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Perks are permanent stat bonuses that may be obtained through repeated playing in The Final Stand 2. They are interacted with in the perks menu, which is found on the right side of the main menu.

Basics

When a player gains a level, they obtain 1 perk point. Perk points may be spent in the perks menu to unlock or upgrade perks. They are equipped in perk slots, which can be interacted with at the top-right corner of the perks menu. Perks are useless unless equipped in a perk slot. Perks slots are unlocked with levels, at level 1, 5, 15, and 30. There are 2 more perks unlocked, but you need to beat wave 30 On Hard mode and nightmare mode. These are Permanent perk slots. Perks are not lost upon game over.

Advanced Information

Perks, once unlocked, may be upgraded twice. The first upgrade increases it to level 2, makes it 2x the effectiveness of the original, and costs 2 perk points. The second upgrade increases it to level 3, makes it 3x the effectiveness of the original, and costs 3 perk points. It is highly recommended to fully upgrade perks to maximize their value in perk slots.

Perks in-game are divided into 4 categories based on the arbitrary category they fit into. However, some perks may not fit into the category completely. The perk categories are:

  • Offensive Perks - Red
  • Defensive Perks - Blue
  • Utility Perks - Green
  • Monetary Perks - Yellow

Some perks are locking perks, meaning that once the "play" button is pressed, the slots they reside in cannot be interacted with again until the current game ends. The perk slot in the perks menu will gain a red border to indicate that it is locked.

Respec Tokens

Respec Tokens are an item in the game that allows you to reset all of your perks back to normal and returns all of your Perk Points. This can be really helpful if you get tired of using a strategy and want to use a new one with different perks. Respec Tokens can be obtains in two ways. The first way is buying them with robux. You can get 1 Respec Token for 75 ROBUX. The second way is you can get them is from the 1 time claim of badges through normal gameplay by reaching level 30 and level 50, and night 30 on every game mode. There is also a Respec Tokens in the Product section of the store.

Prestige

Players are given an option to permanently "prestige" a perk to level 4 once the player is level 50. Once the player has prestiged, their level is reset back to 0, all of their perks are "respec'd", and they lose 50 perk points (which are specifically the perk points gained from leveling up) and the perk slots tied to their level. They retain perk points gained from purchasing via robux and badges, respec tokens, and perk slots tied to badges. Prestiged perks are permanently at level 4, not even using a respec token can change the level 4 perk. Other players can see that players have prestiged by looking at their level. For example a player with a level of '2-14' is a level 14 who prestiged 2 times.

Perks

Below is a list of all perks in The Final Stand 2.

Red perk names indicate a locking perk.

Red Perks (Offensive)

Red perks are perks that increases the player's damage output.

