If you are new, make sure to check out Perk Builds to get some good beginner builds. - GabeTX
Maybe if you're the creative type, you could add in perk ideas in this page here, credited to GoldenBoy777. - Peepeeman6969 (very mature name, I know.)
Perks are obtainable bonuses in The Final Stand 2. They may provide a boost to specific player stats, or provide some other kind of advantage.
Basics
When a player gains a level, they obtain 1 perk point, with 1 additional perk point awarded every 5 levels. Additional perk points can be obtained by using ROBUX or completing Awards. Perk points can be spent in the perks menu to unlock or upgrade perks. They are equipped in perk slots, which are seen in the in-game Menu and Unlocks page. Perks are only active when equipped in a perk slot. Perks are bound to the player and are not lost by leaving/running out of shop lives.
Perks cost 1 perk point to unlock at Level 1. Upgrading a perk to Level 2 costs 2 perk points and upgrading to Level 3 costs 3 perk points. Higher level perks provide stronger bonuses. It is highly recommended to fully upgrade perks to maximize their value in perk slots. It takes 6 perk points total to get a perk to level 3. Level 4 perks can be obtained via getting to level 50 and then going to the Unlocks > Prestige tab to permanently keep a perk unlocked at Level 4.
Certain perks are locking perks, meaning that once you leave spawn with them equipped, or if you equip them after leaving spawn, they can not be unequipped until the current game ends/you join another game. The perk in question will gain a red border in the perks menu to indicate that it is locked. They will also be indicated as a locking perk in red text when selected. Locked perks cannot be removed midgame via Prestiging or using a Respec Token.
Certain perks may affect the game itself and stack with other players who equip the same perk, and thus may be saddled with a stacking penalty. This stacking penalty may be indicated with green text upon selecting a perk that may stack with other players. The highest level perk will always have maximum effectiveness, and all subsequent perks will have reduced efficacy indicated by the stacking percentage.
The majority of perks that give an increase in stats are additive to themselves. (ex. Damage and Attack Speed) Certain perks however can provide bonuses that are multiplicative.
Perk Slots
Players can equip up to twelve perks, given that they have all of the perk slots unlocked, though some perk slots only allow one perk color. They are unlocked by doing the following:
Perk Slot | Objective | Color | Is it Permanent? |
---|---|---|---|
1 | Unlocked by default. | Any | Yes |
2-4 | Becoming level 5, 15, and 30, respectively. Note that if you prestige a perk, you will be reverted to level 0 and lose these perk slots, and when that happens you must level up again to reclaim them. | Any | No |
5-6 | Beating wave 30 on any map on Hard and Nightmare, respectively. | Any | Yes |
7-8 | Beating wave 30 on all maps on Nightmare and Impossible, respectively. | Any | Yes* (If new maps are released, you'll lose access and need to win the new map) |
9 | Being on the top 10 weekly kills leaderboard of the previous week (lasts for 1 week). After the 5.7.2 update, if you join the game and the zombie slayer leaderboard shows you as #1 of the previous week, you will gain the 9th perk slot permanently.
Note that if you do not join the game while it says you are #1 of last week, then you won't get permanent 9th slot. |
Red | Yes (Top of the leaderboard)
No (1 week) |
10 | Completing all Challenges in the Awards section. | Blue | Yes* (New Challenges may be added in a future update) |
11 | The game checks if you've completed the current day's Mutation before.
If you have, then you will have access to this perk slot. Thus, beating all Mutations means you have permanent access. |
Green | Yes* (New Mutations may be added in a future update) |
12 | Resetting in Career Mode for the first time.
(If you have reset Career before Patch 6.0, you should still receive this perk slot) |
Yellow | Yes |
Respec Tokens
Respec Tokens are items in the game that allows you to reset all of your non-prestiged perks back to level 0 and returns all spent Perk Points. Respec tokens cannot unequip equipped locking perks.
Respec Tokens can be obtained in three ways. The first way is buying them with ROBUX from the Product section of the store. You can get 1 Respec Token for 75 ROBUX, or in larger quantities for a cheaper cost per token. The second way you can get them is from the completion of various Awards/Challenges, such as reaching level 30 and level 50, and surviving night 30 on certain difficulties. The third way is to do a Career Reset for $10,000,000 in Career Mode. Every reset rewards a Respec Token along with 1 mod per $1,000,000 when resetting. Past $10,000,000, the amount of money required per mod increases exponentially.
Prestige
Players are given an option to permanently "prestige" a perk to level 4 once the player is level 50. Once the player has prestiged, their level is reset back to 0, all of their non-prestiged perks are refunded back to level 0, perk points obtained via leveling up are lost as well as the perk slots tied to their level. Perk points obtained from purchasing via ROBUX and as a reward from completing Awards/Maps/Challenges are kept. Prestiged perks are permanently at level 4 and cannot be changed. Other players can see that players have prestiged by looking at their level. For example, a level of "2-14" indicates that the player has prestiged twice and is currently level 14. Career Mode progress is saved if you prestige. Prestiging also gives a permanent 5% XP boost per prestige, and the bonus is reduced by 50% for every 20 prestige levels (E.g. 100% bonus XP at level 20, 150% at level 40, 175% at level 60 etc.).
- Due to the nature of the XP boost decreasing by 50% every 20 levels, it is physically impossible to have an XP multiplier beyond 200% from prestiging. This is because the XP boost follows a convergent series, in which the boost constantly cuts in half, therefore making it so it'll infinitely shrink before ever making it past the 200% mark.
Perks
Perks in-game are divided into 5 categories based on the arbitrary category they fit into. Below is a list of all perks in The Final Stand 2.
Red perk names indicate a locking perk.
Red Perks (Offensive)
Red perks increase the player's damage output and combat effectiveness.
