Perks are permanent stat bonuses that may be obtained through repeated playing in The Final Stand 2. They are interacted with in the perks menu, which is found on the right side of the main menu.
Basics
When a player gains a level, they obtain 1 perk point. Perk points may be spent in the perks menu to unlock or upgrade perks. They are equipped in perk slots, which can be interacted with at the top-right corner of the perks menu. Perks are useless unless equipped in a perk slot. Perks slots are unlocked with levels, at level 1, 5, 15, and 30. There are 2 more perks unlocked, but you need to beat wave 30 On Hard mode and nightmare mode. These are Permanent perk slots. Perks are not lost upon game over.
Advanced Information
Perks, once unlocked, may be upgraded twice. The first upgrade increases it to level 2, makes it 2x the effectiveness of the original, and costs 2 perk points. The second upgrade increases it to level 3, makes it 3x the effectiveness of the original, and costs 3 perk points. It is highly recommended to fully upgrade perks to maximize their value in perk slots.
Perks in-game are divided into 4 categories based on the arbitrary category they fit into. However, some perks may not fit into the category completely. The perk categories are:
- Offensive Perks - Red
- Defensive Perks - Blue
- Utility Perks - Green
- Monetary Perks - Yellow
Some perks are locking perks, meaning that once the "play" button is pressed, the slots they reside in cannot be interacted with again until the current game ends. The perk slot in the perks menu will gain a red border to indicate that it is locked.
Respec Tokens
Respec Tokens are an item in the game that allows you to reset all of your perks back to normal and returns all of your Perk Points. This can be really helpful if you get tired of using a strategy and want to use a new one with different perks. Respec Tokens can be obtains in two ways. The first way is buying them with robux. You can get 1 Respec Token for 75 ROBUX. The second way is you can get them is from the 1 time claim of badges through normal gameplay by reaching level 30 and level 50, and night 30 on every game mode. There is also a Respec Tokens in the Product section of the store.
Prestige
Players are given an option to permanently "prestige" a perk to level 4 once the player is level 50. Once the player has prestiged, their level is reset back to 0, all of their perks are "respec'd", and they lose 50 perk points (which are specifically the perk points gained from leveling up) and the perk slots tied to their level. They retain perk points gained from purchasing via robux and badges, respec tokens, and perk slots tied to badges. Prestiged perks are permanently at level 4, not even using a respec token can change the level 4 perk. Other players can see that players have prestiged by looking at their level. For example a player with a level of '2-14' is a level 14 who prestiged 2 times.
Perks
Below is a list of all perks in The Final Stand 2.
Red perk names indicate a locking perk.
Red Perks (Offensive)
Red perks are perks that increases the player's damage output.
Perk | Description | Level 1 | Level 2 | Level 3 | Level 4 | Notes |
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Stopping Power | Increases the damage of your shots. | +5% Damage | +10% Damage | +15% Damage | +20% Damage |
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Bullet Storm | Increases your rate of fire with firearms. | +10% Attack Speed | +20% Attack Speed | +30% Attack Speed | +40% Attack Speed |
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Speedload | Increases your reload speed. | +10% Reload Speed | +20% Reload Speed | +30% Reload Speed | +40% Reload Speed | |
Bandolier | Increases the amount of ammo you can hold. | +10% Max Ammo | +20% Max Ammo | +30% Max Ammo | +40% Max Ammo | |
Steady Aim | Decreases your weapon spread and recoil. | +15% Accuracy and Control | +30% Accuracy and Control | +45% Accuracy and Control | +60% Accuracy and Control | |
Bloodthirst | Increases your damage with melee weapons. | +7% Melee Damage | +14% Melee Damage | +21% Melee Damage | +28% Melee Damage | |
Fireworks | Increases the radius of explosives. | +10% Explosive Radius | +20% Explosive Radius | +30% Explosive Radius | +40% Explosive Radius |
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Deep Mags | Increases your magazine size. | +12.5% Magazine Size | +25% Magazine Size | +37.5% Magazine Size | +50% Magazine Size | |
Deep Impact | Your shots will pierce through enemies. | +7% Pierce | +14% Pierce | +21% Pierce | +28% Pierce | |
Shadow Rounds | Your shots have a chance to not consume ammo. | +8% Shadow Chance | +12% Shadow Chance | +16% Shadow Chance | +20% Shadow Chance | |
