Final Stand 2 Wiki
Final Stand 2 Wiki
Tag: Visual edit
Tag: Visual edit
(34 intermediate revisions by 17 users not shown)
Line 12: Line 12:
 
* Utility Perks - Green
 
* Utility Perks - Green
 
* Monetary Perks - Yellow
 
* Monetary Perks - Yellow
Some perks are locking perks, meaning that once the "play" button is pressed, the slots they reside in cannot be interacted with again until the current game ends. The perk slot in the perks menu will gain a red border to indicate that it is locked.
+
Some perks are locking perks, meaning that once you leave spawn, the slots they reside in cannot be interacted with again until the current game ends. The perk slot in the perks menu will gain a red border to indicate that it is locked.
   
 
== Respec Tokens ==
 
== Respec Tokens ==
Line 19: Line 19:
 
== Prestige ==
 
== Prestige ==
 
Players are given an option to permanently "prestige" a perk to level 4 once the player is level 50. Once the player has prestiged, their level is reset back to 0, all of their perks are "respec'd", and they lose 50 perk points (which are specifically the perk points gained from leveling up) and the perk slots tied to their level. They retain perk points gained from purchasing via robux and badges, respec tokens, and perk slots tied to badges. Prestiged perks are '''permanently''' at level 4, not even using a respec token can change the level 4 perk. Other players can see that players have prestiged by looking at their level. For example a player with a level of '2-14' is a level 14 who prestiged 2 times.
 
Players are given an option to permanently "prestige" a perk to level 4 once the player is level 50. Once the player has prestiged, their level is reset back to 0, all of their perks are "respec'd", and they lose 50 perk points (which are specifically the perk points gained from leveling up) and the perk slots tied to their level. They retain perk points gained from purchasing via robux and badges, respec tokens, and perk slots tied to badges. Prestiged perks are '''permanently''' at level 4, not even using a respec token can change the level 4 perk. Other players can see that players have prestiged by looking at their level. For example a player with a level of '2-14' is a level 14 who prestiged 2 times.
  +
  +
== Elite Slots ==
  +
Added in v4.0, elite slots are perk slots that have the hardest unlock conditions in the game. As the method of unlocking these perk slots is purposely hidden in-game, the known way of unlocking isn't exactly concrete.
  +
  +
*1st elite slot is unlocked by surviving Wave 30 on Nightmare Mode.
  +
*2nd elite slot is unlocked by surviving Wave 30 on Impossible mode
   
 
== Perks ==
 
== Perks ==
Line 36: Line 42:
 
!Notes/Tips
 
!Notes/Tips
 
|-
 
|-
| style="text-align:center" | [[File:Stopping power.png|center]] Stopping Power
+
| style="text-align:center" | [[File:Stopping power.png|80px|center]] Stopping Power
 
| Increases the damage of your shots.
 
| Increases the damage of your shots.
 
| +5% Damage
 
| +5% Damage
Line 49: Line 55:
 
If you still need damage after all that, consider this.
 
If you still need damage after all that, consider this.
 
|-
 
|-
| style="text-align:center" | [[File:Bullet_storm.png|center]] Bullet Storm
+
| style="text-align:center" | [[File:Bullet_storm.png|80px|center]] Bullet Storm
 
| Increases your rate of fire with firearms.
 
| Increases your rate of fire with firearms.
 
| +10% Attack Speed
 
| +10% Attack Speed
Line 60: Line 66:
 
Pair this with Speedload and Bandolier/Shadow Rounds if you ever wanna use this.
 
Pair this with Speedload and Bandolier/Shadow Rounds if you ever wanna use this.
 
|-
 
|-
| style="text-align:center" | [[File:SpeedLoad.png|center]] Speedload
+
| style="text-align:center" | [[File:SpeedLoad.png|80px|center]] Speedload
 
| Increases your reload speed.
 
| Increases your reload speed.
 
| +10% Reload Speed
 
| +10% Reload Speed
Line 68: Line 74:
 
|If you don't wanna sacrifice magazine size for reload time.
 
|If you don't wanna sacrifice magazine size for reload time.
 
|-
 
|-
| style="text-align:center" | [[File:Bandolier.png|center]] Bandolier
+
| style="text-align:center" | [[File:Bandolier.png|80px|center]] Bandolier
 
| Increases the amount of ammo you can hold.
 
| Increases the amount of ammo you can hold.
 
| +10% Max Ammo
 
| +10% Max Ammo
Line 76: Line 82:
 
|Useful for M93R/flintlock rifle/sniper users.
 
|Useful for M93R/flintlock rifle/sniper users.
 
|-
 
|-
| style="text-align:center" | [[File:Steady_Aim.png|center]] Steady Aim
+
| style="text-align:center" | [[File:Steady_Aim.png|80px|center]] Steady Aim
 
| Decreases your weapon spread and recoil.
 
| Decreases your weapon spread and recoil.
 
| +15% Accuracy and Control
 
| +15% Accuracy and Control
Line 85: Line 91:
 
Use that instead.
 
Use that instead.
 
|-
 
|-
| style="text-align:center" | [[File:Blood_Thirst.png|center]] Bloodthirst
+
| style="text-align:center" | [[File:Blood_Thirst.png|80px|center]] Bloodthirst
 
| Increases your damage with melee weapons.
 
| Increases your damage with melee weapons.
 
| +7% Melee Damage
 
| +7% Melee Damage
Line 93: Line 99:
 
|Conserving chainsaw ammo.
 
|Conserving chainsaw ammo.
 
|-
 
|-
| style="text-align:center" | [[File:Fireworks.png|center]] Fireworks
+
| style="text-align:center" | [[File:Fireworks.png|80px|center]] Fireworks
 
| Increases the radius of explosives.
 
| Increases the radius of explosives.
 
| +10% Explosive Radius
 
| +10% Explosive Radius
Line 102: Line 108:
 
* Affects anything with '''Radius''' in its stats.
 
* Affects anything with '''Radius''' in its stats.
 
|-
 
|-
| style="text-align:center" | [[File:Deep_Mags.png|center]] Deep Mags
+
| style="text-align:center" | [[File:Deep_Mags.png|80px|center]] Deep Mags
 
| Increases your magazine size.
 
| Increases your magazine size.
 
| +12.5% Magazine Size
 
| +12.5% Magazine Size
Line 110: Line 116:
 
|Useful for chainsaws and miniguns.
 
|Useful for chainsaws and miniguns.
 
|-
 
|-
| style="text-align:center" | [[File:Deep_Impact.png|center]] Deep Impact
+
| style="text-align:center" | [[File:Deep_Impact.png|80px|center]] Deep Impact
 
| Your shots will pierce through enemies.
 
| Your shots will pierce through enemies.
 
| +7% Pierce
 
| +7% Pierce
Line 118: Line 124:
 
|Useful for one shot kill weapons.
 
|Useful for one shot kill weapons.
 
|-
 
|-
| style="text-align:center" | [[File:Shadow_rounds.png|center]] Shadow Rounds
+
| style="text-align:center" | [[File:Shadow_rounds.png|80px|center]] Shadow Rounds
 
| Your shots have a chance to not consume ammo.
 
| Your shots have a chance to not consume ammo.
 
| +8% Shadow Chance
 
| +8% Shadow Chance
Line 126: Line 132:
 
|Useful for miniguns and chainsaws.
 
|Useful for miniguns and chainsaws.
 
|-
 
|-
| style="text-align:center" | [[File:Lucky_Charm.png|center]] Lucky Charm
+
| style="text-align:center" | [[File:Lucky_Charm.png|80px|center]] Lucky Charm
 
| Increases your critical hit chance.
 
| Increases your critical hit chance.
| +3% Critical Chance
+
| +2.5% Critical Chance
| +6% Critical Chance
+
| +5% Critical Chance
| +9% Critical Chance
+
| +7.5% Critical Chance
| +12% Critical Chance
+
| +10% Critical Chance
 
|
 
|
 
* Critical hits deal thrice as much damage.
 
* Critical hits deal thrice as much damage.
 
* Does not work on Launchers or Equipment.
 
* Does not work on Launchers or Equipment.
 
|-
 
|-
| style="text-align:center" | [[File:Critical_plus.png|center]] Critical Plus
+
| style="text-align:center" | [[File:Critical_plus.png|80px|center]] Critical Plus
 
| Increases your critical hit damage multiplier.
 
| Increases your critical hit damage multiplier.
 
| +25% Critical Damage
 
| +25% Critical Damage
Line 144: Line 150:
 
|Consider synergizing with Avenger.
 
|Consider synergizing with Avenger.
 
|-
 
|-
| style="text-align:center" | [[File:Concealed_carry.png|center]] Concealed Carry
+
| style="text-align:center" | [[File:Concealed_carry.png|80px|center]] Concealed Carry
 
| Gain critical hit chance for weapons, every point over 3 weight reduces the chance by, 33.3%.
 
| Gain critical hit chance for weapons, every point over 3 weight reduces the chance by, 33.3%.
 
| +5% Max Critical Chance
 
| +5% Max Critical Chance
Line 152: Line 158:
 
|Ain't possible to get 100% critical chance without Avenger.
 
|Ain't possible to get 100% critical chance without Avenger.
 
|-
 
|-
| style="text-align:center" | [[File:Ravage.png|center]] Ravage
+
| style="text-align:center" | [[File:Ravage.png|80px|center]] Ravage
 
| Increases critical hit chance and attack speed with melee weapons.
 
| Increases critical hit chance and attack speed with melee weapons.
 
| +3% Critical Chance<br />+5% Attack Speed
 
| +3% Critical Chance<br />+5% Attack Speed
Line 161: Line 167:
 
* Useful for melee builds.
 
* Useful for melee builds.
 
|-
 
|-
| style="text-align:center" | [[File:Head_hunter.png|center]] Head Hunter
+
| style="text-align:center" | [[File:Head_hunter.png|80px|center]] Head Hunter
 
| Every headshot will increase your bullet damage up to 4 stacks. Missing the head will drain stacks.
 
| Every headshot will increase your bullet damage up to 4 stacks. Missing the head will drain stacks.
 
| +2% Damage
 
| +2% Damage
Line 172: Line 178:
 
Very unforgiving unless using a sniper loadout.
 
Very unforgiving unless using a sniper loadout.
 
|-
 
|-
| style="text-align:center" | [[File:Heavy_Bullets.png|center]] Heavy Bullets
+
| style="text-align:center" | [[File:Heavy_Bullets.png|80px|center]] Heavy Bullets
 
| Increases the damage and accuracy of your shots but also reduces your rate of fire.
 
| Increases the damage and accuracy of your shots but also reduces your rate of fire.
 
| +7% Damage, Accuracy, Slower Attack Speed and Recoil
 
| +7% Damage, Accuracy, Slower Attack Speed and Recoil
Line 180: Line 186:
 
|Consider this over Stopping Power.
 
|Consider this over Stopping Power.
 
|-
 
|-
| style="text-align:center" | [[File:Long_Range.png|center]] Long Range
+
| style="text-align:center" | [[File:Long_Range.png|80px|center]] Long Range
 
| Increases the range, zoom and velocity of firearms.
 
| Increases the range, zoom and velocity of firearms.
 
| +15% Range, Zoom and Velocity
 
| +15% Range, Zoom and Velocity
Line 188: Line 194:
 
|
 
|
 
|-
 
|-
| style="text-align:center" | [[File:Direct_hit.png|center]] Direct Hit
+
| style="text-align:center" | [[File:Direct_hit.png|80px|center]] Direct Hit
 
| Deal extra damage on impact with launchers.
 
| Deal extra damage on impact with launchers.
 
| +25% Impact Damage
 
| +25% Impact Damage
Line 196: Line 202:
 
|If you want to get past Nightmare wave 30 using RPG, use this.
 
|If you want to get past Nightmare wave 30 using RPG, use this.
 
|-
 
|-
| style="text-align:center" | [[File:Long_shot.png|center]] Long Shot
+
| style="text-align:center" | [[File:Long_shot.png|80px|center]] Long Shot
 
| Your shots will gaim more damage the further they travel.
 
| Your shots will gaim more damage the further they travel.
 
| +1% Damage per 50 Studs.
 
| +1% Damage per 50 Studs.
Line 205: Line 211:
 
This can outshine all damage perks if used correctly.
 
