earn from 45% to 120% mods
 
* Enemies:
 
* Enemies:
 
** Deal from 67% less damage to 300% more damage
 
** Deal from 67% less damage to 300% more damage
 
** Have from 50% less health to 200% more health
 
** Have from 50% less health to 200% more health
 
** Move from 10% slower to 25% faster
 
** Move from 10% slower to 25% faster
** Give from 125% more cash to 50% less cash
+
** Give 100% cash
 
* Weapons and upgrades save between games
 
* Weapons and upgrades save between games
 
* Zombies increase in difficulty every ten nights
 
* Zombies increase in difficulty every ten nights
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* Donating is disabled
 
* Donating is disabled
 
* Several yellow perks are banned
 
* Several yellow perks are banned
* Mod drop rate reduced by 33%
+
* Mod drop rate reduced by 40%
   
 
== Table statistics ==
 
== Table statistics ==
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{| class="article-table"
 
{| class="article-table"
 
|-
 
|-
! scope="row"|
+
! scope="row" |
! scope="col"|Easy
+
! scope="col" |Easy
! scope="col"|Normal
+
! scope="col" |Normal
! scope="col"|Hard
+
! scope="col" |Hard
! scope="col"|Nightmare
+
! scope="col" |Nightmare
! scope="col"|Impossible
+
! scope="col" |Impossible
! scope="col"|Career
+
! scope="col" |Career
 
|-
 
|-
! scope="row"|Cash multiplier
+
! scope="row" |Cash multiplier
 
|125%
 
|125%
 
|100%
 
|100%
 
|90%
 
|90%
|90%
+
|75%
 
|50%
 
|50%
  +
|100%
|125% - 50%
 
 
|-
 
|-
! scope="row"|XP multiplier
+
! scope="row" |XP multiplier
 
|75%
 
|75%
 
|100%
 
|100%
 
|125%
 
|125%
|150%
+
|160%
|175%
+
|200%
|75% - 175%
+
|75% - 200%
 
|-
 
|-
! scope="row"|Mod drop rate
+
! scope="row" |Mod drop rate
 
multiplier
 
multiplier
 
|75%
 
|75%
 
|100%
 
|100%
 
|125%
 
|125%
|150%
+
|160%
|175%
+
|200%
|75% - 175%,
+
|45% - 120%
  +
then reduced by 33%
 
 
|-
 
|-
! scope="row"|Zombie health
+
! scope="row" |Zombie health
 
Multiplier
 
Multiplier
 
|67%
 
|67%
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|67% - 300%
 
|67% - 300%
 
|-
 
|-
! scope="row"|Zombie speed
+
! scope="row" |Zombie speed
 
Multiplier
 
Multiplier
 
|90%
 
|90%
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|90% - 125%
 
|90% - 125%
 
|-
 
|-
! scope="row"|Zombie damage
+
! scope="row" |Zombie damage
 
Multiplier
 
Multiplier
 
|50%
 
|50%
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|50% - 200%
 
|50% - 200%
 
|-
 
|-
! scope="row"|Zombie spawn rate
+
! scope="row" |Zombie spawn rate
 
|1
 
|1
 
|1
 
|1
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|?
 
|?
 
|-
 
|-
! scope="row"|Zombie cap
+
! scope="row" |Zombie cap
 
|?
 
|?
 
|?
 
|?
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|?
 
|?
 
|-
 
|-
! scope="row"|Special zombie
+
! scope="row" |Special zombie
 
evolve level
 
evolve level
 
|1
 
|1
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|1 - 4
 
|1 - 4
 
|-
 
|-
! scope="row"|Piggy Banks allowed
+
! scope="row" |Piggy Banks allowed
 
in game
 
in game
 
|∞
 
|∞
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|0
 
|0
 
|-
 
|-
! scope="row"|Donating
+
! scope="row" |Donating
 
|✓
 
|✓
 
|✓
 
|✓
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|✕
 
|✕
 
|-
 
|-
! scope="row"|Guns and upgrades
+
! scope="row" |Guns and upgrades
 
save between games
 
save between games
 
|✕
 
|✕
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|✓
 
|✓
 
|-
 
|-
! scope="row"|Enemy damage scaling
+
! scope="row" |Enemy damage scaling
 
and boss health penalties
 
and boss health penalties
 
|✓
 
|✓
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|?
 
|?
 
|-
 
|-
! scope="row"|Day and night cycle
+
! scope="row" |Day and night cycle
 
|Default
 
|Default
 
|Default
 
|Default
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|Shortened
 
|Shortened
 
|-
 
|-
! scope="row"|Level unlocked
+
! scope="row" |Level unlocked
 
|0
 
|0
 
|1
 
|1

Revision as of 23:54, 6 February 2020

Gamemodes are variants of the default game that affect how it plays. There are five main gamemode difficulties in Final Stand 2, ranging from Easy to Impossible. There is a sixth game mode, Career, that functions differently from the main five.

Final Stand 2 has varying levels of difficulty so you can tailor the game of your level, increasing makes the gameplay harder, decreasing makes the easier, currently, there are currently have 5 difficulties.


Each difficulty modifies the stats of zombies, as well as the rewards, such as cash, XP, mods, etc. Some difficulties even alter certain perks, the day/night cycle, etc.

Difficulties

Easy

"Designed For New Players"

Easy is the easiest difficulty of the game so far, Zombies are weaker too and have less health compare to other modes. It offers zombies with nerfed stats and lesser mod chance and EXP, you won’t been affected certain status effects.

7FC3EEE3-3150-454A-BD0F-28227409C245

Picture of Easy difficulty.

