Tag: Visual edit |
Tag: Visual edit |
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(34 intermediate revisions by 17 users not shown) | |||
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* Utility Perks - Green |
* Utility Perks - Green |
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* Monetary Perks - Yellow |
* Monetary Perks - Yellow |
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− | Some perks are locking perks, meaning that once |
+ | Some perks are locking perks, meaning that once you leave spawn, the slots they reside in cannot be interacted with again until the current game ends. The perk slot in the perks menu will gain a red border to indicate that it is locked. |
== Respec Tokens == |
== Respec Tokens == |
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== Prestige == |
== Prestige == |
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Players are given an option to permanently "prestige" a perk to level 4 once the player is level 50. Once the player has prestiged, their level is reset back to 0, all of their perks are "respec'd", and they lose 50 perk points (which are specifically the perk points gained from leveling up) and the perk slots tied to their level. They retain perk points gained from purchasing via robux and badges, respec tokens, and perk slots tied to badges. Prestiged perks are '''permanently''' at level 4, not even using a respec token can change the level 4 perk. Other players can see that players have prestiged by looking at their level. For example a player with a level of '2-14' is a level 14 who prestiged 2 times. |
Players are given an option to permanently "prestige" a perk to level 4 once the player is level 50. Once the player has prestiged, their level is reset back to 0, all of their perks are "respec'd", and they lose 50 perk points (which are specifically the perk points gained from leveling up) and the perk slots tied to their level. They retain perk points gained from purchasing via robux and badges, respec tokens, and perk slots tied to badges. Prestiged perks are '''permanently''' at level 4, not even using a respec token can change the level 4 perk. Other players can see that players have prestiged by looking at their level. For example a player with a level of '2-14' is a level 14 who prestiged 2 times. |
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+ | |||
+ | == Elite Slots == |
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+ | Added in v4.0, elite slots are perk slots that have the hardest unlock conditions in the game. As the method of unlocking these perk slots is purposely hidden in-game, the known way of unlocking isn't exactly concrete. |
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+ | |||
+ | *1st elite slot is unlocked by surviving Wave 30 on Nightmare Mode. |
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+ | *2nd elite slot is unlocked by surviving Wave 30 on Impossible mode |
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== Perks == |
== Perks == |
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!Notes/Tips |
!Notes/Tips |
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− | | style="text-align:center" | [[File:Stopping power.png|center]] Stopping Power |
+ | | style="text-align:center" | [[File:Stopping power.png|80px|center]] Stopping Power |
| Increases the damage of your shots. |
| Increases the damage of your shots. |
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| +5% Damage |
| +5% Damage |
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If you still need damage after all that, consider this. |
If you still need damage after all that, consider this. |
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− | | style="text-align:center" | [[File:Bullet_storm.png|center]] Bullet Storm |
+ | | style="text-align:center" | [[File:Bullet_storm.png|80px|center]] Bullet Storm |
| Increases your rate of fire with firearms. |
| Increases your rate of fire with firearms. |
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| +10% Attack Speed |
| +10% Attack Speed |
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Pair this with Speedload and Bandolier/Shadow Rounds if you ever wanna use this. |
Pair this with Speedload and Bandolier/Shadow Rounds if you ever wanna use this. |
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|- |
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− | | style="text-align:center" | [[File:SpeedLoad.png|center]] Speedload |
+ | | style="text-align:center" | [[File:SpeedLoad.png|80px|center]] Speedload |
| Increases your reload speed. |
| Increases your reload speed. |
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| +10% Reload Speed |
| +10% Reload Speed |
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|If you don't wanna sacrifice magazine size for reload time. |
|If you don't wanna sacrifice magazine size for reload time. |
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|- |
|- |
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− | | style="text-align:center" | [[File:Bandolier.png|center]] Bandolier |
+ | | style="text-align:center" | [[File:Bandolier.png|80px|center]] Bandolier |
| Increases the amount of ammo you can hold. |
| Increases the amount of ammo you can hold. |
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| +10% Max Ammo |
| +10% Max Ammo |
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|Useful for M93R/flintlock rifle/sniper users. |
|Useful for M93R/flintlock rifle/sniper users. |
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|- |
|- |
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− | | style="text-align:center" | [[File:Steady_Aim.png|center]] Steady Aim |
+ | | style="text-align:center" | [[File:Steady_Aim.png|80px|center]] Steady Aim |
| Decreases your weapon spread and recoil. |
| Decreases your weapon spread and recoil. |
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| +15% Accuracy and Control |
| +15% Accuracy and Control |
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Use that instead. |
Use that instead. |
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|- |
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− | | style="text-align:center" | [[File:Blood_Thirst.png|center]] Bloodthirst |
+ | | style="text-align:center" | [[File:Blood_Thirst.png|80px|center]] Bloodthirst |
| Increases your damage with melee weapons. |
| Increases your damage with melee weapons. |
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| +7% Melee Damage |
| +7% Melee Damage |
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|Conserving chainsaw ammo. |
|Conserving chainsaw ammo. |
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|- |
|- |
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− | | style="text-align:center" | [[File:Fireworks.png|center]] Fireworks |
+ | | style="text-align:center" | [[File:Fireworks.png|80px|center]] Fireworks |
| Increases the radius of explosives. |
| Increases the radius of explosives. |
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| +10% Explosive Radius |
| +10% Explosive Radius |
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* Affects anything with '''Radius''' in its stats. |
* Affects anything with '''Radius''' in its stats. |
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|- |
|- |
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− | | style="text-align:center" | [[File:Deep_Mags.png|center]] Deep Mags |
+ | | style="text-align:center" | [[File:Deep_Mags.png|80px|center]] Deep Mags |
| Increases your magazine size. |
| Increases your magazine size. |
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| +12.5% Magazine Size |
| +12.5% Magazine Size |
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|Useful for chainsaws and miniguns. |
|Useful for chainsaws and miniguns. |
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|- |
|- |
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− | | style="text-align:center" | [[File:Deep_Impact.png|center]] Deep Impact |
+ | | style="text-align:center" | [[File:Deep_Impact.png|80px|center]] Deep Impact |
| Your shots will pierce through enemies. |
| Your shots will pierce through enemies. |
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| +7% Pierce |
| +7% Pierce |
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|Useful for one shot kill weapons. |
|Useful for one shot kill weapons. |
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− | | style="text-align:center" | [[File:Shadow_rounds.png|center]] Shadow Rounds |
+ | | style="text-align:center" | [[File:Shadow_rounds.png|80px|center]] Shadow Rounds |
| Your shots have a chance to not consume ammo. |
| Your shots have a chance to not consume ammo. |
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| +8% Shadow Chance |
| +8% Shadow Chance |
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|Useful for miniguns and chainsaws. |
|Useful for miniguns and chainsaws. |
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|- |
|- |
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− | | style="text-align:center" | [[File:Lucky_Charm.png|center]] Lucky Charm |
+ | | style="text-align:center" | [[File:Lucky_Charm.png|80px|center]] Lucky Charm |
| Increases your critical hit chance. |
| Increases your critical hit chance. |
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− | | + |
+ | | +2.5% Critical Chance |
− | | + |
+ | | +5% Critical Chance |
− | | + |
+ | | +7.5% Critical Chance |
− | | + |
+ | | +10% Critical Chance |
| |
| |
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* Critical hits deal thrice as much damage. |
* Critical hits deal thrice as much damage. |
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* Does not work on Launchers or Equipment. |
* Does not work on Launchers or Equipment. |
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|- |
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− | | style="text-align:center" | [[File:Critical_plus.png|center]] Critical Plus |
+ | | style="text-align:center" | [[File:Critical_plus.png|80px|center]] Critical Plus |
| Increases your critical hit damage multiplier. |
| Increases your critical hit damage multiplier. |
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| +25% Critical Damage |
| +25% Critical Damage |
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|Consider synergizing with Avenger. |
|Consider synergizing with Avenger. |
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− | | style="text-align:center" | [[File:Concealed_carry.png|center]] Concealed Carry |
+ | | style="text-align:center" | [[File:Concealed_carry.png|80px|center]] Concealed Carry |
| Gain critical hit chance for weapons, every point over 3 weight reduces the chance by, 33.3%. |
| Gain critical hit chance for weapons, every point over 3 weight reduces the chance by, 33.3%. |
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| +5% Max Critical Chance |
| +5% Max Critical Chance |
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|Ain't possible to get 100% critical chance without Avenger. |
|Ain't possible to get 100% critical chance without Avenger. |
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− | | style="text-align:center" | [[File:Ravage.png|center]] Ravage |
+ | | style="text-align:center" | [[File:Ravage.png|80px|center]] Ravage |
| Increases critical hit chance and attack speed with melee weapons. |
| Increases critical hit chance and attack speed with melee weapons. |
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| +3% Critical Chance<br />+5% Attack Speed |
| +3% Critical Chance<br />+5% Attack Speed |
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* Useful for melee builds. |
* Useful for melee builds. |
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− | | style="text-align:center" | [[File:Head_hunter.png|center]] Head Hunter |
+ | | style="text-align:center" | [[File:Head_hunter.png|80px|center]] Head Hunter |
| Every headshot will increase your bullet damage up to 4 stacks. Missing the head will drain stacks. |
| Every headshot will increase your bullet damage up to 4 stacks. Missing the head will drain stacks. |
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| +2% Damage |
| +2% Damage |
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Very unforgiving unless using a sniper loadout. |
Very unforgiving unless using a sniper loadout. |
