(Version 3.3 perks have been added.) |
(Correcting spelling errors on Dying Wish and Weightlifter) Tag: Visual edit |
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(9 intermediate revisions by 6 users not shown) | |||
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== Basics == |
== Basics == |
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− | When a player gains a level, they obtain 1 perk point. Perk points may be spent in the perks menu to unlock or upgrade perks. They are equipped in perk slots, which can be interacted with at the top-right corner of the perks menu. Perks are useless unless equipped in a perk slot. Perks slots are unlocked with levels, at level 1, 5, 15, and 30. There are 2 more perks unlocked, but you need to beat wave 30 |
+ | When a player gains a level, they obtain 1 perk point. Perk points may be spent in the perks menu to unlock or upgrade perks. They are equipped in perk slots, which can be interacted with at the top-right corner of the perks menu. Perks are useless unless equipped in a perk slot. Perks slots are unlocked with levels, at level 1, 5, 15, and 30. There are 2 more perks unlocked, but you need to beat wave 30 on hard and nightmare mode. These are permanent perk slots. Perks are not lost upon game over. You can also gain perk points by unlocking badges from getting level 1, 5, 15, 30, 50 and completing night 10, 20 and 30 of normal, hard, nightmare and impossible mode. |
== Advanced Information == |
== Advanced Information == |
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− | Perks, once unlocked, may be upgraded twice. The first upgrade increases it to level 2, makes it 2x |
+ | Perks, once unlocked, may be upgraded twice. The first upgrade increases it to level 2, makes it 2x as effective as the original, and costs 2 perk points. The second upgrade increases it to level 3, makes it 3x as effective as the original, and costs 3 perk points. It is highly recommended to fully upgrade perks to maximize their value in perk slots. |
Perks in-game are divided into 4 categories based on the arbitrary category they fit into. However, some perks may not fit into the category completely. The perk categories are: |
Perks in-game are divided into 4 categories based on the arbitrary category they fit into. However, some perks may not fit into the category completely. The perk categories are: |
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!Level 3 |
!Level 3 |
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!Level 4 |
!Level 4 |
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− | !Notes |
+ | !Notes/Tips |
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| style="text-align:center" | [[File:Stopping power.png|center]] Stopping Power |
| style="text-align:center" | [[File:Stopping power.png|center]] Stopping Power |
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| +20% Damage |
| +20% Damage |
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− | + | Only increases bullet damage. |
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+ | |||
+ | Skip this and aim for the head, or get Heavy Bullets with an accuracy bonus or No Scope for twice the damage boost. |
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+ | |||
+ | If you still need damage after all that, consider this. |
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| style="text-align:center" | [[File:Bullet_storm.png|center]] Bullet Storm |
| style="text-align:center" | [[File:Bullet_storm.png|center]] Bullet Storm |
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| +40% Attack Speed |
| +40% Attack Speed |
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− | + | Only increases firearm speed. |
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+ | |||
+ | Pair this with Speedload and Bandolier/Shadow Rounds if you ever wanna use this. |
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| style="text-align:center" | [[File:SpeedLoad.png|center]] Speedload |
| style="text-align:center" | [[File:SpeedLoad.png|center]] Speedload |
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| +30% Reload Speed |
| +30% Reload Speed |
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| +40% Reload Speed |
| +40% Reload Speed |
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+ | |If you don't wanna sacrifice magazine size for reload time. |
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− | | |
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| style="text-align:center" | [[File:Bandolier.png|center]] Bandolier |
| style="text-align:center" | [[File:Bandolier.png|center]] Bandolier |
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| +30% Max Ammo |
| +30% Max Ammo |
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| +40% Max Ammo |
| +40% Max Ammo |
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+ | |Useful for M93R/flintlock rifle/sniper users. |
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− | | |
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| style="text-align:center" | [[File:Steady_Aim.png|center]] Steady Aim |
| style="text-align:center" | [[File:Steady_Aim.png|center]] Steady Aim |
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| +45% Accuracy and Control |
| +45% Accuracy and Control |
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| +60% Accuracy and Control |
| +60% Accuracy and Control |
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+ | |Level 4 Heavy Bullets is equivelent to level 2 steady aim but with 28% damage. |
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− | | |
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+ | Use that instead. |
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| style="text-align:center" | [[File:Blood_Thirst.png|center]] Bloodthirst |
| style="text-align:center" | [[File:Blood_Thirst.png|center]] Bloodthirst |
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| +21% Melee Damage |
| +21% Melee Damage |
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| +28% Melee Damage |
| +28% Melee Damage |
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+ | |Conserving chainsaw ammo. |
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− | | |
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| style="text-align:center" | [[File:Fireworks.png|center]] Fireworks |
| style="text-align:center" | [[File:Fireworks.png|center]] Fireworks |
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| +37.5% Magazine Size |
| +37.5% Magazine Size |
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| +50% Magazine Size |
| +50% Magazine Size |
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+ | |Useful for chainsaws and miniguns. |
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− | | |
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| style="text-align:center" | [[File:Deep_Impact.png|center]] Deep Impact |
| style="text-align:center" | [[File:Deep_Impact.png|center]] Deep Impact |
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| +21% Pierce |
| +21% Pierce |
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| +28% Pierce |
| +28% Pierce |
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+ | |Useful for one shot kill weapons. |
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− | | |
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| style="text-align:center" | [[File:Shadow_rounds.png|center]] Shadow Rounds |
| style="text-align:center" | [[File:Shadow_rounds.png|center]] Shadow Rounds |
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| Your shots have a chance to not consume ammo. |
| Your shots have a chance to not consume ammo. |
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− | | + |
+ | | +8% Shadow Chance |
− | | + |