This can outshine all damage perks if used correctly.
 
|-
 
|-
| style="text-align:center" | [[File:Reseve_cooling.png|center]] Reserve Cooling
+
| style="text-align:center" | [[File:Reseve_cooling.png|80px|center]] Reserve Cooling
 
| Laser and energy weapons will keep cooling and charging while unequipped.
 
| Laser and energy weapons will keep cooling and charging while unequipped.
 
| 20% Reload Time
 
| 20% Reload Time
Line 213: Line 219:
 
|Consider synergizing with Run and Gun.
 
|Consider synergizing with Run and Gun.
 
|-
 
|-
| style="text-align:center" | [[File:Specialised_Killing.png|center]] Specialised Killing
+
| style="text-align:center" | [[File:Specialised_Killing.png|80px|center]] Specialised Killing
 
| Increases the damage of your shots against special enemies.
 
| Increases the damage of your shots against special enemies.
 
| +12.5% Damage
 
| +12.5% Damage
Line 222: Line 228:
 
* Wraiths, Destroyers, Berserkers, and the Boss are considered special enemies.
 
* Wraiths, Destroyers, Berserkers, and the Boss are considered special enemies.
 
|-
 
|-
| style="text-align:center" | [[File:Bullet_hell.png|center]] Bullet Hell
+
| style="text-align:center" | [[File:Bullet_hell.png|80px|center]] Bullet Hell
 
| Each point of walkspeed over 12 will increases your rate of fire with firearms.
 
| Each point of walkspeed over 12 will increases your rate of fire with firearms.
 
| +2.5% Attack Speed
 
| +2.5% Attack Speed
Line 230: Line 236:
 
|
 
|
 
|-
 
|-
| style="text-align:center" | [[File:Heavy_impact.png|center]] Heavy Impact
+
| style="text-align:center" | [[File:Heavy_impact.png|80px|center]] Heavy Impact
 
| Each point of weight will increase your damage with melee weapons.
 
| Each point of weight will increase your damage with melee weapons.
 
| +0.8% Melee Damage
 
| +0.8% Melee Damage
Line 238: Line 244:
 
|
 
|
 
|-
 
|-
| style="text-align:center" | [[File:Berserker.png|center]] Berserker
+
| style="text-align:center" | [[File:Berserker.png|80px|center]] Berserker
 
| The lower your health, the more damage you will deal.
 
| The lower your health, the more damage you will deal.
 
| +12.5% Max Damage
 
| +12.5% Max Damage
Line 246: Line 252:
 
|for when u dont have med kits
 
|for when u dont have med kits
 
|-
 
|-
| style="text-align:center" | [[File:Reach.png|center]] Reach
+
| style="text-align:center" | [[File:Reach.png|80px|center]] Reach
 
| Increases the range of melee attacks.
 
| Increases the range of melee attacks.
 
| +0.3 Melee Range
 
| +0.3 Melee Range
Line 254: Line 260:
 
|
 
|
 
|-
 
|-
| style="text-align:center" | [[File:Skull_combustion.png|center]] Skull Combustion
+
| style="text-align:center" | [[File:Skull_combustion.png|80px|center]] Skull Combustion
 
| Enemies killed by a headshot have a chance to explode.
 
| Enemies killed by a headshot have a chance to explode.
 
| +5% Explosion Chance
 
| +5% Explosion Chance
Line 263: Line 269:
 
* Explosion Damage is twice the weapon's Damage.
 
* Explosion Damage is twice the weapon's Damage.
 
|-
 
|-
| style="text-align:center" | [[File:Bullseye.png|center]] Bullseye
+
| style="text-align:center" | [[File:Bullseye.png|80px|center]] Bullseye
 
| Decreases your minimum weapon spread.
 
| Decreases your minimum weapon spread.
 
| +40% Accuracy
 
| +40% Accuracy
Line 273: Line 279:
 
( Theoreticly )
 
( Theoreticly )
 
|-
 
|-
| style="text-align:center" | [[File:Marksman.png|center]] Marksman
+
| style="text-align:center" | [[File:Marksman.png|80px|center]] Marksman
 
| Increases the damage of your shots against heads but decreases it by half the increases elsewhere.
 
| Increases the damage of your shots against heads but decreases it by half the increases elsewhere.
 
| +7% Headshot Damage
 
| +7% Headshot Damage
Line 281: Line 287:
 
|Use this instead of Head Hunter for all other firearm loadouts (except snipers)
 
|Use this instead of Head Hunter for all other firearm loadouts (except snipers)
 
|-
 
|-
| style="text-align:center" | [[File:Unlucky_Shot.png|center]] Unlucky Shot
+
| style="text-align:center" | [[File:Unlucky_Shot.png|80px|center]] Unlucky Shot
 
| Gain critical hit chance fore every non critical hit. Chance resets on critical hit.
 
| Gain critical hit chance fore every non critical hit. Chance resets on critical hit.
 
| +1% Critical Chance
 
| +1% Critical Chance
Line 290: Line 296:
 
Any weapon with multiple shots, whether through upgrades or buying a shotgun, counts as multiple shots.
 
Any weapon with multiple shots, whether through upgrades or buying a shotgun, counts as multiple shots.
 
|-
 
|-
| style="text-align:center" | [[File:Implosion.png|center]] Implosion
+
| style="text-align:center" | [[File:Implosion.png|80px|center]] Implosion
 
| Increases your explosive damage but decreases the radius.
 
| Increases your explosive damage but decreases the radius.
 
| +7% Damage<br />-3.5% Radius
 
| +7% Damage<br />-3.5% Radius
Line 298: Line 304:
 
|Consider synergizing with Fireworks.
 
|Consider synergizing with Fireworks.
 
|-
 
|-
| style="text-align:center" | [[File:Headshot_Stash.png|center]] Headshot Stash
+
| style="text-align:center" | [[File:Headshot_Stash.png|80px|center]] Headshot Stash
 
| Killing an enemy with a headshot has a chance to replenish 1 ammo.
 
| Killing an enemy with a headshot has a chance to replenish 1 ammo.
 
| +15% Ammo Chance
 
| +15% Ammo Chance
Line 306: Line 312:
 
|Useful for one shot kill weapons.
 
|Useful for one shot kill weapons.
 
|-
 
|-
| style="text-align:center" | [[File:Avenger.png|center]] Avenger
+
| style="text-align:center" | [[File:Avenger.png|80px|center]] Avenger
 
| Gain 100% critical hit chance whenever a teammate dies.
 
| Gain 100% critical hit chance whenever a teammate dies.
 
| +10s Critical Duration
 
| +10s Critical Duration
Line 314: Line 320:
 
|Effectively triples your damage or more (depending on mods and perks)
 
|Effectively triples your damage or more (depending on mods and perks)
 
|-
 
|-
| style="text-align:center" | [[File:Steady_Grip.png|center]] Steady Grip
+
| style="text-align:center" | [[File:Steady_Grip.png|80px|center]] Steady Grip
 
| Reduces recoil gain while aiming down sights.
 
| Reduces recoil gain while aiming down sights.
 
| -20% Aim Recoil
 
| -20% Aim Recoil
Line 322: Line 328:
 
|Helps make Desert Eagle and M82 recoil managable for multiple shots.
 
|Helps make Desert Eagle and M82 recoil managable for multiple shots.
 
|-
 
|-
| style="text-align:center" | [[File:Glass_Cannon.png|center]] Glass Cannon
+
| style="text-align:center" | [[File:Glass_Cannon.png|80px|center]] Glass Cannon
 
| Increases the damage you take by 100%, but also increases the damage you deal.
 
| Increases the damage you take by 100%, but also increases the damage you deal.
| +10% Damage
+
| +8% damage
| +20% Damage
+
| +16% damage
| +30% Damage
+
| +24% damage
| +40% Damage
+
| +32% damage
  +
|Synergizes with Life Leech
|Don't consider this if you're in the frontline.
 
  +
/Untouchable
 
|-
 
|-
| style="text-align:center" | [[File:Midnight_Hunter.png|center]] Midnight Hunter
+
| style="text-align:center" | [[File:Midnight_Hunter.png|80px|center]] Midnight Hunter
 
| Gain damage the closer you are to midnight.
 
| Gain damage the closer you are to midnight.
 
| +10% Max Damage
 
| +10% Max Damage
Line 338: Line 345:
 
|Inconsistent.
 
|Inconsistent.
 
|-
 
|-
| style="text-align:center" | [[File:Gunslinger.png|center]] Gunslinger
+
| style="text-align:center" | [[File:Gunslinger.png|80px|center]] Gunslinger
 
| Gain increased pistol damage with each passing night.
 
| Gain increased pistol damage with each passing night.
 
| +0.5% Damage Per Night
 
| +0.5% Damage Per Night
Line 346: Line 353:
 
|Useful from easy to hard, useless from nightmare.
 
|Useful from easy to hard, useless from nightmare.
 
|-
 
|-
| style="text-align:center" | [[File:Rifleman.png|center]] Rifleman
+
| style="text-align:center" | [[File:Rifleman.png|80px|center]] Rifleman
 
| Increases your critical hit chance with single shot rifles.
 
| Increases your critical hit chance with single shot rifles.
 
| +5% Critical Chance
 
| +5% Critical Chance
Line 354: Line 361:
 
|
 
|
 
|-
 
|-
| style="text-align:center" | [[File:No_Scope.png|center]] No Scope
+
| style="text-align:center" | [[File:No_Scope.png|80px|center]] No Scope
| Increases hip fire damage with weapons.
+
| Increases your Hip-fire Damage with scoped weapons.
 
| +10% Damage
 
| +10% Damage
 
| +20% Damage
 
| +20% Damage
Line 363: Line 370:
 
Hip fire is firing without aiming down sights.
 
Hip fire is firing without aiming down sights.
 
|-
 
|-
| style="text-align:center" | [[File:Danger_Close.png|center]] Danger Close
+
| style="text-align:center" | [[File:Danger_Close.png|80px|center]] Danger Close
 
| Increases your explosive damage, but enables 1% self damage.
 
| Increases your explosive damage, but enables 1% self damage.
 
| +7% Explosive Damage
 
| +7% Explosive Damage
Line 371: Line 378:
 
|Consider pairing this with Life Leech or this will kill you.
 
|Consider pairing this with Life Leech or this will kill you.
 
|-
 
|-
| style="text-align:center" | [[File:Light_Mags.png|center]] Light Mags
+
| style="text-align:center" | [[File:Light_Mags.png|80px|center]] Light Mags
 
| Decreases your magazine size by 20%, but increases your reload speed on weapons that can hold at least 3 shots.
 
| Decreases your magazine size by 20%, but increases your reload speed on weapons that can hold at least 3 shots.
 
| +15% Reload Speed
 
| +15% Reload Speed
Line 377: Line 384:
 
| +45% Reload Speed
 
| +45% Reload Speed
 
| +60% Reload Speed
 
| +60% Reload Speed
  +
|This + speedload = 0 reload time
 
|-
  +
| style="text-align:center" | [[File:Backup_Weapon.png|80px|center]] <span style="color:red;">'''Backup Weapon'''</span>
  +
| Start the game with a better pistol.
  +
| +C96<br />+Barrel Exension<br />+AP Rounds
  +
| +Extended Mags<br />+Telescopic Sight
  +
| +Custom Receiver<br />+Fast Hands
  +
| +Lucky Shot<br />+Bottomless Reserve
 
|
 
|
  +
*C96 upgrades can be found in the same display case as pistols and throwables.
  +
*More upgrades are unlocked as the perk is upgraded.
 