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− | | style="text-align:center" | [[File:Heavy_Bullets.png|center]] Heavy Bullets |
+ | | style="text-align:center" | [[File:Heavy_Bullets.png|80px|center]] Heavy Bullets |
| Increases the damage and accuracy of your shots but also reduces your rate of fire. |
| Increases the damage and accuracy of your shots but also reduces your rate of fire. |
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| +7% Damage, Accuracy, Slower Attack Speed and Recoil |
| +7% Damage, Accuracy, Slower Attack Speed and Recoil |
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|Consider this over Stopping Power. |
|Consider this over Stopping Power. |
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|- |
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− | | style="text-align:center" | [[File:Long_Range.png|center]] Long Range |
+ | | style="text-align:center" | [[File:Long_Range.png|80px|center]] Long Range |
| Increases the range, zoom and velocity of firearms. |
| Increases the range, zoom and velocity of firearms. |
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| +15% Range, Zoom and Velocity |
| +15% Range, Zoom and Velocity |
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− | | style="text-align:center" | [[File:Direct_hit.png|center]] Direct Hit |
+ | | style="text-align:center" | [[File:Direct_hit.png|80px|center]] Direct Hit |
| Deal extra damage on impact with launchers. |
| Deal extra damage on impact with launchers. |
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| +25% Impact Damage |
| +25% Impact Damage |
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|If you want to get past Nightmare wave 30 using RPG, use this. |
|If you want to get past Nightmare wave 30 using RPG, use this. |
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− | | style="text-align:center" | [[File:Long_shot.png|center]] Long Shot |
+ | | style="text-align:center" | [[File:Long_shot.png|80px|center]] Long Shot |
| Your shots will gaim more damage the further they travel. |
| Your shots will gaim more damage the further they travel. |
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| +1% Damage per 50 Studs. |
| +1% Damage per 50 Studs. |
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This can outshine all damage perks if used correctly. |
This can outshine all damage perks if used correctly. |
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|- |
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− | | style="text-align:center" | [[File:Reseve_cooling.png|center]] Reserve Cooling |
+ | | style="text-align:center" | [[File:Reseve_cooling.png|80px|center]] Reserve Cooling |
| Laser and energy weapons will keep cooling and charging while unequipped. |
| Laser and energy weapons will keep cooling and charging while unequipped. |
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| 20% Reload Time |
| 20% Reload Time |
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|Consider synergizing with Run and Gun. |
|Consider synergizing with Run and Gun. |
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|- |
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− | | style="text-align:center" | [[File:Specialised_Killing.png|center]] Specialised Killing |
+ | | style="text-align:center" | [[File:Specialised_Killing.png|80px|center]] Specialised Killing |
| Increases the damage of your shots against special enemies. |
| Increases the damage of your shots against special enemies. |
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| +12.5% Damage |
| +12.5% Damage |
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* Wraiths, Destroyers, Berserkers, and the Boss are considered special enemies. |
* Wraiths, Destroyers, Berserkers, and the Boss are considered special enemies. |
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|- |
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− | | style="text-align:center" | [[File:Bullet_hell.png|center]] Bullet Hell |
+ | | style="text-align:center" | [[File:Bullet_hell.png|80px|center]] Bullet Hell |
| Each point of walkspeed over 12 will increases your rate of fire with firearms. |
| Each point of walkspeed over 12 will increases your rate of fire with firearms. |
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| +2.5% Attack Speed |
| +2.5% Attack Speed |
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− | | style="text-align:center" | [[File:Heavy_impact.png|center]] Heavy Impact |
+ | | style="text-align:center" | [[File:Heavy_impact.png|80px|center]] Heavy Impact |
| Each point of weight will increase your damage with melee weapons. |
| Each point of weight will increase your damage with melee weapons. |
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| +0.8% Melee Damage |
| +0.8% Melee Damage |
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− | | style="text-align:center" | [[File:Berserker.png|center]] Berserker |
+ | | style="text-align:center" | [[File:Berserker.png|80px|center]] Berserker |
| The lower your health, the more damage you will deal. |
| The lower your health, the more damage you will deal. |
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| +12.5% Max Damage |
| +12.5% Max Damage |
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|for when u dont have med kits |
|for when u dont have med kits |
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|- |
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− | | style="text-align:center" | [[File:Reach.png|center]] Reach |
+ | | style="text-align:center" | [[File:Reach.png|80px|center]] Reach |
| Increases the range of melee attacks. |
| Increases the range of melee attacks. |
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| +0.3 Melee Range |
| +0.3 Melee Range |
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− | | style="text-align:center" | [[File:Skull_combustion.png|center]] Skull Combustion |
+ | | style="text-align:center" | [[File:Skull_combustion.png|80px|center]] Skull Combustion |
| Enemies killed by a headshot have a chance to explode. |
| Enemies killed by a headshot have a chance to explode. |
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| +5% Explosion Chance |
| +5% Explosion Chance |
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* Explosion Damage is twice the weapon's Damage. |
* Explosion Damage is twice the weapon's Damage. |
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|- |
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− | | style="text-align:center" | [[File:Bullseye.png|center]] Bullseye |
+ | | style="text-align:center" | [[File:Bullseye.png|80px|center]] Bullseye |
| Decreases your minimum weapon spread. |
| Decreases your minimum weapon spread. |
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| +40% Accuracy |
| +40% Accuracy |
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( Theoreticly ) |
( Theoreticly ) |
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|- |
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− | | style="text-align:center" | [[File:Marksman.png|center]] Marksman |
+ | | style="text-align:center" | [[File:Marksman.png|80px|center]] Marksman |
| Increases the damage of your shots against heads but decreases it by half the increases elsewhere. |
| Increases the damage of your shots against heads but decreases it by half the increases elsewhere. |
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| +7% Headshot Damage |
| +7% Headshot Damage |
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|Use this instead of Head Hunter for all other firearm loadouts (except snipers) |
|Use this instead of Head Hunter for all other firearm loadouts (except snipers) |
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|- |
|- |
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− | | style="text-align:center" | [[File:Unlucky_Shot.png|center]] Unlucky Shot |
+ | | style="text-align:center" | [[File:Unlucky_Shot.png|80px|center]] Unlucky Shot |
| Gain critical hit chance fore every non critical hit. Chance resets on critical hit. |
| Gain critical hit chance fore every non critical hit. Chance resets on critical hit. |
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| +1% Critical Chance |
| +1% Critical Chance |
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Any weapon with multiple shots, whether through upgrades or buying a shotgun, counts as multiple shots. |
Any weapon with multiple shots, whether through upgrades or buying a shotgun, counts as multiple shots. |
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|- |
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− | | style="text-align:center" | [[File:Implosion.png|center]] Implosion |
+ | | style="text-align:center" | [[File:Implosion.png|80px|center]] Implosion |
| Increases your explosive damage but decreases the radius. |
| Increases your explosive damage but decreases the radius. |
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| +7% Damage<br />-3.5% Radius |
| +7% Damage<br />-3.5% Radius |
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|Consider synergizing with Fireworks. |
|Consider synergizing with Fireworks. |
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− | | style="text-align:center" | [[File:Headshot_Stash.png|center]] Headshot Stash |
+ | | style="text-align:center" | [[File:Headshot_Stash.png|80px|center]] Headshot Stash |
| Killing an enemy with a headshot has a chance to replenish 1 ammo. |
| Killing an enemy with a headshot has a chance to replenish 1 ammo. |
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| +15% Ammo Chance |
| +15% Ammo Chance |
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|Useful for one shot kill weapons. |
|Useful for one shot kill weapons. |
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|- |
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− | | style="text-align:center" | [[File:Avenger.png|center]] Avenger |
+ | | style="text-align:center" | [[File:Avenger.png|80px|center]] Avenger |
| Gain 100% critical hit chance whenever a teammate dies. |
| Gain 100% critical hit chance whenever a teammate dies. |
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| +10s Critical Duration |
| +10s Critical Duration |
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|Effectively triples your damage or more (depending on mods and perks) |
|Effectively triples your damage or more (depending on mods and perks) |
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|- |
|- |
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− | | style="text-align:center" | [[File:Steady_Grip.png|center]] Steady Grip |
+ | | style="text-align:center" | [[File:Steady_Grip.png|80px|center]] Steady Grip |
| Reduces recoil gain while aiming down sights. |
| Reduces recoil gain while aiming down sights. |
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| -20% Aim Recoil |
| -20% Aim Recoil |
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|Helps make Desert Eagle and M82 recoil managable for multiple shots. |
|Helps make Desert Eagle and M82 recoil managable for multiple shots. |
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|- |
|- |
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− | | style="text-align:center" | [[File:Glass_Cannon.png|center]] Glass Cannon |
+ | | style="text-align:center" | [[File:Glass_Cannon.png|80px|center]] Glass Cannon |
| Increases the damage you take by 100%, but also increases the damage you deal. |
| Increases the damage you take by 100%, but also increases the damage you deal. |
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− | | + |
+ | | +8% damage |
− | | + |
+ | | +16% damage |
− | | + |
+ | | +24% damage |
− | | + |
+ | | +32% damage |
+ | |Synergizes with Life Leech |
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− | |Don't consider this if you're in the frontline. |
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+ | /Untouchable |
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|- |
|- |
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− | | style="text-align:center" | [[File:Midnight_Hunter.png|center]] Midnight Hunter |
+ | | style="text-align:center" | [[File:Midnight_Hunter.png|80px|center]] Midnight Hunter |
| Gain damage the closer you are to midnight. |
| Gain damage the closer you are to midnight. |
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| +10% Max Damage |