Perk | Description | Level 1 | Level 2 | Level 3 | Level 4 |
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Stopping Power | Increases the damage of your shots. | +4% Damage | +8% Damage | +12% Damage | +16% Damage |
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Bullet Storm | Increases your rate of fire with firearms. | +8% Attack Speed | +16% Attack Speed | +24% Attack Speed | +32% Attack Speed |
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Speedload | Increases your reload speed. | +10% Reload Speed | +20% Reload Speed | +30% Reload Speed | +40% Reload Speed |
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Bandolier | Increases the amount of ammo you can hold. | +15% Max Ammo | +30% Max Ammo | +45% Max Ammo | +60% Max Ammo |
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Steady Aim | Decreases your weapon spread and recoil. | +15% Accuracy and Control | +30% Accuracy and Control | +45% Accuracy and Control | +60% Accuracy and Control |
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Bloodthirst | Increases your damage with melee weapons. | +5% Melee Damage | +10% Melee Damage | +15% Melee Damage | +20% Melee Damage |
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Fireworks | Increases the radius of explosives. | +5% Explosive Radius | +10% Explosive Radius | +15% Explosive Radius | +20% Explosive Radius |
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Deep Mags | Increases your magazine size. | +12.5% Magazine Size | +25% Magazine Size | +37.5% Magazine Size | +50% Magazine Size |
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Deep Impact | Your shots will pierce through enemies. | +7% Pierce | +14% Pierce | +21% Pierce | +28% Pierce |
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Shadow Rounds | Your shots have a chance to not consume ammo. | +8% Shadow Chance | +12% Shadow Chance | +16% Shadow Chance | +20% Shadow Chance |
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Critical Plus | Increases your critical hit damage multiplier. | +25% Critical Damage | +50% Critical Damage | +75% Critical Damage | +100% Critical Damage |
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Concealed Carry | Gain critical hit chance for weapons, every point over 3 weight reduces the chance by, 33.3%. | +4% Max Critical Chance | +8% Max Critical Chance | +12% Max Critical Chance | +16% Max Critical Chance |
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Ravage | Increases critical hit chance and attack speed with melee weapons. | +2.5% Critical Chance +4% Attack Speed |
+5% Critical Chance +8% Attack Speed |
+7.5% Critical Chance +12% Attack Speed |
+10% Critical Chance +16% Attack Speed |
Notes
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Head Hunter | Every headshot will increase your bullet damage up to 4 stacks. Missing the head will drain stacks. | +2% Damage +8% Max Damage |
+4% Damage +16% Max Damage |
+6% Damage +24% Max Damage |
+8% Damage +32% Max Damage |
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Heavy Bullets | Increases the damage and accuracy of your shots but reduces your total attack, reload and cooling speeds by 15%. Total recoil is also increased by 50%. | +20% Damage +20% Accuracy |
+25% Damage +25% Accuracy |
+30% Damage +30% Accuracy |
+35% Damage +35% Accuracy |
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Long Range | Increases the range, zoom and velocity of firearms. This bonus is halved for fuel based weapons. | +20% Range +20% Velocity +25% Zoom |
+40% Range +40% Velocity +50% Zoom |
+60% Range +60% Velocity +75% Zoom |
+80% Range +80% Velocity +100% Zoom |
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Direct Hit | Deal extra damage on impact with launchers and gain increased velocity. Direct hits ignore armour and have increased radius. | +50% Impact Damage
+5% Impact Radius |
+100% Impact Damage
+10% Impact Radius |
+150% Impact Damage
+15% Impact Radius |
+200% Impact Damage
+20% Impact Radius |
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Long Shot | Your shots will gain more damage the further they travel. | +1% damage per 25 studs | +2% damage per 25 studs | +3% damage per 25 studs | +4% damage per 25 studs |
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Reserve Cooling | Heat weapons will keep cooling and energy weapons will keep charging while unequipped. Additionally weapons cool 30% faster. | 40% Heat Decay
40% Energy Speed |
60% Heat Decay
60% Energy Speed |
80% Heat Decay
80% Energy Speed |
100% Heat Decay
100% Energy Speed |
Notes
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Specialised Killing | Increases the damage of your shots against special enemies. | +15% Damage | +30% Damage | +45% Damage | +60% Damage |
Notes
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Bullet Hell | Each point of walkspeed over 12 will increases your rate of fire with firearms. | +2.5% Attack Speed | +5% Attack Speed | +7.5% Attack Speed | +10% Attack Speed |
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Heavy Impact | Each point of weight will increase your damage with melee weapons. | +0.6% Melee Damage | +1.2% Melee Damage | +1.8% Melee Damage | +2.4% Melee Damage |
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Berserker | The lower your health, the more damage you will deal. | +20% Max Damage | +40% Max Damage | +60% Max Damage | +80% Max Damage |
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Reach | Increases the range of melee attacks. | +0.4 Melee Range | +0.8 Melee Range | +1.2 Melee Range | +1.6 Melee Range |
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Skull Combustion | Enemies killed by a headshot have a chance to explode. | +6% Explosion Chance | +12% Explosion Chance | +18% Explosion Chance | +24% Explosion Chance |
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Bullseye | Decreases your minimum weapon spread. Reduced by 30% for weapons that fire multiple projectiles. | -60% Spread | -70% Spread | -80% Spread | -90% Spread |
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Marksman | Increases the damage of your shots against heads but decreases it by 20% elsewhere. | +6% Headshot Damage | +12% Headshot Damage | +18% Headshot Damage | +24% Headshot Damage |
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Unlucky Shot | Gain critical hit chance for every failed critical hit. Amount gained scales with your base critical hit chance. Chance resets on critical shots. 0.3s Cooldown. | +15% Max Critical Chance | +30% Max Critical Chance | +45% Max Critical Chance | +60% Max Critical Chance |
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Implosion | Increases your explosive damage but decreases your total explosive radius. | +30% Explosive Damage
x0.8 Explosive Radius x0.2 HE Radius |
+40% Explosive Damage
x0.8 Explosive Radius x0.2 HE Radius |
+50% Explosive Damage
x0.8 Explosive Radius x0.2 HE Radius |
+60% Explosive Damage
x0.8 Explosive Radius x0.2 HE Radius |
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Headshot Stash | Killing an enemy with a headshot has a chance to replenish up to 3 ammo, depending on magazine size. | +30% Ammo Chance | +40% Ammo Chance | +50% Ammo Chance | +60% Ammo Chance |
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Avenger | Gain 100% critical hit chance whenever a teammate dies. | +10s Critical Duration | +20s Critical Duration | +30s Critical Duration | +40s Critical Duration |
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Steady Grip | Reduces recoil gain and increases recoil recovery and accuracy while aiming down sights. | -20% Aim Recoil +10% Aim Recovery +10% Aim Accuracy |
-30% Aim Recoil +20% Aim Recovery +20% Aim Accuracy |
