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Perks are permanent stat bonuses that may be obtained through repeated playing in The Final Stand 2. They are interacted with in the perks menu, which is found on the right side of the main menu.

Basics Edit

When a player gains a level, they obtain 1 perk point. Perk points may be spent in the perks menu to unlock or upgrade perks. They are equipped in perk slots, which can be interacted with at the top-right corner of the perks menu. Perks are useless unless equipped in a perk slot. Perks slots are unlocked with levels, at level 1, 5, 15, and 30. There are 2 more perks unlocked, but you need to beat wave 30 on hard and nightmare mode. These are permanent perk slots. Perks are not lost upon game over. You can also gain perk points by unlocking badges from getting level 1, 5, 15, 30, 50 and completing night 10, 20 and 30 of normal, hard, nightmare and impossible mode.

Advanced Information Edit

Perks, once unlocked, may be upgraded twice. The first upgrade increases it to level 2, makes it 2x as effective as the original, and costs 2 perk points. The second upgrade increases it to level 3, makes it 3x as effective as the original, and costs 3 perk points. It is highly recommended to fully upgrade perks to maximize their value in perk slots.

Perks in-game are divided into 4 categories based on the arbitrary category they fit into. However, some perks may not fit into the category completely. The perk categories are:

  • Offensive Perks - Red
  • Defensive Perks - Blue
  • Utility Perks - Green
  • Monetary Perks - Yellow

Some perks are locking perks, meaning that once you leave spawn, the slots they reside in cannot be interacted with again until the current game ends. The perk slot in the perks menu will gain a red border to indicate that it is locked.

Respec Tokens Edit

Respec Tokens are an item in the game that allows you to reset all of your perks back to normal and returns all of your Perk Points. This can be really helpful if you get tired of using a strategy and want to use a new one with different perks. Respec Tokens can be obtains in two ways. The first way is buying them with robux. You can get 1 Respec Token for 75 ROBUX. The second way is you can get them is from the 1 time claim of badges through normal gameplay by reaching level 30 and level 50, and night 30 on every game mode. There is also a Respec Tokens in the Product section of the store.

Prestige Edit

Players are given an option to permanently "prestige" a perk to level 4 once the player is level 50. Once the player has prestiged, their level is reset back to 0, all of their perks are "respec'd", and they lose 50 perk points (which are specifically the perk points gained from leveling up) and the perk slots tied to their level. They retain perk points gained from purchasing via robux and badges, respec tokens, and perk slots tied to badges. Prestiged perks are permanently at level 4, not even using a respec token can change the level 4 perk. Other players can see that players have prestiged by looking at their level. For example a player with a level of '2-14' is a level 14 who prestiged 2 times.

Perks Edit

Below is a list of all perks in The Final Stand 2.

Red perk names indicate a locking perk.

Red Perks (Offensive) Edit

Red perks are perks that increases the player's damage output.

Perk Description Level 1 Level 2 Level 3 Level 4 Notes/Tips
Stopping power
Stopping Power
Increases the damage of your shots. +5% Damage +10% Damage +15% Damage +20% Damage

Only increases bullet damage.

Skip this and aim for the head, or get Heavy Bullets with an accuracy bonus or No Scope for twice the damage boost.

If you still need damage after all that, consider this.

Bullet storm
Bullet Storm
Increases your rate of fire with firearms. +10% Attack Speed +20% Attack Speed +30% Attack Speed +40% Attack Speed

Only increases firearm speed.

Pair this with Speedload and Bandolier/Shadow Rounds if you ever wanna use this.

SpeedLoad
Speedload
Increases your reload speed. +10% Reload Speed +20% Reload Speed +30% Reload Speed +40% Reload Speed If you don't wanna sacrifice magazine size for reload time.
Bandolier
Bandolier
Increases the amount of ammo you can hold. +10% Max Ammo +20% Max Ammo +30% Max Ammo +40% Max Ammo Useful for M93R/flintlock rifle/sniper users.
Steady Aim
Steady Aim
Decreases your weapon spread and recoil. +15% Accuracy and Control +30% Accuracy and Control +45% Accuracy and Control +60% Accuracy and Control Level 4 Heavy Bullets is equivelent to level 2 steady aim but with 28% damage.

Use that instead.