|-
  +
| style="text-align:center" | [[File:Defense_Contractor.png|80px|center]] Defense Contractor
  +
| Increases the damage dealt by shop upgrades. Stacks with other players using Defense Contractor but with reduced efficiency.
  +
| +7% Shop Damage
  +
| +14% Shop Damage
  +
| +21% Shop Damage
  +
| +28% Shop Damage
 
|
 
|-
  +
| style="text-align:center" | [[File:Strong_Arm.png|80px|center]] Strong Arm
  +
| Throws grenades faster, further and they deal more damage.
  +
| +20% Throw Speed<br />+5% Grenade Damage
  +
| +40% Throw Speed<br />+10% Grenade Damage
  +
| +60% Throw Speed<br />+15% Grenade Damage
  +
| +80% Throw Speed<br />+20% Grenade Damage
  +
|
  +
|-
  +
| style="text-align:center" | [[File:Charged_Shot.png|80px|center]] Charged Shot
  +
| Gain increased damage the longer you aim down sights with scoped weapons. Charge with resets each shot.
  +
| +20% Max Damage
  +
| +40% Max Damage
  +
| +60% Max Damage
  +
| +80% Max Damage
  +
|Good for snipers.
  +
|-
  +
| style="text-align:center" | [[File:Rooftop_Camper.png|80px|center]] Rooftop Camper
  +
| Increases your damage, accuracy and range while on the roof.
  +
| +3% Damage<br />+9% Accuracy<br />+9% Range
  +
| +6% Damage<br />+18% Accuracy<br />+18% Range
  +
| +9% Damage<br />+27% Accuracy<br />+27% Range
  +
| +12% Damage<br />+36% Accuracy<br />+36% Range
  +
|Good for snipers or explosives.
 
|}
 
|}
   
Line 391: Line 440:
 
!Notes
 
!Notes
 
|-
 
|-
| style="text-align:center" | [[File:Juggernaut.png|center]] Juggernaut
+
| style="text-align:center" | [[File:Juggernaut.png|80px|center]] Juggernaut
 
| Take less damage from zombies.
 
| Take less damage from zombies.
 
| +10% Resistance
 
| +10% Resistance
Line 400: Line 449:
 
* Useful for melee builds and more resistance.
 
* Useful for melee builds and more resistance.
 
|-
 
|-
| style="text-align:center" | [[File:Equilibirum.png|center]] Equilibrium
+
| style="text-align:center" | [[File:Equilibirum.png|80px|center]] Equilibrium
 
| Regenerate armour every 10s during the night.
 
| Regenerate armour every 10s during the night.
 
| +1.5% Armour Regen
 
| +1.5% Armour Regen
Line 409: Line 458:
 
* You still have Armour even when you have 0 Armour if this perk is equipped.
 
* You still have Armour even when you have 0 Armour if this perk is equipped.
 
|-
 
|-
| style="text-align:center" | [[File:Life_leech.png|center]] Life Leech
+
| style="text-align:center" | [[File:Life_leech.png|80px|center]] Life Leech
 
| Regenerate health after every zombie you kill.
 
| Regenerate health after every zombie you kill.
 
| +1.75 Health
 
| +1.75 Health
Line 417: Line 466:
 
|Always use this.
 
|Always use this.
 
|-
 
|-
| style="text-align:center" | [[File:Shock_proof.png|center]] Shockproof
+
| style="text-align:center" | [[File:Shock_proof.png|80px|center]] Shockproof
 
| Take less indirect damage from zombies.
 
| Take less indirect damage from zombies.
 
| -25% Indirect Damage Taken
 
| -25% Indirect Damage Taken
Line 426: Line 475:
 
* Poison, Bleed, Fire, and Boomer's Explosion are considered indirect damage.
 
* Poison, Bleed, Fire, and Boomer's Explosion are considered indirect damage.
 
|-
 
|-
| style="text-align:center" | [[File:EscapeArtist.png|center]] <span style="color:red;">'''Escape Artist'''</span>
+
| style="text-align:center" | [[File:EscapeArtist.png|80px|center]] <span style="color:red;">'''Escape Artist'''</span>
 
| Escape to the shop after taking lethal damage. Charges refill each life and every 5 nights.
 
| Escape to the shop after taking lethal damage. Charges refill each life and every 5 nights.
 
| +1 Escape Attempt
 
| +1 Escape Attempt
Line 435: Line 484:
 
* Gain full health and stamina after each escape attempt.
 
* Gain full health and stamina after each escape attempt.
 
|-
 
|-
| style="text-align:center" | [[File:Undying.png|center]] Undying
+
| style="text-align:center" | [[File:Undying.png|80px|center]] Undying
 
| After taking lethal damage you can keep fighting for a short time.
 
| After taking lethal damage you can keep fighting for a short time.
 
| +7s Duration
 
| +7s Duration
Line 446: Line 495:
 
* Activates '''before''' Escape Artist, and for each escape attempt.
 
* Activates '''before''' Escape Artist, and for each escape attempt.
 
|-
 
|-
| style="text-align:center" | [[File:Arm_breaker.png|center]] Arm Breaker
+
| style="text-align:center" | [[File:Arm_breaker.png|80px|center]] Arm Breaker
 
| Critical hit will reduce direct enemy damage for 2s.
 
| Critical hit will reduce direct enemy damage for 2s.
 
| -15% Direct Damage
 
| -15% Direct Damage
Line 455: Line 504:
 
* '''Blue Sparkles''' indicate reduced damage.
 
* '''Blue Sparkles''' indicate reduced damage.
 
|-
 
|-
| style="text-align:center" | [[File:Regrowth_plus.png|center]] Regrowth Plus
+
| style="text-align:center" | [[File:Regrowth_plus.png|80px|center]] Regrowth Plus
 
| Increases your health regen.
 
| Increases your health regen.
 
| +0.3 Health Regen
 
| +0.3 Health Regen
Line 463: Line 512:
 
|
 
|
 
|-
 
|-
| style="text-align:center" | [[File:Helathy_Health.png|center]] Healthy Health
+
| style="text-align:center" | [[File:Helathy_Health.png|80px|center]] Healthy Health
 
| Increases your health.
 
| Increases your health.
 
| +30 Health
 
| +30 Health
Line 470: Line 519:
 
| +120 Health
 
| +120 Health
 
|
 
|
  +
* Useful for a full tank build.
 
|-
 
|-
| style="text-align:center" | [[File:Vampirism.png|center]] Vampirism
+
| style="text-align:center" | [[File:Vampirism.png|80px|center]] Vampirism
 
| Regenerate health through dealing damage.
 
| Regenerate health through dealing damage.
 
| +0.15 Health per 10% enemy health
 
| +0.15 Health per 10% enemy health
Line 480: Line 530:
 
* Works with equipment as well as DoT effects.
 
* Works with equipment as well as DoT effects.
 
|-
 
|-
| style="text-align:center" | [[File:Static_Discharge.png|center]] Static Discharge
+
| style="text-align:center" | [[File:Static_Discharge.png|80px|center]] Static Discharge
 
| Release a wave of stunning electricity whenever you're attacked. 10s Cooldown.
 
| Release a wave of stunning electricity whenever you're attacked. 10s Cooldown.
 
| +0.25s Stun Duration
 
| +0.25s Stun Duration
Line 489: Line 539:
 
* Zombies can only be stunned once with this perk.
 
* Zombies can only be stunned once with this perk.
 
|-
 
|-
| style="text-align:center" | [[File:Time_freeze.png|center]] <span style="color:red;">'''Time Freeze'''</span>
+
| style="text-align:center" | [[File:Time_freeze.png|80px|center]] <span style="color:red;">'''Time Freeze'''</span>
 
| Before you take lethal damage, freeze time for a few seconds. Charge refills every life and 5 nights.
 
| Before you take lethal damage, freeze time for a few seconds. Charge refills every life and 5 nights.
 
| +5s Frozen Time
 
| +5s Frozen Time
Line 498: Line 548:
 
* Stops zombies, in-game clock, and DoT effects.
 
* Stops zombies, in-game clock, and DoT effects.
 
|-
 
|-
| style="text-align:center" | [[File:Untouchable.png|center]] Untouchable
+
| style="text-align:center" | [[File:Untouchable.png|80px|center]] Untouchable
 
| Whenever you would take damage, dodge it in your current movement direction. 30s Cooldown.
 
| Whenever you would take damage, dodge it in your current movement direction. 30s Cooldown.
 
| 100% Cooldown Speed
 
| 100% Cooldown Speed
Line 504: Line 554:
 
| 300% Cooldown Speed
 
| 300% Cooldown Speed
 
| 400% Cooldown Speed
 
| 400% Cooldown Speed
|basicly this is for when u just dont want to get hit
+
|basically when you don't wanna get hit
 
|-
 
|-
| style="text-align:center" | [[File:Locked_Down.png|center]] <span style="color:red;">'''Locked Down'''</span>
+
| style="text-align:center" | [[File:Locked_Down.png|80px|center]] <span style="color:red;">'''Locked Down'''</span>
| Increases your resistance, health regen and armour regen per 10s for every locking perk equipped.
+
| Increases your resistance, health regen and armour regen per 10s for every locking perk equipped up to 4.
| +2.5% Resistance<br />+0.075 Health Regen<br />+0.375 Armour Regen
+
| +2% Resistance<br />+0.6 Health Regen<br />+0.3 Armour Regen
| +5% Resistance<br />+0.15 Health Regen<br />+0.75 Armour Regen
+
| +4% Resistance<br />+0.12 Health Regen<br />+0.6 Armour Regen
| +7.5% Resistance<br />+0.225 Health Regen<br />+1.125 Armour Regen
+
| +6% Resistance<br />+0.18 Health Regen<br />+0.9 Armour Regen
| +10% Resistance<br />+0.3 Health Regen<br />+1.5 Armour Regen
+
| +8% Resistance<br />+0.24
  +
Health Regen<br />+1.2 Armour Regen
 
|
 
|
 
* The perk itself is also calculated.
 
* The perk itself is also calculated.
 
|-
 
|-
| style="text-align:center" | [[File:Reinforced_Armour.png|center]] Reinforced Armour
+
| style="text-align:center" | [[File:Reinforced_Armour.png|80px|center]] Reinforced Armour
 
| Increases your armour.
 
| Increases your armour.
 
| +15% Armour
 
| +15% Armour
Line 521: Line 572:
 
| +45% Armour
 
| +45% Armour
 
| +60% Armour
 
| +60% Armour
  +
|this + Equilibrium = almost OP armor
|
 
 
|-
 
|-
| style="text-align:center" | [[File:Armour_break.png|center]] Armour Break
+
| style="text-align:center" | [[File:Armour_break.png|80px|center]] Armour Break
 
| Once per night, when your armour breaks, temporarily become immune from all damage.
 
| Once per night, when your armour breaks, temporarily become immune from all damage.
 
| +2s Damage Immunity
 
| +2s Damage Immunity
Line 534: Line 585:
   
 
|-
 
|-
| style="text-align:center" | [[File:Death_Defier.png|center]] Death Defier
+
| style="text-align:center" | [[File:Death_Defier.png|80px|center]] Death Defier
 
| Once per night, before you take lethal damage, temporarily become immune from all damage.
 
| Once per night, before you take lethal damage, temporarily become immune from all damage.
 
| +0.4s Damage Immunity
 
| +0.4s Damage Immunity
Line 542: Line 593:
 
|more like a last stand..
 
|more like a last stand..
 
|-
 
|-
| style="text-align:center" | [[File:Pacifist.png|center]] Pacifist
+
| style="text-align:center" | [[File:Pacifist.png|80px|center]] Pacifist
 
| Deal 25% less damage, but gain increased resistance.
 
| Deal 25% less damage, but gain increased resistance.
 
| +25% Resistance
 
| +25% Resistance
Line 549: Line 600:
 
| +100% Resistance
 
| +100% Resistance
 
|
 
|
  +
* Use this for a tank build with caltrops.
 