-40% Aim Recoil +30% Aim Recovery +30% Aim Accuracy |
-50% Aim Recoil +40% Aim Recovery +40% Aim Accuracy |
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Glass Cannon | Increases the damage you take by 100%, but also increases the damage you deal. | +7% Damage | +14% Damage | +21% Damage | +28% Damage |
Notes
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Midnight Hunter | Gain damage the closer you are to midnight. | +10% Max Damage | +20% Max Damage | +30% Max Damage | +40% Max Damage |
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Gunslinger | Gain increased pistol damage for each zombie killed with pistols up to 200%. Max kills per night increases overtime. | +0.06% Damage Per Kill | +0.09% Damage Per Kill | +0.12% Damage Per Kill | +0.15% Damage Per Kill |
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Rifleman | Increases your critical hit chance with single shot rifles. | +4% Critical Chance | +8% Critical Chance | +12% Critical Chance | +16% Critical Chance |
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No Scope | Increases your hip-fire damage with scoped weapons. | +10% Damage | +20% Damage | +30% Damage | +40% Damage |
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Danger Close | Increases your explosive damage, but enables 1.5% self damage. | +12% Explosive Damage | +18% Explosive Damage | +24% Explosive Damage | +30% Explosive Damage |
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Light Mags | Decreases your magazine size by 25%, but increases your reload speed for affected weapons. This bonus is reduced by 33% for weapons without detachable magazines. | +35% Reload Speed | +50% Reload Speed | +65% Reload Speed | +80% Reload Speed |
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Backup Weapon | Start the game with a better pistol. Your C96 gains +20 damage for every night survived. | +C96 +Barrel Exension +AP Rounds |
+Extended Mags +Telescopic Sight |
+Custom Receiver +Fast Hands |
+Lucky Shot +Bottomless Reserve |
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Defense Contractor | Increases the damage dealt by shop upgrades. Stacks with other players using Defense Contractor but at 75% efficiency. | +10% Shop Damage | +20% Shop Damage | +30% Shop Damage | +40% Shop Damage |
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Strong Arm | Throws grenades faster, further and they deal more damage. | +20% Throw Speed +12.5% Grenade Damage |
+40% Throw Speed +25% Grenade Damage |
+60% Throw Speed +37.5% Grenade Damage |
+80% Throw Speed +50% Grenade Damage |
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Charged Shot | Gain increased damage the longer you aim down sights with scoped weapons. Charge resets each shot. Fully charged shots ignore armour. | +150% Max Damage | +200% Max Damage | +250% Max Damage | +300% Max Damage |
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Rooftop Camper | Increases your damage, accuracy and range while on the roof. | +5% Damage +10% Accuracy +15% Range |
+10% Damage +20% Accuracy +30% Range |
+15% Damage +30% Accuracy +45% Range |
+20% Damage +40% Accuracy +60% Range |
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Critical Speed | Each point of movement speed over 12 will increase your critical hit chance. | +0.7% Critical Chance | +1.4% Critical Chance | +2.1% Critical Chance | +2.8% Critical Chance |
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Critical Shock | Scoring a critical hit will unleash chain lightning, dealing 100% critical damage. 1-8s cooldown based on Attack Speed. | +1 Target | +2 Targets | +3 Targets | +4 Targets |
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Cluster Bombs | Your explosive grenades and launchers have a chance to spawn extra explosives upon detonation, dealing 80% damage with 50% radius. | +7% Cluster Chance | +14% Cluster Chance | +21% Cluster Chance | +28% Cluster Chance |
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Shadow Supply | Refilling at least 20% ammo gives you unlimited ammo for weapons with detachable magazines for a short duration. | +4 Max Duration | +8 Max Duration | +12 Max Duration | +16 Max Duration |
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Critical Burn | Gain critical hit chance for every unique DoT effect the target is affected by. Does not apply to projectiles or swung melee weapons. | +2.5% Critical Chance | +5% Critical Chance | +7.5% Critical Chance | +10% Critical Chance |
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Head Breaker | Critical headshots have a chance to crit twice. | +7% Super Critical Chance | +14% Super Critical Chance | +21% Super Critical Chance | +28% Super Critical Chance |
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Shadow Strike | If stealthed for at least 1.5 seconds, gain 100% critical chance after breaking stealth. | +5s Critical Duration | +10s Critical Duration | +15s Critical Duration | +20s Critical Duration |
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Flanking Maneuvers | Deal increased damage to enemies from behind. | +20% Damage | +40% Damage | +60% Damage | +80% Damage |
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Ice Cold | Your weapons cool faster and can withstand more heat. | +10% Max Heat
+10% Heat Decay |
+20% Max Heat
+20% Heat Decay |
+30% Max Heat
+30% Heat Decay |
+40% Max Heat
+40% Heat Decay |
Notes
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Hot Harmony | Increases your damage at high heat and increases your rate of fire at low heat. | +7% Hot Damage
+15% Cold Attack Speed |
+14% Hot Damage
+30% Cold Attack Speed |
+21% Hot Damage
+45% Cold Attack Speed |
+28% Hot Damage
+60% Cold Attack Speed |
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Deadly Gear | Increases the damage of your equipment. | +4% Equipment Damage | +8% Equipment Damage | +12% Equipment Damage | +16% Equipment Damage |
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Savage | Kills add bonus wither damage to your next melee knife, up to 400%. Lose 100% wither per attack. Your knife will no longer interrupt reload. | +10% Wither Per Kill | +20% Wither Per Kill | +30% Wither Per Kill | +40% Wither Per Kill |
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Confident Handling | Disables your ability to aim down sights, but increases your accuracy and reload speed. Effects is reduced by 60% for weapons that can't aim. | +20% Accuracy
+30% Reload |
+30% Accuracy
+45% Reload |
+40% Accuracy
+60% Reload |
+50% Accuracy
+75% Reload |
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Shredder | Shots against enemies will apply 1 stack of vulnerability. Each stack increases the damage the enemy takes by 1.5%. | +4 Max Stacks | +8 Max Stacks | +12 Max Stacks | +16 Max Stacks |
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Maximum Overclock | Increases the attack speed, range, and velocity of your deployables. | +5% Attack Speed
+10% Range +10% Velocity |
+10% Attack Speed
+20% Range +20% Velocity |
+15% Attack Speed
+30% Range +30% Velocity |
+20% Attack Speed
+40% Range +40% Velocity |
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Split Shot | Adds a chance to fire an additional projectile each shot. | +5% Split Chance | +10% Split Chance | +15% Split Chance | +20% Split Chance |
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Elusive Strike | After not being targeted for 5s, gain increased critical chance. | +2.5% Critical Chance | +5% Critical Chance | +7.5% Critical Chance | +10% Critical Chance |
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Retaliation | After not taking damage for 4s, gain increased damage for 16s. | +20% Damage | +40% Damage | +60% Damage | +80% Damage |