| +10% Max Damage |
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|Inconsistent. |
|Inconsistent. |
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|- |
|- |
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− | | style="text-align:center" | [[File:Gunslinger.png|center]] Gunslinger |
+ | | style="text-align:center" | [[File:Gunslinger.png|80px|center]] Gunslinger |
| Gain increased pistol damage with each passing night. |
| Gain increased pistol damage with each passing night. |
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| +0.5% Damage Per Night |
| +0.5% Damage Per Night |
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|Useful from easy to hard, useless from nightmare. |
|Useful from easy to hard, useless from nightmare. |
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|- |
|- |
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− | | style="text-align:center" | [[File:Rifleman.png|center]] Rifleman |
+ | | style="text-align:center" | [[File:Rifleman.png|80px|center]] Rifleman |
| Increases your critical hit chance with single shot rifles. |
| Increases your critical hit chance with single shot rifles. |
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| +5% Critical Chance |
| +5% Critical Chance |
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| |
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− | | style="text-align:center" | [[File:No_Scope.png|center]] No Scope |
+ | | style="text-align:center" | [[File:No_Scope.png|80px|center]] No Scope |
− | | Increases |
+ | | Increases your Hip-fire Damage with scoped weapons. |
| +10% Damage |
| +10% Damage |
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| +20% Damage |
| +20% Damage |
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Hip fire is firing without aiming down sights. |
Hip fire is firing without aiming down sights. |
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|- |
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− | | style="text-align:center" | [[File:Danger_Close.png|center]] Danger Close |
+ | | style="text-align:center" | [[File:Danger_Close.png|80px|center]] Danger Close |
| Increases your explosive damage, but enables 1% self damage. |
| Increases your explosive damage, but enables 1% self damage. |
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| +7% Explosive Damage |
| +7% Explosive Damage |
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|Consider pairing this with Life Leech or this will kill you. |
|Consider pairing this with Life Leech or this will kill you. |
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|- |
|- |
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− | | style="text-align:center" | [[File:Light_Mags.png|center]] Light Mags |
+ | | style="text-align:center" | [[File:Light_Mags.png|80px|center]] Light Mags |
| Decreases your magazine size by 20%, but increases your reload speed on weapons that can hold at least 3 shots. |
| Decreases your magazine size by 20%, but increases your reload speed on weapons that can hold at least 3 shots. |
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| +15% Reload Speed |
| +15% Reload Speed |
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| +45% Reload Speed |
| +45% Reload Speed |
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| +60% Reload Speed |
| +60% Reload Speed |
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+ | |This + speedload = 0 reload time |
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⚫ | |||
+ | | style="text-align:center" | [[File:Backup_Weapon.png|80px|center]] <span style="color:red;">'''Backup Weapon'''</span> |
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+ | | Start the game with a better pistol. |
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+ | | +C96<br />+Barrel Exension<br />+AP Rounds |
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+ | | +Extended Mags<br />+Telescopic Sight |
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+ | | +Custom Receiver<br />+Fast Hands |
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+ | | +Lucky Shot<br />+Bottomless Reserve |
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| |
| |
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+ | *C96 upgrades can be found in the same display case as pistols and throwables. |
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+ | *More upgrades are unlocked as the perk is upgraded. |
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⚫ | |||
+ | | style="text-align:center" | [[File:Defense_Contractor.png|80px|center]] Defense Contractor |
||
+ | | Increases the damage dealt by shop upgrades. Stacks with other players using Defense Contractor but with reduced efficiency. |
||
+ | | +7% Shop Damage |
||
+ | | +14% Shop Damage |
||
+ | | +21% Shop Damage |
||
+ | | +28% Shop Damage |
||
⚫ | |||
⚫ | |||
+ | | style="text-align:center" | [[File:Strong_Arm.png|80px|center]] Strong Arm |
||
+ | | Throws grenades faster, further and they deal more damage. |
||
+ | | +20% Throw Speed<br />+5% Grenade Damage |
||
+ | | +40% Throw Speed<br />+10% Grenade Damage |
||
+ | | +60% Throw Speed<br />+15% Grenade Damage |
||
+ | | +80% Throw Speed<br />+20% Grenade Damage |
||
+ | | |
||
+ | |- |
||
+ | | style="text-align:center" | [[File:Charged_Shot.png|80px|center]] Charged Shot |
||
+ | | Gain increased damage the longer you aim down sights with scoped weapons. Charge with resets each shot. |
||
+ | | +20% Max Damage |
||
+ | | +40% Max Damage |
||
+ | | +60% Max Damage |
||
+ | | +80% Max Damage |
||
+ | |Good for snipers. |
||
+ | |- |
||
+ | | style="text-align:center" | [[File:Rooftop_Camper.png|80px|center]] Rooftop Camper |
||
+ | | Increases your damage, accuracy and range while on the roof. |
||
+ | | +3% Damage<br />+9% Accuracy<br />+9% Range |
||
+ | | +6% Damage<br />+18% Accuracy<br />+18% Range |
||
+ | | +9% Damage<br />+27% Accuracy<br />+27% Range |
||
+ | | +12% Damage<br />+36% Accuracy<br />+36% Range |
||
+ | |Good for snipers or explosives. |
||
|} |
|} |
||
Line 391: | Line 440: | ||
!Notes |
!Notes |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Juggernaut.png|center]] Juggernaut |
+ | | style="text-align:center" | [[File:Juggernaut.png|80px|center]] Juggernaut |
| Take less damage from zombies. |
| Take less damage from zombies. |
||
| +10% Resistance |
| +10% Resistance |
||
Line 400: | Line 449: | ||
* Useful for melee builds and more resistance. |
* Useful for melee builds and more resistance. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Equilibirum.png|center]] Equilibrium |
+ | | style="text-align:center" | [[File:Equilibirum.png|80px|center]] Equilibrium |
| Regenerate armour every 10s during the night. |
| Regenerate armour every 10s during the night. |
||
| +1.5% Armour Regen |
| +1.5% Armour Regen |
||
Line 409: | Line 458: | ||
* You still have Armour even when you have 0 Armour if this perk is equipped. |
* You still have Armour even when you have 0 Armour if this perk is equipped. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Life_leech.png|center]] Life Leech |
+ | | style="text-align:center" | [[File:Life_leech.png|80px|center]] Life Leech |
| Regenerate health after every zombie you kill. |
| Regenerate health after every zombie you kill. |
||
| +1.75 Health |
| +1.75 Health |
||
Line 417: | Line 466: | ||
|Always use this. |
|Always use this. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Shock_proof.png|center]] Shockproof |
+ | | style="text-align:center" | [[File:Shock_proof.png|80px|center]] Shockproof |
| Take less indirect damage from zombies. |
| Take less indirect damage from zombies. |
||
| -25% Indirect Damage Taken |
| -25% Indirect Damage Taken |
||
Line 426: | Line 475: | ||
* Poison, Bleed, Fire, and Boomer's Explosion are considered indirect damage. |
* Poison, Bleed, Fire, and Boomer's Explosion are considered indirect damage. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:EscapeArtist.png|center]] <span style="color:red;">'''Escape Artist'''</span> |
+ | | style="text-align:center" | [[File:EscapeArtist.png|80px|center]] <span style="color:red;">'''Escape Artist'''</span> |
| Escape to the shop after taking lethal damage. Charges refill each life and every 5 nights. |
| Escape to the shop after taking lethal damage. Charges refill each life and every 5 nights. |
||
| +1 Escape Attempt |
| +1 Escape Attempt |
||
Line 435: | Line 484: | ||
* Gain full health and stamina after each escape attempt. |
* Gain full health and stamina after each escape attempt. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Undying.png|center]] Undying |
+ | | style="text-align:center" | [[File:Undying.png|80px|center]] Undying |
| After taking lethal damage you can keep fighting for a short time. |
| After taking lethal damage you can keep fighting for a short time. |
||
| +7s Duration |
| +7s Duration |
||
Line 446: | Line 495: | ||
* Activates '''before''' Escape Artist, and for each escape attempt. |
* Activates '''before''' Escape Artist, and for each escape attempt. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Arm_breaker.png|center]] Arm Breaker |
+ | | style="text-align:center" | [[File:Arm_breaker.png|80px|center]] Arm Breaker |
| Critical hit will reduce direct enemy damage for 2s. |
| Critical hit will reduce direct enemy damage for 2s. |
||
| -15% Direct Damage |
| -15% Direct Damage |
||
Line 455: | Line 504: | ||
* '''Blue Sparkles''' indicate reduced damage. |
* '''Blue Sparkles''' indicate reduced damage. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Regrowth_plus.png|center]] Regrowth Plus |
+ | | style="text-align:center" | [[File:Regrowth_plus.png|80px|center]] Regrowth Plus |
| Increases your health regen. |
| Increases your health regen. |
||
| +0.3 Health Regen |
| +0.3 Health Regen |
||
Line 463: | Line 512: | ||
| |
| |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Helathy_Health.png|center]] Healthy Health |
+ | | style="text-align:center" | [[File:Helathy_Health.png|80px|center]] Healthy Health |
| Increases your health. |
| Increases your health. |
||
| +30 Health |
| +30 Health |
||
Line 470: | Line 519: | ||
| +120 Health |
| +120 Health |
||
| |
| |
||
+ | * Useful for a full tank build. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Vampirism.png|center]] Vampirism |
+ | | style="text-align:center" | [[File:Vampirism.png|80px|center]] Vampirism |
| Regenerate health through dealing damage. |
| Regenerate health through dealing damage. |
||
| +0.15 Health per 10% enemy health |
| +0.15 Health per 10% enemy health |
||
Line 480: | Line 530: | ||
* Works with equipment as well as DoT effects. |
* Works with equipment as well as DoT effects. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Static_Discharge.png|center]] Static Discharge |
+ | | style="text-align:center" | [[File:Static_Discharge.png|80px|center]] Static Discharge |
| Release a wave of stunning electricity whenever you're attacked. 10s Cooldown. |
| Release a wave of stunning electricity whenever you're attacked. 10s Cooldown. |
||
| +0.25s Stun Duration |
| +0.25s Stun Duration |
||
Line 489: | Line 539: | ||
* Zombies can only be stunned once with this perk. |
* Zombies can only be stunned once with this perk. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Time_freeze.png|center]] <span style="color:red;">'''Time Freeze'''</span> |
+ | | style="text-align:center" | [[File:Time_freeze.png|80px|center]] <span style="color:red;">'''Time Freeze'''</span> |
| Before you take lethal damage, freeze time for a few seconds. Charge refills every life and 5 nights. |
| Before you take lethal damage, freeze time for a few seconds. Charge refills every life and 5 nights. |
||
| +5s Frozen Time |
| +5s Frozen Time |
||
Line 498: | Line 548: | ||
* Stops zombies, in-game clock, and DoT effects. |
* Stops zombies, in-game clock, and DoT effects. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Untouchable.png|center]] Untouchable |
+ | | style="text-align:center" | [[File:Untouchable.png|80px|center]] Untouchable |
| Whenever you would take damage, dodge it in your current movement direction. 30s Cooldown. |
| Whenever you would take damage, dodge it in your current movement direction. 30s Cooldown. |
||
| 100% Cooldown Speed |
| 100% Cooldown Speed |
||
Line 504: | Line 554: | ||
| 300% Cooldown Speed |
| 300% Cooldown Speed |
||
| 400% Cooldown Speed |
| 400% Cooldown Speed |
