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Final Stand 2 has varying levels of difficulty so you can tailor the game of your level, increasing makes the gameplay harder, decreasing makes the easier, currently, there are currently have 5 difficulties.
 
Final Stand 2 has varying levels of difficulty so you can tailor the game of your level, increasing makes the gameplay harder, decreasing makes the easier, currently, there are currently have 5 difficulties.
  +
<tabber>
  +
Easy =
  +
|-|
  +
Normal =
  +
|-|
  +
Hard =
  +
|-|
  +
Nightmare =
  +
|-|
  +
Impossible =
  +
|-|
  +
Career =
  +
</tabber>
  +
   
 
Each difficulty modifies the stats of [[zombies]], as well as the rewards, such as cash, XP, [[mods]], etc. Some difficulties even alter certain [[perks]], the day/night cycle, etc.
 
Each difficulty modifies the stats of [[zombies]], as well as the rewards, such as cash, XP, [[mods]], etc. Some difficulties even alter certain [[perks]], the day/night cycle, etc.
Line 7: Line 21:
 
== '''Difficulties''' ==
 
== '''Difficulties''' ==
   
=== <span style="color:lime;text-shadow:0 0 1px lime, 1px 1px 1px lime, 1px 1px 1px lime">'''Easy''' ===
+
=== <span style="color:lime;text:0 0 1px lime, 1px 1px 1px lime, 1px 1px 1px lime">'''Easy'''</span> ===
 
<blockquote>''"Designed For New Players"''</blockquote>
 
<blockquote>''"Designed For New Players"''</blockquote>
   
Easy is the easiest difficulty of the game so far, [[Zombies]] are weaker too. It offers zombies with nerfed stats and lesser rewards, you won’t been affected certain status [[ffects|effects]].
+
Easy is the easiest difficulty of the game so far, [[Zombies]] are weaker too and have less health compare to other modes. It offers zombies with nerfed stats and lesser mod chance and EXP, you won’t been affected certain status effects, for noobs.
 
[[File:7FC3EEE3-3150-454A-BD0F-28227409C245.jpeg|thumb|220x220px|Picture of Easy difficulty.]]
 
[[File:7FC3EEE3-3150-454A-BD0F-28227409C245.jpeg|thumb|220x220px|Picture of Easy difficulty.]]
 
* Unlocked at Level 0
 
* Unlocked at Level 0
 
* Earn 75% XP and 25% less mods
 
* Earn 75% XP and 25% less mods
  +
* Nights are 40% faster
 
* Enemies:
 
* Enemies:
 
** Deal 50% less damage
 
** Deal 50% less damage
Line 20: Line 35:
 
** Give 25% more cash
 
** Give 25% more cash
   
=== <span style="color:yellow;text-shadow:0 0 1px yellow, 1px 1px 1px yellow, 1px 1px 1px yellow">'''Normal''' ===
+
=== <span style="color:yellow;text:0 0 1px yellow, 1px 1px 1px yellow, 1px 1px 1px yellow">'''Normal'''</span> ===
 
<blockquote>''"The Original Final Stand 2 Experience"''</blockquote>
 
<blockquote>''"The Original Final Stand 2 Experience"''</blockquote>
   
Line 27: Line 42:
 
* Unlocked at Level 1
 
* Unlocked at Level 1
 
* Normal XP gain and default mod drop rate
 
* Normal XP gain and default mod drop rate
  +
* Nights are 40% faster
 
* Default enemies
 
* Default enemies
   
=== <span style="color:orange;text-shadow:0 0 1px orange, 1px 1px 1px orange, 1px 1px 1px orange">'''Hard''' ===
+
=== <span style="color:#FF4500">'''Hard'''</span> ===
 
<blockquote>''"For Those Who Want To Be Challenged"''</blockquote>
 
<blockquote>''"For Those Who Want To Be Challenged"''</blockquote>
   
Line 36: Line 52:
 
* Unlocked at Level 15
 
* Unlocked at Level 15
 
* Earn 125% XP and 25% more mods
 
* Earn 125% XP and 25% more mods
  +
* Nights are 20% faster
 
* Enemies:
 
* Enemies:
 