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Reckless Supply | Greatly increases the total amount of ammo you can hold, but you can no longer use ammo boxes during the night. | +200% Max Ammo | +250% Max Ammo | +300% Max Ammo | +350% Max Ammo |
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Spiked Shield | The higher your resistance, the more damage you will deal. | +6% Damage from Resistance | +12% Damage from Resistance | +18% Damage from Resistance | +24% Damage from Resistance |
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First Strike | Deal increased damage to enemies above 85% of their maximum health. | +8% Damage | +16% Damage | +24% Damage | +32% Damage |
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Executioner | Deal increased damage to enemies below 35% of their maximum health. | +30% Damage | +60% Damage | +90% Damage | +120% Damage |
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Blue Perks (Defensive)
Blue perks increase the player's damage resistance, health/armor regen, and survivability.
Perk | Description | Level 1 | Level 2 | Level 3 | Level 4 |
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Juggernaut | Take less damage from zombies. | +15% Resistance | +30% Resistance | +45% Resistance | +60% Resistance |
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Equilibrium | Regenerate armour during the night. Armour regeneration has a 10s cooldown. | +2% Armour Regen | +4% Armour Regen | +6% Armour Regen | +8% Armour Regen |
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Life Leech | Regenerate health after every zombie you kill. | +1.6 Health | +3.2 Health | +4.8 Health | +6.4 Health |
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Shockproof | Reduce damage taken from explosions and damage over time effects. Additionally reduces the duration of stuns. | -60% Damage Taken
-60% Stun Duration |
-70% Damage Taken
-70% Stun Duration |
-80% Damage Taken
-80% Stun Duration |
-90% Damage Taken
-90% Stun duration |
Notes
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Escape Artist | Escape to the shop after taking lethal damage. Gain 1 charge at the start of each night. | +1 Max Escape Attempts | +2 Max Escape Attempts | +3 Max Escape Attempts | +4 Max Escape Attempts |
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Undying | After taking lethal damage you can keep fighting for a short time with unlimited ammo. | +8s Duration | +16s Duration | +24s Duration | +32s Duration |
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Arm Breaker | Critical hit will reduce direct enemy damage for 3s. | -15% Direct Damage | -20% Direct Damage | -25% Direct Damage | -30% Direct Damage |
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Regrowth Plus | Increases your health regen and disables temporary health decaying during the night. | +1 Health Regen | +2 Health Regen | +3 Health Regen | +4 Health Regen |
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Healthy Health | Increases your health. | +50 Health | +100 Health | +150 Health | +200 Health |
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Vampirism | Regenerate health through dealing damage. | +1.25% Lifesteal | +2.5% Lifesteal | +3.75% Lifesteal | +5% Lifesteal |
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Static Discharge | Release a wave of stunning electricity whenever you're attacked. 10s Cooldown. | +0.4s Stun Duration | +0.8s Stun Duration | +1.2s Stun Duration | +1.6s Stun Duration |
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Time Freeze | Before you take lethal damage, freeze time for a few seconds. Charge refills 2 nights. | +5s Frozen Time | +10s Frozen Time | +15s Frozen Time | +20s Frozen Time |
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Untouchable | Whenever you would take direct damage, dodge it in your current movement direction. 30s Cooldown. | +1 Max Charge | +2 Max Charge | +3 Max Charge | +4 Max Charge |
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Locked Down | Increases your resistance, health regen and armour regen per 10s for every locking perk equipped up to 4. | +2.5% Resistance +0.2 Health Regen +0.4% Armour Regen |
+5% Resistance +0.4 Health Regen +0.8% Armour Regen |
+7.5% Resistance +0.6 Health Regen +1.2% Armour Regen |
+10% Resistance +0.8 Health Regen +1.6% Armour Regen |
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Reinforced Armour | Increases your armour. | +15% Armour | +30% Armour | +45% Armour | +60% Armour |
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Armour Break | Once per night, when your armour breaks, gain temporary health, and temporarily gain damage immunity and 50% bonus movement speed. | +25% Temp Hp
+2.5s Duration |
50% Temp Hp
+5s Duration |
75% Temp Hp
+7.5s Duration |
100% Temp Hp
+10s Duration |
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Death Defier | Once per night, before you take lethal damage, temporarily become immune from all damage and regenerate 15% max health/s. | +1.5s Duration | +3s Duration | +4.5s Duration | +6s Duration |
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Pacifist | Deal 25% less damage, but gain increased resistance. | +40% Resistance | +60% Resistance | +80% Resistance | +100% Resistance |
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Heavy Tank | Gain resistance for every point of weight your held weapon has. | +2.5% Resistance | +5% Resistance | +7.5% Resistance | +10% Resistance |
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Frost Armour | Not taking damage charges up a frost nova based on your armour. Taking damage with a max charge releases the nova, freezing nearby enemies. | +60% Freeze/Armour | +70% Freeze/Armour | +80% Freeze/Armour | +90% Freeze/Armour |
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Critical Heal | Scoring a critical hit will make you regenerate health over 4s. | +7 Health/4s | +14 Health/4s | +21 Health/4s | +28 Health/4s |
Notes
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Life Infusion | Killing an enemy has 40% chance to increase your maximum health. Lose 50% of this extra health at the start of each night. | +1 Max Health | +2 Max Health | +3 Max Health | +4 Max Health |
Notes
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Life Burn | Regenerate health through damage over time effects. | +3% Lifesteal | +6% Lifesteal | +9% Lifesteal | +12% Lifesteal |
Notes
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Tips
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Supernova | Overheating will trigger a fire nova, knocking back enemies and setting them alight. 8s Cooldown. | +20 Radius | +30 Radius | +40 Radius | +50 Radius |
Notes
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Tips
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Mechanical Leech | Equipment kills restore your armor. | +5 Armor | +10 Armor | +15 Armor | +20 Armor |
Notes
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Tips
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Meat Shield | Your armour is converted into health and armour regen is converted into health regen. | +70% Conversion | +80% Conversion | +90% Conversion | +100% Conversion |
Notes
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Tips
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Overheal | A portion of your excess healing is converted into temporary health. | +50% Overheal | +60% Overheal | +70% Overheal | +80% Overheal |
Notes
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Tips
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Field Medic | Increases the potency of your healing effects and increases the use speed of consumables. | +15% Healing