  • Unlocked at Level 0
  • Earn 75% XP and 25% less mods
  • Enemies:
    • Deal 50% less damage
    • Have 33.33% less health
    • Move 10% slower
    • Give 25% more cash

Normal

"The Original Final Stand 2 Experience"

Normal is the standard difficulty of the game, neither nerfing nor buffing the zombies and offering neither lesser nor greater rewards.

9850F341-C1F5-4F39-B6C2-CFC84C7FC510

Picture of Normal difficulty.

  • Unlocked at Level 1
  • Normal XP gain and default mod drop rate
  • Default enemies

Hard

"For Those Who Want To Be Challenged"

Hard is a more difficult version of the game, buffing both zombies and rewards. It also is the first difficulty to evolve uncommon and special zombies as well as remove enemy damage scaling and boss health penalties. Rewards in Hard are good.

289CE572-E3E0-4B35-A622-CD5331F75F1C

Picture of Hard difficulty.

  • Unlocked at Level 15
  • Earn 125% XP and 25% more mods
  • Enemies:
    • Deal normal damage
    • Have 50% more health
    • Move at a normal rate
    • Give 10% less cash
  • Uncommon and special zombies evolve to level two
  • Enemy damage scaling and boss health penalties are removed

Nightmare

"For Those Who Want To Cry"

Nightmare is a very difficult game mode, Nightmare difficulty was added in Nightmare Update 2.0 13/10/2017 that buffs the zombies to a very tough level and evolves special zombies even further. It also increases the spawn rate and maximum allotted number of zombies at any given time as well as limit the amount of active Piggy Bank perks in game at any given time to six. Status effects will have a longer duration. Rewards in Nightmare are great.

28FE9D4C-679D-48CF-B2D4-C3F7FC6671EB

Picture of Nightmare difficulty.

  • Unlocked at Level 30
  • Earn 160% XP and 60% more mods
  • Enemies:
    • Deal 50% more damage
    • Have 100% more health
    • Move 10% faster
    • Give 25% less cash
  • Uncommon and special zombies evolve further to level three and have 25% more health
  • Enemy damage scaling and boss health penalties are removed
  • Increased zombie count and zombie spawn rate is cut in half
  • Special zombies appear more sooner
  • Limit of six Piggy Banks per game

Impossible

"Your Final Stand"

Impossible is the hardest difficulty in the game, buffing many of the aspects Nightmare buffs. Uncommon and special zombies are evolved to the maximum level, and spawn rates are again cut in half with an even higher maximum zombie limit. Impossible also allows special zombies to spawn very early and cuts the amount of active Piggy Banks at any given time to one. Impossible mode offers the greatest rewards of any difficulty.

6FED5599-9E0B-4408-A363-B8EE2C2A1505

Picture of Impossible difficulty.

  • Unlocked at Level 50
  • Earn 200% XP and 100% more mods
  • Enemies:
    • Deal 100% more damage
    • Have 200% more health
    • Move 25% faster
    • Give 50% less cash
  • Uncommon and special zombies evolve even further to level four and have 50% more health
  • Enemy damage scaling and boss health penalties are removed
  • Further increased zombie count and zombie spawn rate is cut in quarter
  • Special zombies appear on night 1 and 2
  • Limit of one Piggy Bank per game

Gamemodes

Career

"A Casual Final Stand 2 Experience"

Career mode is a game mode that acts very differently to other game modes, allowing the player to save their weapons and upgrades for use in other Career servers. Zombie stats scale every ten rounds, eventually surpassing the buffs granted to zombies through Impossible. The rewards earned also increase in value as the game progresses.

E5EEF2B1-2369-4AF0-BAAF-BB0DD9253137

Picture of Career Mode.

The day and night cycle in Career is shortened to compensate for how Career works.

  • Unlocked at Level 0
  • Earn from 75% to 175% XP and earn from 45% to 120% mods
  • Enemies:
    • Deal from 67% less damage to 300% more damage
    • Have from 50% less health to 200% more health
    • Move from 10% slower to 25% faster
    • Give 100% cash
  • Weapons and upgrades save between games
  • Zombies increase in difficulty every ten nights
  • Daytime is 100% faster and night time is 67% faster
  • Increased weapon and upgrade costs
  • Donating is disabled
  • Several yellow perks are banned
  • Mod drop rate reduced by 40%

Table statistics

This table sums up extensive changes between game modes.

Easy Normal Hard Nightmare Impossible Career
Cash multiplier 125% 100% 90% 75% 50% 100%
XP multiplier 75% 100% 125% 160% 200% 75% - 200%
Mod drop rate

multiplier

75% 100% 125% 160% 200% 45% - 120%
Zombie health

Multiplier

67% 100% 150% 200% 300% 67% - 300%
Zombie speed

Multiplier

90% 100% 100% 110% 125% 90% - 125%
Zombie damage

Multiplier

50% 100% 100% 150% 200% 50% - 200%
Zombie spawn rate 1 1 1 12 14 ?
Zombie cap ? ? ? ? ? ?
Special zombie

evolve level

1 1 2 3 4 1 - 4
Piggy Banks allowed

in game

6 1 0
Donating
Guns and upgrades

save between games

Enemy damage scaling

and boss health penalties

?
Day and night cycle Default Default Default Default Default Shortened
Level unlocked 0 1 15 30 50 0

Trivia

  • Nightmare Mode was added during the 2.0 update on October 13th, 2017. It introduced two new perk slots which could be earned by beating Hard Wave 30 and Nightmare Wave 30, increasing the maximum number of possible perk slots from 4 to 6.
  • Career Mode was added to the game in the 3.2 Update on March 1st, 2019. It is the second gamemode to be added in an update.