** Deal normal damage
 
** Deal normal damage
Line 44: Line 61:
 
* Enemy damage scaling and boss health penalties are removed
 
* Enemy damage scaling and boss health penalties are removed
   
=== <div style="font-family:Fixedsys; color:Red;"><span style="color:red;text-shadow:0 0 1px red, 1px 1px 1px red, 1px 1px 1px red">'''Nightmare'''</span></div> ===
+
=== <span style="font-family:Fixedsys; color:red; text:0 0 1px red, 1px 1px 1px red, 1px 1px 1px red">'''Nightmare'''</span> ===
 
<blockquote>''"For Those Who Want To Cry"''</blockquote>
 
<blockquote>''"For Those Who Want To Cry"''</blockquote>
   
Nightmare is a very difficult game mode, Nightmare difficulty was added in Nightmare Update 2.0 13/10/2017 that buffs the zombies to a very tough level and evolves special zombies even further. It also increases the spawn rate and maximum allotted number of zombies at any given time as well as limit the amount of active Piggy Bank [[perks |perks]] in game at any given time to six. Status effects will have a longer duration. Rewards in Nightmare are great.
+
Nightmare is a very difficult game mode, Nightmare difficulty was added in Nightmare Update 2.0 13/10/2017 that buffs the zombies to a very tough level and evolves special zombies even further. It also increases the spawn rate and maximum allotted number of zombies at any given time as well as limit the amount of active Piggy Bank [[perks |perks]] in game at any given time to six. Status effects will have a longer duration. Rewards in Nightmare are great, though you might wanna beat Hard night 30 if you want to attempt to succeed here
 
[[File:28FE9D4C-679D-48CF-B2D4-C3F7FC6671EB.jpeg|thumb|220x220px|Picture of Nightmare difficulty.]]
 
[[File:28FE9D4C-679D-48CF-B2D4-C3F7FC6671EB.jpeg|thumb|220x220px|Picture of Nightmare difficulty.]]
 
* Unlocked at Level 30
 
* Unlocked at Level 30
* Earn 150% XP and 50% more mods
+
* Earn 160% XP and 60% more mods
 
* Enemies:
 
* Enemies:
 
** Deal 50% more damage
 
** Deal 50% more damage
 
** Have 100% more health
 
** Have 100% more health
 
** Move 10% faster
 
** Move 10% faster
** Give 10% less cash
+
** Give 25% less cash
 
* Uncommon and special zombies evolve further to level three and have 25% more health
 
* Uncommon and special zombies evolve further to level three and have 25% more health
 
* Enemy damage scaling and boss health penalties are removed
 
* Enemy damage scaling and boss health penalties are removed
Line 62: Line 79:
 
* Limit of six Piggy Banks per game
 
* Limit of six Piggy Banks per game
   
=== <span style="color:black;text-shadow:0 0 1px black, 1px 1px 1px black, 1px 1px 1px black">'''Impossible'''</span> ===
+
=== <span style="color:black;text-shadow:0 0 1px black, 1px 1px 1px white, 1px 1px 1px white">'''Impossible'''</span> ===
 
<blockquote>''"Your Final Stand"''</blockquote>
 
<blockquote>''"Your Final Stand"''</blockquote>
   
Impossible is the hardest difficulty of the game, buffing many of the aspects Nightmare buffs. Uncommon and special zombies are evolved to the maximum level, and spawn rates are again cut in half with an even higher maximum zombie limit. Impossible also allows special zombies to spawn very early and cuts the amount of active Piggy Banks at any given time to one. Impossible mode offers the greatest rewards of any difficulty.
+
Impossible is the hardest difficulty in the game, buffing many of the aspects Nightmare buffs. Uncommon and special zombies are evolved to the maximum level, and spawn rates are again cut in half with an even higher maximum zombie limit. Impossible also allows special zombies to spawn very early and cuts the amount of active Piggy Banks at any given time to one. Impossible mode offers the greatest rewards of any difficulty, though you might wanna be able to beat Nightmare night 30 if you ever wanna survive in this mode.
  +
[[File:6FED5599-9E0B-4408-A363-B8EE2C2A1505.jpeg|thumb|220x220px|Picture of Impossible difficulty.]]
 