Lucky Charm | Increases your critical hit chance. | +3% Critical Chance | +6% Critical Chance | +9% Critical Chance | +12% Critical Chance |
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Critical Plus | Increases your critical hit damage multiplier. | +25% Critical Damage | +50% Critical Damage | +75% Critical Damage | +100% Critical Damage | |
Concealed Carry | Gain critical hit chance for weapons, every point over 3 weight reduces the chance by, 33.3%. | +5% Max Critical Chance | +10% Max Critical Chance | +15% Max Critical Chance | +20% Max Critical Chance | |
Ravage | Increases critical hit chance and attack speed with melee weapons. | +3% Critical Chance +5% Attack Speed |
+6% Critical Chance +10% Attack Speed |
+9% Critical Chance +15% Attack Speed |
+12% Critical Chance +20% Attack Speed |
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Head Hunter | Every headshot will increase your bullet damage up to 4 stacks. Missing the head will drain stacks. | +2% Damage | +4% Damage | +6% Damage | +8% Damage |
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Heavy Bullets | Increases the damage and accuracy of your shots but also reduces your rate of fire. | +7% Damage, Accuracy and Slower Attack Speed | +14% Damage, Accuracy and Slower Attack Speed | +21% Damage, Accuracy and Slower Attack Speed | +28% Damage, Accuracy, Slower Attack Speed and Recoil | |
Long Range | Increases the range, zoom and velocity of firearms. | +15% Range, Zoom and Velocity | +30% Range, Zoom and Velocity | +45% Range, Zoom and Velocity | +60% Range, Zoom and Velocity | |
Direct Hit | Deal extra damage on impact with launchers. | +25% Impact Damage | +50% Impact Damage | +75% Impact Damage | +100% Impact Damage | |
Long Shot | Your shots will gaim more damage the further they travel. | +1% Damage per 50 Studs. | +2% Damage per 50 Studs. | +3% Damage per 50 Studs. | +4% Damage per 50 Studs. | |
Reserve Cooling | Laser and energy weapons will keep cooling and charging while unequipped. | 20% Reload Time | 40% Reload Time | 60% Reload Time | 80% Reload Time | |
Specialised Killing | Increases the damage of your shots against special enemies. | +12.5% Damage | +25% Damage | +37.5% Damage | +50% Damage |
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Bullet Hell | Each point of walkspeed over 12 will increases your rate of fire with firearms. | +2.5% Attack Speed | +5% Attack Speed | +7.5% Attack Speed | +10% Attack Speed | |
Heavy Impact | Each point of weight will increase your damage with melee weapons. | +0.8% Melee Damage | +1.6% Melee Damage | +2.4% Melee Damage | +3.2% Melee Damage | |
Berserker | The lower your health, the more damage you will deal. | +12.5% Max Damage | +25% Max Damage | +37.5% Max Damage | +50% Max Damage | |
Reach | Increases the range of melee attacks. | +0.3 Melee Range | +0.6 Melee Range | +0.9 Melee Range | +1.2 Melee Range | |
Skull Combustion | Enemies killed by a headshot have a chance to explode. | +5% Explosion Chance | +10% Explosion Chance | +15% Explosion Chance | +20% Explosion Chance |
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Bullseye | Decreases your minimum weapon spread. | +40% Accuracy | +80% Accuracy | +120% Accuracy | +160% Accuracy | |
Marksman | Increases the damage of your shots against heads but decreases it by half the increases elsewhere. | +7% Headshot Damage | +14% Headshot Damage | +21% Headshot Damage | +28% Headshot Damage | |
Unlucky Shot | Gain critical hit chance fore every non critical hit. Chance resets on critical hit. | +1% Critical Chance | +2% Critical Chance | +3% Critical Chance | +4% Critical Chance |
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Implosion | Increases your explosive damage but decreases the radius. | +7% Damage -3.5% Radius |
+14% Damage -7% Radius |
+21% Damage -10.5% Radius |
+28% Damage -14% Radius |
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Headshot Stash | Killing an enemy with a headshot has a chance to replenish 1 ammo. | +15% Ammo Chance | +30% Ammo Chance | +45% Ammo Chance | +60% Ammo Chance | |
Avenger | Gain 100% critical hit chance whenever a teammate dies. | +10s Critical Duration | +20s Critical Duration | +30s Critical Duration | +40s Critical Duration | |
Steady Grip | Reduces recoil gain while aiming down sights. | -20% Aim Recoil | -40% Aim Recoil | -60% Aim Recoil | -80% Aim Recoil | |
Glass Cannon | Increases the damage you take by 100%, but also increases the damage you deal. | +10% Damage | +20% Damage | +30% Damage | +40% Damage | |
Midnight Hunter | Gain damage the closer you are to midnight. | +10% Max Damage | +20% Max Damage | +30% Max Damage | +40% Max Damage | |
Gunslinger | Gain increased pistol damage with each passing night. | +0.5% Damage Per Night | +1% Damage Per Night | +1.5% Damage Per Night | +2% Damage Per Night | |
