Final Stand 2 Wiki
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Final Stand 2 Wiki

Equipment (also known as gear) are an alternate means of defense in Final Stand 2. Instead of being manually replenished by the Ammo Box, equipment must recharge per night. Players can only hold a certain amount of the same equipment at a time. Using an equipment consumes it, depleting one from your amount and triggering its recharge time. The weight of expended equipment is still applied to your character even when the amount holding has been depleted or has no charges remaining.

NOTE: Equipment pages are 98% finished, descriptions will be done at a later time

Weapons with colored stats are the ones done


Equipment

Equipment can be bought in the same manner as Weapons in the Shop. Some equipment are tied to a Gamepass Pack which is indicated by the orange background.

Consumables

Equipment players use on themselves or allies for boosts.

Equipment Price Description Caption
Energy Drink
Energy Drink
$500 Drink to regain stamina. Warning: Bloxy Cola may be habit-forming.
Bandages $500 Restores a small portion of your health. Can also be used on nearby teammates. This will stop the bleeding.
Experimental Drink
Experimental Drink
$1,000 Drink to gain addition headshot damage. Warning: May cause freakish deformities.
First Aid Kit
First Aid Kit
$2,500 Restores a portion of your health. Can also be used on nearby teammates. This will patch you up.
Booster Kit $3,000 Grants temporary health, which slowly decreases over time. Can also be used on nearby teammates. Not for increasing your rank.



Deployables

Equipment that need to be placed somewhere on the map. The amount of the same deployable you can place at a time is equivalent to how many you can hold.

Equipment Price Description Caption
Motion Sensor $1,000 Detects and marks special enemies that interrupt the laser. Enemy spotted!
Caltrops
Caltrops
$2,500 Deployable spikes that deal damage on contact. Spikey thing points up.
Deployable Ammo
Deployable Ammo
$2,500 A smaller, portable variant of the Ammo Box outside the Shop. Operates in the same way. When you're too lazy to walk.
Campfire $3,000 Increases health regen for nearby players and ignites Zombies. Try not burn down the Shop.
Propane Can
Propane Can
$5,000 A portable can filled with volatile propane gas. Will explode when shot. We sell propane and propane upgrades.
Floodlight $5,000 Illuminates an area and slows down any zombies within during the night. Lights on!
Landmine
Landmine
$5,000 A deployable landmine, explodes on contact. Explosion!
Bear Trap
Bear Trap
$5,000* Deals damage and snares on contract, Has to be manually rearmed. More of a zombie trap than a bear trap.
Cannon
Cannon
$6,000* A small, portable cannon with manual fuse ignition. Not made of glass.
Sandbags
Sandbag Barricade
$6,000* Construct a barricade out of sandbags to prevent zombies from passing Build back better.
Gas Can
Gas Can
$7,500 A portable can filled with flammable fuel. Will explode when shot. Not the wisest use of fuel.
Trip Mine
Trip Mine
$7,500* An explosive mine, triggered by interrupting the laser. You crossed the line now!
Frost Generator
Frost Generator
$7,500* Freezes all nearby zombies while enabled. Manually toggled on and off. A chilling experience.
Teleport Pad
Teleport Pad
$7,500* Teleports all players on the pad back to the shop. Has 1 charge. Don't question how it works.
Barbed Wire
Barbed Wire
$7,500* Deployable barbed wire that reduces enemy speed and inflicts bleeding. Don't cross me!
Supply Crate
Supply Crate
$17,500* A large deployable crate containing ammo. When you're REALLY too lazy to walk.
Sentry Gun
Sentry Gun
$20,000 A portable sentry gun that targets and eliminates nearby zombies. Portable lead spewing box.
Combat Drone
Combat Drone
$20,000* An armed drone that follows you and eliminates nearby zombies. A flying lead spewing box!
Tesla Coil
Tesla Coil
$25,000* A recharging tesla coil that releases chain lightning. Zap!
Mortar
Mortar
$27,500* Manually activated mortar that bombs a pre-designated area. An education exercise.
Heavy Sentry
Heavy Sentry
$30,000* A heavy sentry gun that targets and eliminates nearby zombies. A less portable lead spewing box.
MG08 (WW1 Pack) $65,000* A deployable, water cooled machine gun. A prominent machine gun, used by the Central Powers.

Grenades

Equipment that are thrown at the zombies and can deal damage and/or inflict various status effects.

Equipment Price Description Caption
Snowball Free N/A N/A
FS2GearShuriken
Shuriken
$1,000* Throwable ninja stars! Deals damage on impact. Not the most practical killing weapon.
Nail Bomb
Nail Bomb
$2,000* An improvised explosive for some powerful, albeit unreliable, damage. Don't try this at home!
Grenade
Grenade
$2,500 A generic fragmentation grenade, great for blowing up some Zombies! Time to some explosive results!
SmokeBomb
Smoke Bomb
$3,000* A throwable smoke bomb that turns allies invisible, as long as they remain inside the smoke. Poof! And I'm gone!
Kunairight
Kunai
$4,000* Throwable Kunai, deals damage on impact. Unleash your inner weeb.
Molotov
Molotov
$5,000 An improvised incendiary bomb for setting the ground ablaze. Time to light up the night!
Heal Grenade
Heal Grenade
$5,000* A grenade packed with teammate healing gas. Run into the strange blue gas everyone!
FS2GearCyronade
Cryonade
$5,000* A cryogenic grenade, freezing all nearby enemies. Chill out!
Zombie Bait
Zombie Bait
$7,500 Lures the Zombies away from you and your team. The bait has increased detection over players. Ahh fresh meat!
Stun Grenade
Stun Grenade
$7,500* A non-lethal grenade which will stun all nearby enemies after detonation. BANG!
FS2GearDynamite
Dynamite
$7,500* Long fuse, big explosion. Meant for blowing rocks not Zombies!
C4
C4
$10,000* A remote controlled explosive device. Throw the C4 and detonate with the toggle. The bomb has been planted.
Gas Grenade
Gas Grenade
$10,000* A grenade that will unleash poisonous gas after detonation. You smell something?
Pipe Bomb
Pipe Bomb
$10,000* Explosive grenade that also lures zombies. Beep.
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