* Unlocked at Level 50
 
* Unlocked at Level 50
* Earn 175% XP and 75% more mods
+
* Earn 200% XP and 100% more mods
 
* Enemies:
 
* Enemies:
 
** Deal 100% more damage
 
** Deal 100% more damage
Line 75: Line 93:
 
* Uncommon and special zombies evolve even further to level four and have 50% more health
 
* Uncommon and special zombies evolve even further to level four and have 50% more health
 
* Enemy damage scaling and boss health penalties are removed
 
* Enemy damage scaling and boss health penalties are removed
* Further increased zombie count and zombie spawn rate is cut in fourth
+
* Further increased zombie count and zombie spawn rate is cut in quarter
* Special zombies appear on rounds 1 and 2
+
* Special zombies appear on night 1 and 2 uncommons appear every 5 nights
  +
* Limit of one Piggy Bank per game (better get one man with a Flintlock, since you'll probably require it, along with 5 guys with pistols, if you wanna survive past 1st wave, and if Berserkers attack)
* Limit of one Piggy Bank per game
 
   
== Others Gamemodes ==
+
== Gamemodes ==
   
=== <span style="color:cyan;text-shadow:0 0 1px cyan, 1px 1px 1px cyan, 1px 1px 1px cyan">Career ===
+
=== <span style="color:#1E90FF">'''Career'''</span> ===
 
<blockquote>''"A Casual Final Stand 2 Experience"''</blockquote>
 
<blockquote>''"A Casual Final Stand 2 Experience"''</blockquote>
   
Line 88: Line 106:
 
The day and night cycle in Career is shortened to compensate for how Career works.
 
The day and night cycle in Career is shortened to compensate for how Career works.
 
* Unlocked at Level 0
 
* Unlocked at Level 0
* Earn from 75% to 175% XP and earn from 75% less to 175% more mods
+
* Earn from 75% to 175% XP and earn from 45% to 120% mods
 
* Enemies:
 
* Enemies:
 
** Deal from 67% less damage to 300% more damage
 
** Deal from 67% less damage to 300% more damage
 
** Have from 50% less health to 200% more health
 
** Have from 50% less health to 200% more health
 
** Move from 10% slower to 25% faster
 
** Move from 10% slower to 25% faster
** Give from 125% more cash to 50% less cash
+
** Give 100% cash
 
* Weapons and upgrades save between games
 
* Weapons and upgrades save between games
 
* Zombies increase in difficulty every ten nights
 
* Zombies increase in difficulty every ten nights
* Daytime is 100% faster and night time is 67% faster
+
* Daytime is 100% faster and night time is 80% faster
 
* Increased weapon and upgrade costs
 
* Increased weapon and upgrade costs
 
* Donating is disabled
 
* Donating is disabled
* Several yellow perks are banned
+
* Several perks are banned
* Mod drop rate reduced by 33%
+
* Mod drop rate reduced by 40%
   
 
== Table statistics ==
 
== Table statistics ==
Line 106: Line 124:
 
{| class="article-table"
 
{| class="article-table"
 
|-
 
|-
! scope="row"|
+
! scope="row" |
! scope="col"|Easy
+
! scope="col" |Easy
! scope="col"|Normal
+
! scope="col" |Normal
! scope="col"|Hard
+
! scope="col" |Hard
! scope="col"|Nightmare
+
! scope="col" |Nightmare
! scope="col"|Impossible
+
! scope="col" |Impossible
! scope="col"|Career
+
! scope="col" |Career
 
|-
 
|-
! scope="row"|Cash multiplier
+
! scope="row" |Starting money
  +
|$2,500
  +
|$2,500
  +
|$1,000
  +
|$500
  +
|$500
  +
|$0
  +
|-
  +
! scope="row" |End of round bonus
  +
|$750
  +
|$750
  +
|$600
  +
|$500
  +
|$500
  +
|$750
  +
|-
  +
! scope="row" |Cash multiplier
 