Rifleman | Increases your critical hit chance with single shot rifles. | +5% Critical Chance | +10% Critical Chance | +15% Critical Chance | +20% Critical Chance | |
No Scope | Increases your hit-fire damage with scoped weapons. | +10% Damage | +20% Damage | +30% Damage | +40% Damage |
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Danger Close | Increases your explosive damage, but enables 1% self damage. | +7% Explosive Damage | +14% Explosive Damage | +21% Explosive Damage | +28% Explosive Damage | |
Light Mags | Decreases your magazine size by 20%, but increases your reload speed on weapons that can hold at least 3 shots. | +15% Reload Speed | +30% Reload Speed | +45% Reload Speed | +60% Reload Speed |
Blue Perks (Defensive)
Blue perks that increases the player's damage resistance, health/armor regen, and survivability.
Perk | Description | Level 1 | Level 2 | Level 3 | Level 4 | Notes |
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Juggernaut | Take less damage from zombies. | +10% Resistance | +20% Resistance | +30% Resistance | +40% Resistance | |
Equilibrium | Regenerate armour every 10s during the night. | +1.5% Armour Regen | +3% Armour Regen | +4.5% Armour Regen | +6% Armour Regen |
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Life Leech | Regenerate health after every zombie you kill. | +1.75 Health | +3.5 Health | +5.25 Health | +7 Health | |
Shockproof | Take less indirect damage from zombies. | -25% Indirect Damage Taken | -50% Indirect Damage Taken | -75% Indirect Damage Taken | -100% Indirect Damage Taken |
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Escape Artist | Escape to the shop after taking lethal damage. Charges refill each life and every 5 nights. | +1 Escape Attempt | +2 Escape Attempts | +3 Escape Attempts | +4 Escape Attempts |
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Undying | After taking lethal damage you can keep fighting for a short time. | +7s Duration | +14s Duration | +21s Duration | +28s Duration |
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Arm Breaker | Critical hit will reduce direct enemy damage for 2s. | -15% Direct Damage | -30% Direct Damage | -45% Direct Damage | -60% Direct Damage |
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Regrowth Plus | Increases your health regen. | +0.3 Health Regen | +0.6 Health Regen | +0.9 Health Regen | +1.2 Health Regen | |
Healthy Health | Increases your health. | +30 Health | +60 Health | +90 Health | +120 Health | |
Vampirism | Regenerate health through dealing damage. | +0.15 Health per 10% enemy health | +0.3 Health per 10% enemy health | +0.45 Health per 10% enemy health | +0.6 Health per 10% enemy health |
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Static Discharge | Release a wave of stunning electricity whenever you're attacked. 10s Cooldown. | +0.25s Stun Duration | +0.5s Stun Duration | +0.75s Stun Duration | +1s Stun Duration |
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Time Freeze | Before you take lethal damage, freeze time for a few seconds. Charge refills every life and 5 nights. | +5s Frozen Time | +10s Frozen Time | +15s Frozen Time | +20s Frozen Time |
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Untouchable | Whenever you would take damage, dodge it in your current movement direction. 30s Cooldown. | 100% Cooldown Speed | 200% Cooldown Speed | 300% Cooldown Speed | 400% Cooldown Speed | |
Locked Down | Increases your resistance, health regen and armour regen per 10s for every locking perk equipped. | +2.5% Resistance +0.075 Health Regen +0.375 Armour Regen |
+5% Resistance +0.15 Health Regen +0.75 Armour Regen |
+7.5% Resistance +0.225 Health Regen +1.125 Armour Regen |
+10% Resistance +0.3 Health Regen +1.5 Armour Regen |
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Reinforced Armour | Increases your armour. | +15% Armour | +30% Armour | +45% Armour | +60% Armour | |
Armour Break | Once per night, when your armour breaks, temporarily become immune from all damage. | +2s Damage Immunity | +4s Damage Immunity | +6s Damage Immunity | +8s Damage Immunity | |
Death Defier | Once per night, before you take lethal damage, temporarily become immune from all damage. | +0.4s Damage Immunity | +0.8s Damage Immunity | +1.2s Damage Immunity | +1.6s Damage Immunity | |
Pacifist | Deal 25% less damage, but gain increased resistance. | +25% Resistance | +50% Resistance | +75% Resistance | +100% Resistance | |
Heavy Tank | Gain resistance for every point of weight your held weapon has. | +1.5% Resistance | +3% Resistance | +4.5% Resistance | +6% Resistance |
Green Perks (Utility)
Green perks give the player useful buffs, such as increased movement speed, extra health/stamina, and other bonuses that affect other statistics such as ammunition.