||
− | | |
+ | |basically when you don't wanna get hit |
|- |
|- |
||
− | | style="text-align:center" | [[File:Locked_Down.png|center]] <span style="color:red;">'''Locked Down'''</span> |
+ | | style="text-align:center" | [[File:Locked_Down.png|80px|center]] <span style="color:red;">'''Locked Down'''</span> |
− | | Increases your resistance, health regen and armour regen per 10s for every locking perk equipped. |
+ | | Increases your resistance, health regen and armour regen per 10s for every locking perk equipped up to 4. |
− | | +2 |
+ | | +2% Resistance<br />+0.6 Health Regen<br />+0.3 Armour Regen |
− | | + |
+ | | +4% Resistance<br />+0.12 Health Regen<br />+0.6 Armour Regen |
− | | + |
+ | | +6% Resistance<br />+0.18 Health Regen<br />+0.9 Armour Regen |
− | | + |
+ | | +8% Resistance<br />+0.24 |
+ | Health Regen<br />+1.2 Armour Regen |
||
| |
| |
||
* The perk itself is also calculated. |
* The perk itself is also calculated. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Reinforced_Armour.png|center]] Reinforced Armour |
+ | | style="text-align:center" | [[File:Reinforced_Armour.png|80px|center]] Reinforced Armour |
| Increases your armour. |
| Increases your armour. |
||
| +15% Armour |
| +15% Armour |
||
Line 521: | Line 572: | ||
| +45% Armour |
| +45% Armour |
||
| +60% Armour |
| +60% Armour |
||
+ | |this + Equilibrium = almost OP armor |
||
⚫ | |||
|- |
|- |
||
− | | style="text-align:center" | [[File:Armour_break.png|center]] Armour Break |
+ | | style="text-align:center" | [[File:Armour_break.png|80px|center]] Armour Break |
| Once per night, when your armour breaks, temporarily become immune from all damage. |
| Once per night, when your armour breaks, temporarily become immune from all damage. |
||
| +2s Damage Immunity |
| +2s Damage Immunity |
||
Line 534: | Line 585: | ||
|- |
|- |
||
− | | style="text-align:center" | [[File:Death_Defier.png|center]] Death Defier |
+ | | style="text-align:center" | [[File:Death_Defier.png|80px|center]] Death Defier |
| Once per night, before you take lethal damage, temporarily become immune from all damage. |
| Once per night, before you take lethal damage, temporarily become immune from all damage. |
||
| +0.4s Damage Immunity |
| +0.4s Damage Immunity |
||
Line 542: | Line 593: | ||
|more like a last stand.. |
|more like a last stand.. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Pacifist.png|center]] Pacifist |
+ | | style="text-align:center" | [[File:Pacifist.png|80px|center]] Pacifist |
| Deal 25% less damage, but gain increased resistance. |
| Deal 25% less damage, but gain increased resistance. |
||
| +25% Resistance |
| +25% Resistance |
||
Line 549: | Line 600: | ||
| +100% Resistance |
| +100% Resistance |
||
| |
| |
||
+ | * Use this for a tank build with caltrops. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Heavy_Tank.png|center]] Heavy Tank |
+ | | style="text-align:center" | [[File:Heavy_Tank.png|80px|center]] Heavy Tank |
| Gain resistance for every point of weight your held weapon has. |
| Gain resistance for every point of weight your held weapon has. |
||
| +1.5% Resistance |
| +1.5% Resistance |
||
Line 557: | Line 609: | ||
| +6% Resistance |
| +6% Resistance |
||
|dont use with Weapon horder. that will just get in the way |
|dont use with Weapon horder. that will just get in the way |
||
+ | |- |
||
+ | | style="text-align:center" | [[File:Frost_Armour.png|80px|center]] Frost Armour |
||
+ | | Retaliate incoming armour damage with a freezing effect. |
||
+ | | +2.5 Freeze |
||
+ | | +5 Freeze |
||
+ | | +7.5 Freeze |
||
+ | | +10 Freeze |
||
+ | |Freeze's like a chilly version of stunning. |
||
+ | |- |
||
+ | | style="text-align:center" | [[File:Critical_Heal.png|80px|center]] Critical Heal |
||
+ | | Scoring a critical hit will make you regenerate health over 5s. |
||
+ | | +5 Health/5s |
||
+ | | +10 Health/5s |
||
+ | | +15 Health/5s |
||
+ | | +20 Health/5s |
||
+ | | |
||
|} |
|} |
||
Line 570: | Line 638: | ||
!Notes |
!Notes |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Lightweight.png|center]] Lightweight |
+ | | style="text-align:center" | [[File:Lightweight.png|80px|center]] Lightweight |
| Increases your movement speed. |
| Increases your movement speed. |
||
| +3% Speed |
| +3% Speed |
||
Line 577: | Line 645: | ||
| +12% Speed |
| +12% Speed |
||
| |
| |
||
+ | * You can outrun zombies in easy mode except for the crawlers. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Charmer.png|center]] Charmer |
+ | | style="text-align:center" | [[File:Charmer.png|80px|center]] Charmer |
| Increases the radius zombies will target you. |
| Increases the radius zombies will target you. |
||
| +12.5 Detection Radius |
| +12.5 Detection Radius |
||
Line 587: | Line 656: | ||
* Players within this distance from you in studs are ignored. |
* Players within this distance from you in studs are ignored. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Elusive.png|center]] Elusive |
+ | | style="text-align:center" | [[File:Elusive.png|80px|center]] Elusive |
| Decreases the radius zombies will target you. |
| Decreases the radius zombies will target you. |
||
| -12.5 Detection Radius |
| -12.5 Detection Radius |
||
Line 596: | Line 665: | ||
* You are ignored while being this far from another player in studs. |
* You are ignored while being this far from another player in studs. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Marathon_Man.png|center]] Marathon Man |
+ | | style="text-align:center" | [[File:Marathon_Man.png|80px|center]] Marathon Man |
| Increases your maximum stamina. |
| Increases your maximum stamina. |
||
| +37.5 Stamina |
| +37.5 Stamina |
||
Line 604: | Line 673: | ||
|its good.. but not that good. in hard mode the zombies will get u, |
|its good.. but not that good. in hard mode the zombies will get u, |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Pack_Mule.png|center]] Pack Mule |
+ | | style="text-align:center" | [[File:Pack_Mule.png|80px|center]] Pack Mule |
| Reduces the weight movement penalty. |
| Reduces the weight movement penalty. |
||
| -20% Weight Penalty |
| -20% Weight Penalty |
||
Line 613: | Line 682: | ||
* At max weight you move 25% slower. LVL 3 perk decreases the penalty to 10%. |
* At max weight you move 25% slower. LVL 3 perk decreases the penalty to 10%. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Shadow_Gear.png|center]] <span style="color:red;">'''Shadow Gear'''</span> |
+ | | style="text-align:center" | [[File:Shadow_Gear.png|80px|center]] <span style="color:red;">'''Shadow Gear'''</span> |
| Adds a chance to not consume equipment. |
| Adds a chance to not consume equipment. |
||
| +10% Average Equipment |
| +10% Average Equipment |
||
Line 621: | Line 690: | ||
|a good combination with Mines and Turrets. |
|a good combination with Mines and Turrets. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Leg_Breaker.png|center]] Leg Breaker |
+ | | style="text-align:center" | [[File:Leg_Breaker.png|80px|center]] Leg Breaker |
| Critical hits will slow enemies for 1s. |
| Critical hits will slow enemies for 1s. |
||
| +6% Enemy Slow |
| +6% Enemy Slow |
||
Line 629: | Line 698: | ||
|Use this with fast firing weapons/ Accurate weapons and they become ez targets ( handy in hard Mode ) |
|Use this with fast firing weapons/ Accurate weapons and they become ez targets ( handy in hard Mode ) |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Run_N%27_Gun.png|center]] Run N' Gun |
+ | | style="text-align:center" | [[File:Run_N%27_Gun.png|80px|center]] Run N' Gun |
| Allows sprinting with weapons for reduced speed. |
| Allows sprinting with weapons for reduced speed. |
||
| 25% Sprint Speed |
| 25% Sprint Speed |
||
Line 637: | Line 706: | ||
|For when you just need a bit more mobility |
|For when you just need a bit more mobility |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Recovery_Man.png|center]] Recovery Man |
+ | | style="text-align:center" | [[File:Recovery_Man.png|80px|center]] Recovery Man |
| Increases your stamina regen. |
| Increases your stamina regen. |
||
| +50% Stamina Regen |
| +50% Stamina Regen |
||
Line 645: | Line 714: | ||
|Useful for a no energy drink run. |
|Useful for a no energy drink run. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Long_Burn.png|center]] Long Burn |
+ | | style="text-align:center" | [[File:Long_Burn.png|80px|center]] Long Burn |
| Increases the duration and damage of damage over time effects. |
| Increases the duration and damage of damage over time effects. |
||
| +10% Duration and Damage |
| +10% Duration and Damage |
||
Line 653: | Line 722: | ||
|Useful for conserving equipment. |
|Useful for conserving equipment. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Fast_Burn.png|center]] Fast Burn |
+ | | style="text-align:center" | [[File:Fast_Burn.png|80px|center]] Fast Burn |
| Decreases the duration of damage over time effects. |
| Decreases the duration of damage over time effects. |
||
| -10% Duration |
| -10% Duration |
||
Line 662: | Line 731: | ||
* Zombies will take DoT effects faster. There is no loss of damage. |
* Zombies will take DoT effects faster. There is no loss of damage. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Slow_Burn.png|center]] Slow Burn |
+ | | style="text-align:center" | [[File:Slow_Burn.png|80px|center]] Slow Burn |
| Increases the slowing power of damage over time effects. |
| Increases the slowing power of damage over time effects. |
||
| +2.5% Enemy Slow |
| +2.5% Enemy Slow |
||
Line 671: | Line 740: | ||
* Affects poison and bleed. |
* Affects poison and bleed. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Trailblazer.png|center]] Trailblazer |
+ | | style="text-align:center" | [[File:Trailblazer.png|80px|center]] Trailblazer |
| Leave a trail of flames while sprinting that will set enemies alight. |
| Leave a trail of flames while sprinting that will set enemies alight. |
||
| +0.3 Duration |
| +0.3 Duration |
||
Line 679: | Line 748: | ||
|Not very effective past Hard difficulty. |
|Not very effective past Hard difficulty. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Tower_Defense.png|center]] <span style="color:red;">'''Tower Defense'''</span> |
+ | | style="text-align:center" | [[File:Tower_Defense.png|80px|center]] <span style="color:red;">'''Tower Defense'''</span> |
| Increases the ammo and duration of your equipment. |
| Increases the ammo and duration of your equipment. |
||
| +10% Ammo and Duration |
| +10% Ammo and Duration |
||
Line 687: | Line 756: | ||
|...seriously just use this on either Gas Cans OR sentry's otherwise it wont have much use |
|...seriously just use this on either Gas Cans OR sentry's otherwise it wont have much use |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Lightning_Charge.png|center]] <span style="color:red;">'''Lightning Charge'''</span> |
+ | | style="text-align:center" | [[File:Lightning_Charge.png|80px|center]] <span style="color:red;">'''Lightning Charge'''</span> |
| Increases the speed in which your equipment recharges. |
| Increases the speed in which your equipment recharges. |
||
| +12.5% Charge Speed |
| +12.5% Charge Speed |
||
Line 695: | Line 764: | ||
|Usefull for equipment that takes a long while to charge ( use this with sentry's so u can get one each night... almost ) |
|Usefull for equipment that takes a long while to charge ( use this with sentry's so u can get one each night... almost ) |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Concussive_Shots.png|center]] Concussive Shots |
+ | | style="text-align:center" | [[File:Concussive_Shots.png|80px|center]] Concussive Shots |
| Your next headshot every 5s will stun the enemy. |
| Your next headshot every 5s will stun the enemy. |
||
| +0.4 Stun Duration |
| +0.4 Stun Duration |
||
Line 703: | Line 772: | ||
| |
| |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Lone_Wolf.png|center]] Lone Wolf |
+ | | style="text-align:center" | [[File:Lone_Wolf.png|80px|center]] Lone Wolf |
| Increases your damage, health regen, and stamina regen when more than 64 studs away from your team. |
| Increases your damage, health regen, and stamina regen when more than 64 studs away from your team. |
||
| +2.5% Damage<br />+0.15 Health Regen<br />+25% Stanima Regen |
| +2.5% Damage<br />+0.15 Health Regen<br />+25% Stanima Regen |
||
Line 710: | Line 779: | ||
| +10% Damage<br />+0.6 Health Regen<br />+100% Stanima Regen |