|125%
 
|125%
 
|100%
 
|100%
 
|90%
 
|90%
|90%
+
|75%
 
|50%
 
|50%
  +
|100%
|125% - 50%
 
 
|-
 
|-
! scope="row"|XP multiplier
+
! scope="row" |XP multiplier
 
|75%
 
|75%
 
|100%
 
|100%
 
|125%
 
|125%
|150%
+
|160%
|175%
+
|200%
|75% - 175%
+
|75% - 200%
 
|-
 
|-
! scope="row"|Mod drop rate
+
! scope="row" |Mod drop rate
 
multiplier
 
multiplier
 
|75%
 
|75%
 
|100%
 
|100%
 
|125%
 
|125%
|150%
+
|160%
|175%
+
|200%
|75% - 175%,
+
|45% - 120%
  +
then reduced by 33%
 
 
|-
 
|-
! scope="row"|Zombie health
+
! scope="row" |Zombie health
 
Multiplier
 
Multiplier
 
|67%
 
|67%
Line 149: Line 183:
 
|67% - 300%
 
|67% - 300%
 
|-
 
|-
! scope="row"|Zombie speed
+
! scope="row" |Zombie speed
 
Multiplier
 
Multiplier
 
|90%
 
|90%
Line 158: Line 192:
 
|90% - 125%
 
|90% - 125%
 
|-
 
|-
! scope="row"|Zombie damage
+
! scope="row" |Zombie damage
 
Multiplier
 
Multiplier
 
|50%
 
|50%
Line 167: Line 201:
 
|50% - 200%
 
|50% - 200%
 
|-
 
|-
! scope="row"|Zombie spawn rate
+
! scope="row" |Zombie spawn rate
 
|1
 
|1
 
|1
 
|1
Line 175: Line 209:
 
|?
 
|?
 
|-
 
|-
! scope="row"|Zombie cap
+
! scope="row" |Zombie cap
 
|?
 
|?
 
|?
 
|?
Line 183: Line 217:
 
|?
 
|?
 
|-
 
|-
! scope="row"|Special zombie
+
! scope="row" |Special zombie
 
evolve level
 
evolve level
 
|1
 
|1
Line 192: Line 226:
 
|1 - 4
 
|1 - 4
 
|-
 
|-
! scope="row"|Piggy Banks allowed
+
! scope="row" |Piggy Banks allowed
 
in game
 
in game
 
|∞
 
|∞
Line 201: Line 235:
 
|0
 
|0
 
|-
 
|-
! scope="row"|Donating
+
! scope="row" |Late Join Money
 
|✓
 
|✓
 
|✓
 
|✓
 
|✓
 
|✓
 
|✓
 
|✓
  +
|✕
  +
|✕
  +
|-
  +
! scope="row" |Money Purchasing
 
|✓
 
|✓
  +
|✓
  +
|✓
  +
|capped
 
|✕
 
|✕
  +
|✓
 
|-
 
|-
! scope="row"|Guns and upgrades
+
! scope="row" |Donating
  +
|✓
  +
|✓
  +
|✓
  +
|✓
  +
|✓
  +
|✕
  +
|-
  +
! scope="row" |Guns and upgrades
 
save between games
 
save between games
 
|✕
 
|✕
Line 218: Line 268:
 
|✓
 
|✓
 
|-
 
|-
! scope="row"|Enemy damage scaling
+
! scope="row" |Enemy damage scaling
 
and boss health penalties
 
and boss health penalties
 
|✓
 
|✓
Line 227: Line 277:
 
|?
 
|?
 
|-
 
|-
! scope="row"|Day and night cycle
+
! scope="row" |Night Length
  +
|<nowiki>-40%</nowiki>
|Default
 
  +
|<nowiki>-40%</nowiki>
|Default
 
  +
|<nowiki>-20%</nowiki>
|Default
 
 
|Default
 
|Default
 
|Default
 
|Default
  +
|<nowiki>-80%</nowiki>
|Shortened
 
 
|-
 
|-
! scope="row"|Level unlocked
+
! scope="row" |Level unlocked
 
|0
 
|0
 
|1
 
|1
Line 245: Line 295:
   
 
== Trivia ==
 
== Trivia ==
* Nightmare Mode was added during the 2.0 update on October 13th, 2017. It introduced two new perk slots which could be earned by beating Hard Wave 30 and Nightmare Wave 30, increasing the maximum number of possible perk slots from 4 to 6.
+
* Easy, Hard, and Nightmare modes were added during the 2.0 update on October 13th, 2017. It introduced two new perk slots which could be earned by beating Hard Wave 30 and Nightmare Wave 30, increasing the maximum number of possible perk slots from 4 to 6.
  +
* Impossible Mode was added in the 2.3 patch on March 15th, 2018. The same patch introduced mods whereas one mod slot is unlocked by beating Impossible Wave 30.
 