Perk | Description | Level 1 | Level 2 | Level 3 | Level 4 | Notes |
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Lightweight | Increases your movement speed. | +3% Speed | +6% Speed | +9% Speed | +12% Speed | |
Charmer | Increases the radius zombies will target you. | +12.5 Detection Radius | +25 Detection Radius | +37.5 Detection Radius | +50 Detection Radius |
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Elusive | Decreases the radius zombies will target you. | -12.5 Detection Radius | -25 Detection Radius | -37.5 Detection Radius | -50 Detection Radius |
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Marathon Man | Increases your maximum stamina. | +37.5 Stamina | +75 Stamina | +112.5 Stamina | +150 Stamina | |
Pack Mule | Reduces the weight movement penalty. | -20% Weight Penalty | -40% Weight Penalty | -60% Weight Penalty | -80% Weight Penalty |
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Shadow Gear | Adds a chance to not consume equipment. | +10% Average Equipment | +20% Average Equipment | +30% Average Equipment | +40% Average Equipment | |
Leg Breaker | Critical hits will slow enemies for 1s. | +6% Enemy Slow | +12% Enemy Slow | +18% Enemy Slow | +24% Enemy Slow | |
Run N' Gun | Allows sprinting with weapons for reduced speed. | 25% Sprint Speed | 50% Sprint Speed | 75% Sprint Speed | 100% Sprint Speed | |
Recovery Man | Increases your stamina regen. | +50% Stamina Regen | +100% Stamina Regen | +150% Stamina Regen | +200% Stamina Regen | |
Long Burn | Increases the duration and damage of damage over time effects. | +10% Duration and Damage | +20% Duration and Damage | +30% Duration and Damage | +40% Duration and Damage | |
Fast Burn | Decreases the duration of damage over time effects. | -10% Duration | -20% Duration | -30% Duration | -40% Duration |
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Slow Burn | Increases the slowing power of damage over time effects. | +2.5% Enemy Slow | +5% Enemy Slow | +7.5% Enemy Slow | +10% Enemy Slow |
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Trailblazer | Leave a trail of flames while sprinting that will set enemies alight. | +0.3 Duration | +0.6 Duration | +0.9 Duration | +1.2 Duration | |
Tower Defense | Increases the ammo and duration of your equipment. | +10% Ammo and Duration | +20% Ammo and Duration | +30% Ammo and Duration | +40% Ammo and Duration | |
Lightning Charge | Increases the speed in which your equipment recharges. | +12.5% Charge Speed | +25% Charge Speed | +37.5% Charge Speed | +50% Charge Speed | |
Concussive Shots | Your next headshot every 5s will stun the enemy. | +0.4 Stun Duration | +0.8 Stun Duration | +1.2 Stun Duration | +0.6 Stun Duration | |
Lone Wolf | Increases your damage, health regen, and stamina regen when more than 64 studs away from your team. | +2.5% Damage +0.15 Health Regen +25% Stanima Regen |
+5% Damage +0.3 Health Regen +50% Stanima Regen |
+7.5% Damage +0.45 Health Regen +75% Stanima Regen |
+10% Damage +0.6 Health Regen +100% Stanima Regen |
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Dying Wish | Restor the health, armour, stamina and ammo for all teammates on death. | +20% Restore | +40% Restore | +60% Restore | +80% Restore | |
Weightlifter | Increases your maximun weight limit. | +1.5 Max Weight | +3 Max Weight | +4.5 Max Weight | +6 Max Weight | |
Guardian Angel | Once per night, swap places with a nearby teammate who is about to die and gain damage immunity. | +16 Range | +32 Range | +48 Range | +64 Range | |
Heavy Concussion | Increases the duration of your stun effects. | +10% Stun Duration | +20% Stun Duration | +30% Stun Duration | +40% Stun Duration | |
Bunkered Down | Increases your damage and resistance while near the barricade. | +6% Damage +12% Resistance |
+12% Damage +24% Resistance |