+15% Use Speed +25% Range |
+30% Healing
+30% Use Speed +50% Range |
+45% Healing
+45% Use Speed +75% Range |
+60% Healing
+60% Use Speed +100% Range |
Notes
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Tips
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Borrowed Time | Instead of taking all damage instantly, take a percentage of it over 8s instead. | 60% Damage Over Time | 70% Damage Over Time | 80% Damage Over Time | 90% Damage Over Time |
Notes
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Tips
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Built To Last | Increases the resistance of the barricade. When the barricade is destroyed, gain a percentage of the barricade's max health as temporary health. | 15% Barricade Resistance
+2% Temp Hp |
30% Barricade Resistance
+4% Temp Hp |
45% Barricade Resistance
+6% Temp Hp |
60% Barricade Resistance
+8% Temp Hp |
Notes
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Tips
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Iron Leech | Kills grant a stack of Iron Leech, which increase your resistance by 2.5% per stack. Lose 1 stack every 5s. | +8 Max Stacks | +16 Max Stacks | +24 Max Stacks | +32 Max Stacks |
Notes
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Tips
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Deflection | Every 0.4s, taking armour damage has a chance equal to your critical chance to deflect the attack and grant invulnerability for 1.5s. 12s cooldown. | 100% Cooldown Speed | 200% Cooldown Speed | 300% Cooldown Speed | 400% Cooldown Speed |
Notes
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Tips
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Thorns | Kills grant stacks of Thorns up to 200. Taking direct damage consumes 1 stack and reflects damage back to the enemy. | +1 Stack | +2 Stacks | +3 Stacks | +4 Stacks |
Notes
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Tips
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Green Perks (Utility)
Green perks give the player useful miscellaneous buffs, such as increased movement speed, stamina, and weight. Many green perks also increase the effectiveness of certain equipment, and some even provide alternative playstyles or unique buffs.
Perk | Description | Level 1 | Level 2 | Level 3 | Level 4 |
---|---|---|---|---|---|
Lightweight | Increases your movement speed. | +3% Speed | +6% Speed | +9% Speed | +12% Speed |
Notes
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Tips
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Charmer | Increases the radius zombies will target you. | +12.5 Detection Radius | +25 Detection Radius | +37.5 Detection Radius | +50 Detection Radius |
Notes
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Tips
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Elusive | Decreases the radius zombies will target you. | -12.5 Detection Radius | -25 Detection Radius | -37.5 Detection Radius | -50 Detection Radius |
Notes
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Tips
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Marathon Man | Increases your maximum stamina. | +100 Stamina | +200 Stamina | +300 Stamina | +400 Stamina |
Notes
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Tips
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Pack Mule | Reduces the effectiveness of movement speed penalties. | -20% Speed Penalties | -40% Speed Penalties | -60% Speed Penalties | -80% Speed Penalties |
Notes
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Tips
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Shadow Gear | Adds a chance to not consume equipment. Disables picking up deployed equipment. | +15% Shadow Chance | +20% Shadow Chance | +25% Shadow Chance | +30% Shadow Chance |
Notes
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Tips
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Lucky Charm | Increases the chance for random effects to occur. Effect is reduced by 50% for critical chance. | +16% Random Chance | +24% Random Chance | +32% Random Chance | +40% Random Chance |
Notes
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Tips
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Leg Breaker | Critical hits will slow enemies for 1.5s. | +10% Enemy Slow | +20% Enemy Slow | +30% Enemy Slow | +40% Enemy Slow |
Notes
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Tips
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Run N' Gun | Reduces stamina consumption by 15% and allows sprinting with weapons for reduced speed. | 25% Sprint Speed | 50% Sprint Speed | 75% Sprint Speed | 100% Sprint Speed |
Notes
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Tips
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Recovery Man | Increases your stamina regen and reduces the time it takes for your stamina to start regenerating after sprinting. | +2 Stamina Regen -30% Regen Delay |
+4 Stamina Regen -45% Regen Delay |
+6 Stamina Regen -60% Regen Delay |
+8 Stamina Regen -75% Regen Delay |
Notes
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Tips
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Long Burn | Increases the duration and damage of damage over time effects. | +25% Duration +25% Damage |
+50% Duration +50% Damage |
+75% Duration +75% Damage |
+100% Duration +100% Damage |
Notes
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Tips
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Fast Burn | Decreases the total duration of damage over time effects. Damage dealt is not reduced. | -16% Duration | -24% Duration | -32% Duration | -40% Duration |
Notes
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Tips
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Slow Burn | Increases the slowing power of damage over time effects. | +5% Enemy Slow | +10% Enemy Slow | +15% Enemy Slow | +20% Enemy Slow |
Notes
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Tips | ||||
Trailblazer | Leave a trail of flames while sprinting that will set enemies alight. Additionally reduces stamina consumption by 25%. | +0.5 Duration | +1.0 Duration | +1.5 Duration | +2.0 Duration |
Notes
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Tips
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Tower Defense | Increases the ammo and duration of your equipment. | +10% Ammo and Duration | +20% Ammo and Duration | +30% Ammo and Duration | +40% Ammo and Duration |
Notes
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Tips
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Lightning Charge | Increases the speed in which your equipment recharges. | +12.5% Charge Speed | +25% Charge Speed | +37.5% Charge Speed | +50% Charge Speed |
Notes
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Tips
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Concussive Shots | Your next headshot every 2.5s will stun the enemy. | +0.4 Stun Duration | +0.8 Stun Duration | +1.2 Stun Duration | +1.6 stun duration |
Notes
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Tips
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Dying Wish | Restore the health, armour, stamina and ammo for all teammates on death. | +20% Restoration | +40% Restoration | +60% Restoration | +80% Restoration |
Notes
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Tips
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Weightlifter | Increases your maximum weight limit. | +2 Max Weight | +4 Max Weight | +6 Max Weight | +8 Max Weight |
Notes
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Tips
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Guardian Angel | Once per night, swap places with a nearby teammate who is about to die. Both players gain damage immunity for 5 seconds. | +24 Range | +48 Range | +72 Range | +96 Range |