Blood Thirst
Bloodthirst
Increases your damage with melee weapons. +7% Melee Damage +14% Melee Damage +21% Melee Damage +28% Melee Damage Conserving chainsaw ammo.
Fireworks
Fireworks
Increases the radius of explosives. +10% Explosive Radius +20% Explosive Radius +30% Explosive Radius +40% Explosive Radius
  • Affects anything with Radius in its stats.
Deep Mags
Deep Mags
Increases your magazine size. +12.5% Magazine Size +25% Magazine Size +37.5% Magazine Size +50% Magazine Size Useful for chainsaws and miniguns.
Deep Impact
Deep Impact
Your shots will pierce through enemies. +7% Pierce +14% Pierce +21% Pierce +28% Pierce Useful for one shot kill weapons.
Shadow rounds
Shadow Rounds
Your shots have a chance to not consume ammo. +8% Shadow Chance +12% Shadow Chance +16% Shadow Chance +20% Shadow Chance Useful for miniguns and chainsaws.
Lucky Charm
Lucky Charm
Increases your critical hit chance. +2.5% Critical Chance +5% Critical Chance +7.5% Critical Chance +10% Critical Chance
  • Critical hits deal thrice as much damage.
  • Does not work on Launchers or Equipment.
Critical plus
Critical Plus
Increases your critical hit damage multiplier. +25% Critical Damage +50% Critical Damage +75% Critical Damage +100% Critical Damage Consider synergizing with Avenger.
Concealed carry
Concealed Carry
Gain critical hit chance for weapons, every point over 3 weight reduces the chance by, 33.3%. +5% Max Critical Chance +10% Max Critical Chance +15% Max Critical Chance +20% Max Critical Chance Ain't possible to get 100% critical chance without Avenger.
Ravage
Ravage
Increases critical hit chance and attack speed with melee weapons. +3% Critical Chance
+5% Attack Speed
+6% Critical Chance
+10% Attack Speed
+9% Critical Chance
+15% Attack Speed
+12% Critical Chance
+20% Attack Speed
  • Useful for melee builds.
Head hunter
Head Hunter
Every headshot will increase your bullet damage up to 4 stacks. Missing the head will drain stacks. +2% Damage +4% Damage +6% Damage +8% Damage

Landed shots other than the head reduces 1 stack while missed shots drain all stacks.

Very unforgiving unless using a sniper loadout.

Heavy Bullets
Heavy Bullets
Increases the damage and accuracy of your shots but also reduces your rate of fire. +7% Damage, Accuracy, Slower Attack Speed and Recoil +14% Damage, Accuracy, Slower Attack Speed and Recoil +21% Damage, Accuracy, Slower Attack Speed and Recoil +28% Damage, Accuracy, Slower Attack Speed and Recoil Consider this over Stopping Power.
Long Range
Long Range
Increases the range, zoom and velocity of firearms. +15% Range, Zoom and Velocity +30% Range, Zoom and Velocity +45% Range, Zoom and Velocity +60% Range, Zoom and Velocity
Direct hit
Direct Hit
Deal extra damage on impact with launchers. +25% Impact Damage +50% Impact Damage +75% Impact Damage +100% Impact Damage If you want to get past Nightmare wave 30 using RPG, use this.
Long shot
Long Shot
Your shots will gaim more damage the further they travel. +1% Damage per 50 Studs. +2% Damage per 50 Studs. +3% Damage per 50 Studs. +4% Damage per 50 Studs. Only useful for sniper loadouts.

This can outshine all damage perks if used correctly.

