There are multiple map in The Final Stand 2 with each composing of different elements. Each game is played on one map. Awards conditions vary depending on the map played on.


Forest thumbnail.

The forest is the first and most iconic map in the game. It features the least gimmicks out of the other maps and thus has been considered the easiest map by the majority of the FS2 community.

Unlike other maps they is a rare chance of a desert or snow themed version of the forest will load instead of the usual forest.

Road Tunnels

Two tunnels are located at the ends of the road, opposite of each other behind the barricade. The Mobile Shop will pass through these tunnels when conditions are met. Wraiths will spawn from the tunnels if they start to appear. So you need to watch out.

Main Tunnel

Approximately 530 studs away from the shop is the main tunnel, where most of the zombies spawn from.


Hold off wraiths with one wraith guy, who can also be utilized to hold off normal zombies to allow others to concentrate fire on the boss before wraiths. and make sure nobody is on the edge of the roof because it makes wraiths target the shop instead.

Special zombies

Berserkers spawn in the main tunnel at wave 20-inf. As said from the top sentence wraiths also will spawn.


Canyon thumbnail.

The Canyon is a map added in the 3.1 update. Unlike a singular pathway, the canyon is composed of two split paths, one above ground and the other underground.

Previously this was named the Desert map, but was changed in the 3.1.1 update to prevent confusion to the desert variant of the forest map.

Small Tunnels

These tunnels are located behind the barricade and are simply a means for the Mobile Shop to arrive on the map. No zombies will spawn from these tunnels.

Overground Pathway

The path with the upward incline leads to the overground pathway. Most zombies will spawn on this map. Left of the pathway is a giant hole leading to the underground close to the underground tunnel, where players can choose to jump into.

Underground Tunnel

The path leading underground leads to the underground tunnel. This pathway will be blocked off until wave 6 because no zombies will spawn there until then (in Impossible mode the pathway will be open from the start). At wave 6, the spawn rate of zombies underground will be low, but will gradually be more frequent up until wave 10 when the spawn rate is identical to the one overground. All types of zombies will spawn from the underground, including Destroyers.


Soloing this map isn't recommended, since there'll be an alternative pathway for zombies to reach the shop, which'll have to be manned by at least one person, preferably the 2nd for dealing with destroyers.

Special zombies

Just destroyers.


Arctic thumbnail.

The Arctic is a map added in the 3.2 update. There are multiple paths on this map, each stemming from the main path. The main path is comprised of two downward inclines which lead to the main tunnels.

Small Tunnels

These tunnels are located left to the front of the shop behind the barricade and simply serve as a means for the Mobile Shop to arrive on the map. No zombies will spawn from these tunnels. The open area that houses these tunnels can be freely walked on by the players.

Frost Wraith Tunnel

This tunnel is at the end of the cave located at the right of the front of the shop. Frost Wraiths spawn from this tunnel.

Secondary Tunnel

This tunnel is located in the cave to the left after the first downward incline. Most zombies will start to spawn here starting at wave 6. At first, few zombies will spawn here up until wave 10 where the spawn rate is identical to the main tunnel.

Main Tunnel

After both downward incline is the main tunnel, facing the front of the shop. Most zombies will spawn from this tunnel.

Special zombies

Berserkers aka chainsaw zombies and frost wraiths.


Cityscape thumbnail.

The Cityscape is a map added in the 4.0 update. Despite appearing as a simple linear map like the forest, there are multiple locations the zombies can spawn from.

The Cityscape is actually a community map made by MuffinsAndTwinkies. The map won first place in The Final Stand 2 Mapping Contest held on August 1st, 2019 on the official FS2 Discord and thus was added to the game. There are multiple easter eggs present in the map, one of the most noticeable ones is that some of the buildings and posters references a noticeable FS2 player. To name a few this includes the Muffin Shop (MuffinsAndTwinkies), Ja's Swords and Knife Shop (Mister_Ja), Scarlightning (CARLightning), and Nathaniel's Famous Meme Weapons (Nathaniel57).

Road Tunnels

Behind the barricade are two tunnels located at each end of the road they're connected in. The Mobile Shop will arrive from these tunnels. Zombies (including Berserkers and the Boss) will rarely spawn from these tunnels starting at wave 21.

