Mods are items that can be applied to weapons to receive various benefits. They are applied to weapons in the Weapons menu, which is found in the Unlocks tab.
Basics
Mods can be obtained by finishing waves on any difficulty; the higher the difficulty, the higher the chance a mod will drop upon a wave completion. Similarly to Perks, every weapon has a specific number of mod slots that can be increased by either leveling the weapon up through gameplay or by beating Wave 30 on Impossible mode.
When a mod is received, both the tier and the type of the mod are randomized. Every mod has three tiers, with higher tiers providing stronger bonuses. Some mods can both positively and negatively impact a weapon; negative effects are usually only seen with higher-tier mods. Some mods can only be applied to specific types of weapons, and no mod can be applied to utility or consumable items.
Mod Name | Tier 1 | Tier 2 | Tier 3 | Incompatible with |
---|---|---|---|---|
Sniper Mod | Accuracy + 1%
Range + 1% |
Accuracy + 2%
Range + 2% Attack Speed - 1% |
Accuracy + 3%
Range + 3% Attack Speed - ?% |
Melee weapons |
CQB Mod | Damage + 1.2% | Damage + 2.4% | Damage + 3.6% | Guns |
Swift Mod | Reload Speed + 1.2% | Reload Speed + 2.4% | Reload Speed + 2.4% | Melee weapons |
Unlucky Mod | Critical Damage + 2.5% | Critical Damage + 5% | Critical Damage + 7.5% | N/A |
Lucky Mod | Critical Chance + 0.67% | Critical Chance + 1.33% | Critical Chance + 2% | N/A |
Hose Mod | Attack Speed + 1.2% | Attack Speed + 2.4%
Damage - 0.75% |
Attack Speed + 3.6%
Damage - 1.5% |
N/A |
This table is unfinished.