|-
 
|-
| style="text-align:center" | [[File:Heavy_Tank.png|center]] Heavy Tank
+
| style="text-align:center" | [[File:Heavy_Tank.png|80px|center]] Heavy Tank
 
| Gain resistance for every point of weight your held weapon has.
 
| Gain resistance for every point of weight your held weapon has.
 
| +1.5% Resistance
 
| +1.5% Resistance
Line 557: Line 609:
 
| +6% Resistance
 
| +6% Resistance
 
|dont use with Weapon horder. that will just get in the way
 
|dont use with Weapon horder. that will just get in the way
  +
|-
  +
| style="text-align:center" | [[File:Frost_Armour.png|80px|center]] Frost Armour
  +
| Retaliate incoming armour damage with a freezing effect.
  +
| +2.5 Freeze
  +
| +5 Freeze
  +
| +7.5 Freeze
  +
| +10 Freeze
  +
|Freeze's like a chilly version of stunning.
  +
|-
  +
| style="text-align:center" | [[File:Critical_Heal.png|80px|center]] Critical Heal
  +
| Scoring a critical hit will make you regenerate health over 5s.
  +
| +5 Health/5s
  +
| +10 Health/5s
  +
| +15 Health/5s
  +
| +20 Health/5s
  +
|
 
|}
 
|}
   
Line 570: Line 638:
 
!Notes
 
!Notes
 
|-
 
|-
| style="text-align:center" | [[File:Lightweight.png|center]] Lightweight
+
| style="text-align:center" | [[File:Lightweight.png|80px|center]] Lightweight
 
| Increases your movement speed.
 
| Increases your movement speed.
 
| +3% Speed
 
| +3% Speed
Line 577: Line 645:
 
| +12% Speed
 
| +12% Speed
 
|
 
|
  +
* You can outrun zombies in easy mode except for the crawlers.
 
|-
 
|-
| style="text-align:center" | [[File:Charmer.png|center]] Charmer
+
| style="text-align:center" | [[File:Charmer.png|80px|center]] Charmer
 
| Increases the radius zombies will target you.
 
| Increases the radius zombies will target you.
 
| +12.5 Detection Radius
 
| +12.5 Detection Radius
Line 587: Line 656:
 
* Players within this distance from you in studs are ignored.
 
* Players within this distance from you in studs are ignored.
 
|-
 
|-
| style="text-align:center" | [[File:Elusive.png|center]] Elusive
+
| style="text-align:center" | [[File:Elusive.png|80px|center]] Elusive
 
| Decreases the radius zombies will target you.
 
| Decreases the radius zombies will target you.
 
| -12.5 Detection Radius
 
| -12.5 Detection Radius
Line 596: Line 665:
 
* You are ignored while being this far from another player in studs.
 
* You are ignored while being this far from another player in studs.
 
|-
 
|-
| style="text-align:center" | [[File:Marathon_Man.png|center]] Marathon Man
+
| style="text-align:center" | [[File:Marathon_Man.png|80px|center]] Marathon Man
 
| Increases your maximum stamina.
 
| Increases your maximum stamina.
 
| +37.5 Stamina
 
| +37.5 Stamina
Line 604: Line 673:
 
|its good.. but not that good. in hard mode the zombies will get u,
 
|its good.. but not that good. in hard mode the zombies will get u,
 
|-
 
|-
| style="text-align:center" | [[File:Pack_Mule.png|center]] Pack Mule
+
| style="text-align:center" | [[File:Pack_Mule.png|80px|center]] Pack Mule
 
| Reduces the weight movement penalty.
 
| Reduces the weight movement penalty.
 
| -20% Weight Penalty
 
| -20% Weight Penalty
Line 613: Line 682:
 
* At max weight you move 25% slower. LVL 3 perk decreases the penalty to 10%.
 
* At max weight you move 25% slower. LVL 3 perk decreases the penalty to 10%.
 
|-
 
|-
| style="text-align:center" | [[File:Shadow_Gear.png|center]] <span style="color:red;">'''Shadow Gear'''</span>
+
| style="text-align:center" | [[File:Shadow_Gear.png|80px|center]] <span style="color:red;">'''Shadow Gear'''</span>
 
| Adds a chance to not consume equipment.
 
| Adds a chance to not consume equipment.
 
| +10% Average Equipment
 
| +10% Average Equipment
Line 621: Line 690:
 
|a good combination with Mines and Turrets.
 
|a good combination with Mines and Turrets.
 
|-
 
|-
| style="text-align:center" | [[File:Leg_Breaker.png|center]] Leg Breaker
+
| style="text-align:center" | [[File:Leg_Breaker.png|80px|center]] Leg Breaker
 
| Critical hits will slow enemies for 1s.
 
| Critical hits will slow enemies for 1s.
 
| +6% Enemy Slow
 
| +6% Enemy Slow
Line 629: Line 698:
 
|Use this with fast firing weapons/ Accurate weapons and they become ez targets ( handy in hard Mode )
 
|Use this with fast firing weapons/ Accurate weapons and they become ez targets ( handy in hard Mode )
 
|-
 
|-
| style="text-align:center" | [[File:Run_N%27_Gun.png|center]] Run N' Gun
+
| style="text-align:center" | [[File:Run_N%27_Gun.png|80px|center]] Run N' Gun
 
| Allows sprinting with weapons for reduced speed.
 
| Allows sprinting with weapons for reduced speed.
 
| 25% Sprint Speed
 
| 25% Sprint Speed
Line 637: Line 706:
 
|For when you just need a bit more mobility
 
|For when you just need a bit more mobility
 
|-
 
|-
| style="text-align:center" | [[File:Recovery_Man.png|center]] Recovery Man
+
| style="text-align:center" | [[File:Recovery_Man.png|80px|center]] Recovery Man
 
| Increases your stamina regen.
 
| Increases your stamina regen.
 
| +50% Stamina Regen
 
| +50% Stamina Regen
Line 645: Line 714:
 
|Useful for a no energy drink run.
 
|Useful for a no energy drink run.
 
|-
 
|-
| style="text-align:center" | [[File:Long_Burn.png|center]] Long Burn
+
| style="text-align:center" | [[File:Long_Burn.png|80px|center]] Long Burn
 
| Increases the duration and damage of damage over time effects.
 
| Increases the duration and damage of damage over time effects.
 
| +10% Duration and Damage
 
| +10% Duration and Damage
Line 653: Line 722:
 
|Useful for conserving equipment.
 
|Useful for conserving equipment.
 
|-
 
|-
| style="text-align:center" | [[File:Fast_Burn.png|center]] Fast Burn
+
| style="text-align:center" | [[File:Fast_Burn.png|80px|center]] Fast Burn
 
| Decreases the duration of damage over time effects.
 
| Decreases the duration of damage over time effects.
 
| -10% Duration
 
| -10% Duration
Line 662: Line 731:
 
* Zombies will take DoT effects faster. There is no loss of damage.
 
* Zombies will take DoT effects faster. There is no loss of damage.
 
|-
 
|-
| style="text-align:center" | [[File:Slow_Burn.png|center]] Slow Burn
+
| style="text-align:center" | [[File:Slow_Burn.png|80px|center]] Slow Burn
 
| Increases the slowing power of damage over time effects.
 
| Increases the slowing power of damage over time effects.
 
| +2.5% Enemy Slow
 
| +2.5% Enemy Slow
Line 671: Line 740:
 
* Affects poison and bleed.
 
* Affects poison and bleed.
 
|-
 
|-
| style="text-align:center" | [[File:Trailblazer.png|center]] Trailblazer
+
| style="text-align:center" | [[File:Trailblazer.png|80px|center]] Trailblazer
 
| Leave a trail of flames while sprinting that will set enemies alight.
 
| Leave a trail of flames while sprinting that will set enemies alight.
 
| +0.3 Duration
 
| +0.3 Duration
Line 679: Line 748:
 
|Not very effective past Hard difficulty.
 
|Not very effective past Hard difficulty.
 
|-
 
|-
| style="text-align:center" | [[File:Tower_Defense.png|center]] <span style="color:red;">'''Tower Defense'''</span>
+
| style="text-align:center" | [[File:Tower_Defense.png|80px|center]] <span style="color:red;">'''Tower Defense'''</span>
 
| Increases the ammo and duration of your equipment.
 
| Increases the ammo and duration of your equipment.
 
| +10% Ammo and Duration
 
| +10% Ammo and Duration
Line 687: Line 756:
 
|...seriously just use this on either Gas Cans OR sentry's otherwise it wont have much use
 
|...seriously just use this on either Gas Cans OR sentry's otherwise it wont have much use
 
|-
 
|-
| style="text-align:center" | [[File:Lightning_Charge.png|center]] <span style="color:red;">'''Lightning Charge'''</span>
+
| style="text-align:center" | [[File:Lightning_Charge.png|80px|center]] <span style="color:red;">'''Lightning Charge'''</span>
 
| Increases the speed in which your equipment recharges.
 
| Increases the speed in which your equipment recharges.
 
| +12.5% Charge Speed
 
| +12.5% Charge Speed
Line 695: Line 764:
 
|Usefull for equipment that takes a long while to charge ( use this with sentry's so u can get one each night... almost )
 
|Usefull for equipment that takes a long while to charge ( use this with sentry's so u can get one each night... almost )
 
|-
 
|-
| style="text-align:center" | [[File:Concussive_Shots.png|center]] Concussive Shots
+
| style="text-align:center" | [[File:Concussive_Shots.png|80px|center]] Concussive Shots
 
| Your next headshot every 5s will stun the enemy.
 
| Your next headshot every 5s will stun the enemy.
 
| +0.4 Stun Duration
 
| +0.4 Stun Duration
Line 703: Line 772:
 
|
 
|
 
|-
 
|-
| style="text-align:center" | [[File:Lone_Wolf.png|center]] Lone Wolf
+
| style="text-align:center" | [[File:Lone_Wolf.png|80px|center]] Lone Wolf
 
| Increases your damage, health regen, and stamina regen when more than 64 studs away from your team.
 
| Increases your damage, health regen, and stamina regen when more than 64 studs away from your team.
 
| +2.5% Damage<br />+0.15 Health Regen<br />+25% Stanima Regen
 
| +2.5% Damage<br />+0.15 Health Regen<br />+25% Stanima Regen
Line 710: Line 779:
 
| +10% Damage<br />+0.6 Health Regen<br />+100% Stanima Regen
 
| +10% Damage<br />+0.6 Health Regen<br />+100% Stanima Regen
 
|
 
|
  +
* Not recommended if you are always near your teammates.
 
|-
 
|-
| style="text-align:center" | [[File:Dying_Wish.png|center]] Dying Wish
+
| style="text-align:center" | [[File:Dying_Wish.png|80px|center]] Dying Wish
 
| Restore the health, armour, stamina and ammo for all teammates on death.
 
| Restore the health, armour, stamina and ammo for all teammates on death.
 
| +20% restoration
 
| +20% restoration
Line 719: Line 789:
 
|Basicly if your team isnt that experienced this is a good pick
 
|Basicly if your team isnt that experienced this is a good pick
 
|-
 
|-
| style="text-align:center" | [[File:Weightlifter.png|center]] <span style="color:red;">'''Weightlifter'''</span>
+
| style="text-align:center" | [[File:Weightlifter.png|80px|center]] <span style="color:red;">'''Weightlifter'''</span>
 
| Increases your maximum weight limit.
 
| Increases your maximum weight limit.
 
| +1.5 Max Weight
 
| +1.5 Max Weight
Line 727: Line 797:
 
|Nuff said
 
|Nuff said
 
|-
 
|-
| style="text-align:center" | [[File:Guardian_Angel.png|center]] Guardian Angel
+
| style="text-align:center" | [[File:Guardian_Angel.png|80px|center]] Guardian Angel
 
| Once per night, swap places with a mate who's about to die and gain 4s of damage immunity.
 
| Once per night, swap places with a mate who's about to die and gain 4s of damage immunity.
 
| +16 Range
 
| +16 Range
Line 735: Line 805:
 
|This perk is Basicly a team play perk. Use this in combination with something that can stun/knockback
 
|This perk is Basicly a team play perk. Use this in combination with something that can stun/knockback
 
|-
 
|-
| style="text-align:center" | [[File:Heavy_Concussion.png|center]] Heavy Concussion
+
| style="text-align:center" | [[File:Heavy_Concussion.png|80px|center]] Heavy Concussion
 
| Increases the duration of your stun effects.
 
| Increases the duration of your stun effects.
 
| +10% Stun Duration
 
| +10% Stun Duration
Line 742: Line 812:
 
| +40% Stun Duration
 
| +40% Stun Duration
 
|
 
|
  +
* Not recommended.
 
|-
 
|-
| style="text-align:center" | [[File:Bunkered_Down.png|center]] Bunkered Down
+
| style="text-align:center" | [[File:Bunkered_Down.png|80px|center]] Bunkered Down
 
| Increases your damage and resistance while near the barricade.
 
| Increases your damage and resistance while near the barricade.
 
| +6% Damage<br />+12% Resistance
 
| +6% Damage<br />+12% Resistance
Line 749: Line 820:
 
| +18% Damage<br />+36% Resistance
 
| +18% Damage<br />+36% Resistance
 
| +24% Damage<br />+48% Resistance
 
| +24% Damage<br />+48% Resistance
|WE MUST BUILD A WALL!!!.
+
|WE MUST BUILD A WALL (good for mid game and after)
  +
Vote for Trump in 2020!
 