Notes
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Tips
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Heavy Concussion | Increases the duration of your stun effects. | +12.5% Stun Duration | +25% Stun Duration | +37.5% Stun Duration | +50% Stun Duration |
Notes
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Tips
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Back Breaker | Critical shots will knock enemies back. | +2.5 Knockback Power | +5 Knockback Power | +7.5 Knockback Power | +10 Knockback Power |
Notes
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Tips
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Carpenter | Being near the barricade at night will repair it, as long as it has not been recently damaged. 20% of the repair also heals you. Repair stacks with other players, but at 50% efficiency. | +10 hp/s Repair | +15 hp/s Repair | +20 hp/s Repair | +25 hp/s Repair |
Notes
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Tips
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Weapon Hoarder | Decreases the weight of your weapons. Weight cannot be reduced below 1. | -1 Weapon Weight | -2 Weapon Weight | -3 Weapon Weight | -4 Weapon Weight |
Notes
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Tips
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Freeze Frame | Killing a zombie gives you a stack towards Freeze Frame. After reaching 40 stacks, your next headshot kill will freeze time. | +1s Frozen Time | +2s Frozen Time | +3s Frozen Time | +4s Frozen Time |
Notes
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Tips
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Zombie Virus | Zombies have a chance to become weaker. | +2.5% Virus Chance | +5% Virus Chance | +7.5% Virus Chance | +10% Virus Chance |
Notes
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Tips
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Life Link | Share 33% of the damage dealt to nearby allies. This damage cannot reduce you below 25% health. | +16 Range | +32 Range | +48 Range | +64 Range |
Notes
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Tips
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Ghost | After not attacking or being targeted for 15s, enter stealth. Stealth is broken upon attacking or getting detected. | 12 Detection Radius | 8 Detection Radius | 4 Detection Radius | 0 Detection Radius |
Notes
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Tips
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Knockback Blast | Your shotgun shots will knock enemies back and have increased range. | +3 Knockback Power
+10 Shotgun Range |
+6 Knockback Power
+20 Shotgun Range |
+9 Knockback Power
+30 Shotgun Range |
+12 Knockback Power
+40 Shotgun Range |
Notes
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Tips
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Air Burst | Your mid-air explosions will stun enemies. The stun duration is doubled for equipment. | +0.4 Stun duration | +0.8 Stun duration | +1.2 Stun duration | +1.6 Stun duration |
Notes
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Tips
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Technician | Increases the maximum amount of equipment you can place and hold. | +12% Max Amount | +24% Max Amount | +36% Max Amount | +48% Max Amount |
Notes
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Tips
Level 3 technician versus level 4 Technician: 1 to 1 . 1 to 1 2 to 3 . 2 to 3 3 to 4 . 3 to 4 4 to 5 . 4 to 6 (improvement with level 4) 5 to 7 . 5 to 7 6 to 8 . 6 to 9 (improvement with level 4) | ||||
Ammo Logistics | Being near the shop at night will automatically refill the Ammo Box. | +12 Ammo per 10s | +24 Ammo per 10s | +32 Ammo per 10s | +48 Ammo per 10s |
Notes
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Tips
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Gear Infusion | Killing an enemy has a 30% to restore ammo in your deployed equipment. Ammo restoration is reduced by 75% for your explosives. | +0.25% Ammo Restored
+1 Max Restore |
+0.5% Ammo Restored
+2 Max Restore |
+0.75% Ammo Restored
+3 Max Restore |
+1% Ammo Restored
+4 Max Restore |
Notes
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Tips
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Supply Expert | Increases your interaction speed and ammo efficiency. | +50% Interaction Speed
+25% Ammo Efficiency |
+100% Interaction Speed
+50% Ammo Efficiency |
+150% Interaction Speed
+75% Ammo Efficiency |
+200% Interaction Speed
+100% Ammo Efficiency |
Notes
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Tips
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Overwatch | Lethal shots from 60 studs or greater restore the health, armor, and stamina of all allies within 50 studs of the target. | +4 Health
+4 Armor +8 Stamina |
+8 Health
+8 Armor +16 Stamina |
+12 Health
+12 Armor +24 Stamina |
+16 Health
+16 Armor +32 Stamina |
Notes
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Tips
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Afterimage | Entering stealth spawns a shadow clone of yourself that can be used to distract nearby zombies. 25s cooldown. Cooldown is disabled while a shadow clone is active. | +3s Duration | +6s Duration | +9s Duration | +12s Duration |
Notes
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Tips
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Grenadier | Kills with launchers have a chance to refill your grenades by 12% of a night. You can also hold more grenades. | +2.5% Refill Chance
+20% Max Grenades |
+5% Refill Chance
+40% Max Grenades |
+7.5% Refill Chance
+60% Max Grenades |
+10% Refill Chance
+80% Max Grenades |
Notes
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Tips
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Survival Pack | Start the game with extra equipment which weighs 0. Your equipment also recharges faster. | +1 Equipment
+7.5% Charge Speed |
+2 Equipment
+15% Charge Speed |
+3 Equipment
+22.5% Charge Speed |
+4 Equipment
+30% Charge Speed |
Notes
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Tips
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Adrenaline | Killing an enemy grants unlimited stamina for a few seconds. | +2.1s Duration | +2.8s Duration | +3.5s Duration | +4.2s Duration |
Notes
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Tips
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Better Than New | Your healing effects provide a 35% increase to resistance, reload speed and melee attack speed. | +6s Duration | +12s Duration | +18s Duration | +24s Duration |
Notes
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Tips
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Fast Forward | Reduces the cooldown from other perks. | -15% Cooldown | -20% Cooldown | -25% Cooldown | -30% Cooldown |
Notes
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Tips
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Stunning Strikes | Melee hits have a chance to stun enemies for 1.2s. Chance is reduced by 50% for Chainsaws and increased by 100% for your Knife. | +10% Stun Chance | +20% Stun Chance | +30% Stun Chance | +40% Stun Chance |
Notes
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Tips |
Yellow Perks (Monetary)
Yellow perks increase the player's money gain, affect buy/sell values, and increase stats based on other yellow perks. Almost all of these are locking perks. Yellow perks are very situational, and perk builds exclusively using yellow perks are often unadvised. You should refrain from using yellow perks unless it's on your 12th slot, or if you are using a money alt.