Perk Description Level 1 Level 2 Level 3 Level 4 Notes
Stopping power
Stopping Power
Increases the damage of your shots. +5% Damage +10% Damage +15% Damage +20% Damage
  • Only increases bullet damage.
Bullet storm
Bullet Storm
Increases your rate of fire with firearms. +10% Attack Speed +20% Attack Speed +30% Attack Speed +40% Attack Speed
  • Only increases firearm speed.
SpeedLoad
Speedload
Increases your reload speed. +10% Reload Speed +20% Reload Speed +30% Reload Speed +40% Reload Speed
Bandolier
Bandolier
Increases the amount of ammo you can hold. +10% Max Ammo +20% Max Ammo +30% Max Ammo +40% Max Ammo
Steady Aim
Steady Aim
Decreases your weapon spread and recoil. +15% Accuracy and Control +30% Accuracy and Control +45% Accuracy and Control +60% Accuracy and Control
Blood Thirst
Bloodthirst
Increases your damage with melee weapons. +7% Melee Damage +14% Melee Damage +21% Melee Damage +28% Melee Damage
Fireworks
Fireworks
Increases the radius of explosives. +10% Explosive Radius +20% Explosive Radius +30% Explosive Radius +40% Explosive Radius
  • Affects anything with Radius in its stats.
Deep Mags
Deep Mags
Increases your magazine size. +12.5% Magazine Size +25% Magazine Size +37.5% Magazine Size +50% Magazine Size
Deep Impact
Deep Impact
Your shots will pierce through enemies. +7% Pierce +14% Pierce +21% Pierce +28% Pierce
Shadow rounds
Shadow Rounds
Your shots have a chance to not consume ammo. +8% Shadow Chance +12% Shadow Chance +16% Shadow Chance +20% Shadow Chance
Lucky Charm
Lucky Charm
Increases your critical hit chance. +3% Critical Chance +6% Critical Chance +9% Critical Chance +12% Critical Chance
  • Critical hits deal thrice as much damage.
  • Does not work on Launchers or Equipment.
Critical plus
Critical Plus
Increases your critical hit damage multiplier. +25% Critical Damage +50% Critical Damage +75% Critical Damage +100% Critical Damage
Concealed carry
Concealed Carry
Gain critical hit chance for weapons, every point over 3 weight reduces the chance by, 33.3%. +5% Max Critical Chance +10% Max Critical Chance +15% Max Critical Chance +20% Max Critical Chance
Ravage
Ravage
Increases critical hit chance and attack speed with melee weapons. +3% Critical Chance
+5% Attack Speed
+6% Critical Chance
+10% Attack Speed
+9% Critical Chance
+15% Attack Speed
+12% Critical Chance
+20% Attack Speed
Head hunter
Head Hunter
Every headshot will increase your bullet damage up to 4 stacks. Missing the head will drain stacks. +2% Damage +4% Damage +6% Damage +8% Damage
  • Landed shots other than the head will drain 1 stack. Missed shots will drain all stacks.
Heavy Bullets
Heavy Bullets
Increases the damage and accuracy of your shots but also reduces your rate of fire. +7% Damage, Accuracy, Slower Attack Speed and Recoil +14% Damage, Accuracy, Slower Attack Speed and Recoil +21% Damage, Accuracy, Slower Attack Speed and Recoil +28% Damage, Accuracy, Slower Attack Speed and Recoil
Long Range
Long Range
Increases the range, zoom and velocity of firearms. +15% Range, Zoom and Velocity +30% Range, Zoom and Velocity +45% Range, Zoom and Velocity +60% Range, Zoom and Velocity
Direct hit
Direct Hit
Deal extra damage on impact with launchers. +25% Impact Damage +50% Impact Damage +75% Impact Damage +100% Impact Damage
Long shot
Long Shot
Your shots will gaim more damage the further they travel. +1% Damage per 50 Studs. +2% Damage per 50 Studs. +3% Damage per 50 Studs. +4% Damage per 50 Studs.
Reseve cooling
Reserve Cooling