( this is good for a last stand with barricade up )
 
 
|-
 
|-
| style="text-align:center" | [[File:Wolf_Pack.png|center]] Wolf Pack
+
| style="text-align:center" | [[File:Wolf_Pack.png|80px|center]] Wolf Pack
 
| Increases your reload speed, weapon control and resistance when closer than 64 studs from your team.
 
| Increases your reload speed, weapon control and resistance when closer than 64 studs from your team.
 
| +5% Reload Speed<br />+10% Control<br />+5% Resistance
 
| +5% Reload Speed<br />+10% Control<br />+5% Resistance
Line 761: Line 831:
 
|For when you need to hunker down with your team
 
|For when you need to hunker down with your team
 
|-
 
|-
| style="text-align:center" | [[File:Back_Breaker.png|center]] Back Breaker
+
| style="text-align:center" | [[File:Back_Breaker.png|80px|center]] Back Breaker
 
| Critical shots will knock enemies back.
 
| Critical shots will knock enemies back.
 
| +2 Knockback Power
 
| +2 Knockback Power
Line 767: Line 837:
 
| +6 Knockback Power
 
| +6 Knockback Power
 
| +8 Knockback Power
 
| +8 Knockback Power
  +
|Only perk that can be used with all weapons with crit chance to knock enemies back.
|The only way to knock back enemies in the game.
 
 
|-
 
|-
| style="text-align:center" | [[File:Carpenter.png|center]] Carpenter
+
| style="text-align:center" | [[File:Carpenter.png|80px|center]] Carpenter
 
| Regenerate the barricade's health at night while near. Stacks with other players using Carpenter but with reduced efficiency.
 
| Regenerate the barricade's health at night while near. Stacks with other players using Carpenter but with reduced efficiency.
 
| +1.5 hp/s Repair
 
| +1.5 hp/s Repair
Line 777: Line 847:
 
|Useful for mid game and beyond when your team will be stuck behind the barricade.
 
|Useful for mid game and beyond when your team will be stuck behind the barricade.
 
|-
 
|-
| style="text-align:center" | [[File:Weapon_Hoarder.png|center]] <span style="color:red;">'''Weapon Hoarder'''</span>
+
| style="text-align:center" | [[File:Weapon_Hoarder.png|80px|center]] <span style="color:red;">'''Weapon Hoarder'''</span>
 
| Decreases the weight of your weapons. Weight cannot be reduced below 1.
 
| Decreases the weight of your weapons. Weight cannot be reduced below 1.
 
| -1 Weapon Weight
 
| -1 Weapon Weight
Line 783: Line 853:
 
| -3 Weapon Weight
 
| -3 Weapon Weight
 
| -4 Weapon Weight
 
| -4 Weapon Weight
|Usefull if you need to have a huge arsenal in your back pocket.
+
|Useful if you need to have a huge arsenal in your back pocket.
   
 
|-
 
|-
| style="text-align:center" | [[File:Freeze_Frame.png|center]] Freeze Frame
+
| style="text-align:center" | [[File:Freeze_Frame.png|80px|center]] Freeze Frame
 
| Killing a zombie has a 1% chance to freeze time.
 
| Killing a zombie has a 1% chance to freeze time.
   
Line 793: Line 863:
 
| +3s Frozen Time
 
| +3s Frozen Time
 
| +4s Frozen Time
 
| +4s Frozen Time
  +
|Every 100 zombies you slaughter you gain 1/2/3/4s freeze time (use weapons with high damage).
|ZA WARDO!!!!
 
( ...use weapons with big dmg and decent fire rate)
 
 
|-
 
|-
| style="text-align:center" | [[File:Zombie_Virus.png|center]] Zombie Virus
+
| style="text-align:center" | [[File:Zombie_Virus.png|80px|center]] Zombie Virus
 
| Zombies have a chance to become weaker.
 
| Zombies have a chance to become weaker.
 
| +2% Virus Chance
 
| +2% Virus Chance
Line 802: Line 871:
 
| +6% Virus Chance
 
| +6% Virus Chance
 
| +8% Virus Chance
 
| +8% Virus Chance
  +
|What this perk actually does is that it has a 2/4/6/8% of zombies to spawn with less health. These weakened zombies can be identified with a light green skin tone.
|
 
 
|-
 
|-
| style="text-align:center" | [[File:Life_Link.png|center]] Life Link
+
| style="text-align:center" | [[File:Life_Link.png|80px|center]] Life Link
 
| Share half of the damage dealt to nearby allies. This damage cannot reduce you below 25% health.
 
| Share half of the damage dealt to nearby allies. This damage cannot reduce you below 25% health.
 
| +16 Range
 
| +16 Range
Line 813: Line 882:
   
 
use it when your team has trouble staying alive
 
use it when your team has trouble staying alive
  +
|-
 
  +
| style="text-align:center" | [[File:Ghost.png|80px|center]] Ghost
  +
| After not attacking for 60s, enter stealth. Stealth is broken upon attacking or getting detected.
  +
| 30 Detection Radius
  +
| 20 Detection Radius
  +
| 10 Detection Radius
  +
| 0 Detection Radius
  +
|
  +
* A timer is located at the bottom right (on top of the ghost perk) indication how much time before the perk activates.
  +
*Your character will be semi-transparent once this perk is active.
  +
|-
  +
| style="text-align:center" | [[File:Knockback_Blast.png|80px|center]] Knockback Blast
  +
| Your shotgun shots will knock enemies back.
  +
| +1.5 Knockback Power
  +
| +3 Knockback Power
  +
| +4.5 Knockback Power
  +
| +6 Knockback Power
  +
|Basically like back breaker but shotgun only.
  +
|-
  +
| style="text-align:center" | [[File:Danger_Zone.png|80px|center]] Danger Zone
  +
| Gain increased critical chance, reload speed and armour regen while far away from the Shop.
  +
| +2.5 Critical Chance<br />+5% Reload Speed<br />+0.75% Armour Regen
  +
| +5 Critical Chance<br />+10% Reload Speed<br />+1.5% Armour Regen
  +
| +7.5 Critical Chance<br />+15% Reload Speed<br />+2.25% Armour Regen
  +
| +10 Critical Chance<br />+20% Reload Speed<br />+3% Armour Regen
  +
|Good for people on the front line.
  +
|-
  +
| style="text-align:center" | [[File:Air_Burst.png|80px|center]] Air Burst
  +
| Your mid-air explosions will stun enemies.
  +
| +0.7 Stun duration
  +
| +1.4 Stun duration
  +
| +2.1 Stun duration
  +
| +2.8 Stun duration
  +
| A mid-air explosion is caused if an explosive projectile explodes by going out of range and not by collision.
  +
|-
  +
| style="text-align:center" | [[File:Jack_of_Trades.png|80px|center]] <span style="color:red;">'''Jack of Trades'''</span>
  +
| Increases bullet damage, resistance, movement speed and income.
  +
| +1.25% Damage<br>+2.5% Resistance<br>+0.75% Speed<br>+1.25% Money
  +
| +2.5% Damage<br>+5% Resistance<br>+1.5% Speed<br>+2.5% Money
  +
| +3.75% Damage<br>+7.5% Resistance<br>+2.25% Speed<br>+3.75% Money
  +
| +5% Damage<br>+10% Resistance<br>+3% Speed<br>+5% Money
  +
|
 
|}
 
|}
   
 
=== '''<span style="color:gold;">Yellow</span> Perks''' (Monetary) ===
 
=== '''<span style="color:gold;">Yellow</span> Perks''' (Monetary) ===
Yellow perks increase the player's money gain, affect buy/sell values, and increase stats based on money or other yellow perks.
+
Yellow perks increase the player's money gain, affect buy/sell values, and increase stats based on money or other yellow perks. Almost all of these are locking perks.
 
{| class="article-table mw-collapsible mw-collapsed" style="width:100%"
 
{| class="article-table mw-collapsible mw-collapsed" style="width:100%"
 
!Perk
 
!Perk
Line 827: Line 937:
 
!Notes
 
!Notes
 
|-
 
|-
| style="text-align:center" | [[File:Profiteer.png|center]] <span style="color:red;">'''Profiteer'''</span>
+
| style="text-align:center" | [[File:Profiteer.png|80px|center]] <span style="color:red;">'''Profiteer'''</span>
 
| Increases the amount of yellow money you gain.
 
| Increases the amount of yellow money you gain.
 
| +5% Money Earned
 
| +5% Money Earned
Line 833: Line 943:
 
| +15% Money Earned
 
| +15% Money Earned
 
| +20% Money Earned
 
| +20% Money Earned
  +
|Decentish until you max out Minigun
|
 
 
|-
 
|-
| style="text-align:center" | [[File:Bargainer.png|center]] <span style="color:red;">'''Bargainer'''</span>
+
| style="text-align:center" | [[File:Bargainer.png|80px|center]] <span style="color:red;">'''Bargainer'''</span>
 
| Increases the sell value of weapons.
 
| Increases the sell value of weapons.
 
| +20% Sell Value
 
| +20% Sell Value
Line 845: Line 955:
 
* Banned in Career Mode.
 
* Banned in Career Mode.
 
|-
 
|-
| style="text-align:center" | [[File:Piggy_Bank.png|center]] <span style="color:red;">'''Piggy Bank'''</span>
+
| style="text-align:center" | [[File:Piggy_Bank.png|80px|center]] <span style="color:red;">'''Piggy Bank'''</span>
 
| Start with extra money. Increases by 10% every night.
 
| Start with extra money. Increases by 10% every night.
 
| +2000 Money
 
| +2000 Money
Line 856: Line 966:
 
Useful for Nightmare and Impossible difficulties for flintlock rifle.
 
Useful for Nightmare and Impossible difficulties for flintlock rifle.
 
|-
 
|-
| style="text-align:center" | [[File:Contractor.png|center]] <span style="color:red;">'''Contractor'''</span>
+
| style="text-align:center" | [[File:Contractor.png|80px|center]] <span style="color:red;">'''Contractor'''</span>
 
| Reduces the cost of shop upgrades and repairs.
 
| Reduces the cost of shop upgrades and repairs.
 
| -15% Shop Costs
 
| -15% Shop Costs
Line 862: Line 972:
 
| -27% Shop Costs
 
| -27% Shop Costs
 
| -33% Shop Costs
 
| -33% Shop Costs
  +
|Helps to lower the price of Sniper (costs $250k to fully upgrade)
|
 
 
|-
 
|-
| style="text-align:center" | [[File:Shadow_Hunter.png|center]] <span style="color:red;">'''Shadow Hunter'''</span>
+
| style="text-align:center" | [[File:Shadow_Hunter.png|80px|center]] <span style="color:red;">'''Shadow Hunter'''</span>
 
| Increases the amount of money gained from Wraiths and Destroyers
 
| Increases the amount of money gained from Wraiths and Destroyers
 
| +25% Wraith Money
 
| +25% Wraith Money
Line 873: Line 983:
 
* Not recommended.
 