Generally, if you are using yellow perks, you will have noticeably less power in the endgame. You may need to compensate by spending extra money on shop upgrades and equipment.
Perk | Description | Level 1 | Level 2 | Level 3 | Level 4 |
---|---|---|---|---|---|
Profiteer | Increases the amount of money you gain. | +7% Money Earned | +14% Money Earned | +21% Money Earned | +28% Money Earned |
Notes
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Tips
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Bargainer | Reduces the cost of buying weapons and increases their sell value. | +6.25% Sell Value
-20% Buy Cost |
+12.5% Sell Value
-25% Buy Cost |
+18.75% Sell Value
-30% Buy Cost |
+25% Sell Value
-35% Buy Cost |
Notes
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Tips
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Piggy Bank | Start the game with extra money. | +2500 Money | +5000 Money | +7500 Money | +10000 Money |
Notes
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Tips
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Contractor | Reduces the cost of shop upgrades and repairs. 50% Stack. | -15% Shop Costs | -20% Shop Costs | -25% Shop Costs | -30% Shop Costs |
Notes
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Tips
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Shadow Hunter | Increases the amount of money gained from special enemies. | +50% Special Money | +100% Special Money | +150% Special Money | +200% Special Money |
Notes
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Tips
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Investor | At the end of each night your money will gain interest. Additionally disables the ability to receive donations. | +3% Return | +6% Return | +9% Return | +12% Return |
Notes
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Tips
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Bank Breaker | Increases the amount of money you gain from critical hits. | +16% Critical Money | +32% Critical Money | +48% Critical Money | +64% Critical Money |
Notes
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Tips
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Arms Deal | Reduces the cost of weapons that cost the same or less than your most expensive one. Arms Deal weapons deal 75% reduced damage unless you have a more expensive one. | -90% Buy Cost
-50% Upgrade Cost |
-92.5% Buy Cost
-55% Upgrade Cost |
-95% Buy Cost
-60% Upgrade Cost |
-97.5% Buy Cost
-65% Upgrade Cost |
Notes
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Tips
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Money Marker | Increases the amount of non-lethal money you gain. | +15% Hit Money | +30% Hit Money | +45% Hit Money | +60% Hit Money |
Notes
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Tips
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Money is Power | Increases your damage, reload speed, and firearm attack speed for every yellow perk equipped up to 4. | +1% Damage +2% Reload Speed +2% Attack Speed |
+2% Damage +4% Reload Speed +4% Attack Speed |
+3% Damage +6% Reload Speed +6% Attack Speed |
+4% Damage +8% Reload Speed +8% Attack Speed |
Notes
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Tips
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Tacticool | Reduces the cost of weapon upgrades. | -20% Weapon Upgrade Costs | -25% Weapon Upgrade Costs | -30% Weapon Upgrade Costs | -35% Weapon Upgrade Costs |
Notes
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Tips
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Boss Bounty | Increases the money gained from Boss kills. | +5000 Boss Money | +10000 Boss Money | +15000 Boss Money | +20000 Boss Money |
Notes
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Tips
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Survival Contract | Increases the amount of money you gain at the end of each night. | +700 Round Money | +1400 Round Money | +2100 Round Money | +2800 Round Money |
Notes
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Tips
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Mutual Fund | At the end of each night, you and your team's money will gain interest. Stacks at 50% efficiency. | +1.5% Interest | +3% Interest | +4.5% Interest | +6% Interest |
Notes
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Tips
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Gym Membership | Start the game with extra Body Building upgrades purchased. | +40% Free Body Building | +60% Free Body Building | +80% Free Body Building | +100% Free Body Building |
Notes
Listed below is how much the pre-purchased upgrades improve your stats
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Tips
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Midas Touch | Zombies that melee you or zombies you melee become golden, providing extra money. Does not apply to special zombies. | +15% Golden Money | +30% Golden Money | +45% Golden Money | +60% Golden Money |
Notes
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Tips
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Philanthropy | Increases the amount of money teammates receive from your donations. The bonus cannot be re-donated. The ability to receive donations is disabled. | +10% Donation money | +20% Donation money | +30% Donation money | +40% Donation money |
Notes
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Tips
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Private Medical | Gain money for healing teammates based on how much health was restored. Reduced by 50% for AoE and excess healing. | 150% Heal Money | 300% Heal Money | 450% Heal Money | 600% Heal Money |
Notes
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Tips
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Purple Perks (Hybrid)
Purple perks have different bonuses that can fit into multiple perk categories. This perk color was introduced in Patch 5.0.