+ | | +12% Shadow Chance |
− | | + |
+ | | +16% Shadow Chance |
− | | + |
+ | | +20% Shadow Chance |
+ | |Useful for miniguns and chainsaws. |
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− | | |
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| style="text-align:center" | [[File:Lucky_Charm.png|center]] Lucky Charm |
| style="text-align:center" | [[File:Lucky_Charm.png|center]] Lucky Charm |
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| +75% Critical Damage |
| +75% Critical Damage |
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| +100% Critical Damage |
| +100% Critical Damage |
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+ | |Consider synergizing with Avenger. |
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− | | |
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| style="text-align:center" | [[File:Concealed_carry.png|center]] Concealed Carry |
| style="text-align:center" | [[File:Concealed_carry.png|center]] Concealed Carry |
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| +15% Max Critical Chance |
| +15% Max Critical Chance |
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| +20% Max Critical Chance |
| +20% Max Critical Chance |
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+ | |Ain't possible to get 100% critical chance without Avenger. |
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− | | |
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| style="text-align:center" | [[File:Ravage.png|center]] Ravage |
| style="text-align:center" | [[File:Ravage.png|center]] Ravage |
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| +8% Damage |
| +8% Damage |
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− | + | Landed shots other than the head reduces 1 stack while missed shots drain all stacks. |
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+ | |||
+ | Very unforgiving unless using a sniper loadout. |
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| style="text-align:center" | [[File:Heavy_Bullets.png|center]] Heavy Bullets |
| style="text-align:center" | [[File:Heavy_Bullets.png|center]] Heavy Bullets |
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| Increases the damage and accuracy of your shots but also reduces your rate of fire. |
| Increases the damage and accuracy of your shots but also reduces your rate of fire. |
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− | | +7% Damage, Accuracy |
+ | | +7% Damage, Accuracy, Slower Attack Speed and Recoil |
− | | +14% Damage, Accuracy |
+ | | +14% Damage, Accuracy, Slower Attack Speed and Recoil |
− | | +21% Damage, Accuracy |
+ | | +21% Damage, Accuracy, Slower Attack Speed and Recoil |
− | | +28% Damage, Accuracy |
+ | | +28% Damage, Accuracy, Slower Attack Speed and Recoil |
+ | |Consider this over Stopping Power. |
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− | | |
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| style="text-align:center" | [[File:Long_Range.png|center]] Long Range |
| style="text-align:center" | [[File:Long_Range.png|center]] Long Range |
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| +75% Impact Damage |
| +75% Impact Damage |
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| +100% Impact Damage |
| +100% Impact Damage |
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+ | |If you want to get past Nightmare wave 30 using RPG, use this. |
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− | | |
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| style="text-align:center" | [[File:Long_shot.png|center]] Long Shot |
| style="text-align:center" | [[File:Long_shot.png|center]] Long Shot |
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| +3% Damage per 50 Studs. |
| +3% Damage per 50 Studs. |
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| +4% Damage per 50 Studs. |
| +4% Damage per 50 Studs. |
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+ | |Only useful for sniper loadouts. |
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− | | |
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+ | This can outshine all damage perks if used correctly. |
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| style="text-align:center" | [[File:Reseve_cooling.png|center]] Reserve Cooling |
| style="text-align:center" | [[File:Reseve_cooling.png|center]] Reserve Cooling |
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| 60% Reload Time |
| 60% Reload Time |
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| 80% Reload Time |
| 80% Reload Time |
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+ | |Consider synergizing with Run and Gun. |
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− | | |
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| style="text-align:center" | [[File:Specialised_Killing.png|center]] Specialised Killing |
| style="text-align:center" | [[File:Specialised_Killing.png|center]] Specialised Killing |
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| +21% Headshot Damage |
| +21% Headshot Damage |
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| +28% Headshot Damage |
| +28% Headshot Damage |
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+ | |Use this instead of Head Hunter for all other firearm loadouts (except snipers) |
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− | | |
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| style="text-align:center" | [[File:Unlucky_Shot.png|center]] Unlucky Shot |
| style="text-align:center" | [[File:Unlucky_Shot.png|center]] Unlucky Shot |
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| +4% Critical Chance |
| +4% Critical Chance |
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− | + | Any weapon with multiple shots, whether through upgrades or buying a shotgun, counts as multiple shots. |
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| style="text-align:center" | [[File:Implosion.png|center]] Implosion |
| style="text-align:center" | [[File:Implosion.png|center]] Implosion |
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| +21% Damage<br />-10.5% Radius |
| +21% Damage<br />-10.5% Radius |
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| +28% Damage<br />-14% Radius |
| +28% Damage<br />-14% Radius |
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+ | |Consider synergizing with Fireworks. |
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− | | |
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| style="text-align:center" | [[File:Headshot_Stash.png|center]] Headshot Stash |
| style="text-align:center" | [[File:Headshot_Stash.png|center]] Headshot Stash |
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| +45% Ammo Chance |
| +45% Ammo Chance |
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| +60% Ammo Chance |
| +60% Ammo Chance |
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+ | |Useful for one shot kill weapons. |
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− | | |
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| style="text-align:center" | [[File:Avenger.png|center]] Avenger |
| style="text-align:center" | [[File:Avenger.png|center]] Avenger |
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| +30s Critical Duration |
| +30s Critical Duration |
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| +40s Critical Duration |
| +40s Critical Duration |
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+ | |Effectively triples your damage or more (depending on mods and perks) |
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− | | |
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| style="text-align:center" | [[File:Steady_Grip.png|center]] Steady Grip |
| style="text-align:center" | [[File:Steady_Grip.png|center]] Steady Grip |
