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Mods are items that can be applied to weapons to receive various benefits. They are applied to weapons in the Weapons menu, which is found in the Unlocks tab.

Basics Edit

Finalstandmods

The Mods page for the M82.

Mods can be obtained by finishing waves on any difficulty; the higher the difficulty, the higher the chance a mod will drop upon a wave completion. You can also buy mods via ROBUX. Similarly to Perks, every weapon has a specific number of mod slots that can be increased by either leveling the weapon up (1 slot every 3 levels, up to Level 12) through gameplay or by beating Wave 30 on Impossible mode. Unlike perks, once you install a mod, the only way to remove it and place it back in your inventory is to pay 49 ROBUX. You can replace an installed mod with another, but doing so will destroy the replaced mod.

When a mod is received, both the tier and the type of the mod are randomized, with higher tiers being rarer. Every mod has five tiers, with higher tiers providing stronger bonuses. All mods can both positively and negatively impact a weapon; negative effects are only seen starting with Tier 2 mods. Some mods can only be applied to specific types of weapons, and no mod can be applied to utility or consumable items. You can upgrade a mod to a tier higher if you own 4 of the same mod of the same tier. Recycling a mod gives 2 random mods of a tier lower.

It can be assumed that the formula for mod bonuses is PositiveStat*Tier & NegativeStat*(Tier-1). Mod bonuses are additive with perk bonuses.

Mods Edit

Mod Name Tier 1 (74.5%) Tier 2 (19.2%) Tier 3 (4.8%) Tier 4 (1.2%) Tier 5 (0.3%) Incompatible with
Long Range
Sniper Mod