+18% Damage +36% Resistance |
+24% Damage +48% Resistance |
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Wolf Pack | Increases your reload speed, weapon control and resistance when closer than 64 studs from your team. | +5% Reload Speed +10% Control +5% Resistance |
+10% Reload Speed +20% Control +10% Resistance |
+15% Reload Speed +30% Control +15% Resistance |
+20% Reload Speed +40% Control +20% Resistance |
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Back Breaker | Critical shots will knock enemies back. | +2 Knockback Power | +4 Knockback Power | +6 Knockback Power | +8 Knockback Power | |
Carpenter | Regenerate the barricade's health at night while near. Stacks with other players using Carpenter but with reduced efficiency. | +1.5 hp/s Repair | +3 hp/s Repair | +4.5 hp/s Repair | +6 hp/s Repair | |
Weapon Hoarder | Decreases the weight of your weapons. Weight cannot be reduced below 1. | -1 Weapon Weight | -2 Weapon Weight | -3 Weapon Weight | -4 Weapon Weight | |
Freeze Frame | Killing a zombie has a 1% chance to freeze time. | +1s Frozen Time | +2s Frozen Time | +3s Frozen Time | +4s Frozen Time | |
Zombie Virus | Zombies have a chance to become weaker. | +2% Virus Chance | +4% Virus Chance | +6% Virus Chance | +8% Virus Chance | |
Life Link | Share half of the damage dealt to nearby allies. This damage cannot reduce you below 25% health. | +16 Range | +32 Range | +48 Range | +64 Range |
Yellow Perks (Monetary)
Yellow perks increase the player's money gain, affect buy/sell values, and increase stats based on money or other yellow perks.
Perk | Description | Level 1 | Level 2 | Level 3 | Level 4 | Notes |
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Profiteer | Increases the amount of yellow money you gain. | +5% Money Earned | +10% Money Earned | +15% Money Earned | +20% Money Earned | |
Bargainer | Increases the sell value of weapons. | +20% Sell Value | +40% Sell Value | +60% Sell Value | +80% Sell Value |
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Piggy Bank | Start with extra money. Increases by 10% every night. | +2000 Money | +4000 Money | +6000 Money | +8000 Money |
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Contractor | Reduces the cost of shop upgrades and repairs. | -8% Shop Costs | -16% Shop Costs | -24% Shop Costs | -32% Shop Costs | |
Shadow Hunter | Increases the amount of money gained from Wraiths and Destroyers | +25% Wraith Money | +50% Wraith Money | +75% Wraith Money | +100% Wraith Money | |
Investor | At the end of each night your money will gain interest. | +1.5% Return | +3% Return | +4.5% Return | +6% Return |
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Bank Breaker | Increases the amount of money you gain from critical hits. | +20% Critical Money | +40% Critical Money | +60% Critical Money | +80% Critical Money | |
Arms Deal | Reduces the cost of purchasing weapons that cost the same or less than your most expensive one. | -15% Weapon Costs | -30% Weapon Costs | -45% Weapon Costs | -60% Weapon Costs |
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Money Marker | Increases the amount of non-lethal money you gain. | +10% Hit Money | +20% Hit Money | +30% Hit Money | +40% Hit Money | |
Money is Power | Increases your damage, reload speed, and firearm attack speed for every yellow perk equipped. | +1.25% Damage +2.5% Reload Speed +2.5% Attack Speed |
+2.5% Damage +5% Reload Speed +5% Attack Speed |
+3.75% Damage +7.5% Reload Speed +7.5% Attack Speed |
+5% Damage +10% Reload Speed +10% Attack Speed |
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Tacticool | Reduces the cost of weapon upgrades. | -6% Weapon Upgrade Costs | -12% Weapon Upgrade Costs | -18% Weapon Upgrade Costs | -24% Weapon Upgrade Costs |
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