| +10% Damage<br />+0.6 Health Regen<br />+100% Stanima Regen |
||
| |
| |
||
+ | * Not recommended if you are always near your teammates. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Dying_Wish.png|center]] Dying Wish |
+ | | style="text-align:center" | [[File:Dying_Wish.png|80px|center]] Dying Wish |
| Restore the health, armour, stamina and ammo for all teammates on death. |
| Restore the health, armour, stamina and ammo for all teammates on death. |
||
| +20% restoration |
| +20% restoration |
||
Line 719: | Line 789: | ||
|Basicly if your team isnt that experienced this is a good pick |
|Basicly if your team isnt that experienced this is a good pick |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Weightlifter.png|center]] <span style="color:red;">'''Weightlifter'''</span> |
+ | | style="text-align:center" | [[File:Weightlifter.png|80px|center]] <span style="color:red;">'''Weightlifter'''</span> |
| Increases your maximum weight limit. |
| Increases your maximum weight limit. |
||
| +1.5 Max Weight |
| +1.5 Max Weight |
||
Line 727: | Line 797: | ||
|Nuff said |
|Nuff said |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Guardian_Angel.png|center]] Guardian Angel |
+ | | style="text-align:center" | [[File:Guardian_Angel.png|80px|center]] Guardian Angel |
| Once per night, swap places with a mate who's about to die and gain 4s of damage immunity. |
| Once per night, swap places with a mate who's about to die and gain 4s of damage immunity. |
||
| +16 Range |
| +16 Range |
||
Line 735: | Line 805: | ||
|This perk is Basicly a team play perk. Use this in combination with something that can stun/knockback |
|This perk is Basicly a team play perk. Use this in combination with something that can stun/knockback |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Heavy_Concussion.png|center]] Heavy Concussion |
+ | | style="text-align:center" | [[File:Heavy_Concussion.png|80px|center]] Heavy Concussion |
| Increases the duration of your stun effects. |
| Increases the duration of your stun effects. |
||
| +10% Stun Duration |
| +10% Stun Duration |
||
Line 742: | Line 812: | ||
| +40% Stun Duration |
| +40% Stun Duration |
||
| |
| |
||
+ | * Not recommended. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Bunkered_Down.png|center]] Bunkered Down |
+ | | style="text-align:center" | [[File:Bunkered_Down.png|80px|center]] Bunkered Down |
| Increases your damage and resistance while near the barricade. |
| Increases your damage and resistance while near the barricade. |
||
| +6% Damage<br />+12% Resistance |
| +6% Damage<br />+12% Resistance |
||
Line 749: | Line 820: | ||
| +18% Damage<br />+36% Resistance |
| +18% Damage<br />+36% Resistance |
||
| +24% Damage<br />+48% Resistance |
| +24% Damage<br />+48% Resistance |
||
− | |WE MUST BUILD A WALL |
+ | |WE MUST BUILD A WALL (good for mid game and after) |
+ | Vote for Trump in 2020! |
||
− | |||
− | ( this is good for a last stand with barricade up ) |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Wolf_Pack.png|center]] Wolf Pack |
+ | | style="text-align:center" | [[File:Wolf_Pack.png|80px|center]] Wolf Pack |
| Increases your reload speed, weapon control and resistance when closer than 64 studs from your team. |
| Increases your reload speed, weapon control and resistance when closer than 64 studs from your team. |
||
| +5% Reload Speed<br />+10% Control<br />+5% Resistance |
| +5% Reload Speed<br />+10% Control<br />+5% Resistance |
||
Line 761: | Line 831: | ||
|For when you need to hunker down with your team |
|For when you need to hunker down with your team |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Back_Breaker.png|center]] Back Breaker |
+ | | style="text-align:center" | [[File:Back_Breaker.png|80px|center]] Back Breaker |
| Critical shots will knock enemies back. |
| Critical shots will knock enemies back. |
||
| +2 Knockback Power |
| +2 Knockback Power |
||
Line 767: | Line 837: | ||
| +6 Knockback Power |
| +6 Knockback Power |
||
| +8 Knockback Power |
| +8 Knockback Power |
||
+ | |Only perk that can be used with all weapons with crit chance to knock enemies back. |
||
− | |The only way to knock back enemies in the game. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Carpenter.png|center]] Carpenter |
+ | | style="text-align:center" | [[File:Carpenter.png|80px|center]] Carpenter |
| Regenerate the barricade's health at night while near. Stacks with other players using Carpenter but with reduced efficiency. |
| Regenerate the barricade's health at night while near. Stacks with other players using Carpenter but with reduced efficiency. |
||
| +1.5 hp/s Repair |
| +1.5 hp/s Repair |
||
Line 777: | Line 847: | ||
|Useful for mid game and beyond when your team will be stuck behind the barricade. |
|Useful for mid game and beyond when your team will be stuck behind the barricade. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Weapon_Hoarder.png|center]] <span style="color:red;">'''Weapon Hoarder'''</span> |
+ | | style="text-align:center" | [[File:Weapon_Hoarder.png|80px|center]] <span style="color:red;">'''Weapon Hoarder'''</span> |
| Decreases the weight of your weapons. Weight cannot be reduced below 1. |
| Decreases the weight of your weapons. Weight cannot be reduced below 1. |
||
| -1 Weapon Weight |
| -1 Weapon Weight |
||
Line 783: | Line 853: | ||
| -3 Weapon Weight |
| -3 Weapon Weight |
||
| -4 Weapon Weight |
| -4 Weapon Weight |
||
− | | |
+ | |Useful if you need to have a huge arsenal in your back pocket. |
|- |
|- |
||
− | | style="text-align:center" | [[File:Freeze_Frame.png|center]] Freeze Frame |
+ | | style="text-align:center" | [[File:Freeze_Frame.png|80px|center]] Freeze Frame |
| Killing a zombie has a 1% chance to freeze time. |
| Killing a zombie has a 1% chance to freeze time. |
||
Line 793: | Line 863: | ||
| +3s Frozen Time |
| +3s Frozen Time |
||
| +4s Frozen Time |
| +4s Frozen Time |
||
+ | |Every 100 zombies you slaughter you gain 1/2/3/4s freeze time (use weapons with high damage). |
||
− | |ZA WARDO!!!! |
||
− | ( ...use weapons with big dmg and decent fire rate) |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Zombie_Virus.png|center]] Zombie Virus |
+ | | style="text-align:center" | [[File:Zombie_Virus.png|80px|center]] Zombie Virus |
| Zombies have a chance to become weaker. |
| Zombies have a chance to become weaker. |
||
| +2% Virus Chance |
| +2% Virus Chance |
||
Line 802: | Line 871: | ||
| +6% Virus Chance |
| +6% Virus Chance |
||
| +8% Virus Chance |
| +8% Virus Chance |
||
+ | |What this perk actually does is that it has a 2/4/6/8% of zombies to spawn with less health. These weakened zombies can be identified with a light green skin tone. |
||
⚫ | |||
|- |
|- |
||
− | | style="text-align:center" | [[File:Life_Link.png|center]] Life Link |
+ | | style="text-align:center" | [[File:Life_Link.png|80px|center]] Life Link |
| Share half of the damage dealt to nearby allies. This damage cannot reduce you below 25% health. |
| Share half of the damage dealt to nearby allies. This damage cannot reduce you below 25% health. |
||
| +16 Range |
| +16 Range |
||
Line 813: | Line 882: | ||
use it when your team has trouble staying alive |
use it when your team has trouble staying alive |
||
+ | |- |
||
− | |||
+ | | style="text-align:center" | [[File:Ghost.png|80px|center]] Ghost |
||
+ | | After not attacking for 60s, enter stealth. Stealth is broken upon attacking or getting detected. |
||
+ | | 30 Detection Radius |
||
+ | | 20 Detection Radius |
||
+ | | 10 Detection Radius |
||
+ | | 0 Detection Radius |
||
+ | | |
||
+ | * A timer is located at the bottom right (on top of the ghost perk) indication how much time before the perk activates. |
||
+ | *Your character will be semi-transparent once this perk is active. |
||
+ | |- |
||
+ | | style="text-align:center" | [[File:Knockback_Blast.png|80px|center]] Knockback Blast |
||
+ | | Your shotgun shots will knock enemies back. |
||
+ | | +1.5 Knockback Power |
||
+ | | +3 Knockback Power |
||
+ | | +4.5 Knockback Power |
||
+ | | +6 Knockback Power |
||
+ | |Basically like back breaker but shotgun only. |
||
+ | |- |
||
+ | | style="text-align:center" | [[File:Danger_Zone.png|80px|center]] Danger Zone |
||
+ | | Gain increased critical chance, reload speed and armour regen while far away from the Shop. |
||
+ | | +2.5 Critical Chance<br />+5% Reload Speed<br />+0.75% Armour Regen |
||
+ | | +5 Critical Chance<br />+10% Reload Speed<br />+1.5% Armour Regen |
||
+ | | +7.5 Critical Chance<br />+15% Reload Speed<br />+2.25% Armour Regen |
||
+ | | +10 Critical Chance<br />+20% Reload Speed<br />+3% Armour Regen |
||
+ | |Good for people on the front line. |
||
+ | |- |
||
+ | | style="text-align:center" | [[File:Air_Burst.png|80px|center]] Air Burst |
||
+ | | Your mid-air explosions will stun enemies. |
||
+ | | +0.7 Stun duration |
||
+ | | +1.4 Stun duration |
||
+ | | +2.1 Stun duration |
||
+ | | +2.8 Stun duration |
||
+ | | A mid-air explosion is caused if an explosive projectile explodes by going out of range and not by collision. |
||
+ | |- |
||
+ | | style="text-align:center" | [[File:Jack_of_Trades.png|80px|center]] <span style="color:red;">'''Jack of Trades'''</span> |
||
+ | | Increases bullet damage, resistance, movement speed and income. |
||
+ | | +1.25% Damage<br>+2.5% Resistance<br>+0.75% Speed<br>+1.25% Money |
||
+ | | +2.5% Damage<br>+5% Resistance<br>+1.5% Speed<br>+2.5% Money |
||
+ | | +3.75% Damage<br>+7.5% Resistance<br>+2.25% Speed<br>+3.75% Money |
||
+ | | +5% Damage<br>+10% Resistance<br>+3% Speed<br>+5% Money |
||
+ | | |
||
|} |
|} |
||
=== '''<span style="color:gold;">Yellow</span> Perks''' (Monetary) === |
=== '''<span style="color:gold;">Yellow</span> Perks''' (Monetary) === |
||
− | Yellow perks increase the player's money gain, affect buy/sell values, and increase stats based on money or other yellow perks. |
+ | Yellow perks increase the player's money gain, affect buy/sell values, and increase stats based on money or other yellow perks. Almost all of these are locking perks. |
{| class="article-table mw-collapsible mw-collapsed" style="width:100%" |
{| class="article-table mw-collapsible mw-collapsed" style="width:100%" |
||
!Perk |
!Perk |
||
Line 827: | Line 937: | ||
!Notes |
!Notes |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Profiteer.png|center]] <span style="color:red;">'''Profiteer'''</span> |
+ | | style="text-align:center" | [[File:Profiteer.png|80px|center]] <span style="color:red;">'''Profiteer'''</span> |
| Increases the amount of yellow money you gain. |
| Increases the amount of yellow money you gain. |
||
| +5% Money Earned |
| +5% Money Earned |
||
Line 833: | Line 943: | ||
| +15% Money Earned |
| +15% Money Earned |
||
| +20% Money Earned |
| +20% Money Earned |
||
+ | |Decentish until you max out Minigun |
||
⚫ | |||
|- |
|- |
||
− | | style="text-align:center" | [[File:Bargainer.png|center]] <span style="color:red;">'''Bargainer'''</span> |
+ | | style="text-align:center" | [[File:Bargainer.png|80px|center]] <span style="color:red;">'''Bargainer'''</span> |
| Increases the sell value of weapons. |
| Increases the sell value of weapons. |
||
| +20% Sell Value |
| +20% Sell Value |
||
Line 845: | Line 955: | ||
* Banned in Career Mode. |
* Banned in Career Mode. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Piggy_Bank.png|center]] <span style="color:red;">'''Piggy Bank'''</span> |
+ | | style="text-align:center" | [[File:Piggy_Bank.png|80px|center]] <span style="color:red;">'''Piggy Bank'''</span> |
| Start with extra money. Increases by 10% every night. |
| Start with extra money. Increases by 10% every night. |
||
| +2000 Money |
| +2000 Money |
||
Line 856: | Line 966: | ||
Useful for Nightmare and Impossible difficulties for flintlock rifle. |
Useful for Nightmare and Impossible difficulties for flintlock rifle. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Contractor.png|center]] <span style="color:red;">'''Contractor'''</span> |
+ | | style="text-align:center" | [[File:Contractor.png|80px|center]] <span style="color:red;">'''Contractor'''</span> |
| Reduces the cost of shop upgrades and repairs. |
| Reduces the cost of shop upgrades and repairs. |
||
| -15% Shop Costs |
| -15% Shop Costs |
||
Line 862: | Line 972: | ||
| -27% Shop Costs |
| -27% Shop Costs |
||
| -33% Shop Costs |
| -33% Shop Costs |
||
+ | |Helps to lower the price of Sniper (costs $250k to fully upgrade) |