Laser and energy weapons will keep cooling and charging while unequipped. 20% Reload Time 40% Reload Time 60% Reload Time 80% Reload Time
Specialised Killing
Specialised Killing
Increases the damage of your shots against special enemies. +12.5% Damage +25% Damage +37.5% Damage +50% Damage
  • Wraiths, Destroyers, Berserkers, and the Boss are considered special enemies.
Bullet hell
Bullet Hell
Each point of walkspeed over 12 will increases your rate of fire with firearms. +2.5% Attack Speed +5% Attack Speed +7.5% Attack Speed +10% Attack Speed
Heavy impact
Heavy Impact
Each point of weight will increase your damage with melee weapons. +0.8% Melee Damage +1.6% Melee Damage +2.4% Melee Damage +3.2% Melee Damage
Berserker
Berserker
The lower your health, the more damage you will deal. +12.5% Max Damage +25% Max Damage +37.5% Max Damage +50% Max Damage
Reach
Reach
Increases the range of melee attacks. +0.3 Melee Range +0.6 Melee Range +0.9 Melee Range +1.2 Melee Range
Skull combustion
Skull Combustion
Enemies killed by a headshot have a chance to explode. +5% Explosion Chance +10% Explosion Chance +15% Explosion Chance +20% Explosion Chance
  • Explosion Damage is twice the weapon's Damage.
Bullseye
Bullseye
Decreases your minimum weapon spread. +40% Accuracy +80% Accuracy +120% Accuracy +160% Accuracy
Marksman
Marksman
Increases the damage of your shots against heads but decreases it by half the increases elsewhere. +7% Headshot Damage +14% Headshot Damage +21% Headshot Damage +28% Headshot Damage
Unlucky Shot
Unlucky Shot
Gain critical hit chance fore every non critical hit. Chance resets on critical hit. +1% Critical Chance +2% Critical Chance +3% Critical Chance +4% Critical Chance
  • Shotguns, minigun shots counts as multiple shots (1 in shot).
Implosion
Implosion
Increases your explosive damage but decreases the radius. +7% Damage
-3.5% Radius
+14% Damage
-7% Radius
+21% Damage
-10.5% Radius
+28% Damage
-14% Radius
Headshot Stash
Headshot Stash
Killing an enemy with a headshot has a chance to replenish 1 ammo. +15% Ammo Chance +30% Ammo Chance +45% Ammo Chance +60% Ammo Chance
Avenger
Avenger
Gain 100% critical hit chance whenever a teammate dies. +10s Critical Duration +20s Critical Duration +30s Critical Duration +40s Critical Duration
Steady Grip
Steady Grip
Reduces recoil gain while aiming down sights. -20% Aim Recoil -40% Aim Recoil -60% Aim Recoil -80% Aim Recoil
Glass Cannon
Glass Cannon
Increases the damage you take by 100%, but also increases the damage you deal. +10% Damage +20% Damage +30% Damage +40% Damage
Midnight Hunter
Midnight Hunter
Gain damage the closer you are to midnight. +10% Max Damage +20% Max Damage +30% Max Damage +40% Max Damage
Gunslinger
Gunslinger
Gain increased pistol damage with each passing night. +0.5% Damage Per Night +1% Damage Per Night +1.5% Damage Per Night +2% Damage Per Night
Rifleman
Rifleman
Increases your critical hit chance with single shot rifles. +5% Critical Chance +10% Critical Chance +15% Critical Chance +20% Critical Chance
No Scope
No Scope
Increases your hit-fire damage with scoped weapons. +10% Damage +20% Damage +30% Damage +40% Damage
  • Hip-fire means firing without Aiming Down Sights.
Danger Close
Danger Close
Increases your explosive damage, but enables 1% self damage. +7% Explosive Damage +14% Explosive Damage +21% Explosive Damage +28% Explosive Damage It wil kill u with fire equipment
Light Mags
Light Mags
Decreases your magazine size by 20%, but increases your reload speed on weapons that can hold at least 3 shots. +15% Reload Speed +30% Reload Speed +45% Reload Speed +60% Reload Speed