Reseve cooling
Reserve Cooling
Laser and energy weapons will keep cooling and charging while unequipped. 20% Reload Time 40% Reload Time 60% Reload Time 80% Reload Time Consider synergizing with Run and Gun.
Specialised Killing
Specialised Killing
Increases the damage of your shots against special enemies. +12.5% Damage +25% Damage +37.5% Damage +50% Damage
  • Wraiths, Destroyers, Berserkers, and the Boss are considered special enemies.
Bullet hell
Bullet Hell
Each point of walkspeed over 12 will increases your rate of fire with firearms. +2.5% Attack Speed +5% Attack Speed +7.5% Attack Speed +10% Attack Speed
Heavy impact
Heavy Impact
Each point of weight will increase your damage with melee weapons. +0.8% Melee Damage +1.6% Melee Damage +2.4% Melee Damage +3.2% Melee Damage
Berserker
Berserker
The lower your health, the more damage you will deal. +12.5% Max Damage +25% Max Damage +37.5% Max Damage +50% Max Damage for when u dont have med kits
Reach
Reach
Increases the range of melee attacks. +0.3 Melee Range +0.6 Melee Range +0.9 Melee Range +1.2 Melee Range
Skull combustion
Skull Combustion
Enemies killed by a headshot have a chance to explode. +5% Explosion Chance +10% Explosion Chance +15% Explosion Chance +20% Explosion Chance
  • Explosion Damage is twice the weapon's Damage.
Bullseye
Bullseye
Decreases your minimum weapon spread. +40% Accuracy +80% Accuracy +120% Accuracy +160% Accuracy this + Minigun = Higher dmg and less ammo use

( Theoreticly )

Marksman
Marksman
Increases the damage of your shots against heads but decreases it by half the increases elsewhere. +7% Headshot Damage +14% Headshot Damage +21% Headshot Damage +28% Headshot Damage Use this instead of Head Hunter for all other firearm loadouts (except snipers)
Unlucky Shot
Unlucky Shot
Gain critical hit chance fore every non critical hit. Chance resets on critical hit. +1% Critical Chance +2% Critical Chance +3% Critical Chance +4% Critical Chance

Any weapon with multiple shots, whether through upgrades or buying a shotgun, counts as multiple shots.

Implosion
Implosion
Increases your explosive damage but decreases the radius. +7% Damage
-3.5% Radius
+14% Damage
-7% Radius
+21% Damage
-10.5% Radius
+28% Damage
-14% Radius
Consider synergizing with Fireworks.
Headshot Stash
Headshot Stash
Killing an enemy with a headshot has a chance to replenish 1 ammo. +15% Ammo Chance +30% Ammo Chance +45% Ammo Chance +60% Ammo Chance Useful for one shot kill weapons.
Avenger
Avenger
Gain 100% critical hit chance whenever a teammate dies. +10s Critical Duration +20s Critical Duration +30s Critical Duration +40s Critical Duration Effectively triples your damage or more (depending on mods and perks)
Steady Grip
Steady Grip
Reduces recoil gain while aiming down sights. -20% Aim Recoil -40% Aim Recoil -60% Aim Recoil -80% Aim Recoil Helps make Desert Eagle and M82 recoil managable for multiple shots.
Glass Cannon
Glass Cannon
Increases the damage you take by 100%, but also increases the damage you deal. +10% Damage +20% Damage +30% Damage +40% Damage Don't consider this if you're in the frontline.
Midnight Hunter
Midnight Hunter
Gain damage the closer you are to midnight. +10% Max Damage +20% Max Damage +30% Max Damage +40% Max Damage Inconsistent.
Gunslinger
Gunslinger
Gain increased pistol damage with each passing night. +0.5% Damage Per Night +1% Damage Per Night +1.5% Damage Per Night +2% Damage Per Night Useful from easy to hard, useless from nightmare.
Rifleman
Rifleman
Increases your critical hit chance with single shot rifles. +5% Critical Chance +10% Critical Chance +15% Critical Chance +20% Critical Chance
No Scope
No Scope
Increases your Hip-fire Damage with scoped weapons. +10% Damage +20% Damage +30% Damage +40% Damage

Hip fire is firing without aiming down sights.

Danger Close
Danger Close
Increases your explosive damage, but enables 1% self damage. +7% Explosive Damage +14% Explosive Damage +21% Explosive Damage +28% Explosive Damage Consider pairing this with Life Leech or this will kill you.
Light Mags
Light Mags
Decreases your magazine size by 20%, but increases your reload speed on weapons that can hold at least 3 shots. +15% Reload Speed +30% Reload Speed +45% Reload Speed +60% Reload Speed
Backup Weapon
Backup Weapon
Start the game with a better pistol. +C96
+Barrel Exension
+AP Rounds
+Extended Mags
+Telescopic Sight
+Custom Receiver
+Fast Hands
+Lucky Shot
+Bottomless Reserve
  • C96 upgrades can be found in the same display case as pistols and throwables.
  • More upgrades are unlocked as the perk is upgraded.
Defense Contractor
Defense Contractor
Increases the damage dealt by shop upgrades. Stacks with other players using Defense Contractor but with reduced efficiency. +7% Shop Damage +14% Shop Damage +21% Shop Damage +28% Shop Damage
Strong Arm
Strong Arm
Throws grenades faster, further and they deal more damage. +20% Throw Speed
+5% Grenade Damage
+40% Throw Speed
+10% Grenade Damage
+60% Throw Speed
+15% Grenade Damage
+80% Throw Speed
+20% Grenade Damage