* Not recommended.
 
|-
 
|-
| style="text-align:center" | [[File:Investor.png|center]] <span style="color:red;">'''Investor'''</span>
+
| style="text-align:center" | [[File:Investor.png|80px|center]] <span style="color:red;">'''Investor'''</span>
 
| At the end of each night your money will gain interest.
 
| At the end of each night your money will gain interest.
 
| +1.5% Return
 
| +1.5% Return
Line 882: Line 992:
 
* Banned in Career Mode.
 
* Banned in Career Mode.
 
|-
 
|-
| style="text-align:center" | [[File:Bank_Breaker.png|center]] <span style="color:red;">'''Bank Breaker'''</span>
+
| style="text-align:center" | [[File:Bank_Breaker.png|80px|center]] <span style="color:red;">'''Bank Breaker'''</span>
 
| Increases the amount of money you gain from critical hits.
 
| Increases the amount of money you gain from critical hits.
 
| +20% Critical Money
 
| +20% Critical Money
Line 891: Line 1,001:
 
* Don't use this if you can't do critical hits.
 
* Don't use this if you can't do critical hits.
 
|-
 
|-
| style="text-align:center" | [[File:Arms_Deal.png|center]] <span style="color:red;">'''Arms Deal'''</span>
+
| style="text-align:center" | [[File:Arms_Deal.png|80px|center]] <span style="color:red;">'''Arms Deal'''</span>
 
| Reduces the cost of purchasing weapons that cost the same or less than your most expensive one.
 
| Reduces the cost of purchasing weapons that cost the same or less than your most expensive one.
 
| -30% Weapon Costs
 
| -30% Weapon Costs
Line 898: Line 1,008:
 
| -60% Weapon Costs
 
| -60% Weapon Costs
 
|
 
|
* Banned in Career Mode.
+
Banned in Career Mode. Good for people who buy alot of items.
 
|-
 
|-
| style="text-align:center" | [[File:Money_Marker.png|center]] <span style="color:red;">'''Money Marker'''</span>
+
| style="text-align:center" | [[File:Money_Marker.png|80px|center]] <span style="color:red;">'''Money Marker'''</span>
 
| Increases the amount of non-lethal money you gain.
 
| Increases the amount of non-lethal money you gain.
| +10% Hit Money
+
| +12.5%
| +20% Hit Money
+
| +25%
| +30% Hit Money
+
| +37.5%
| +40% Hit Money
+
| +50%
 
|Its kinda good for if u cant aim for dah head.... still.
 
|Its kinda good for if u cant aim for dah head.... still.
 
|-
 
|-
| style="text-align:center" | [[File:Money_is_Power.png|center]] Money is Power
+
| style="text-align:center" | [[File:Money_is_Power.png|80px|center]] Money is Power
 
| Increases your damage, reload speed, and firearm attack speed for every yellow perk equipped.
 
| Increases your damage, reload speed, and firearm attack speed for every yellow perk equipped.
 
| +1.25% Damage<br />+2.5% Reload Speed<br />+2.5% Attack Speed
 
| +1.25% Damage<br />+2.5% Reload Speed<br />+2.5% Attack Speed
Line 917: Line 1,027:
 
* The perk itself counts towards the amount of yellow perks equipped.
 
* The perk itself counts towards the amount of yellow perks equipped.
 
|-
 
|-
| style="text-align:center" | [[File:Tacticool.png|center]] <span style="color:red;">'''Tacticool'''</span>
+
| style="text-align:center" | [[File:Tacticool.png|80px|center]] <span style="color:red;">'''Tacticool'''</span>
 
| Reduces the cost of weapon upgrades.
 
| Reduces the cost of weapon upgrades.
 
| -6% Weapon Upgrade Costs
 
| -6% Weapon Upgrade Costs
Line 925: Line 1,035:
 
|
 
|
 
* Banned in Career Mode.
 
* Banned in Career Mode.
  +
|-
  +
| style="text-align:center" | [[File:Boss_Bounty.png|80px|center]] <span style="color:red;">'''Boss Bounty'''</span>
  +
| Increases the money gained from Boss kills.
  +
| +1500 Boss Money
  +
| +3000 Boss Money
  +
| +4500 Boss Money
  +
| +6000 Boss Money
  +
|Tremendous advantage with cash made after killing the boss in the early waves.
 
|}
 
|}
last Updated by Fandom User
 
 
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 15:22, 19 February 2020

Perks are permanent stat bonuses that may be obtained through repeated playing in The Final Stand 2. They are interacted with in the perks menu, which is found on the right side of the main menu.

Basics

When a player gains a level, they obtain 1 perk point. Perk points may be spent in the perks menu to unlock or upgrade perks. They are equipped in perk slots, which can be interacted with at the top-right corner of the perks menu. Perks are useless unless equipped in a perk slot. Perks slots are unlocked with levels, at level 1, 5, 15, and 30. There are 2 more perks unlocked, but you need to beat wave 30 on hard and nightmare mode. These are permanent perk slots. Perks are not lost upon game over. You can also gain perk points by unlocking badges from getting level 1, 5, 15, 30, 50 and completing night 10, 20 and 30 of normal, hard, nightmare and impossible mode.

Advanced Information

Perks, once unlocked, may be upgraded twice. The first upgrade increases it to level 2, makes it 2x as effective as the original, and costs 2 perk points. The second upgrade increases it to level 3, makes it 3x as effective as the original, and costs 3 perk points. It is highly recommended to fully upgrade perks to maximize their value in perk slots.

Perks in-game are divided into 4 categories based on the arbitrary category they fit into. However, some perks may not fit into the category completely. The perk categories are:

  • Offensive Perks - Red
  • Defensive Perks - Blue
  • Utility Perks - Green
  • Monetary Perks - Yellow

Some perks are locking perks, meaning that once you leave spawn, the slots they reside in cannot be interacted with again until the current game ends. The perk slot in the perks menu will gain a red border to indicate that it is locked.

Respec Tokens

Respec Tokens are an item in the game that allows you to reset all of your perks back to normal and returns all of your Perk Points. This can be really helpful if you get tired of using a strategy and want to use a new one with different perks. Respec Tokens can be obtains in two ways. The first way is buying them with robux. You can get 1 Respec Token for 75 ROBUX. The second way is you can get them is from the 1 time claim of badges through normal gameplay by reaching level 30 and level 50, and night 30 on every game mode. There is also a Respec Tokens in the Product section of the store.

Prestige

Players are given an option to permanently "prestige" a perk to level 4 once the player is level 50. Once the player has prestiged, their level is reset back to 0, all of their perks are "respec'd", and they lose 50 perk points (which are specifically the perk points gained from leveling up) and the perk slots tied to their level. They retain perk points gained from purchasing via robux and badges, respec tokens, and perk slots tied to badges. Prestiged perks are permanently at level 4, not even using a respec token can change the level 4 perk. Other players can see that players have prestiged by looking at their level. For example a player with a level of '2-14' is a level 14 who prestiged 2 times.

Elite Slots

Added in v4.0, elite slots are perk slots that have the hardest unlock conditions in the game. As the method of unlocking these perk slots is purposely hidden in-game, the known way of unlocking isn't exactly concrete.

  • 1st elite slot is unlocked by surviving Wave 30 on Nightmare Mode.
  • 2nd elite slot is unlocked by surviving Wave 30 on Impossible mode

Perks

Below is a list of all perks in The Final Stand 2.

Red perk names indicate a locking perk.

Red Perks (Offensive)

Red perks are perks that increases the player's damage output.

Perk Description Level 1 Level 2 Level 3 Level 4 Notes/Tips
Stopping power
Stopping Power
Increases the damage of your shots. +5% Damage +10% Damage +15% Damage +20% Damage

Only increases bullet damage.

Skip this and aim for the head, or get Heavy Bullets with an accuracy bonus or No Scope for twice the damage boost.

If you still need damage after all that, consider this.

Bullet storm
Bullet Storm
Increases your rate of fire with firearms. +10% Attack Speed +20% Attack Speed +30% Attack Speed +40% Attack Speed

Only increases firearm speed.

Pair this with Speedload and Bandolier/Shadow Rounds if you ever wanna use this.

SpeedLoad
Speedload
Increases your reload speed. +10% Reload Speed +20% Reload Speed +30% Reload Speed +40% Reload Speed If you don't wanna sacrifice magazine size for reload time.
Bandolier
Bandolier
Increases the amount of ammo you can hold. +10% Max Ammo +20% Max Ammo +30% Max Ammo +40% Max Ammo Useful for M93R/flintlock rifle/sniper users.
Steady Aim
Steady Aim
Decreases your weapon spread and recoil. +15% Accuracy and Control +30% Accuracy and Control +45% Accuracy and Control +60% Accuracy and Control Level 4 Heavy Bullets is equivelent to level 2 steady aim but with 28% damage.

Use that instead.

Blood Thirst
Bloodthirst
Increases your damage with melee weapons. +7% Melee Damage +14% Melee Damage +21% Melee Damage +28% Melee Damage Conserving chainsaw ammo.
Fireworks
Fireworks
Increases the radius of explosives. +10% Explosive Radius +20% Explosive Radius +30% Explosive Radius +40% Explosive Radius
  • Affects anything with Radius in its stats.
Deep Mags
Deep Mags
Increases your magazine size. +12.5% Magazine Size +25% Magazine Size +37.5% Magazine Size +50% Magazine Size Useful for chainsaws and miniguns.
Deep Impact
Deep Impact
Your shots will pierce through enemies. +7% Pierce +14% Pierce +21% Pierce +28% Pierce Useful for one shot kill weapons.
Shadow rounds
Shadow Rounds
Your shots have a chance to not consume ammo. +8% Shadow Chance +12% Shadow Chance +16% Shadow Chance +20% Shadow Chance Useful for miniguns and chainsaws.
Lucky Charm
Lucky Charm
Increases your critical hit chance. +2.5% Critical Chance +5% Critical Chance +7.5% Critical Chance +10% Critical Chance
  • Critical hits deal thrice as much damage.
  • Does not work on Launchers or Equipment.
Critical plus
Critical Plus
Increases your critical hit damage multiplier. +25% Critical Damage +50% Critical Damage +75% Critical Damage +100% Critical Damage Consider synergizing with Avenger.
Concealed carry
Concealed Carry
Gain critical hit chance for weapons, every point over 3 weight reduces the chance by, 33.3%. +5% Max Critical Chance +10% Max Critical Chance +15% Max Critical Chance +20% Max Critical Chance Ain't possible to get 100% critical chance without Avenger.
Ravage
Ravage
Increases critical hit chance and attack speed with melee weapons. +3% Critical Chance
+5% Attack Speed
+6% Critical Chance
+10% Attack Speed
+9% Critical Chance
+15% Attack Speed
+12% Critical Chance
+20% Attack Speed
  • Useful for melee builds.
Head hunter
Head Hunter
Every headshot will increase your bullet damage up to 4 stacks. Missing the head will drain stacks. +2% Damage +4% Damage +6% Damage +8% Damage

Landed shots other than the head reduces 1 stack while missed shots drain all stacks.

Very unforgiving unless using a sniper loadout.