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| -60% Aim Recoil |
| -60% Aim Recoil |
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| -80% Aim Recoil |
| -80% Aim Recoil |
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+ | |Helps make Desert Eagle and M82 recoil managable for multiple shots. |
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− | | |
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| style="text-align:center" | [[File:Glass_Cannon.png|center]] Glass Cannon |
| style="text-align:center" | [[File:Glass_Cannon.png|center]] Glass Cannon |
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| +30% Damage |
| +30% Damage |
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| +40% Damage |
| +40% Damage |
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+ | |Don't consider this if you're in the frontline. |
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− | | |
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| style="text-align:center" | [[File:Midnight_Hunter.png|center]] Midnight Hunter |
| style="text-align:center" | [[File:Midnight_Hunter.png|center]] Midnight Hunter |
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| +30% Max Damage |
| +30% Max Damage |
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| +40% Max Damage |
| +40% Max Damage |
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+ | |Inconsistent. |
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− | | |
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| style="text-align:center" | [[File:Gunslinger.png|center]] Gunslinger |
| style="text-align:center" | [[File:Gunslinger.png|center]] Gunslinger |
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| +1.5% Damage Per Night |
| +1.5% Damage Per Night |
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| +2% Damage Per Night |
| +2% Damage Per Night |
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+ | |Useful from easy to hard, useless from nightmare. |
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− | | |
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| style="text-align:center" | [[File:Rifleman.png|center]] Rifleman |
| style="text-align:center" | [[File:Rifleman.png|center]] Rifleman |
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| style="text-align:center" | [[File:No_Scope.png|center]] No Scope |
| style="text-align:center" | [[File:No_Scope.png|center]] No Scope |
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− | | Increases |
+ | | Increases hip fire damage with weapons. |
| +10% Damage |
| +10% Damage |
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| +20% Damage |
| +20% Damage |
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| +40% Damage |
| +40% Damage |
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− | + | Hip fire is firing without aiming down sights. |
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| style="text-align:center" | [[File:Danger_Close.png|center]] Danger Close |
| style="text-align:center" | [[File:Danger_Close.png|center]] Danger Close |
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| +21% Explosive Damage |
| +21% Explosive Damage |
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| +28% Explosive Damage |
| +28% Explosive Damage |
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+ | |Consider pairing this with Life Leech or this will kill you. |
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− | | |
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| style="text-align:center" | [[File:Light_Mags.png|center]] Light Mags |
| style="text-align:center" | [[File:Light_Mags.png|center]] Light Mags |
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| +5.25 Health |
| +5.25 Health |
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| +7 Health |
| +7 Health |
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+ | |Always use this. |
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− | | |
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| style="text-align:center" | [[File:Shock_proof.png|center]] Shockproof |
| style="text-align:center" | [[File:Shock_proof.png|center]] Shockproof |
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| +50 Detection Radius |
| +50 Detection Radius |
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+ | * Players within this distance from you in studs are ignored. |
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− | * Actually influences how far away enemies will perceive you to be. |
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| style="text-align:center" | [[File:Elusive.png|center]] Elusive |
| style="text-align:center" | [[File:Elusive.png|center]] Elusive |
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| -50 Detection Radius |
| -50 Detection Radius |
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+ | * You are ignored while being this far from another player in studs. |
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− | * Actually influences how far away enemies will perceive you to be. |
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| style="text-align:center" | [[File:Marathon_Man.png|center]] Marathon Man |
| style="text-align:center" | [[File:Marathon_Man.png|center]] Marathon Man |
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| -80% Weight Penalty |
| -80% Weight Penalty |
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− | * At max weight you move 25% slower. LVL 3 perk decreases the penalty to |
+ | * At max weight you move 25% slower. LVL 3 perk decreases the penalty to 10%. |
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| style="text-align:center" | [[File:Shadow_Gear.png|center]] <span style="color:red;">'''Shadow Gear'''</span> |
| style="text-align:center" | [[File:Shadow_Gear.png|center]] <span style="color:red;">'''Shadow Gear'''</span> |
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| Adds a chance to not consume equipment. |
| Adds a chance to not consume equipment. |
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| +10% Average Equipment |
| +10% Average Equipment |
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⚫ | |||
| +20% Average Equipment |
| +20% Average Equipment |
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− | | + |
+ | | +25% Average Equipment |
⚫ | |||
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| +150% Stamina Regen |
| +150% Stamina Regen |
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| +200% Stamina Regen |
| +200% Stamina Regen |
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+ | |Useful for a no energy drink run. |
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− | | |
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| style="text-align:center" | [[File:Long_Burn.png|center]] Long Burn |
| style="text-align:center" | [[File:Long_Burn.png|center]] Long Burn |
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| +30% Duration and Damage |
| +30% Duration and Damage |
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| +40% Duration and Damage |
| +40% Duration and Damage |
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+ | |Useful for conserving equipment. |
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− | | |
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| style="text-align:center" | [[File:Fast_Burn.png|center]] Fast Burn |
| style="text-align:center" | [[File:Fast_Burn.png|center]] Fast Burn |
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Line 660: | Line 670: | ||
| +0.9 Duration |
| +0.9 Duration |
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| +1.2 Duration |
| +1.2 Duration |
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+ | |Not very effective past Hard difficulty. |