||
⚫ | |||
|- |
|- |
||
− | | style="text-align:center" | [[File:Shadow_Hunter.png|center]] <span style="color:red;">'''Shadow Hunter'''</span> |
+ | | style="text-align:center" | [[File:Shadow_Hunter.png|80px|center]] <span style="color:red;">'''Shadow Hunter'''</span> |
| Increases the amount of money gained from Wraiths and Destroyers |
| Increases the amount of money gained from Wraiths and Destroyers |
||
| +25% Wraith Money |
| +25% Wraith Money |
||
Line 873: | Line 983: | ||
* Not recommended. |
* Not recommended. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Investor.png|center]] <span style="color:red;">'''Investor'''</span> |
+ | | style="text-align:center" | [[File:Investor.png|80px|center]] <span style="color:red;">'''Investor'''</span> |
| At the end of each night your money will gain interest. |
| At the end of each night your money will gain interest. |
||
| +1.5% Return |
| +1.5% Return |
||
Line 882: | Line 992: | ||
* Banned in Career Mode. |
* Banned in Career Mode. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Bank_Breaker.png|center]] <span style="color:red;">'''Bank Breaker'''</span> |
+ | | style="text-align:center" | [[File:Bank_Breaker.png|80px|center]] <span style="color:red;">'''Bank Breaker'''</span> |
| Increases the amount of money you gain from critical hits. |
| Increases the amount of money you gain from critical hits. |
||
| +20% Critical Money |
| +20% Critical Money |
||
Line 891: | Line 1,001: | ||
* Don't use this if you can't do critical hits. |
* Don't use this if you can't do critical hits. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Arms_Deal.png|center]] <span style="color:red;">'''Arms Deal'''</span> |
+ | | style="text-align:center" | [[File:Arms_Deal.png|80px|center]] <span style="color:red;">'''Arms Deal'''</span> |
| Reduces the cost of purchasing weapons that cost the same or less than your most expensive one. |
| Reduces the cost of purchasing weapons that cost the same or less than your most expensive one. |
||
| -30% Weapon Costs |
| -30% Weapon Costs |
||
Line 898: | Line 1,008: | ||
| -60% Weapon Costs |
| -60% Weapon Costs |
||
| |
| |
||
− | + | Banned in Career Mode. Good for people who buy alot of items. |
|
|- |
|- |
||
− | | style="text-align:center" | [[File:Money_Marker.png|center]] <span style="color:red;">'''Money Marker'''</span> |
+ | | style="text-align:center" | [[File:Money_Marker.png|80px|center]] <span style="color:red;">'''Money Marker'''</span> |
| Increases the amount of non-lethal money you gain. |
| Increases the amount of non-lethal money you gain. |
||
− | | + |
+ | | +12.5% |
− | | + |
+ | | +25% |
− | | + |
+ | | +37.5% |
− | | + |
+ | | +50% |
|Its kinda good for if u cant aim for dah head.... still. |
|Its kinda good for if u cant aim for dah head.... still. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Money_is_Power.png|center]] Money is Power |
+ | | style="text-align:center" | [[File:Money_is_Power.png|80px|center]] Money is Power |
| Increases your damage, reload speed, and firearm attack speed for every yellow perk equipped. |
| Increases your damage, reload speed, and firearm attack speed for every yellow perk equipped. |
||
| +1.25% Damage<br />+2.5% Reload Speed<br />+2.5% Attack Speed |
| +1.25% Damage<br />+2.5% Reload Speed<br />+2.5% Attack Speed |
||
Line 917: | Line 1,027: | ||
* The perk itself counts towards the amount of yellow perks equipped. |
* The perk itself counts towards the amount of yellow perks equipped. |
||
|- |
|- |
||
− | | style="text-align:center" | [[File:Tacticool.png|center]] <span style="color:red;">'''Tacticool'''</span> |
+ | | style="text-align:center" | [[File:Tacticool.png|80px|center]] <span style="color:red;">'''Tacticool'''</span> |
| Reduces the cost of weapon upgrades. |
| Reduces the cost of weapon upgrades. |
||
| -6% Weapon Upgrade Costs |
| -6% Weapon Upgrade Costs |
||
Line 925: | Line 1,035: | ||
| |
| |
||
* Banned in Career Mode. |
* Banned in Career Mode. |
||
+ | |- |
||
+ | | style="text-align:center" | [[File:Boss_Bounty.png|80px|center]] <span style="color:red;">'''Boss Bounty'''</span> |
||
+ | | Increases the money gained from Boss kills. |
||
+ | | +1500 Boss Money |
||
+ | | +3000 Boss Money |
||
+ | | +4500 Boss Money |
||
+ | | +6000 Boss Money |
||
+ | |Tremendous advantage with cash made after killing the boss in the early waves. |
||
|} |
|} |
||
− | last Updated by Fandom User |
||
− | |||
[[Category:Game mechanics]] |
[[Category:Game mechanics]] |
Revision as of 15:22, 19 February 2020
Perks are permanent stat bonuses that may be obtained through repeated playing in The Final Stand 2. They are interacted with in the perks menu, which is found on the right side of the main menu.
Basics
When a player gains a level, they obtain 1 perk point. Perk points may be spent in the perks menu to unlock or upgrade perks. They are equipped in perk slots, which can be interacted with at the top-right corner of the perks menu. Perks are useless unless equipped in a perk slot. Perks slots are unlocked with levels, at level 1, 5, 15, and 30. There are 2 more perks unlocked, but you need to beat wave 30 on hard and nightmare mode. These are permanent perk slots. Perks are not lost upon game over. You can also gain perk points by unlocking badges from getting level 1, 5, 15, 30, 50 and completing night 10, 20 and 30 of normal, hard, nightmare and impossible mode.
Advanced Information
Perks, once unlocked, may be upgraded twice. The first upgrade increases it to level 2, makes it 2x as effective as the original, and costs 2 perk points. The second upgrade increases it to level 3, makes it 3x as effective as the original, and costs 3 perk points. It is highly recommended to fully upgrade perks to maximize their value in perk slots.
Perks in-game are divided into 4 categories based on the arbitrary category they fit into. However, some perks may not fit into the category completely. The perk categories are:
- Offensive Perks - Red
- Defensive Perks - Blue
- Utility Perks - Green
- Monetary Perks - Yellow
Some perks are locking perks, meaning that once you leave spawn, the slots they reside in cannot be interacted with again until the current game ends. The perk slot in the perks menu will gain a red border to indicate that it is locked.
Respec Tokens
Respec Tokens are an item in the game that allows you to reset all of your perks back to normal and returns all of your Perk Points. This can be really helpful if you get tired of using a strategy and want to use a new one with different perks. Respec Tokens can be obtains in two ways. The first way is buying them with robux. You can get 1 Respec Token for 75 ROBUX. The second way is you can get them is from the 1 time claim of badges through normal gameplay by reaching level 30 and level 50, and night 30 on every game mode. There is also a Respec Tokens in the Product section of the store.
Prestige
Players are given an option to permanently "prestige" a perk to level 4 once the player is level 50. Once the player has prestiged, their level is reset back to 0, all of their perks are "respec'd", and they lose 50 perk points (which are specifically the perk points gained from leveling up) and the perk slots tied to their level. They retain perk points gained from purchasing via robux and badges, respec tokens, and perk slots tied to badges. Prestiged perks are permanently at level 4, not even using a respec token can change the level 4 perk. Other players can see that players have prestiged by looking at their level. For example a player with a level of '2-14' is a level 14 who prestiged 2 times.
Elite Slots
Added in v4.0, elite slots are perk slots that have the hardest unlock conditions in the game. As the method of unlocking these perk slots is purposely hidden in-game, the known way of unlocking isn't exactly concrete.
- 1st elite slot is unlocked by surviving Wave 30 on Nightmare Mode.
- 2nd elite slot is unlocked by surviving Wave 30 on Impossible mode
Perks
Below is a list of all perks in The Final Stand 2.
Red perk names indicate a locking perk.
Red Perks (Offensive)
Red perks are perks that increases the player's damage output.
Perk | Description | Level 1 | Level 2 | Level 3 | Level 4 | Notes/Tips |
---|---|---|---|---|---|---|
Stopping Power | Increases the damage of your shots. | +5% Damage | +10% Damage | +15% Damage | +20% Damage |
Only increases bullet damage. Skip this and aim for the head, or get Heavy Bullets with an accuracy bonus or No Scope for twice the damage boost. If you still need damage after all that, consider this. |
Bullet Storm | Increases your rate of fire with firearms. | +10% Attack Speed | +20% Attack Speed | +30% Attack Speed | +40% Attack Speed |
Only increases firearm speed. Pair this with Speedload and Bandolier/Shadow Rounds if you ever wanna use this. |
Speedload | Increases your reload speed. | +10% Reload Speed | +20% Reload Speed | +30% Reload Speed | +40% Reload Speed | If you don't wanna sacrifice magazine size for reload time. |
Bandolier | Increases the amount of ammo you can hold. | +10% Max Ammo | +20% Max Ammo | +30% Max Ammo | +40% Max Ammo | Useful for M93R/flintlock rifle/sniper users. |
Steady Aim | Decreases your weapon spread and recoil. | +15% Accuracy and Control | +30% Accuracy and Control | +45% Accuracy and Control | +60% Accuracy and Control | Level 4 Heavy Bullets is equivelent to level 2 steady aim but with 28% damage.
Use that instead. |
Bloodthirst | Increases your damage with melee weapons. | +7% Melee Damage | +14% Melee Damage | +21% Melee Damage | +28% Melee Damage | Conserving chainsaw ammo. |
Fireworks | Increases the radius of explosives. | +10% Explosive Radius | +20% Explosive Radius | +30% Explosive Radius | +40% Explosive Radius |
|
Deep Mags | Increases your magazine size. | +12.5% Magazine Size | +25% Magazine Size | +37.5% Magazine Size | +50% Magazine Size | Useful for chainsaws and miniguns. |
Deep Impact | Your shots will pierce through enemies. | +7% Pierce | +14% Pierce | +21% Pierce | +28% Pierce | Useful for one shot kill weapons. |
Shadow Rounds | Your shots have a chance to not consume ammo. | +8% Shadow Chance | +12% Shadow Chance | +16% Shadow Chance | +20% Shadow Chance | Useful for miniguns and chainsaws. |
Lucky Charm | Increases your critical hit chance. | +2.5% Critical Chance | +5% Critical Chance | +7.5% Critical Chance | +10% Critical Chance |
|
Critical Plus | Increases your critical hit damage multiplier. | +25% Critical Damage | +50% Critical Damage | +75% Critical Damage | +100% Critical Damage | Consider synergizing with Avenger. |
Concealed Carry | Gain critical hit chance for weapons, every point over 3 weight reduces the chance by, 33.3%. | +5% Max Critical Chance | +10% Max Critical Chance | +15% Max Critical Chance | +20% Max Critical Chance | Ain't possible to get 100% critical chance without Avenger. |
Ravage | Increases critical hit chance and attack speed with melee weapons. | +3% Critical Chance +5% Attack Speed |
+6% Critical Chance +10% Attack Speed |
+9% Critical Chance +15% Attack Speed |
+12% Critical Chance +20% Attack Speed |
|
Head Hunter | Every headshot will increase your bullet damage up to 4 stacks. Missing the head will drain stacks. | +2% Damage | +4% Damage | +6% Damage | +8% Damage |
Landed shots other than the head reduces 1 stack while missed shots drain all stacks. Very unforgiving unless using a sniper loadout. |
Heavy Bullets | Increases the damage and accuracy of your shots but also reduces your rate of fire. | +7% Damage, Accuracy, Slower Attack Speed and Recoil | +14% Damage, Accuracy, Slower Attack Speed and Recoil | +21% Damage, Accuracy, Slower Attack Speed and Recoil | +28% Damage, Accuracy, Slower Attack Speed and Recoil | Consider this over Stopping Power. |
Long Range | Increases the range, zoom and velocity of firearms. | +15% Range, Zoom and Velocity | +30% Range, Zoom and Velocity | +45% Range, Zoom and Velocity | +60% Range, Zoom and Velocity | |
Direct Hit | Deal extra damage on impact with launchers. | +25% Impact Damage | +50% Impact Damage | +75% Impact Damage | +100% Impact Damage | If you want to get past Nightmare wave 30 using RPG, use this. |
Long Shot | Your shots will gaim more damage the further they travel. | +1% Damage per 50 Studs. | +2% Damage per 50 Studs. | +3% Damage per 50 Studs. | +4% Damage per 50 Studs. | Only useful for sniper loadouts.