Accuracy +1.5% Range +1.5%

Accuracy +3%
Range +3%
Attack Speed -1.25%

Accuracy +4.5%
Range +4.5%
Attack Speed -2.5%

Accuracy +6%
Range +6%
Attack Speed -3.75%

Accuracy +7.5%
Range +7.5%
Attack Speed -5%

Melee Weapons
Deep Mags
Loaded Mod

Magazine Size +2.5%

Magazine Size +5%
Max Ammo -1.25%
Reload Speed -0.75%

Magazine Size +7.5%
Max Ammo -2.5%
Reload Speed -1.5%

Magazine Size +10%
Max Ammo -3.75%
Reload Speed -2.25%

Magazine Size +12.5%
Max Ammo -5%
Reload Speed -3%

Weapons w/ infinite or no Ammo Reserve
Bullet storm
Rapid Mod

Attack Speed +1.5%

Attack Speed +3%
Damage -0.5%

Attack Speed +4.5%
Damage -1%

Attack Speed +6%
Damage -1.5%

Attack Speed +7.5%
Damage -2%

N/A
Long shot
Volley Mod

Attack Speed +1%
Reload Speed +1%

Attack Speed +2%
Reload Speed +2%
Velocity -2.5%

Attack Speed +3%
Reload Speed +3%
Velocity -5%

Attack Speed +4%
Reload Speed +4%
Velocity -7.5%

Attack Speed +5%
Reload Speed +5%
Velocity -10%

Weapons w/ no Velocity
Bullet hell
Spray Mod

Attack Speed +1.5%

Attack Speed +3%
Accuracy -1.25%

Attack Speed +4.5%
Accuracy -2.5%

Attack Speed +6%
Accuracy -3.75%

Attack Speed +7.5%
Accuracy -5%

Melee Weapons
Lucky Charm
Lucky Mod

Critical Chance +0.5%

Critical Chance +1%
Damage -0.5%

Critical Chance +1.5%
Damage -1%

Critical Chance +2%
Damage -1.5%

Critical Chance +2.5%
Damage -2%

Launchers
Unlucky Shot
Unlucky Mod

Critical Damage +5%

Critical Damage +10%
Critical Chance -0.5%

Critical Damage +15%
Critical Chance -1%

Critical Damage +20%
Critical Chance -1.5%

Critical Damage +25%
Critical Chance -2%

Launchers
Heavy Bullets
Heavy Mod

Damage +1%

Damage +2%
Attack Speed -0.75%

Damage +3%
Attack Speed -1.5%

Damage +4%
Attack Speed -2.25%

Damage +5%
Attack Speed -3%

N/A
Blood Thirst
CQB Mod

Damage +1%

Damage +2%
Range -2.5%
Accuracy -0.5%

Damage +3%
Range -5%
Accuracy -1%

Damage +4%
Range -7.5%
Accuracy -1.5%

Damage +5%
Range -10%
Accuracy -2%

Melee Weapons
Glass Cannon
Glass Mod

Damage +1%

Damage +2%
Resistance -1.25%

Damage +3%
Resistance -2.5%

Damage +4%
Resistance -3.75%

Damage +5%
Resistance -5%

N/A
Danger Close
MOAB Mod

Damage +0.5%
Explosive Radius +0.5%

Damage +1%
Explosive Radius +1%
Reload Speed -0.75%

Damage +1.5%
Explosive Radius +1.5%
Reload Speed -1.5%

Damage +2%
Explosive Radius +2%
Reload Speed -2.25%

Damage +2.5%
Explosive Radius +2.5%
Reload Speed -3%

Weapons w/ no Radius
Fireworks
Explosive Mod

Explosive Radius +1%

Explosive Radius +2%
Damage +0.5%

Explosive Radius +3%
Damage +1%

Explosive Radius +4%
Damage +1.5%

Explosive Radius +5%
Damage +2%

Weapons w/ no Radius
Bandolier
Ammo Mod

Magazine Size +1%
Max Ammo +1.5%

Magazine Size +2%
Max Ammo +3%
Reload Speed -1.25%

Magazine Size +3%
Max Ammo +4.5%
Reload Speed -2.5%

Magazine Size +4%
Max Ammo +6%
Reload Speed -3.75%

Magazine Size +5%
Max Ammo +7.5%
Reload Speed -5%

Melee Weapons
Profiteer
Greed Mod

Money +1%

Money +2%
Damage -0.5%
Attack Speed -0.5%

Money +3%
Damage -1%
Attack Speed -1%

Money +4%
Damage -1.5%
Attack Speed -1.5%

Money +5%
Damage -2%
Attack Speed -2%

N/A
Time freeze
End Mod

Damage +0.6%
Attack Speed +0.6%

Damage +1.2%
Attack Speed +1.2%
Money -1.25%

Damage +1.8%
Attack Speed +1.8%
Money -2.5%

Damage +2.4%
Attack Speed +2.4%
Money -3.75%

Damage +3%
Attack Speed +3%
Money -5%

Melee Weapons
Deep Impact
Penetration Mod

Pierce +1%
Armor Pierce +3%

Pierce +2%
Armor Pierce +6%
Magazine Size -1.25%

Pierce +3%
Armor Pierce +9%
Magazine Size -2.5%

Pierce +4%
Armor Pierce +12%
Magazine Size -3.75%

Pierce +5%
Armor Pierce +15%
Magazine Size -5%

Weapons w/ <5 Shots in Mag
SpeedLoad
Swift Mod

Reload Speed +1.5%

Reload Speed +3%
Magazine Size -0.75%

Reload Speed +4.5%
Magazine Size -1.5%

Reload Speed +6%
Magazine Size -2.25%

Reload Speed +7.5%
Magazine Size -3%

Weapons w/ <5 Shots in Mag

Juggernaut
Tank Mod

Resistance +1.5%

Resistance +3%
Attack Speed -0.75%

Resistance +4.5%
Attack Speed -1.5%

Resistance +6%
Attack Speed -2.25%

Resistance +7.5%
Attack Speed -3%

N/A
Stopping power
Perfect Mod

Damage +0.4%
Attack Speed +0.4%
Reload Speed +0.4%

Damage +0.8%
Attack Speed +0.8%
Reload Speed +0.8%

Damage +1.2%
Attack Speed +1.2%
Reload Speed +1.2%

Damage +1.6%
Attack Speed +1.6%
Reload Speed +1.6%

Damage +2%
Attack Speed +2%
Reload Speed +2%

N/A
Direct hit
Velocity Mod

Velocity +3%
Range +1.5%

Velocity +6%
Range +3%
Damage -0.25%

Velocity +9%
Range +4.5%
Damage -0.5%

Velocity +12%
Range +6%
Damage -0.75%

Velocity +15%
Range +7.5%
Damage -1%

Melee Weapons
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