Perk | Description | Level 1 | Level 2 | Level 3 | Level 4 |
---|---|---|---|---|---|
Jack of Trades | Increases bullet damage, resistance, movement speed and income. | +2% Damage +7.5% Resistance +1.5% Speed +3.5% Money |
+4% Damage +15% Resistance +3% Speed +7% Money |
+6% Damage +22.5% Resistance +4.5% Speed +10.5% Money |
+8% Damage +30% Resistance +6% Speed +14% Money |
Notes
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Tips
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Lone Wolf | Increases your damage, health regen, and stamina regen when more than 48 studs away from your team. Effects are increased by 40% for every other player in the game. | +3% Damage +0.5% Health Regen +0.5% Stamina Regen |
+6% Damage +1.0% Health Regen +1.0% Stamina Regen |
+9% Damage +1.5% Health Regen +1.5% Stamina Regen |
+12% Damage +2.0% Health Regen +1.5% Stamina Regen |
Notes
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Tips
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Wolf Pack | Increases your reload speed, weapon control and resistance when closer than 32 studs from your team. | +7% Reload Speed +15% Control +10% Resistance |
+14% Reload Speed +30% Control +20% Resistance |
+21% Reload Speed +45% Control +30% Resistance |
+28% Reload Speed +60% Control +40% Resistance |
Notes
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Tips
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Bunkered Down | Increases your damage and resistance while near the barricade. | +7% Damage +15% Resistance |
+14% Damage +30% Resistance |
+21% Damage +45% Resistance |
+28% Damage +60% Resistance |
Notes
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Tips
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Danger Zone | Gain increased critical chance, reload speed and armour regen while far away from the Shop. | +3% Critical Chance +9% Reload Speed +1% Armour Regen |
+6% Critical Chance +18% Reload Speed +2% Armour Regen |
+9% Critical Chance +27% Reload Speed +3% Armour Regen |
+12% Critical Chance +36% Reload Speed +4% Armour Regen |
Notes
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Tips
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Scavenger | Killing an enemy has a chance for them to drop a supply package, providing a 40% speed boost as well as ammo, health, armour or money. | +6% Scavenger Chance | +12% Scavenger Chance | +18% Scavenger Chance | +24% Scavenger Chance |
Notes
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Tips
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Mist Walker | Gain increased movement speed and regenerate a percentage of your max health each second during stealth. | +5% Speed +1.5% Health Regen |
+10% Speed
+3.0% Health Regen |
+15% Speed
+4.5% Health Regen |
+20% Speed
+6.0% Health Regen |
Notes
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Tips
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Assassin | Not dealing damage or getting targeted for 8s grants increased damage for 4s. Remaining untargeted upon killing grants stealth and a 25% speed boost. 30s Cooldown. | 2x Damage +4s Stealth and Speed Duration |
2.5x Damage
+8s Stealth and Speed Duration |
3x Damage
+12s Stealth and Speed Duration |
3.5x Damage
+16s Stealth and Speed Duration |
Notes
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Tips
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Rampage | Melee kills increase your resistance, health regen, and movement speed. Stacks up to 5 times. Lose 1 stack after not killing for 2s. | 2% resistance
0.2 health regen 1% speed |
4% resistance
0.4 health regen 2% speed |
6% resistance
0.6 health regen 3% speed |
8% resistance
0.8 health regen 4% speed |
Notes
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Tips
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Underdog | Increases your damage and resistance for every enemy that targets you within 80 studs. Max 8 targets. | 1% Damage
1.25% Resistance |
2% Damage
2.5% Resistance |
3% Damage
3.75% Resistance |
4% Damage
5% Resistance |
Notes
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Tips
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Overcharged | While you have temporary health, gain increased action speed. | +15% Action Speed | +30% Action Speed | +45% Action Speed | +60% Action Speed |
Notes
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Tips
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Quickdraw | Increases your action speed. Weapon aim and grenade throw times are reduced by 50%. | +7% Action Speed | +14% Action Speed | +21% Action Speed | +28% Action Speed |
Notes
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Tips
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Trivia
- Originally, the perk interface looked like this:
- The current interface still inherits some features from the old one.
- It was its own menu before it got merged with Unlocks.
- It showed the names of perks rather than images.
- Some perks have had their bonuses changed at some point.
- Grenadier originally required grenade kills for grenades to be refilled, giving people a ridiculous amount of XP and in-game money with other perks. This was later changed to launchers only in patch 5.7.0.
- Beserker had 15%/30%/45%/60% max damage instead of 20%/40%/60%/80%.
- Life Infusion had a 60% chance to increase your max health at one point, and any max health gained was set back to 0 at the start and end of each night.
- Piggy Bank has had its money gain changed between 2000 and 2500 many times.
- Shockproof gave indirect resistance instead of a flat out damage reduction, and did not decrease stun duration.
- It was 125%/250%/375%/500% before it got changed. This would have reduced indirect damage by 80% at level 4.
- Stopping Power originally had 5%/10%/15%/20% damage. This was later changed in Patch 6.0 to 4%/8%/12%/16%.
- Some purple perks, such as Jack of Trades, Lone Wolf, and Wolf Pack, used to be green perks.
- Backup Weapon, Survival Pack, and Gym Membership are the only three perks that provide free items/upgrades at the start of the game.
- Backup Weapon used to be the only locking red perk, until Reckless Supply was added to the game as of 6.2 update.
- Money is Power stands out from the rest of the yellow perks for the following characteristics:
- It is the only non-locking yellow perk.
- It is the only yellow perk that doesn't affect player's money in any way (neither increasing your money nor offering discount).
- It is the only yellow perk to provide buffs to the player's stat, not counting Gym Membership's free Body Building upgrades.
- Some perks disable a player's certain abilities:
- Confident Handling disables your ability to aim down sight.
- Reckless Supply disables your ability to refill ammo from the Ammo Box at night.
- Shadow Gear disables your ability to pick up deployed equipment.
- Investor and Philanthropy disables your ability to receive donation.
- Time Freeze and Freeze Frame are the only two perks with an ability to stop the time.
- Midnight Hunter is the only perk to be directly affected by the in-game time.
- Trailblazer, Supernova, and Thorns are only three perks that can directly damage zombies.
- Time Freeze and Escape Artist used to recharge every 5 nights and also used to be locking.
- Weightlifter and Weapon Hoarder used to be locking.