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− | | |
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| style="text-align:center" | [[File:Tower_Defense.png|center]] <span style="color:red;">'''Tower Defense'''</span> |
| style="text-align:center" | [[File:Tower_Defense.png|center]] <span style="color:red;">'''Tower Defense'''</span> |
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| +0.8 Stun Duration |
| +0.8 Stun Duration |
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| +1.2 Stun Duration |
| +1.2 Stun Duration |
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− | | + |
+ | | +1.6 stun duration |
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| style="text-align:center" | [[File:Dying_Wish.png|center]] Dying Wish |
| style="text-align:center" | [[File:Dying_Wish.png|center]] Dying Wish |
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− | | |
+ | | Restore the health, armour, stamina and ammo for all teammates on death. |
− | | +20% |
+ | | +20% restoration |
− | | +40% |
+ | | +40% restoration |
− | | +60% |
+ | | +60% restoration |
− | | +80% |
+ | | +80% restoration |
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| style="text-align:center" | [[File:Weightlifter.png|center]] <span style="color:red;">'''Weightlifter'''</span> |
| style="text-align:center" | [[File:Weightlifter.png|center]] <span style="color:red;">'''Weightlifter'''</span> |
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− | | Increases your |
+ | | Increases your maximum weight limit. |
| +1.5 Max Weight |
| +1.5 Max Weight |
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| +3 Max Weight |
| +3 Max Weight |
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|- |
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| style="text-align:center" | [[File:Guardian_Angel.png|center]] Guardian Angel |
| style="text-align:center" | [[File:Guardian_Angel.png|center]] Guardian Angel |
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− | | Once per night, swap places with a |
+ | | Once per night, swap places with a mate who's about to die and gain 4s of damage immunity. |
| +16 Range |
| +16 Range |
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| +32 Range |
| +32 Range |
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| +6 Knockback Power |
| +6 Knockback Power |
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| +8 Knockback Power |
| +8 Knockback Power |
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+ | |The only way to knock back enemies in the game. |
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− | | |
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| style="text-align:center" | [[File:Carpenter.png|center]] Carpenter |
| style="text-align:center" | [[File:Carpenter.png|center]] Carpenter |
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| +4.5 hp/s Repair |
| +4.5 hp/s Repair |
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| +6 hp/s Repair |
| +6 hp/s Repair |
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+ | |Useful for mid game and beyond when your team will be stuck behind the barricade. |
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− | | |
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| style="text-align:center" | [[File:Weapon_Hoarder.png|center]] <span style="color:red;">'''Weapon Hoarder'''</span> |
| style="text-align:center" | [[File:Weapon_Hoarder.png|center]] <span style="color:red;">'''Weapon Hoarder'''</span> |
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| style="text-align:center" | [[File:Freeze_Frame.png|center]] Freeze Frame |
| style="text-align:center" | [[File:Freeze_Frame.png|center]] Freeze Frame |
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− | | Killing a zombie has a 1% |
+ | | Killing a zombie has a 1% chance to freeze time. |
+ | |||
| +1s Frozen Time |
| +1s Frozen Time |
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| +2s Frozen Time |
| +2s Frozen Time |
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| +8000 Money |
| +8000 Money |
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| |
| |
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− | + | Banned in Career Mode. |
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+ | |||
+ | Useful for Nightmare and Impossible difficulties for flintlock rifle. |
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| style="text-align:center" | [[File:Contractor.png|center]] <span style="color:red;">'''Contractor'''</span> |
| style="text-align:center" | [[File:Contractor.png|center]] <span style="color:red;">'''Contractor'''</span> |
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| Reduces the cost of shop upgrades and repairs. |
| Reduces the cost of shop upgrades and repairs. |
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− | | - |
+ | | -15% Shop Costs |
− | | - |
+ | | -21% Shop Costs |
− | | - |
+ | | -27% Shop Costs |
− | | - |
+ | | -33% Shop Costs |
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| style="text-align:center" | [[File:Arms_Deal.png|center]] <span style="color:red;">'''Arms Deal'''</span> |
| style="text-align:center" | [[File:Arms_Deal.png|center]] <span style="color:red;">'''Arms Deal'''</span> |
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| Reduces the cost of purchasing weapons that cost the same or less than your most expensive one. |
| Reduces the cost of purchasing weapons that cost the same or less than your most expensive one. |
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⚫ | |||
| -30% Weapon Costs |
| -30% Weapon Costs |
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− | | - |
+ | | -40% Weapon Costs |
⚫ | |||
| -60% Weapon Costs |
| -60% Weapon Costs |
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| style="text-align:center" | [[File:Money_is_Power.png|center]] Money is Power |
| style="text-align:center" | [[File:Money_is_Power.png|center]] Money is Power |
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− | | Increases your damage, reload speed, and firearm |
+ | | Increases your damage, reload speed, and firearm attack speed for every yellow perk equipped. |
| +1.25% Damage<br />+2.5% Reload Speed<br />+2.5% Attack Speed |
| +1.25% Damage<br />+2.5% Reload Speed<br />+2.5% Attack Speed |
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| +2.5% Damage<br />+5% Reload Speed<br />+5% Attack Speed |
| +2.5% Damage<br />+5% Reload Speed<br />+5% Attack Speed |
Revision as of 09:43, 12 September 2019
Perks are permanent stat bonuses that may be obtained through repeated playing in The Final Stand 2. They are interacted with in the perks menu, which is found on the right side of the main menu.
Basics
When a player gains a level, they obtain 1 perk point. Perk points may be spent in the perks menu to unlock or upgrade perks. They are equipped in perk slots, which can be interacted with at the top-right corner of the perks menu. Perks are useless unless equipped in a perk slot. Perks slots are unlocked with levels, at level 1, 5, 15, and 30. There are 2 more perks unlocked, but you need to beat wave 30 on hard and nightmare mode. These are permanent perk slots. Perks are not lost upon game over. You can also gain perk points by unlocking badges from getting level 1, 5, 15, 30, 50 and completing night 10, 20 and 30 of normal, hard, nightmare and impossible mode.
Advanced Information
Perks, once unlocked, may be upgraded twice. The first upgrade increases it to level 2, makes it 2x as effective as the original, and costs 2 perk points. The second upgrade increases it to level 3, makes it 3x as effective as the original, and costs 3 perk points. It is highly recommended to fully upgrade perks to maximize their value in perk slots.