Blue Perks (Defensive) Edit

Blue perks that increases the player's damage resistance, health/armor regen, and survivability.

Perk Description Level 1 Level 2 Level 3 Level 4 Notes
Juggernaut
Juggernaut
Take less damage from zombies. +10% Resistance +20% Resistance +30% Resistance +40% Resistance
  • Useful for melee builds and more resistance.
Equilibirum
Equilibrium
Regenerate armour every 10s during the night. +1.5% Armour Regen +3% Armour Regen +4.5% Armour Regen +6% Armour Regen
  • You still have Armour even when you have 0 Armour if this perk is equipped.
Life leech
Life Leech
Regenerate health after every zombie you kill. +1.75 Health +3.5 Health +5.25 Health +7 Health Always use this.
Shock proof
Shockproof
Take less indirect damage from zombies. -25% Indirect Damage Taken -50% Indirect Damage Taken -75% Indirect Damage Taken -100% Indirect Damage Taken
  • Poison, Bleed, Fire, and Boomer's Explosion are considered indirect damage.
EscapeArtist
Escape Artist
Escape to the shop after taking lethal damage. Charges refill each life and every 5 nights. +1 Escape Attempt +2 Escape Attempts +3 Escape Attempts +4 Escape Attempts
  • Gain full health and stamina after each escape attempt.
Undying
Undying
After taking lethal damage you can keep fighting for a short time. +7s Duration +14s Duration +21s Duration +28s Duration
  • Die after Undying effect expires
  • Changes death message to "[USERNAME]'s time ran out."
  • Activates before Escape Artist, and for each escape attempt.
Arm breaker
Arm Breaker
Critical hit will reduce direct enemy damage for 2s. -15% Direct Damage -30% Direct Damage -45% Direct Damage -60% Direct Damage
  • Blue Sparkles indicate reduced damage.
Regrowth plus
Regrowth Plus
Increases your health regen. +0.3 Health Regen +0.6 Health Regen +0.9 Health Regen +1.2 Health Regen
Helathy Health
Healthy Health
Increases your health. +30 Health +60 Health +90 Health +120 Health
  • Useful for a full tank build.
Vampirism
Vampirism
Regenerate health through dealing damage. +0.15 Health per 10% enemy health +0.3 Health per 10% enemy health +0.45 Health per 10% enemy health +0.6 Health per 10% enemy health
  • Works with equipment as well as DoT effects.
Static Discharge
Static Discharge
Release a wave of stunning electricity whenever you're attacked. 10s Cooldown. +0.25s Stun Duration +0.5s Stun Duration +0.75s Stun Duration +1s Stun Duration
  • Zombies can only be stunned once with this perk.
Time freeze
Time Freeze
Before you take lethal damage, freeze time for a few seconds. Charge refills every life and 5 nights. +5s Frozen Time +10s Frozen Time +15s Frozen Time +20s Frozen Time
  • Stops zombies, in-game clock, and DoT effects.
Untouchable
Untouchable
Whenever you would take damage, dodge it in your current movement direction. 30s Cooldown. 100% Cooldown Speed 200% Cooldown Speed 300% Cooldown Speed 400% Cooldown Speed basicly this is for when u just dont want to get hit
Locked Down
Locked Down
Increases your resistance, health regen and armour regen per 10s for every locking perk equipped up to 4. +2% Resistance
+0.6 Health Regen
+0.3 Armour Regen
+4% Resistance
+0.12 Health Regen
+0.6 Armour Regen
+6% Resistance
+0.18 Health Regen
+0.9 Armour Regen
+8% Resistance
+0.24