* Career Mode was added to the game in the 3.2 Update on March 1st, 2019. It is the second gamemode to be added in an update.
 
* Career Mode was added to the game in the 3.2 Update on March 1st, 2019. It is the second gamemode to be added in an update.
 
__FORCETOC__
 
__FORCETOC__

Revision as of 05:03, 18 August 2020

Gamemodes are variants of the default game that affect how it plays. There are five main gamemode difficulties in Final Stand 2, ranging from Easy to Impossible. There is a sixth game mode, Career, that functions differently from the main five.

Final Stand 2 has varying levels of difficulty so you can tailor the game of your level, increasing makes the gameplay harder, decreasing makes the easier, currently, there are currently have 5 difficulties.


Each difficulty modifies the stats of zombies, as well as the rewards, such as cash, XP, mods, etc. Some difficulties even alter certain perks, the day/night cycle, etc.

Difficulties

Easy

"Designed For New Players"

Easy is the easiest difficulty of the game so far, Zombies are weaker too and have less health compare to other modes. It offers zombies with nerfed stats and lesser mod chance and EXP, you won’t been affected certain status effects, for noobs.

7FC3EEE3-3150-454A-BD0F-28227409C245

Picture of Easy difficulty.

  • Unlocked at Level 0
  • Earn 75% XP and 25% less mods
  • Nights are 40% faster
  • Enemies:
    • Deal 50% less damage
    • Have 33.33% less health
    • Move 10% slower
    • Give 25% more cash

Normal

"The Original Final Stand 2 Experience"

Normal is the standard difficulty of the game, neither nerfing nor buffing the zombies and offering neither lesser nor greater rewards.

9850F341-C1F5-4F39-B6C2-CFC84C7FC510

Picture of Normal difficulty.

  • Unlocked at Level 1
  • Normal XP gain and default mod drop rate
  • Nights are 40% faster
  • Default enemies

Hard

"For Those Who Want To Be Challenged"

Hard is a more difficult version of the game, buffing both zombies and rewards. It also is the first difficulty to evolve uncommon and special zombies as well as remove enemy damage scaling and boss health penalties. Rewards in Hard are good.

289CE572-E3E0-4B35-A622-CD5331F75F1C

Picture of Hard difficulty.

  • Unlocked at Level 15
  • Earn 125% XP and 25% more mods
  • Nights are 20% faster
  • Enemies:
    • Deal normal damage
    • Have 50% more health
    • Move at a normal rate
    • Give 10% less cash
  • Uncommon and special zombies evolve to level two
  • Enemy damage scaling and boss health penalties are removed

Nightmare

"For Those Who Want To Cry"

Nightmare is a very difficult game mode, Nightmare difficulty was added in Nightmare Update 2.0 13/10/2017 that buffs the zombies to a very tough level and evolves special zombies even further. It also increases the spawn rate and maximum allotted number of zombies at any given time as well as limit the amount of active Piggy Bank perks in game at any given time to six. Status effects will have a longer duration. Rewards in Nightmare are great, though you might wanna beat Hard night 30 if you want to attempt to succeed here

28FE9D4C-679D-48CF-B2D4-C3F7FC6671EB

Picture of Nightmare difficulty.