Perks in-game are divided into 4 categories based on the arbitrary category they fit into. However, some perks may not fit into the category completely. The perk categories are:
- Offensive Perks - Red
- Defensive Perks - Blue
- Utility Perks - Green
- Monetary Perks - Yellow
Some perks are locking perks, meaning that once the "play" button is pressed, the slots they reside in cannot be interacted with again until the current game ends. The perk slot in the perks menu will gain a red border to indicate that it is locked.
Respec Tokens
Respec Tokens are an item in the game that allows you to reset all of your perks back to normal and returns all of your Perk Points. This can be really helpful if you get tired of using a strategy and want to use a new one with different perks. Respec Tokens can be obtains in two ways. The first way is buying them with robux. You can get 1 Respec Token for 75 ROBUX. The second way is you can get them is from the 1 time claim of badges through normal gameplay by reaching level 30 and level 50, and night 30 on every game mode. There is also a Respec Tokens in the Product section of the store.
Prestige
Players are given an option to permanently "prestige" a perk to level 4 once the player is level 50. Once the player has prestiged, their level is reset back to 0, all of their perks are "respec'd", and they lose 50 perk points (which are specifically the perk points gained from leveling up) and the perk slots tied to their level. They retain perk points gained from purchasing via robux and badges, respec tokens, and perk slots tied to badges. Prestiged perks are permanently at level 4, not even using a respec token can change the level 4 perk. Other players can see that players have prestiged by looking at their level. For example a player with a level of '2-14' is a level 14 who prestiged 2 times.
Perks
Below is a list of all perks in The Final Stand 2.
Red perk names indicate a locking perk.
Red Perks (Offensive)
Red perks are perks that increases the player's damage output.
Perk | Description | Level 1 | Level 2 | Level 3 | Level 4 | Notes/Tips |
---|---|---|---|---|---|---|
Stopping Power | Increases the damage of your shots. | +5% Damage | +10% Damage | +15% Damage | +20% Damage |
Only increases bullet damage. Skip this and aim for the head, or get Heavy Bullets with an accuracy bonus or No Scope for twice the damage boost. If you still need damage after all that, consider this. |
Bullet Storm | Increases your rate of fire with firearms. | +10% Attack Speed | +20% Attack Speed | +30% Attack Speed | +40% Attack Speed |
Only increases firearm speed. Pair this with Speedload and Bandolier/Shadow Rounds if you ever wanna use this. |
Speedload | Increases your reload speed. | +10% Reload Speed | +20% Reload Speed | +30% Reload Speed | +40% Reload Speed | If you don't wanna sacrifice magazine size for reload time. |
Bandolier | Increases the amount of ammo you can hold. | +10% Max Ammo | +20% Max Ammo | +30% Max Ammo | +40% Max Ammo | Useful for M93R/flintlock rifle/sniper users. |
Steady Aim | Decreases your weapon spread and recoil. | +15% Accuracy and Control | +30% Accuracy and Control | +45% Accuracy and Control | +60% Accuracy and Control | Level 4 Heavy Bullets is equivelent to level 2 steady aim but with 28% damage.
Use that instead. |
Bloodthirst | Increases your damage with melee weapons. | +7% Melee Damage | +14% Melee Damage | +21% Melee Damage | +28% Melee Damage | Conserving chainsaw ammo. |
Fireworks | Increases the radius of explosives. | +10% Explosive Radius | +20% Explosive Radius | +30% Explosive Radius | +40% Explosive Radius |
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Deep Mags | Increases your magazine size. | +12.5% Magazine Size | +25% Magazine Size | +37.5% Magazine Size | +50% Magazine Size | Useful for chainsaws and miniguns. |
Deep Impact | Your shots will pierce through enemies. | +7% Pierce | +14% Pierce | +21% Pierce | +28% Pierce | Useful for one shot kill weapons. |
Shadow Rounds | Your shots have a chance to not consume ammo. | +8% Shadow Chance | +12% Shadow Chance | +16% Shadow Chance | +20% Shadow Chance | Useful for miniguns and chainsaws. |
Lucky Charm | Increases your critical hit chance. | +3% Critical Chance | +6% Critical Chance | +9% Critical Chance | +12% Critical Chance |
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Critical Plus | Increases your critical hit damage multiplier. | +25% Critical Damage | +50% Critical Damage | +75% Critical Damage | +100% Critical Damage | Consider synergizing with Avenger. |
Concealed Carry | Gain critical hit chance for weapons, every point over 3 weight reduces the chance by, 33.3%. | +5% Max Critical Chance | +10% Max Critical Chance | +15% Max Critical Chance | +20% Max Critical Chance | Ain't possible to get 100% critical chance without Avenger. |
Ravage | Increases critical hit chance and attack speed with melee weapons. | +3% Critical Chance +5% Attack Speed |
+6% Critical Chance +10% Attack Speed |
+9% Critical Chance +15% Attack Speed |
+12% Critical Chance +20% Attack Speed |
|
Head Hunter | Every headshot will increase your bullet damage up to 4 stacks. Missing the head will drain stacks. | +2% Damage | +4% Damage | +6% Damage | +8% Damage |
Landed shots other than the head reduces 1 stack while missed shots drain all stacks. Very unforgiving unless using a sniper loadout. |
Heavy Bullets | Increases the damage and accuracy of your shots but also reduces your rate of fire. | +7% Damage, Accuracy, Slower Attack Speed and Recoil | +14% Damage, Accuracy, Slower Attack Speed and Recoil | +21% Damage, Accuracy, Slower Attack Speed and Recoil | +28% Damage, Accuracy, Slower Attack Speed and Recoil | Consider this over Stopping Power. |
Long Range | Increases the range, zoom and velocity of firearms. | +15% Range, Zoom and Velocity | +30% Range, Zoom and Velocity | +45% Range, Zoom and Velocity | +60% Range, Zoom and Velocity | |
Direct Hit | Deal extra damage on impact with launchers. | +25% Impact Damage | +50% Impact Damage | +75% Impact Damage | +100% Impact Damage | If you want to get past Nightmare wave 30 using RPG, use this. |
Long Shot | Your shots will gaim more damage the further they travel. | +1% Damage per 50 Studs. | +2% Damage per 50 Studs. | +3% Damage per 50 Studs. | +4% Damage per 50 Studs. | Only useful for sniper loadouts.