Heavy Bullets
Heavy Bullets
Increases the damage and accuracy of your shots but also reduces your rate of fire. +7% Damage, Accuracy, Slower Attack Speed and Recoil +14% Damage, Accuracy, Slower Attack Speed and Recoil +21% Damage, Accuracy, Slower Attack Speed and Recoil +28% Damage, Accuracy, Slower Attack Speed and Recoil Consider this over Stopping Power.
Long Range
Long Range
Increases the range, zoom and velocity of firearms. +15% Range, Zoom and Velocity +30% Range, Zoom and Velocity +45% Range, Zoom and Velocity +60% Range, Zoom and Velocity
Direct hit
Direct Hit
Deal extra damage on impact with launchers. +25% Impact Damage +50% Impact Damage +75% Impact Damage +100% Impact Damage If you want to get past Nightmare wave 30 using RPG, use this.
Long shot
Long Shot
Your shots will gaim more damage the further they travel. +1% Damage per 50 Studs. +2% Damage per 50 Studs. +3% Damage per 50 Studs. +4% Damage per 50 Studs. Only useful for sniper loadouts.

This can outshine all damage perks if used correctly.

Reseve cooling
Reserve Cooling
Laser and energy weapons will keep cooling and charging while unequipped. 20% Reload Time 40% Reload Time 60% Reload Time 80% Reload Time Consider synergizing with Run and Gun.
Specialised Killing
Specialised Killing
Increases the damage of your shots against special enemies. +12.5% Damage +25% Damage +37.5% Damage +50% Damage
  • Wraiths, Destroyers, Berserkers, and the Boss are considered special enemies.
Bullet hell
Bullet Hell
Each point of walkspeed over 12 will increases your rate of fire with firearms. +2.5% Attack Speed +5% Attack Speed +7.5% Attack Speed +10% Attack Speed
Heavy impact
Heavy Impact
Each point of weight will increase your damage with melee weapons. +0.8% Melee Damage +1.6% Melee Damage +2.4% Melee Damage +3.2% Melee Damage
Berserker
Berserker
The lower your health, the more damage you will deal. +12.5% Max Damage +25% Max Damage +37.5% Max Damage +50% Max Damage for when u dont have med kits
Reach
Reach
Increases the range of melee attacks. +0.3 Melee Range +0.6 Melee Range +0.9 Melee Range +1.2 Melee Range
Skull combustion
Skull Combustion
Enemies killed by a headshot have a chance to explode. +5% Explosion Chance +10% Explosion Chance +15% Explosion Chance +20% Explosion Chance
  • Explosion Damage is twice the weapon's Damage.
Bullseye
Bullseye
Decreases your minimum weapon spread. +40% Accuracy +80% Accuracy +120% Accuracy +160% Accuracy this + Minigun = Higher dmg and less ammo use

( Theoreticly )

Marksman
Marksman
Increases the damage of your shots against heads but decreases it by half the increases elsewhere. +7% Headshot Damage +14% Headshot Damage +21% Headshot Damage +28% Headshot Damage Use this instead of Head Hunter for all other firearm loadouts (except snipers)
Unlucky Shot
Unlucky Shot
Gain critical hit chance fore every non critical hit. Chance resets on critical hit. +1% Critical Chance +2% Critical Chance +3% Critical Chance +4% Critical Chance

Any weapon with multiple shots, whether through upgrades or buying a shotgun, counts as multiple shots.

Implosion
Implosion
Increases your explosive damage but decreases the radius. +7% Damage
-3.5% Radius
+14% Damage
-7% Radius
+21% Damage
-10.5% Radius
+28% Damage
-14% Radius
Consider synergizing with Fireworks.
Headshot Stash
Headshot Stash
Killing an enemy with a headshot has a chance to replenish 1 ammo. +15% Ammo Chance +30% Ammo Chance +45% Ammo Chance +60% Ammo Chance Useful for one shot kill weapons.
Avenger
Avenger
Gain 100% critical hit chance whenever a teammate dies. +10s Critical Duration +20s Critical Duration +30s Critical Duration +40s Critical Duration Effectively triples your damage or more (depending on mods and perks)
Steady Grip
Steady Grip
Reduces recoil gain while aiming down sights. -20% Aim Recoil -40% Aim Recoil -60% Aim Recoil -80% Aim Recoil Helps make Desert Eagle and M82 recoil managable for multiple shots.
Glass Cannon
Glass Cannon
Increases the damage you take by 100%, but also increases the damage you deal. +8% damage +16% damage +24% damage +32% damage Synergizes with Life Leech

/Untouchable

Midnight Hunter
Midnight Hunter
Gain damage the closer you are to midnight. +10% Max Damage +20% Max Damage +30% Max Damage +40% Max Damage Inconsistent.
Gunslinger
Gunslinger
Gain increased pistol damage with each passing night. +0.5% Damage Per Night +1% Damage Per Night +1.5% Damage Per Night +2% Damage Per Night Useful from easy to hard, useless from nightmare.
Rifleman
Rifleman
Increases your critical hit chance with single shot rifles. +5% Critical Chance +10% Critical Chance +15% Critical Chance +20% Critical Chance
No Scope
No Scope
Increases your Hip-fire Damage with scoped weapons. +10% Damage +20% Damage +30% Damage +40% Damage

Hip fire is firing without aiming down sights.

Danger Close
Danger Close
Increases your explosive damage, but enables 1% self damage. +7% Explosive Damage +14% Explosive Damage +21% Explosive Damage +28% Explosive Damage Consider pairing this with Life Leech or this will kill you.
Light Mags
Light Mags
Decreases your magazine size by 20%, but increases your reload speed on weapons that can hold at least 3 shots. +15% Reload Speed +30% Reload Speed +45% Reload Speed +60% Reload Speed This + speedload = 0 reload time
Backup Weapon
Backup Weapon
Start the game with a better pistol. +C96
+Barrel Exension
+AP Rounds
+Extended Mags
+Telescopic Sight
+Custom Receiver
+Fast Hands
+Lucky Shot
+Bottomless Reserve
  • C96 upgrades can be found in the same display case as pistols and throwables.
  • More upgrades are unlocked as the perk is upgraded.
Defense Contractor
Defense Contractor
Increases the damage dealt by shop upgrades. Stacks with other players using Defense Contractor but with reduced efficiency. +7% Shop Damage +14% Shop Damage +21% Shop Damage +28% Shop Damage
Strong Arm
Strong Arm
Throws grenades faster, further and they deal more damage. +20% Throw Speed
+5% Grenade Damage
+40% Throw Speed
+10% Grenade Damage
+60% Throw Speed
+15% Grenade Damage
+80% Throw Speed
+20% Grenade Damage
Charged Shot
Charged Shot
Gain increased damage the longer you aim down sights with scoped weapons. Charge with resets each shot. +20% Max Damage +40% Max Damage +60% Max Damage +80% Max Damage Good for snipers.
Rooftop Camper
Rooftop Camper
Increases your damage, accuracy and range while on the roof. +3% Damage
+9% Accuracy
+9% Range
+6% Damage
+18% Accuracy
+18% Range
+9% Damage
+27% Accuracy
+27% Range
+12% Damage
+36% Accuracy
+36% Range
Good for snipers or explosives.

Blue Perks (Defensive)

Blue perks that increases the player's damage resistance, health/armor regen, and survivability.

Perk Description Level 1 Level 2 Level 3 Level 4 Notes
Juggernaut
Juggernaut
Take less damage from zombies. +10% Resistance +20% Resistance +30% Resistance +40% Resistance
  • Useful for melee builds and more resistance.
Equilibirum
Equilibrium
Regenerate armour every 10s during the night. +1.5% Armour Regen +3% Armour Regen +4.5% Armour Regen +6% Armour Regen
  • You still have Armour even when you have 0 Armour if this perk is equipped.
Life leech
Life Leech
Regenerate health after every zombie you kill. +1.75 Health +3.5 Health +5.25 Health +7 Health Always use this.
Shock proof
Shockproof
Take less indirect damage from zombies. -25% Indirect Damage Taken -50% Indirect Damage Taken -75% Indirect Damage Taken -100% Indirect Damage Taken
  • Poison, Bleed, Fire, and Boomer's Explosion are considered indirect damage.
EscapeArtist
Escape Artist
Escape to the shop after taking lethal damage. Charges refill each life and every 5 nights. +1 Escape Attempt +2 Escape Attempts +3 Escape Attempts +4 Escape Attempts
  • Gain full health and stamina after each escape attempt.
Undying
Undying
After taking lethal damage you can keep fighting for a short time. +7s Duration +14s Duration +21s Duration +28s Duration
  • Die after Undying effect expires
  • Changes death message to "[USERNAME]'s time ran out."
  • Activates before Escape Artist, and for each escape attempt.
Arm breaker
Arm Breaker
Critical hit will reduce direct enemy damage for 2s. -15% Direct Damage -30% Direct Damage -45% Direct Damage -60% Direct Damage
  • Blue Sparkles indicate reduced damage.
Regrowth plus
Regrowth Plus
Increases your health regen. +0.3 Health Regen +0.6 Health Regen +0.9 Health Regen +1.2 Health Regen
Helathy Health
Healthy Health
Increases your health. +30 Health +60 Health +90 Health +120 Health
  • Useful for a full tank build.
Vampirism
Vampirism
Regenerate health through dealing damage. +0.15 Health per 10% enemy health +0.3 Health per 10% enemy health +0.45 Health per 10% enemy health +0.6 Health per 10% enemy health
  • Works with equipment as well as DoT effects.
Static Discharge
Static Discharge
Release a wave of stunning electricity whenever you're attacked. 10s Cooldown. +0.25s Stun Duration +0.5s Stun Duration +0.75s Stun Duration +1s Stun Duration
  • Zombies can only be stunned once with this perk.
Time freeze
Time Freeze
Before you take lethal damage, freeze time for a few seconds. Charge refills every life and 5 nights. +5s Frozen Time +10s Frozen Time +15s Frozen Time +20s Frozen Time
  • Stops zombies, in-game clock, and DoT effects.
Untouchable
Untouchable
Whenever you would take damage, dodge it in your current movement direction. 30s Cooldown. 100% Cooldown Speed 200% Cooldown Speed 300% Cooldown Speed 400% Cooldown Speed basically when you don't wanna get hit
Locked Down
Locked Down
Increases your resistance, health regen and armour regen per 10s for every locking perk equipped up to 4. +2% Resistance
+0.6 Health Regen
+0.3 Armour Regen
+4% Resistance
+0.12 Health Regen
+0.6 Armour Regen
+6% Resistance
+0.18 Health Regen
+0.9 Armour Regen
+8% Resistance
+0.24

Health Regen
+1.2 Armour Regen

  • The perk itself is also calculated.
Reinforced Armour
Reinforced Armour
Increases your armour. +15% Armour +30% Armour +45% Armour +60% Armour this + Equilibrium = almost OP armor
Armour break
Armour Break
Once per night, when your armour breaks, temporarily become immune from all damage. +2s Damage Immunity +4s Damage Immunity +6s Damage Immunity +8s Damage Immunity its good for when u haven't got the time to upgrade armor

( good in career mode )

Death Defier
Death Defier
Once per night, before you take lethal damage, temporarily become immune from all damage. +0.4s Damage Immunity +0.8s Damage Immunity +1.2s Damage Immunity +1.6s Damage Immunity more like a last stand..
Pacifist
Pacifist
Deal 25% less damage, but gain increased resistance. +25% Resistance +50% Resistance +75% Resistance +100% Resistance
  • Use this for a tank build with caltrops.
Heavy Tank
Heavy Tank
Gain resistance for every point of weight your held weapon has. +1.5% Resistance +3% Resistance +4.5% Resistance +6% Resistance dont use with Weapon horder. that will just get in the way
Frost Armour
Frost Armour
Retaliate incoming armour damage with a freezing effect. +2.5 Freeze +5 Freeze +7.5 Freeze +10 Freeze Freeze's like a chilly version of stunning.
Critical Heal
Critical Heal
Scoring a critical hit will make you regenerate health over 5s. +5 Health/5s +10 Health/5s +15 Health/5s +20 Health/5s

Green Perks (Utility)

Green perks give the player useful buffs, such as increased movement speed, extra health/stamina, and other bonuses that affect other statistics such as ammunition.