Health Regen
+1.2 Armour Regen

  • The perk itself is also calculated.
Reinforced Armour
Reinforced Armour
Increases your armour. +15% Armour +30% Armour +45% Armour +60% Armour
Armour break
Armour Break
Once per night, when your armour breaks, temporarily become immune from all damage. +2s Damage Immunity +4s Damage Immunity +6s Damage Immunity +8s Damage Immunity its good for when u haven't got the time to upgrade armor

( good in career mode )

Death Defier
Death Defier
Once per night, before you take lethal damage, temporarily become immune from all damage. +0.4s Damage Immunity +0.8s Damage Immunity +1.2s Damage Immunity +1.6s Damage Immunity more like a last stand..
Pacifist
Pacifist
Deal 25% less damage, but gain increased resistance. +25% Resistance +50% Resistance +75% Resistance +100% Resistance
  • Use this for a tank build with caltrops.
Heavy Tank
Heavy Tank
Gain resistance for every point of weight your held weapon has. +1.5% Resistance +3% Resistance +4.5% Resistance +6% Resistance dont use with Weapon horder. that will just get in the way
Frost Armour
Frost Armour
Retaliate incoming armour damage with a freezing effect. +2.5 Freeze +5 Freeze +7.5 Freeze +10 Freeze

Green Perks (Utility) Edit

Green perks give the player useful buffs, such as increased movement speed, extra health/stamina, and other bonuses that affect other statistics such as ammunition.

Perk Description Level 1 Level 2 Level 3 Level 4 Notes
Lightweight
Lightweight
Increases your movement speed. +3% Speed +6% Speed +9% Speed +12% Speed
  • You can outrun zombies in easy mode except for the crawlers.
Charmer
Charmer
Increases the radius zombies will target you. +12.5 Detection Radius +25 Detection Radius +37.5 Detection Radius +50 Detection Radius
  • Players within this distance from you in studs are ignored.
Elusive
Elusive
Decreases the radius zombies will target you. -12.5 Detection Radius -25 Detection Radius -37.5 Detection Radius -50 Detection Radius
  • You are ignored while being this far from another player in studs.
Marathon Man
Marathon Man
Increases your maximum stamina. +37.5 Stamina +75 Stamina +112.5 Stamina +150 Stamina its good.. but not that good. in hard mode the zombies will get u,
Pack Mule
Pack Mule
Reduces the weight movement penalty. -20% Weight Penalty -40% Weight Penalty -60% Weight Penalty -80% Weight Penalty
  • At max weight you move 25% slower. LVL 3 perk decreases the penalty to 10%.
Shadow Gear
Shadow Gear
Adds a chance to not consume equipment. +10% Average Equipment +15% Average Equipment +20% Average Equipment +25% Average Equipment a good combination with Mines and Turrets.
Leg Breaker
Leg Breaker
Critical hits will slow enemies for 1s. +6% Enemy Slow +12% Enemy Slow +18% Enemy Slow +24% Enemy Slow Use this with fast firing weapons/ Accurate weapons and they become ez targets ( handy in hard Mode )
Run N' Gun
Run N' Gun
Allows sprinting with weapons for reduced speed. 25% Sprint Speed 50% Sprint Speed 75% Sprint Speed 100% Sprint Speed For when you just need a bit more mobility
Recovery Man
Recovery Man
Increases your stamina regen. +50% Stamina Regen +100% Stamina Regen +150% Stamina Regen +200% Stamina Regen Useful for a no energy drink run.
Long Burn
Long Burn
Increases the duration and damage of damage over time effects. +10% Duration and Damage +20% Duration and Damage +30% Duration and Damage +40% Duration and Damage Useful for conserving equipment.
Fast Burn
Fast Burn
Decreases the duration of damage over time effects. -10% Duration -20% Duration -30% Duration -40% Duration
  • Zombies will take DoT effects faster. There is no loss of damage.
Slow Burn
Slow Burn
Increases the slowing power of damage over time effects. +2.5% Enemy Slow +5% Enemy Slow +7.5% Enemy Slow +10% Enemy Slow
  • Affects poison and bleed.
Trailblazer
Trailblazer
Leave a trail of flames while sprinting that will set enemies alight. +0.3 Duration +0.6 Duration +0.9 Duration +1.2 Duration Not very effective past Hard difficulty.
Tower Defense
Tower Defense
Increases the ammo and duration of your equipment. +10% Ammo and Duration +20% Ammo and Duration +30% Ammo and Duration +40% Ammo and Duration ...seriously just use this on either Gas Cans OR sentry's otherwise it wont have much use
Lightning Charge
Lightning Charge
Increases the speed in which your equipment recharges. +12.5% Charge Speed +25% Charge Speed +37.5% Charge Speed +50% Charge Speed Usefull for equipment that takes a long while to charge ( use this with sentry's so u can get one each night... almost )
Concussive Shots
Concussive Shots
Your next headshot every 5s will stun the enemy. +0.4 Stun Duration +0.8 Stun Duration +1.2 Stun Duration +1.6 stun duration
Lone Wolf
Lone Wolf
Increases your damage, health regen, and stamina regen when more than 64 studs away from your team. +2.5% Damage
+0.15 Health Regen
+25% Stanima Regen
+5% Damage
+0.3 Health Regen
+50% Stanima Regen
+7.5% Damage
+0.45 Health Regen
+75% Stanima Regen
+10% Damage
+0.6 Health Regen
+100% Stanima Regen
  • Not recommended if you are always near your teammates.
Dying Wish
Dying Wish
Restore the health, armour, stamina and ammo for all teammates on death. +20% restoration +40% restoration +60% restoration +80% restoration Basicly if your team isnt that experienced this is a good pick
Weightlifter
Weightlifter
Increases your maximum weight limit. +1.5 Max Weight +3 Max Weight +4.5 Max Weight +6 Max Weight Nuff said
Guardian Angel
Guardian Angel
Once per night, swap places with a mate who's about to die and gain 4s of damage immunity. +16 Range +32 Range +48 Range +64 Range This perk is Basicly a team play perk. Use this in combination with something that can stun/knockback
Heavy Concussion
Heavy Concussion
Increases the duration of your stun effects. +10% Stun Duration +20% Stun Duration +30% Stun Duration +40% Stun Duration
  • Not recommended.
Bunkered Down
Bunkered Down
Increases your damage and resistance while near the barricade. +6% Damage
+12% Resistance
+12% Damage
+24% Resistance
+18% Damage
+36% Resistance
+24% Damage
+48% Resistance
WE MUST BUILD A WALL!!!.