This can outshine all damage perks if used correctly. |
Reserve Cooling | Laser and energy weapons will keep cooling and charging while unequipped. | 20% Reload Time | 40% Reload Time | 60% Reload Time | 80% Reload Time | Consider synergizing with Run and Gun. |
Specialised Killing | Increases the damage of your shots against special enemies. | +12.5% Damage | +25% Damage | +37.5% Damage | +50% Damage |
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Bullet Hell | Each point of walkspeed over 12 will increases your rate of fire with firearms. | +2.5% Attack Speed | +5% Attack Speed | +7.5% Attack Speed | +10% Attack Speed | |
Heavy Impact | Each point of weight will increase your damage with melee weapons. | +0.8% Melee Damage | +1.6% Melee Damage | +2.4% Melee Damage | +3.2% Melee Damage | |
Berserker | The lower your health, the more damage you will deal. | +12.5% Max Damage | +25% Max Damage | +37.5% Max Damage | +50% Max Damage | |
Reach | Increases the range of melee attacks. | +0.3 Melee Range | +0.6 Melee Range | +0.9 Melee Range | +1.2 Melee Range | |
Skull Combustion | Enemies killed by a headshot have a chance to explode. | +5% Explosion Chance | +10% Explosion Chance | +15% Explosion Chance | +20% Explosion Chance |
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Bullseye | Decreases your minimum weapon spread. | +40% Accuracy | +80% Accuracy | +120% Accuracy | +160% Accuracy | |
Marksman | Increases the damage of your shots against heads but decreases it by half the increases elsewhere. | +7% Headshot Damage | +14% Headshot Damage | +21% Headshot Damage | +28% Headshot Damage | Use this instead of Head Hunter for all other firearm loadouts (except snipers) |
Unlucky Shot | Gain critical hit chance fore every non critical hit. Chance resets on critical hit. | +1% Critical Chance | +2% Critical Chance | +3% Critical Chance | +4% Critical Chance |
Any weapon with multiple shots, whether through upgrades or buying a shotgun, counts as multiple shots. |
Implosion | Increases your explosive damage but decreases the radius. | +7% Damage -3.5% Radius |
+14% Damage -7% Radius |
+21% Damage -10.5% Radius |
+28% Damage -14% Radius |
Consider synergizing with Fireworks. |
Headshot Stash | Killing an enemy with a headshot has a chance to replenish 1 ammo. | +15% Ammo Chance | +30% Ammo Chance | +45% Ammo Chance | +60% Ammo Chance | Useful for one shot kill weapons. |
Avenger | Gain 100% critical hit chance whenever a teammate dies. | +10s Critical Duration | +20s Critical Duration | +30s Critical Duration | +40s Critical Duration | Effectively triples your damage or more (depending on mods and perks) |
Steady Grip | Reduces recoil gain while aiming down sights. | -20% Aim Recoil | -40% Aim Recoil | -60% Aim Recoil | -80% Aim Recoil | Helps make Desert Eagle and M82 recoil managable for multiple shots. |
Glass Cannon | Increases the damage you take by 100%, but also increases the damage you deal. | +10% Damage | +20% Damage | +30% Damage | +40% Damage | Don't consider this if you're in the frontline. |
Midnight Hunter | Gain damage the closer you are to midnight. | +10% Max Damage | +20% Max Damage | +30% Max Damage | +40% Max Damage | Inconsistent. |
Gunslinger | Gain increased pistol damage with each passing night. | +0.5% Damage Per Night | +1% Damage Per Night | +1.5% Damage Per Night | +2% Damage Per Night | Useful from easy to hard, useless from nightmare. |
Rifleman | Increases your critical hit chance with single shot rifles. | +5% Critical Chance | +10% Critical Chance | +15% Critical Chance | +20% Critical Chance | |
No Scope | Increases hip fire damage with weapons. | +10% Damage | +20% Damage | +30% Damage | +40% Damage |
Hip fire is firing without aiming down sights. |
Danger Close | Increases your explosive damage, but enables 1% self damage. | +7% Explosive Damage | +14% Explosive Damage | +21% Explosive Damage | +28% Explosive Damage | Consider pairing this with Life Leech or this will kill you. |
Light Mags | Decreases your magazine size by 20%, but increases your reload speed on weapons that can hold at least 3 shots. | +15% Reload Speed | +30% Reload Speed | +45% Reload Speed | +60% Reload Speed |
Blue Perks (Defensive)
Blue perks that increases the player's damage resistance, health/armor regen, and survivability.