Perk Description Level 1 Level 2 Level 3 Level 4 Notes
Lightweight
Lightweight
Increases your movement speed. +3% Speed +6% Speed +9% Speed +12% Speed
  • You can outrun zombies in easy mode except for the crawlers.
Charmer
Charmer
Increases the radius zombies will target you. +12.5 Detection Radius +25 Detection Radius +37.5 Detection Radius +50 Detection Radius
  • Players within this distance from you in studs are ignored.
Elusive
Elusive
Decreases the radius zombies will target you. -12.5 Detection Radius -25 Detection Radius -37.5 Detection Radius -50 Detection Radius
  • You are ignored while being this far from another player in studs.
Marathon Man
Marathon Man
Increases your maximum stamina. +37.5 Stamina +75 Stamina +112.5 Stamina +150 Stamina its good.. but not that good. in hard mode the zombies will get u,
Pack Mule
Pack Mule
Reduces the weight movement penalty. -20% Weight Penalty -40% Weight Penalty -60% Weight Penalty -80% Weight Penalty
  • At max weight you move 25% slower. LVL 3 perk decreases the penalty to 10%.
Shadow Gear
Shadow Gear
Adds a chance to not consume equipment. +10% Average Equipment +15% Average Equipment +20% Average Equipment +25% Average Equipment a good combination with Mines and Turrets.
Leg Breaker
Leg Breaker
Critical hits will slow enemies for 1s. +6% Enemy Slow +12% Enemy Slow +18% Enemy Slow +24% Enemy Slow Use this with fast firing weapons/ Accurate weapons and they become ez targets ( handy in hard Mode )
Run N' Gun
Run N' Gun
Allows sprinting with weapons for reduced speed. 25% Sprint Speed 50% Sprint Speed 75% Sprint Speed 100% Sprint Speed For when you just need a bit more mobility
Recovery Man
Recovery Man
Increases your stamina regen. +50% Stamina Regen +100% Stamina Regen +150% Stamina Regen +200% Stamina Regen Useful for a no energy drink run.
Long Burn
Long Burn
Increases the duration and damage of damage over time effects. +10% Duration and Damage +20% Duration and Damage +30% Duration and Damage +40% Duration and Damage Useful for conserving equipment.
Fast Burn
Fast Burn
Decreases the duration of damage over time effects. -10% Duration -20% Duration -30% Duration -40% Duration
  • Zombies will take DoT effects faster. There is no loss of damage.
Slow Burn
Slow Burn
Increases the slowing power of damage over time effects. +2.5% Enemy Slow +5% Enemy Slow +7.5% Enemy Slow +10% Enemy Slow
  • Affects poison and bleed.
Trailblazer
Trailblazer
Leave a trail of flames while sprinting that will set enemies alight. +0.3 Duration +0.6 Duration +0.9 Duration +1.2 Duration Not very effective past Hard difficulty.
Tower Defense
Tower Defense
Increases the ammo and duration of your equipment. +10% Ammo and Duration +20% Ammo and Duration +30% Ammo and Duration +40% Ammo and Duration ...seriously just use this on either Gas Cans OR sentry's otherwise it wont have much use
Lightning Charge
Lightning Charge
Increases the speed in which your equipment recharges. +12.5% Charge Speed +25% Charge Speed +37.5% Charge Speed +50% Charge Speed Usefull for equipment that takes a long while to charge ( use this with sentry's so u can get one each night... almost )
Concussive Shots
Concussive Shots
Your next headshot every 5s will stun the enemy. +0.4 Stun Duration +0.8 Stun Duration +1.2 Stun Duration +1.6 stun duration
Lone Wolf
Lone Wolf
Increases your damage, health regen, and stamina regen when more than 64 studs away from your team. +2.5% Damage
+0.15 Health Regen
+25% Stanima Regen
+5% Damage
+0.3 Health Regen
+50% Stanima Regen
+7.5% Damage
+0.45 Health Regen
+75% Stanima Regen
+10% Damage
+0.6 Health Regen
+100% Stanima Regen
  • Not recommended if you are always near your teammates.
Dying Wish
Dying Wish
Restore the health, armour, stamina and ammo for all teammates on death. +20% restoration +40% restoration +60% restoration +80% restoration Basicly if your team isnt that experienced this is a good pick
Weightlifter
Weightlifter
Increases your maximum weight limit. +1.5 Max Weight +3 Max Weight +4.5 Max Weight +6 Max Weight Nuff said
Guardian Angel
Guardian Angel
Once per night, swap places with a mate who's about to die and gain 4s of damage immunity. +16 Range +32 Range +48 Range +64 Range This perk is Basicly a team play perk. Use this in combination with something that can stun/knockback
Heavy Concussion
Heavy Concussion
Increases the duration of your stun effects. +10% Stun Duration +20% Stun Duration +30% Stun Duration +40% Stun Duration
  • Not recommended.
Bunkered Down
Bunkered Down
Increases your damage and resistance while near the barricade. +6% Damage
+12% Resistance
+12% Damage
+24% Resistance
+18% Damage
+36% Resistance
+24% Damage
+48% Resistance
WE MUST BUILD A WALL (good for mid game and after)

Vote for Trump in 2020!

Wolf Pack
Wolf Pack
Increases your reload speed, weapon control and resistance when closer than 64 studs from your team. +5% Reload Speed
+10% Control
+5% Resistance
+10% Reload Speed
+20% Control
+10% Resistance
+15% Reload Speed
+30% Control
+15% Resistance
+20% Reload Speed
+40% Control
+20% Resistance
For when you need to hunker down with your team
Back Breaker
Back Breaker
Critical shots will knock enemies back. +2 Knockback Power +4 Knockback Power +6 Knockback Power +8 Knockback Power Only perk that can be used with all weapons with crit chance to knock enemies back.
Carpenter
Carpenter
Regenerate the barricade's health at night while near. Stacks with other players using Carpenter but with reduced efficiency. +1.5 hp/s Repair +3 hp/s Repair +4.5 hp/s Repair +6 hp/s Repair Useful for mid game and beyond when your team will be stuck behind the barricade.
Weapon Hoarder
Weapon Hoarder
Decreases the weight of your weapons. Weight cannot be reduced below 1. -1 Weapon Weight -2 Weapon Weight -3 Weapon Weight -4 Weapon Weight Useful if you need to have a huge arsenal in your back pocket.
Freeze Frame
Freeze Frame
Killing a zombie has a 1% chance to freeze time. +1s Frozen Time +2s Frozen Time +3s Frozen Time +4s Frozen Time Every 100 zombies you slaughter you gain 1/2/3/4s freeze time (use weapons with high damage).
Zombie Virus
Zombie Virus
Zombies have a chance to become weaker. +2% Virus Chance +4% Virus Chance +6% Virus Chance +8% Virus Chance What this perk actually does is that it has a 2/4/6/8% of zombies to spawn with less health. These weakened zombies can be identified with a light green skin tone.
Life Link
Life Link
Share half of the damage dealt to nearby allies. This damage cannot reduce you below 25% health. +16 Range +32 Range +48 Range +64 Range It is a good combo with vampirism and Life leach.

use it when your team has trouble staying alive

Ghost
Ghost
After not attacking for 60s, enter stealth. Stealth is broken upon attacking or getting detected. 30 Detection Radius 20 Detection Radius 10 Detection Radius 0 Detection Radius
  • A timer is located at the bottom right (on top of the ghost perk) indication how much time before the perk activates.
  • Your character will be semi-transparent once this perk is active.
Knockback Blast
Knockback Blast
Your shotgun shots will knock enemies back. +1.5 Knockback Power +3 Knockback Power +4.5 Knockback Power +6 Knockback Power Basically like back breaker but shotgun only.
Danger Zone
Danger Zone
Gain increased critical chance, reload speed and armour regen while far away from the Shop. +2.5 Critical Chance
+5% Reload Speed
+0.75% Armour Regen
+5 Critical Chance
+10% Reload Speed
+1.5% Armour Regen
+7.5 Critical Chance
+15% Reload Speed
+2.25% Armour Regen
+10 Critical Chance
+20% Reload Speed
+3% Armour Regen
Good for people on the front line.
Air Burst
Air Burst
Your mid-air explosions will stun enemies. +0.7 Stun duration +1.4 Stun duration +2.1 Stun duration +2.8 Stun duration A mid-air explosion is caused if an explosive projectile explodes by going out of range and not by collision.
Jack of Trades
Jack of Trades
Increases bullet damage, resistance, movement speed and income. +1.25% Damage
+2.5% Resistance
+0.75% Speed
+1.25% Money
+2.5% Damage
+5% Resistance
+1.5% Speed
+2.5% Money
+3.75% Damage
+7.5% Resistance
+2.25% Speed
+3.75% Money
+5% Damage
+10% Resistance
+3% Speed
+5% Money

Yellow Perks (Monetary)

Yellow perks increase the player's money gain, affect buy/sell values, and increase stats based on money or other yellow perks. Almost all of these are locking perks.

Perk Description Level 1 Level 2 Level 3 Level 4 Notes
Profiteer
Profiteer
Increases the amount of yellow money you gain. +5% Money Earned +10% Money Earned +15% Money Earned +20% Money Earned Decentish until you max out Minigun
Bargainer
Bargainer
Increases the sell value of weapons. +20% Sell Value +40% Sell Value +60% Sell Value +80% Sell Value
  • Effective return rates are 60%, 70%, 80%, and 90%.
  • Banned in Career Mode.
Piggy Bank
Piggy Bank
Start with extra money. Increases by 10% every night. +2000 Money +4000 Money +6000 Money +8000 Money

Banned in Career Mode.

Useful for Nightmare and Impossible difficulties for flintlock rifle.

Contractor
Contractor
Reduces the cost of shop upgrades and repairs. -15% Shop Costs -21% Shop Costs -27% Shop Costs -33% Shop Costs Helps to lower the price of Sniper (costs $250k to fully upgrade)
Shadow Hunter
Shadow Hunter
Increases the amount of money gained from Wraiths and Destroyers +25% Wraith Money +50% Wraith Money +75% Wraith Money +100% Wraith Money
  • Not recommended.
Investor
Investor
At the end of each night your money will gain interest. +1.5% Return +3% Return +4.5% Return +6% Return
  • Banned in Career Mode.
Bank Breaker
Bank Breaker
Increases the amount of money you gain from critical hits. +20% Critical Money +40% Critical Money +60% Critical Money +80% Critical Money
  • Don't use this if you can't do critical hits.
Arms Deal
Arms Deal
Reduces the cost of purchasing weapons that cost the same or less than your most expensive one. -30% Weapon Costs -40% Weapon Costs -50% Weapon Costs -60% Weapon Costs

Banned in Career Mode. Good for people who buy alot of items.

Money Marker
Money Marker
Increases the amount of non-lethal money you gain. +12.5% +25% +37.5% +50% Its kinda good for if u cant aim for dah head.... still.
Money is Power
Money is Power
Increases your damage, reload speed, and firearm attack speed for every yellow perk equipped. +1.25% Damage
+2.5% Reload Speed
+2.5% Attack Speed
+2.5% Damage
+5% Reload Speed
+5% Attack Speed
+3.75% Damage
+7.5% Reload Speed
+7.5% Attack Speed
+5% Damage
+10% Reload Speed
+10% Attack Speed
  • The perk itself counts towards the amount of yellow perks equipped.
Tacticool
Tacticool
Reduces the cost of weapon upgrades. -6% Weapon Upgrade Costs -12% Weapon Upgrade Costs -18% Weapon Upgrade Costs -24% Weapon Upgrade Costs
  • Banned in Career Mode.
Boss Bounty
Boss Bounty
Increases the money gained from Boss kills. +1500 Boss Money +3000 Boss Money +4500 Boss Money +6000 Boss Money Tremendous advantage with cash made after killing the boss in the early waves.