( this is good for a last stand with barricade up )

Wolf Pack
Wolf Pack
Increases your reload speed, weapon control and resistance when closer than 64 studs from your team. +5% Reload Speed
+10% Control
+5% Resistance
+10% Reload Speed
+20% Control
+10% Resistance
+15% Reload Speed
+30% Control
+15% Resistance
+20% Reload Speed
+40% Control
+20% Resistance
For when you need to hunker down with your team
Back Breaker
Back Breaker
Critical shots will knock enemies back. +2 Knockback Power +4 Knockback Power +6 Knockback Power +8 Knockback Power The only way to knock back enemies in the game.
Carpenter
Carpenter
Regenerate the barricade's health at night while near. Stacks with other players using Carpenter but with reduced efficiency. +1.5 hp/s Repair +3 hp/s Repair +4.5 hp/s Repair +6 hp/s Repair Useful for mid game and beyond when your team will be stuck behind the barricade.
Weapon Hoarder
Weapon Hoarder
Decreases the weight of your weapons. Weight cannot be reduced below 1. -1 Weapon Weight -2 Weapon Weight -3 Weapon Weight -4 Weapon Weight Usefull if you need to have a huge arsenal in your back pocket.
Freeze Frame
Freeze Frame
Killing a zombie has a 1% chance to freeze time. +1s Frozen Time +2s Frozen Time +3s Frozen Time +4s Frozen Time ZA WARDO!!!!