Subway Staircases

Just in front of the barricade are two staircases located opposite of each other. Lurkers will spawn only from these staircases. Most other zombies (including Berserkers and the Boss) will rarely spawn from these staircases starting at wave 21.

Alleyways & Buildings

These may seem purely cosmetic to the map at first, but zombies can spawn from these alleyways and buildings (including Berserkers and the Boss) starting at wave 6.

Broken Overpass

At the middle of the map is the broken overpass, the two ends of the overpass are facing against each other. Wraiths will spawn only from these overpasses, with other zombies joining the spawn points starting at wave 21.

Highway Overpass

Just after the broken overpass with the highway overpass. Zombies will start to rarely spawn from the overpass at wave 2, gradually increasing in spawn rate up until wave 10.

Main Tunnel

Located at the end of the map to the left is the main tunnel. Zombies will always spawn from this tunnel. There is an noticeable impassable area infront of the zombie spawn.

Special zombies

Lurkers, Wraiths, and Berserkers. Best not to choose this map due to the variety in special zombies.


Swampland thumbnail.

The Swampland is a map added in the 5.1 update. It is the most complex (and by the community, the hardest) map in the game. In addition to its many diverging paths, a Swamp Giant spawns at the beginning of every wave starting at wave 11 (6 or 1 if in nightmare or impossible mode respectively). There is also mud in the 3 grass pathways that will slow the Swamp Giant and any player on the mud (it will not slow down other zombies).

Left Cave

Zombies spawn here at waves 10 and onward.

Left Pathway

Zombies spawn here at waves 1, 4-6, 8 and onward.

Middle Pathway

Zombies spawn here at waves 2, 5-7, 9 and onward.

Right Pathway

Zombies spawn here at waves 3-5, 7 and onward.

Right Cave

Zombies spawn here at waves 10 and onward. This is the only place where Wraiths spawn and they share the same debut appearance as Berserkers.

Secret Shop

The Secret Shop window.

Instead of a Mobile Shop, the Swampland has a Secret Shop located in the Right Cave in front of the zombie cave spawn. Unlike the Mobile Shop, the Secret Shop is open only at night during a boss wave (or a chance at every other night with the Monetary Incentive upgrade), putting buyers at the mercy at any zombie that spawns in the cave. Also unlike the Mobile Shop, the Secret Shop only houses 4 random futuristic weapons every opening, 1 green Laser Weapon (Laser Pistol or SMG), 1 blue Laser Weapon (Laser Rifle or Shotgun), 1 Energy Weapon (Energy Rifle or Sword), and exclusive to the Secret Shop, 1 Plasma Weapon (Plasma Grenade Launcher or Rocket Launcher)


If you/your team successfully defend the shop for 30 in-game days, you will receive an award. Awards consist of extra perk point(s) and unlocking of exclusive upgrades for certain weapons that cannot be purchased unless you beat the game on certain map/difficulty.

Harder map/difficulty will grant you more perk points and unlock more powerful upgrades, though such maps are very difficult to play and requires strategical use of weapons, equipment, perks, mods, and teamwork.

Map Difficulty Perk Point(s) Weapon Upgrade
Forest Normal 1 Flintlock Rifle (Aluminium Body)
Forest Hard 1 Sterling (Extended Mags)
Forest Nightmare 2 M4 (Ammo Efficiency)
Forest Impossible 3 M82 (Extended Mags)
Canyon Normal 1 Revolver (Improved Grip)
Canyon Hard 1 Katana (Lucky Slash)
Canyon Nightmare 2 AK-47 (Akimbo)
Canyon Impossible 3 Minigun (Fully Loaded)
Arctic Normal 1 Luger (Akimbo?)
Arctic Hard 1 Stakeout (Slam Fire)
Arctic Nightmare 2 Intervention (Marksmanship)
Arctic Impossible 3 RPG-7 (Barrel Extension)
Cityscape Normal 1 Baseball Bat (Head Bash)
Cityscape Hard 1 DB Shotgun (Slug Rounds)
Cityscape Nightmare 2 UMP45 (FMJ Rounds)
Cityscape Impossible 3 RPK (Piercing Rounds)
Swampland Normal 1 M1 Garand (Telescopic Sight)
Swampland Hard 1 M16 (Custom Receiver)
Swampland Nightmare 2 M24 (Scattershot)
Swampland Impossible 3 M249 (Sharpnel Rounds)
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