This can outshine all damage perks if used correctly. |
Reserve Cooling | Laser and energy weapons will keep cooling and charging while unequipped. | 20% Reload Time | 40% Reload Time | 60% Reload Time | 80% Reload Time | Consider synergizing with Run and Gun. |
Specialised Killing | Increases the damage of your shots against special enemies. | +12.5% Damage | +25% Damage | +37.5% Damage | +50% Damage |
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Bullet Hell | Each point of walkspeed over 12 will increases your rate of fire with firearms. | +2.5% Attack Speed | +5% Attack Speed | +7.5% Attack Speed | +10% Attack Speed | |
Heavy Impact | Each point of weight will increase your damage with melee weapons. | +0.8% Melee Damage | +1.6% Melee Damage | +2.4% Melee Damage | +3.2% Melee Damage | |
Berserker | The lower your health, the more damage you will deal. | +12.5% Max Damage | +25% Max Damage | +37.5% Max Damage | +50% Max Damage | for when u dont have med kits |
Reach | Increases the range of melee attacks. | +0.3 Melee Range | +0.6 Melee Range | +0.9 Melee Range | +1.2 Melee Range | |
Skull Combustion | Enemies killed by a headshot have a chance to explode. | +5% Explosion Chance | +10% Explosion Chance | +15% Explosion Chance | +20% Explosion Chance |
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Bullseye | Decreases your minimum weapon spread. | +40% Accuracy | +80% Accuracy | +120% Accuracy | +160% Accuracy | this + Minigun = Higher dmg and less ammo use
( Theoreticly ) |
Marksman | Increases the damage of your shots against heads but decreases it by half the increases elsewhere. | +7% Headshot Damage | +14% Headshot Damage | +21% Headshot Damage | +28% Headshot Damage | Use this instead of Head Hunter for all other firearm loadouts (except snipers) |
Unlucky Shot | Gain critical hit chance fore every non critical hit. Chance resets on critical hit. | +1% Critical Chance | +2% Critical Chance | +3% Critical Chance | +4% Critical Chance |
Any weapon with multiple shots, whether through upgrades or buying a shotgun, counts as multiple shots. |
Implosion | Increases your explosive damage but decreases the radius. | +7% Damage -3.5% Radius |
+14% Damage -7% Radius |
+21% Damage -10.5% Radius |
+28% Damage -14% Radius |
Consider synergizing with Fireworks. |
Headshot Stash | Killing an enemy with a headshot has a chance to replenish 1 ammo. | +15% Ammo Chance | +30% Ammo Chance | +45% Ammo Chance | +60% Ammo Chance | Useful for one shot kill weapons. |
Avenger | Gain 100% critical hit chance whenever a teammate dies. | +10s Critical Duration | +20s Critical Duration | +30s Critical Duration | +40s Critical Duration | Effectively triples your damage or more (depending on mods and perks) |
Steady Grip | Reduces recoil gain while aiming down sights. | -20% Aim Recoil | -40% Aim Recoil | -60% Aim Recoil | -80% Aim Recoil | Helps make Desert Eagle and M82 recoil managable for multiple shots. |
Glass Cannon | Increases the damage you take by 100%, but also increases the damage you deal. | +8% damage | +16% damage | +24% damage | +32% damage | Synergizes with Life Leech
/Untouchable |
Midnight Hunter | Gain damage the closer you are to midnight. | +10% Max Damage | +20% Max Damage | +30% Max Damage | +40% Max Damage | Inconsistent. |
Gunslinger | Gain increased pistol damage with each passing night. | +0.5% Damage Per Night | +1% Damage Per Night | +1.5% Damage Per Night | +2% Damage Per Night | Useful from easy to hard, useless from nightmare. |
Rifleman | Increases your critical hit chance with single shot rifles. | +5% Critical Chance | +10% Critical Chance | +15% Critical Chance | +20% Critical Chance | |
No Scope | Increases your Hip-fire Damage with scoped weapons. | +10% Damage | +20% Damage | +30% Damage | +40% Damage |
Hip fire is firing without aiming down sights. |
Danger Close | Increases your explosive damage, but enables 1% self damage. | +7% Explosive Damage | +14% Explosive Damage | +21% Explosive Damage | +28% Explosive Damage | Consider pairing this with Life Leech or this will kill you. |
Light Mags | Decreases your magazine size by 20%, but increases your reload speed on weapons that can hold at least 3 shots. | +15% Reload Speed | +30% Reload Speed | +45% Reload Speed | +60% Reload Speed | This + speedload = 0 reload time |
Backup Weapon | Start the game with a better pistol. | +C96 +Barrel Exension +AP Rounds |
+Extended Mags +Telescopic Sight |
+Custom Receiver +Fast Hands |
+Lucky Shot +Bottomless Reserve |
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Defense Contractor | Increases the damage dealt by shop upgrades. Stacks with other players using Defense Contractor but with reduced efficiency. | +7% Shop Damage | +14% Shop Damage | +21% Shop Damage | +28% Shop Damage | |
Strong Arm | Throws grenades faster, further and they deal more damage. | +20% Throw Speed +5% Grenade Damage |
+40% Throw Speed +10% Grenade Damage |
+60% Throw Speed +15% Grenade Damage |
+80% Throw Speed +20% Grenade Damage |
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Charged Shot | Gain increased damage the longer you aim down sights with scoped weapons. Charge with resets each shot. | +20% Max Damage | +40% Max Damage | +60% Max Damage | +80% Max Damage | Good for snipers. |
Rooftop Camper | Increases your damage, accuracy and range while on the roof. | +3% Damage +9% Accuracy +9% Range |
+6% Damage +18% Accuracy +18% Range |
+9% Damage +27% Accuracy +27% Range |
+12% Damage +36% Accuracy +36% Range |
Good for snipers or explosives. |
Blue Perks (Defensive)
Blue perks that increases the player's damage resistance, health/armor regen, and survivability.
Perk | Description | Level 1 | Level 2 | Level 3 | Level 4 | Notes |
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Juggernaut | Take less damage from zombies. | +10% Resistance | +20% Resistance | +30% Resistance | +40% Resistance |
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Equilibrium | Regenerate armour every 10s during the night. | +1.5% Armour Regen | +3% Armour Regen | +4.5% Armour Regen | +6% Armour Regen |
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Life Leech | Regenerate health after every zombie you kill. | +1.75 Health | +3.5 Health | +5.25 Health | +7 Health | Always use this. |
Shockproof | Take less indirect damage from zombies. | -25% Indirect Damage Taken | -50% Indirect Damage Taken | -75% Indirect Damage Taken | -100% Indirect Damage Taken |
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Escape Artist | Escape to the shop after taking lethal damage. Charges refill each life and every 5 nights. | +1 Escape Attempt | +2 Escape Attempts | +3 Escape Attempts | +4 Escape Attempts |
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Undying | After taking lethal damage you can keep fighting for a short time. | +7s Duration | +14s Duration | +21s Duration | +28s Duration |
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Arm Breaker | Critical hit will reduce direct enemy damage for 2s. | -15% Direct Damage | -30% Direct Damage | -45% Direct Damage | -60% Direct Damage |
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Regrowth Plus | Increases your health regen. | +0.3 Health Regen | +0.6 Health Regen | +0.9 Health Regen | +1.2 Health Regen | |
Healthy Health | Increases your health. | +30 Health | +60 Health | +90 Health | +120 Health |
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Vampirism | Regenerate health through dealing damage. | +0.15 Health per 10% enemy health | +0.3 Health per 10% enemy health | +0.45 Health per 10% enemy health | +0.6 Health per 10% enemy health |
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Static Discharge | Release a wave of stunning electricity whenever you're attacked. 10s Cooldown. | +0.25s Stun Duration | +0.5s Stun Duration | +0.75s Stun Duration | +1s Stun Duration |
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Time Freeze | Before you take lethal damage, freeze time for a few seconds. Charge refills every life and 5 nights. | +5s Frozen Time | +10s Frozen Time | +15s Frozen Time | +20s Frozen Time |
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Untouchable | Whenever you would take damage, dodge it in your current movement direction. 30s Cooldown. | 100% Cooldown Speed | 200% Cooldown Speed | 300% Cooldown Speed | 400% Cooldown Speed | basically when you don't wanna get hit |
Locked Down | Increases your resistance, health regen and armour regen per 10s for every locking perk equipped up to 4. | +2% Resistance +0.6 Health Regen +0.3 Armour Regen |
+4% Resistance +0.12 Health Regen +0.6 Armour Regen |
+6% Resistance +0.18 Health Regen +0.9 Armour Regen |
+8% Resistance +0.24 Health Regen |
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Reinforced Armour | Increases your armour. | +15% Armour | +30% Armour | +45% Armour | +60% Armour | this + Equilibrium = almost OP armor |
Armour Break | Once per night, when your armour breaks, temporarily become immune from all damage. | +2s Damage Immunity | +4s Damage Immunity | +6s Damage Immunity | +8s Damage Immunity | its good for when u haven't got the time to upgrade armor
( good in career mode ) |
Death Defier | Once per night, before you take lethal damage, temporarily become immune from all damage. | +0.4s Damage Immunity | +0.8s Damage Immunity | +1.2s Damage Immunity | +1.6s Damage Immunity | more like a last stand.. |
Pacifist | Deal 25% less damage, but gain increased resistance. | +25% Resistance | +50% Resistance | +75% Resistance | +100% Resistance |
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Heavy Tank | Gain resistance for every point of weight your held weapon has. | +1.5% Resistance | +3% Resistance | +4.5% Resistance | +6% Resistance | dont use with Weapon horder. that will just get in the way |
Frost Armour | Retaliate incoming armour damage with a freezing effect. | +2.5 Freeze | +5 Freeze | +7.5 Freeze | +10 Freeze | Freeze's like a chilly version of stunning. |
Critical Heal | Scoring a critical hit will make you regenerate health over 5s. | +5 Health/5s | +10 Health/5s | +15 Health/5s | +20 Health/5s |
Green Perks (Utility)
Green perks give the player useful buffs, such as increased movement speed, extra health/stamina, and other bonuses that affect other statistics such as ammunition.