( ...use weapons with big dmg and decent fire rate)

Zombie Virus
Zombie Virus
Zombies have a chance to become weaker. +2% Virus Chance +4% Virus Chance +6% Virus Chance +8% Virus Chance What this perk actually does is that it has a 2/4/6/8% of zombies to spawn with less health. These weakened zombies can be identified with a light green skin tone.
Life Link
Life Link
Share half of the damage dealt to nearby allies. This damage cannot reduce you below 25% health. +16 Range +32 Range +48 Range +64 Range It is a good combo with vampirism and Life leach.

use it when your team has trouble staying alive

Ghost
Ghost
After not attacking for 60s, enter stealth. Stealth is broken upon attacking or getting detected. 30 Detection Radius 20 Detection Radius 10 Detection Radius 0 Detection Radius
  • A timer is located at the bottom right (on top of the ghost perk) indication how much time before the perk activates.
  • Your character will be semi-transparent once this perk is active.
Knockback Blast
Knockback Blast
Your shotgun shots will knock enemies back. +1.5 Knockback Power +3 Knockback Power +4.5 Knockback Power +6 Knockback Power
Danger Zone
Danger Zone
Gain increased critical chance, reload speed and armour regen while far away from the Shop. +2.5 Critical Chance
+5% Reload Speed
+0.75% Armour Regen
+5 Critical Chance
+10% Reload Speed
+1.5% Armour Regen
+7.5 Critical Chance
+15% Reload Speed
+2.25% Armour Regen
+10 Critical Chance
+20% Reload Speed
+3% Armour Regen
Air Burst
Air Burst
Your mid-air explosions will stun enemies. +0.7 Stun duration +1.4 Stun duration +2.1 Stun duration +2.8 Stun duration A mid-air explosion is caused if an explosive projectile explodes by going out of range and not by collision.

Yellow Perks (Monetary) Edit

Yellow perks increase the player's money gain, affect buy/sell values, and increase stats based on money or other yellow perk

Perk Description Level 1 Level 2 Level 3 Level 4 Notes
Profiteer
Profiteer
Increases the amount of yellow money you gain. +5% Money Earned +10% Money Earned +15% Money Earned +20% Money Earned
Bargainer
Bargainer
Increases the sell value of weapons. +20% Sell Value +40% Sell Value +60% Sell Value +80% Sell Value
  • Effective return rates are 60%, 70%, 80%, and 90%.
  • Banned in Career Mode.
Piggy Bank
Piggy Bank
Start with extra money. Increases by 10% every night. +2000 Money +4000 Money +6000 Money +8000 Money

Banned in Career Mode.

Useful for Nightmare and Impossible difficulties for flintlock rifle.

Contractor
Contractor
Reduces the cost of shop upgrades and repairs. -15% Shop Costs -21% Shop Costs -27% Shop Costs -33% Shop Costs
Shadow Hunter
Shadow Hunter
Increases the amount of money gained from Wraiths and Destroyers +25% Wraith Money +50% Wraith Money +75% Wraith Money +100% Wraith Money
  • Not recommended.
Investor
Investor
At the end of each night your money will gain interest. +1.5% Return +3% Return +4.5% Return +6% Return
  • Banned in Career Mode.
Bank Breaker
Bank Breaker
Increases the amount of money you gain from critical hits. +20% Critical Money +40% Critical Money +60% Critical Money +80% Critical Money
  • Don't use this if you can't do critical hits.
Arms Deal
Arms Deal
Reduces the cost of purchasing weapons that cost the same or less than your most expensive one. -30% Weapon Costs -40% Weapon Costs -50% Weapon Costs -60% Weapon Costs

Banned in Career Mode

Money Marker
Money Marker
Increases the amount of non-lethal money you gain. +12.5% +25% +37.5% +50% Its kinda good for if u cant aim for dah head.... still.
Money is Power
Money is Power
Increases your damage, reload speed, and firearm attack speed for every yellow perk equipped. +1.25% Damage
+2.5% Reload Speed
+2.5% Attack Speed
+2.5% Damage
+5% Reload Speed
+5% Attack Speed
+3.75% Damage
+7.5% Reload Speed
+7.5% Attack Speed
+5% Damage
+10% Reload Speed
+10% Attack Speed
  • The perk itself counts towards the amount of yellow perks equipped.
Tacticool
Tacticool
Reduces the cost of weapon upgrades. -6% Weapon Upgrade Costs -12% Weapon Upgrade Costs -18% Weapon Upgrade Costs -24% Weapon Upgrade Costs
  • Banned in Career Mode.
Boss Bounty
Boss Bounty
Increases the money gained from Boss kills. +1500 Boss Money +3000 Boss Money +4500 Boss Money +6000 Boss Money Tremendous advantage with cash made after killing the boss in the early waves.
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