Perk | Description | Level 1 | Level 2 | Level 3 | Level 4 | Notes |
---|---|---|---|---|---|---|
Juggernaut | Take less damage from zombies. | +10% Resistance | +20% Resistance | +30% Resistance | +40% Resistance | |
Equilibrium | Regenerate armour every 10s during the night. | +1.5% Armour Regen | +3% Armour Regen | +4.5% Armour Regen | +6% Armour Regen |
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Life Leech | Regenerate health after every zombie you kill. | +1.75 Health | +3.5 Health | +5.25 Health | +7 Health | Always use this. |
Shockproof | Take less indirect damage from zombies. | -25% Indirect Damage Taken | -50% Indirect Damage Taken | -75% Indirect Damage Taken | -100% Indirect Damage Taken |
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Escape Artist | Escape to the shop after taking lethal damage. Charges refill each life and every 5 nights. | +1 Escape Attempt | +2 Escape Attempts | +3 Escape Attempts | +4 Escape Attempts |
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Undying | After taking lethal damage you can keep fighting for a short time. | +7s Duration | +14s Duration | +21s Duration | +28s Duration |
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Arm Breaker | Critical hit will reduce direct enemy damage for 2s. | -15% Direct Damage | -30% Direct Damage | -45% Direct Damage | -60% Direct Damage |
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Regrowth Plus | Increases your health regen. | +0.3 Health Regen | +0.6 Health Regen | +0.9 Health Regen | +1.2 Health Regen | |
Healthy Health | Increases your health. | +30 Health | +60 Health | +90 Health | +120 Health | |
Vampirism | Regenerate health through dealing damage. | +0.15 Health per 10% enemy health | +0.3 Health per 10% enemy health | +0.45 Health per 10% enemy health | +0.6 Health per 10% enemy health |
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Static Discharge | Release a wave of stunning electricity whenever you're attacked. 10s Cooldown. | +0.25s Stun Duration | +0.5s Stun Duration | +0.75s Stun Duration | +1s Stun Duration |
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Time Freeze | Before you take lethal damage, freeze time for a few seconds. Charge refills every life and 5 nights. | +5s Frozen Time | +10s Frozen Time | +15s Frozen Time | +20s Frozen Time |
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Untouchable | Whenever you would take damage, dodge it in your current movement direction. 30s Cooldown. | 100% Cooldown Speed | 200% Cooldown Speed | 300% Cooldown Speed | 400% Cooldown Speed | |
Locked Down | Increases your resistance, health regen and armour regen per 10s for every locking perk equipped. | +2.5% Resistance +0.075 Health Regen +0.375 Armour Regen |
+5% Resistance +0.15 Health Regen +0.75 Armour Regen |
+7.5% Resistance +0.225 Health Regen +1.125 Armour Regen |
+10% Resistance +0.3 Health Regen +1.5 Armour Regen |
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Reinforced Armour | Increases your armour. | +15% Armour | +30% Armour | +45% Armour | +60% Armour | |
Armour Break | Once per night, when your armour breaks, temporarily become immune from all damage. | +2s Damage Immunity | +4s Damage Immunity | +6s Damage Immunity | +8s Damage Immunity | |
Death Defier | Once per night, before you take lethal damage, temporarily become immune from all damage. | +0.4s Damage Immunity | +0.8s Damage Immunity | +1.2s Damage Immunity | +1.6s Damage Immunity | |
Pacifist | Deal 25% less damage, but gain increased resistance. | +25% Resistance | +50% Resistance | +75% Resistance | +100% Resistance | |
Heavy Tank | Gain resistance for every point of weight your held weapon has. | +1.5% Resistance | +3% Resistance | +4.5% Resistance | +6% Resistance |
Green Perks (Utility)
Green perks give the player useful buffs, such as increased movement speed, extra health/stamina, and other bonuses that affect other statistics such as ammunition.
Perk | Description | Level 1 | Level 2 | Level 3 | Level 4 | Notes |
---|---|---|---|---|---|---|
Lightweight | Increases your movement speed. | +3% Speed | +6% Speed | +9% Speed | +12% Speed | |
Charmer | Increases the radius zombies will target you. | +12.5 Detection Radius | +25 Detection Radius | +37.5 Detection Radius | +50 Detection Radius |
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Elusive | Decreases the radius zombies will target you. | -12.5 Detection Radius | -25 Detection Radius | -37.5 Detection Radius | -50 Detection Radius |
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Marathon Man | Increases your maximum stamina. | +37.5 Stamina | +75 Stamina | +112.5 Stamina | +150 Stamina | |
Pack Mule | Reduces the weight movement penalty. | -20% Weight Penalty | -40% Weight Penalty | -60% Weight Penalty | -80% Weight Penalty |
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Shadow Gear | Adds a chance to not consume equipment. | +10% Average Equipment | +15% Average Equipment | +20% Average Equipment | +25% Average Equipment | |
Leg Breaker | Critical hits will slow enemies for 1s. | +6% Enemy Slow | +12% Enemy Slow | +18% Enemy Slow | +24% Enemy Slow | |
Run N' Gun | Allows sprinting with weapons for reduced speed. | 25% Sprint Speed | 50% Sprint Speed | 75% Sprint Speed | 100% Sprint Speed | |
Recovery Man | Increases your stamina regen. | +50% Stamina Regen | +100% Stamina Regen | +150% Stamina Regen | +200% Stamina Regen | Useful for a no energy drink run. |
Long Burn | Increases the duration and damage of damage over time effects. | +10% Duration and Damage | +20% Duration and Damage | +30% Duration and Damage | +40% Duration and Damage | Useful for conserving equipment. |
Fast Burn | Decreases the duration of damage over time effects. | -10% Duration | -20% Duration | -30% Duration | -40% Duration |