Perk | Description | Level 1 | Level 2 | Level 3 | Level 4 | Notes |
---|---|---|---|---|---|---|
Lightweight | Increases your movement speed. | +3% Speed | +6% Speed | +9% Speed | +12% Speed |
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Charmer | Increases the radius zombies will target you. | +12.5 Detection Radius | +25 Detection Radius | +37.5 Detection Radius | +50 Detection Radius |
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Elusive | Decreases the radius zombies will target you. | -12.5 Detection Radius | -25 Detection Radius | -37.5 Detection Radius | -50 Detection Radius |
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Marathon Man | Increases your maximum stamina. | +37.5 Stamina | +75 Stamina | +112.5 Stamina | +150 Stamina | its good.. but not that good. in hard mode the zombies will get u, |
Pack Mule | Reduces the weight movement penalty. | -20% Weight Penalty | -40% Weight Penalty | -60% Weight Penalty | -80% Weight Penalty |
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Shadow Gear | Adds a chance to not consume equipment. | +10% Average Equipment | +15% Average Equipment | +20% Average Equipment | +25% Average Equipment | a good combination with Mines and Turrets. |
Leg Breaker | Critical hits will slow enemies for 1s. | +6% Enemy Slow | +12% Enemy Slow | +18% Enemy Slow | +24% Enemy Slow | Use this with fast firing weapons/ Accurate weapons and they become ez targets ( handy in hard Mode ) |
Run N' Gun | Allows sprinting with weapons for reduced speed. | 25% Sprint Speed | 50% Sprint Speed | 75% Sprint Speed | 100% Sprint Speed | For when you just need a bit more mobility |
Recovery Man | Increases your stamina regen. | +50% Stamina Regen | +100% Stamina Regen | +150% Stamina Regen | +200% Stamina Regen | Useful for a no energy drink run. |
Long Burn | Increases the duration and damage of damage over time effects. | +10% Duration and Damage | +20% Duration and Damage | +30% Duration and Damage | +40% Duration and Damage | Useful for conserving equipment. |
Fast Burn | Decreases the duration of damage over time effects. | -10% Duration | -20% Duration | -30% Duration | -40% Duration |
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Slow Burn | Increases the slowing power of damage over time effects. | +2.5% Enemy Slow | +5% Enemy Slow | +7.5% Enemy Slow | +10% Enemy Slow |
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Trailblazer | Leave a trail of flames while sprinting that will set enemies alight. | +0.3 Duration | +0.6 Duration | +0.9 Duration | +1.2 Duration | Not very effective past Hard difficulty. |
Tower Defense | Increases the ammo and duration of your equipment. | +10% Ammo and Duration | +20% Ammo and Duration | +30% Ammo and Duration | +40% Ammo and Duration | ...seriously just use this on either Gas Cans OR sentry's otherwise it wont have much use |
Lightning Charge | Increases the speed in which your equipment recharges. | +12.5% Charge Speed | +25% Charge Speed | +37.5% Charge Speed | +50% Charge Speed | Usefull for equipment that takes a long while to charge ( use this with sentry's so u can get one each night... almost ) |
Concussive Shots | Your next headshot every 5s will stun the enemy. | +0.4 Stun Duration | +0.8 Stun Duration | +1.2 Stun Duration | +1.6 stun duration | |
Lone Wolf | Increases your damage, health regen, and stamina regen when more than 64 studs away from your team. | +2.5% Damage +0.15 Health Regen +25% Stanima Regen |
+5% Damage +0.3 Health Regen +50% Stanima Regen |
+7.5% Damage +0.45 Health Regen +75% Stanima Regen |
+10% Damage +0.6 Health Regen +100% Stanima Regen |
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Dying Wish | Restore the health, armour, stamina and ammo for all teammates on death. | +20% restoration | +40% restoration | +60% restoration | +80% restoration | Basicly if your team isnt that experienced this is a good pick |
Weightlifter | Increases your maximum weight limit. | +1.5 Max Weight | +3 Max Weight | +4.5 Max Weight | +6 Max Weight | Nuff said |
Guardian Angel | Once per night, swap places with a mate who's about to die and gain 4s of damage immunity. | +16 Range | +32 Range | +48 Range | +64 Range | This perk is Basicly a team play perk. Use this in combination with something that can stun/knockback |
Heavy Concussion | Increases the duration of your stun effects. | +10% Stun Duration | +20% Stun Duration | +30% Stun Duration | +40% Stun Duration |
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Bunkered Down | Increases your damage and resistance while near the barricade. | +6% Damage +12% Resistance |
+12% Damage +24% Resistance |
+18% Damage +36% Resistance |
+24% Damage +48% Resistance |
WE MUST BUILD A WALL (good for mid game and after)
Vote for Trump in 2020! |
Wolf Pack | Increases your reload speed, weapon control and resistance when closer than 64 studs from your team. | +5% Reload Speed +10% Control +5% Resistance |
+10% Reload Speed +20% Control +10% Resistance |
+15% Reload Speed +30% Control +15% Resistance |
+20% Reload Speed +40% Control +20% Resistance |
For when you need to hunker down with your team |
Back Breaker | Critical shots will knock enemies back. | +2 Knockback Power | +4 Knockback Power | +6 Knockback Power | +8 Knockback Power | Only perk that can be used with all weapons with crit chance to knock enemies back. |
Carpenter | Regenerate the barricade's health at night while near. Stacks with other players using Carpenter but with reduced efficiency. | +1.5 hp/s Repair | +3 hp/s Repair | +4.5 hp/s Repair | +6 hp/s Repair | Useful for mid game and beyond when your team will be stuck behind the barricade. |
Weapon Hoarder | Decreases the weight of your weapons. Weight cannot be reduced below 1. | -1 Weapon Weight | -2 Weapon Weight | -3 Weapon Weight | -4 Weapon Weight | Useful if you need to have a huge arsenal in your back pocket. |
Freeze Frame | Killing a zombie has a 1% chance to freeze time. | +1s Frozen Time | +2s Frozen Time | +3s Frozen Time | +4s Frozen Time | Every 100 zombies you slaughter you gain 1/2/3/4s freeze time (use weapons with high damage). |
Zombie Virus | Zombies have a chance to become weaker. | +2% Virus Chance | +4% Virus Chance | +6% Virus Chance | +8% Virus Chance | What this perk actually does is that it has a 2/4/6/8% of zombies to spawn with less health. These weakened zombies can be identified with a light green skin tone. |
Life Link | Share half of the damage dealt to nearby allies. This damage cannot reduce you below 25% health. | +16 Range | +32 Range | +48 Range | +64 Range | It is a good combo with vampirism and Life leach.
use it when your team has trouble staying alive |
Ghost | After not attacking for 60s, enter stealth. Stealth is broken upon attacking or getting detected. | 30 Detection Radius | 20 Detection Radius | 10 Detection Radius | 0 Detection Radius |
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Knockback Blast | Your shotgun shots will knock enemies back. | +1.5 Knockback Power | +3 Knockback Power | +4.5 Knockback Power | +6 Knockback Power | Basically like back breaker but shotgun only. |
Danger Zone | Gain increased critical chance, reload speed and armour regen while far away from the Shop. | +2.5 Critical Chance +5% Reload Speed +0.75% Armour Regen |
+5 Critical Chance +10% Reload Speed +1.5% Armour Regen |
+7.5 Critical Chance +15% Reload Speed +2.25% Armour Regen |
+10 Critical Chance +20% Reload Speed +3% Armour Regen |
Good for people on the front line. |
Air Burst | Your mid-air explosions will stun enemies. | +0.7 Stun duration | +1.4 Stun duration | +2.1 Stun duration | +2.8 Stun duration | A mid-air explosion is caused if an explosive projectile explodes by going out of range and not by collision. |
Jack of Trades | Increases bullet damage, resistance, movement speed and income. | +1.25% Damage +2.5% Resistance +0.75% Speed +1.25% Money |
+2.5% Damage +5% Resistance +1.5% Speed +2.5% Money |
+3.75% Damage +7.5% Resistance +2.25% Speed +3.75% Money |
+5% Damage +10% Resistance +3% Speed +5% Money |
Yellow Perks (Monetary)
Yellow perks increase the player's money gain, affect buy/sell values, and increase stats based on money or other yellow perks. Almost all of these are locking perks.
Perk | Description | Level 1 | Level 2 | Level 3 | Level 4 | Notes |
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Profiteer | Increases the amount of yellow money you gain. | +5% Money Earned | +10% Money Earned | +15% Money Earned | +20% Money Earned | Decentish until you max out Minigun |
Bargainer | Increases the sell value of weapons. | +20% Sell Value | +40% Sell Value | +60% Sell Value | +80% Sell Value |
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Piggy Bank | Start with extra money. Increases by 10% every night. | +2000 Money | +4000 Money | +6000 Money | +8000 Money |
Banned in Career Mode. Useful for Nightmare and Impossible difficulties for flintlock rifle. |
Contractor | Reduces the cost of shop upgrades and repairs. | -15% Shop Costs | -21% Shop Costs | -27% Shop Costs | -33% Shop Costs | Helps to lower the price of Sniper (costs $250k to fully upgrade) |
Shadow Hunter | Increases the amount of money gained from Wraiths and Destroyers | +25% Wraith Money | +50% Wraith Money | +75% Wraith Money | +100% Wraith Money |
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Investor | At the end of each night your money will gain interest. | +1.5% Return | +3% Return | +4.5% Return | +6% Return |
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Bank Breaker | Increases the amount of money you gain from critical hits. | +20% Critical Money | +40% Critical Money | +60% Critical Money | +80% Critical Money |
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Arms Deal | Reduces the cost of purchasing weapons that cost the same or less than your most expensive one. | -30% Weapon Costs | -40% Weapon Costs | -50% Weapon Costs | -60% Weapon Costs |
Banned in Career Mode. Good for people who buy alot of items. |
Money Marker | Increases the amount of non-lethal money you gain. | +12.5% | +25% | +37.5% | +50% | Its kinda good for if u cant aim for dah head.... still. |
Money is Power | Increases your damage, reload speed, and firearm attack speed for every yellow perk equipped. | +1.25% Damage +2.5% Reload Speed +2.5% Attack Speed |
+2.5% Damage +5% Reload Speed +5% Attack Speed |
+3.75% Damage +7.5% Reload Speed +7.5% Attack Speed |
+5% Damage +10% Reload Speed +10% Attack Speed |
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Tacticool | Reduces the cost of weapon upgrades. | -6% Weapon Upgrade Costs | -12% Weapon Upgrade Costs | -18% Weapon Upgrade Costs | -24% Weapon Upgrade Costs |
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Boss Bounty | Increases the money gained from Boss kills. | +1500 Boss Money | +3000 Boss Money | +4500 Boss Money | +6000 Boss Money | Tremendous advantage with cash made after killing the boss in the early waves. |