  • Unlocked at Level 30
  • Earn 160% XP and 60% more mods
  • Enemies:
    • Deal 50% more damage
    • Have 100% more health
    • Move 10% faster
    • Give 25% less cash
  • Uncommon and special zombies evolve further to level three and have 25% more health
  • Enemy damage scaling and boss health penalties are removed
  • Increased zombie count and zombie spawn rate is cut in half
  • Special zombies appear sooner
  • Limit of six Piggy Banks per game

Impossible

"Your Final Stand"

Impossible is the hardest difficulty in the game, buffing many of the aspects Nightmare buffs. Uncommon and special zombies are evolved to the maximum level, and spawn rates are again cut in half with an even higher maximum zombie limit. Impossible also allows special zombies to spawn very early and cuts the amount of active Piggy Banks at any given time to one. Impossible mode offers the greatest rewards of any difficulty, though you might wanna be able to beat Nightmare night 30 if you ever wanna survive in this mode.

6FED5599-9E0B-4408-A363-B8EE2C2A1505

Picture of Impossible difficulty.

  • Unlocked at Level 50
  • Earn 200% XP and 100% more mods
  • Enemies:
    • Deal 100% more damage
    • Have 200% more health
    • Move 25% faster
    • Give 50% less cash
  • Uncommon and special zombies evolve even further to level four and have 50% more health
  • Enemy damage scaling and boss health penalties are removed
  • Further increased zombie count and zombie spawn rate is cut in quarter
  • Special zombies appear on night 1 and 2 uncommons appear every 5 nights
  • Limit of one Piggy Bank per game (better get one man with a Flintlock, since you'll probably require it, along with 5 guys with pistols, if you wanna survive past 1st wave, and if Berserkers attack)

Gamemodes

Career

"A Casual Final Stand 2 Experience"

Career mode is a game mode that acts very differently to other game modes, allowing the player to save their weapons and upgrades for use in other Career servers. Zombie stats scale every ten rounds, eventually surpassing the buffs granted to zombies through Impossible. The rewards earned also increase in value as the game progresses.

E5EEF2B1-2369-4AF0-BAAF-BB0DD9253137

Picture of Career Mode.

The day and night cycle in Career is shortened to compensate for how Career works.

  • Unlocked at Level 0
  • Earn from 75% to 175% XP and earn from 45% to 120% mods
  • Enemies:
    • Deal from 67% less damage to 300% more damage
    • Have from 50% less health to 200% more health
    • Move from 10% slower to 25% faster
    • Give 100% cash
  • Weapons and upgrades save between games
  • Zombies increase in difficulty every ten nights
  • Daytime is 100% faster and night time is 80% faster
  • Increased weapon and upgrade costs
  • Donating is disabled
  • Several perks are banned
  • Mod drop rate reduced by 40%

Table statistics

This table sums up extensive changes between game modes.

Easy Normal Hard Nightmare Impossible Career
Starting money $2,500 $2,500 $1,000 $500 $500 $0
End of round bonus $750 $750 $600 $500 $500 $750
Cash multiplier 125% 100% 90% 75% 50% 100%
XP multiplier 75% 100% 125% 160% 200% 75% - 200%
Mod drop rate

multiplier

75% 100% 125% 160% 200% 45% - 120%
Zombie health

Multiplier

67% 100% 150% 200% 300% 67% - 300%
Zombie speed

Multiplier

90% 100% 100% 110% 125% 90% - 125%
Zombie damage

Multiplier

50% 100% 100% 150% 200% 50% - 200%
Zombie spawn rate 1 1 1 12 14 ?
Zombie cap ? ? ? ? ? ?
Special zombie

evolve level

1 1 2 3 4 1 - 4
Piggy Banks allowed

in game

6 1 0
Late Join Money
Money Purchasing capped
Donating
Guns and upgrades

save between games

Enemy damage scaling

and boss health penalties

?
Night Length -40% -40% -20% Default Default -80%
Level unlocked 0 1 15 30 50 0

Trivia

  • Easy, Hard, and Nightmare modes were added during the 2.0 update on October 13th, 2017. It introduced two new perk slots which could be earned by beating Hard Wave 30 and Nightmare Wave 30, increasing the maximum number of possible perk slots from 4 to 6.
  • Impossible Mode was added in the 2.3 patch on March 15th, 2018. The same patch introduced mods whereas one mod slot is unlocked by beating Impossible Wave 30.
  • Career Mode was added to the game in the 3.2 Update on March 1st, 2019. It is the second gamemode to be added in an update.