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Slow Burn | Increases the slowing power of damage over time effects. | +2.5% Enemy Slow | +5% Enemy Slow | +7.5% Enemy Slow | +10% Enemy Slow |
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Trailblazer | Leave a trail of flames while sprinting that will set enemies alight. | +0.3 Duration | +0.6 Duration | +0.9 Duration | +1.2 Duration | Not very effective past Hard difficulty. |
Tower Defense | Increases the ammo and duration of your equipment. | +10% Ammo and Duration | +20% Ammo and Duration | +30% Ammo and Duration | +40% Ammo and Duration | |
Lightning Charge | Increases the speed in which your equipment recharges. | +12.5% Charge Speed | +25% Charge Speed | +37.5% Charge Speed | +50% Charge Speed | |
Concussive Shots | Your next headshot every 5s will stun the enemy. | +0.4 Stun Duration | +0.8 Stun Duration | +1.2 Stun Duration | +1.6 stun duration | |
Lone Wolf | Increases your damage, health regen, and stamina regen when more than 64 studs away from your team. | +2.5% Damage +0.15 Health Regen +25% Stanima Regen |
+5% Damage +0.3 Health Regen +50% Stanima Regen |
+7.5% Damage +0.45 Health Regen +75% Stanima Regen |
+10% Damage +0.6 Health Regen +100% Stanima Regen |
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Dying Wish | Restore the health, armour, stamina and ammo for all teammates on death. | +20% restoration | +40% restoration | +60% restoration | +80% restoration | |
Weightlifter | Increases your maximum weight limit. | +1.5 Max Weight | +3 Max Weight | +4.5 Max Weight | +6 Max Weight | |
Guardian Angel | Once per night, swap places with a mate who's about to die and gain 4s of damage immunity. | +16 Range | +32 Range | +48 Range | +64 Range | |
Heavy Concussion | Increases the duration of your stun effects. | +10% Stun Duration | +20% Stun Duration | +30% Stun Duration | +40% Stun Duration | |
Bunkered Down | Increases your damage and resistance while near the barricade. | +6% Damage +12% Resistance |
+12% Damage +24% Resistance |
+18% Damage +36% Resistance |
+24% Damage +48% Resistance |
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Wolf Pack | Increases your reload speed, weapon control and resistance when closer than 64 studs from your team. | +5% Reload Speed +10% Control +5% Resistance |
+10% Reload Speed +20% Control +10% Resistance |
+15% Reload Speed +30% Control +15% Resistance |
+20% Reload Speed +40% Control +20% Resistance |
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Back Breaker | Critical shots will knock enemies back. | +2 Knockback Power | +4 Knockback Power | +6 Knockback Power | +8 Knockback Power | The only way to knock back enemies in the game. |
Carpenter | Regenerate the barricade's health at night while near. Stacks with other players using Carpenter but with reduced efficiency. | +1.5 hp/s Repair | +3 hp/s Repair | +4.5 hp/s Repair | +6 hp/s Repair | Useful for mid game and beyond when your team will be stuck behind the barricade. |
Weapon Hoarder | Decreases the weight of your weapons. Weight cannot be reduced below 1. | -1 Weapon Weight | -2 Weapon Weight | -3 Weapon Weight | -4 Weapon Weight | |
Freeze Frame | Killing a zombie has a 1% chance to freeze time. | +1s Frozen Time | +2s Frozen Time | +3s Frozen Time | +4s Frozen Time | |
Zombie Virus | Zombies have a chance to become weaker. | +2% Virus Chance | +4% Virus Chance | +6% Virus Chance | +8% Virus Chance | |
Life Link | Share half of the damage dealt to nearby allies. This damage cannot reduce you below 25% health. | +16 Range | +32 Range | +48 Range | +64 Range |
Yellow Perks (Monetary)
Yellow perks increase the player's money gain, affect buy/sell values, and increase stats based on money or other yellow perks.
Perk | Description | Level 1 | Level 2 | Level 3 | Level 4 | Notes |
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Profiteer | Increases the amount of yellow money you gain. | +5% Money Earned | +10% Money Earned | +15% Money Earned | +20% Money Earned | |
Bargainer | Increases the sell value of weapons. | +20% Sell Value | +40% Sell Value | +60% Sell Value | +80% Sell Value |
|
Piggy Bank | Start with extra money. Increases by 10% every night. | +2000 Money | +4000 Money | +6000 Money | +8000 Money |
Banned in Career Mode. Useful for Nightmare and Impossible difficulties for flintlock rifle. |
Contractor | Reduces the cost of shop upgrades and repairs. | -15% Shop Costs | -21% Shop Costs | -27% Shop Costs | -33% Shop Costs | |
Shadow Hunter | Increases the amount of money gained from Wraiths and Destroyers | +25% Wraith Money | +50% Wraith Money | +75% Wraith Money | +100% Wraith Money | |
Investor | At the end of each night your money will gain interest. | +1.5% Return | +3% Return | +4.5% Return | +6% Return |
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Bank Breaker | Increases the amount of money you gain from critical hits. | +20% Critical Money | +40% Critical Money | +60% Critical Money | +80% Critical Money | |
Arms Deal | Reduces the cost of purchasing weapons that cost the same or less than your most expensive one. | -30% Weapon Costs | -40% Weapon Costs | -50% Weapon Costs | -60% Weapon Costs |
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Money Marker | Increases the amount of non-lethal money you gain. | +10% Hit Money | +20% Hit Money | +30% Hit Money | +40% Hit Money | |
Money is Power | Increases your damage, reload speed, and firearm attack speed for every yellow perk equipped. | +1.25% Damage +2.5% Reload Speed +2.5% Attack Speed |
+2.5% Damage +5% Reload Speed +5% Attack Speed |
+3.75% Damage +7.5% Reload Speed +7.5% Attack Speed |
+5% Damage +10% Reload Speed +10% Attack Speed |
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Tacticool | Reduces the cost of weapon upgrades. | -6% Weapon Upgrade Costs | -12% Weapon Upgrade Costs | -18% Weapon Upgrade Costs | -24% Weapon Upgrade Costs |
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