Blue Perks (Defensive)

Blue perks that increases the player's damage resistance, health/armor regen, and survivability.

Perk Description Level 1 Level 2 Level 3 Level 4 Notes
Juggernaut
Juggernaut
Take less damage from zombies. +10% Resistance +20% Resistance +30% Resistance +40% Resistance
Equilibirum
Equilibrium
Regenerate armour every 10s during the night. +1.5% Armour Regen +3% Armour Regen +4.5% Armour Regen +6% Armour Regen
  • You still have Armour even when you have 0 Armour if this perk is equipped.
Life leech
Life Leech
Regenerate health after every zombie you kill. +1.75 Health +3.5 Health +5.25 Health +7 Health
Shock proof
Shockproof
Take less indirect damage from zombies. -25% Indirect Damage Taken -50% Indirect Damage Taken -75% Indirect Damage Taken -100% Indirect Damage Taken
  • Poison, Bleed, Fire, and Boomer's Explosion are considered indirect damage.
EscapeArtist
Escape Artist
Escape to the shop after taking lethal damage. Charges refill each life and every 5 nights. +1 Escape Attempt +2 Escape Attempts +3 Escape Attempts +4 Escape Attempts
  • Gain full health and stamina after each escape attempt.
Undying
Undying
After taking lethal damage you can keep fighting for a short time. +7s Duration +14s Duration +21s Duration +28s Duration
  • Die after Undying effect expires
  • Changes death message to "[USERNAME]'s time ran out."
  • Activates before Escape Artist, and for each escape attempt.
Arm breaker
Arm Breaker
Critical hit will reduce direct enemy damage for 2s. -15% Direct Damage -30% Direct Damage -45% Direct Damage -60% Direct Damage
  • Blue Sparkles indicate reduced damage.
Regrowth plus
Regrowth Plus
Increases your health regen. +0.3 Health Regen +0.6 Health Regen +0.9 Health Regen +1.2 Health Regen
Helathy Health
Healthy Health
Increases your health. +30 Health +60 Health +90 Health +120 Health
Vampirism
Vampirism
Regenerate health through dealing damage. +0.15 Health per 10% enemy health +0.3 Health per 10% enemy health +0.45 Health per 10% enemy health +0.6 Health per 10% enemy health
  • Works with equipment as well as DoT effects.
Static Discharge
Static Discharge
Release a wave of stunning electricity whenever you're attacked. 10s Cooldown. +0.25s Stun Duration +0.5s Stun Duration +0.75s Stun Duration +1s Stun Duration
  • Zombies can only be stunned once with this perk.
Time freeze
Time Freeze
Before you take lethal damage, freeze time for a few seconds. Charge refills every life and 5 nights. +5s Frozen Time +10s Frozen Time +15s Frozen Time +20s Frozen Time
  • Stops zombies, in-game clock, and DoT effects.
Untouchable
Untouchable
Whenever you would take damage, dodge it in your current movement direction. 30s Cooldown. 100% Cooldown Speed 200% Cooldown Speed 300% Cooldown Speed 400% Cooldown Speed
Locked Down
Locked Down
Increases your resistance, health regen and armour regen per 10s for every locking perk equipped. +2.5% Resistance
+0.075 Health Regen
+0.375 Armour Regen
+5% Resistance
+0.15 Health Regen
+0.75 Armour Regen
+7.5% Resistance
+0.225 Health Regen
+1.125 Armour Regen
+10% Resistance
+0.3 Health Regen
+1.5 Armour Regen
  • The perk itself is also calculated.
Reinforced Armour
Reinforced Armour
Increases your armour. +15% Armour +30% Armour +45% Armour +60% Armour
Armour break
Armour Break
Once per night, when your armour breaks, temporarily become immune from all damage. +2s Damage Immunity +4s Damage Immunity +6s Damage Immunity +8s Damage Immunity
Death Defier
Death Defier
Once per night, before you take lethal damage, temporarily become immune from all damage. +0.4s Damage Immunity +0.8s Damage Immunity +1.2s Damage Immunity +1.6s Damage Immunity
Pacifist
Pacifist
Deal 25% less damage, but gain increased resistance. +25% Resistance +50% Resistance +75% Resistance +100% Resistance
Heavy Tank
Heavy Tank
Gain resistance for every point of weight your held weapon has. +1.5% Resistance +3% Resistance +4.5% Resistance +6% Resistance

Green Perks (Utility)

Green perks give the player useful buffs, such as increased movement speed, extra health/stamina, and other bonuses that affect other statistics such as ammunition.

Perk Description Level 1 Level 2 Level 3 Level 4 Notes
Lightweight
Lightweight
Increases your movement speed. +3% Speed +6% Speed +9% Speed +12% Speed
Charmer
Charmer
Increases the radius zombies will target you. +12.5 Detection Radius +25 Detection Radius +37.5 Detection Radius +50 Detection Radius
  • Players within this distance from you in studs are ignored.
Elusive
Elusive
Decreases the radius zombies will target you. -12.5 Detection Radius -25 Detection Radius -37.5 Detection Radius -50 Detection Radius
  • You are ignored while being this far from another player in studs.
Marathon Man
Marathon Man
Increases your maximum stamina. +37.5 Stamina +75 Stamina +112.5 Stamina +150 Stamina
Pack Mule
Pack Mule
Reduces the weight movement penalty. -20% Weight Penalty -40% Weight Penalty -60% Weight Penalty -80% Weight Penalty
  • At max weight you move 25% slower. LVL 3 perk decreases the penalty to 10%.
Shadow Gear
Shadow Gear
Adds a chance to not consume equipment. +10% Average Equipment +20% Average Equipment +30% Average Equipment +40% Average Equipment
Leg Breaker
Leg Breaker
Critical hits will slow enemies for 1s. +6% Enemy Slow +12% Enemy Slow +18% Enemy Slow +24% Enemy Slow
Run N' Gun
Run N' Gun
Allows sprinting with weapons for reduced speed. 25% Sprint Speed 50% Sprint Speed 75% Sprint Speed 100% Sprint Speed
Recovery Man
Recovery Man
Increases your stamina regen. +50% Stamina Regen +100% Stamina Regen +150% Stamina Regen +200% Stamina Regen
Long Burn
Long Burn
Increases the duration and damage of damage over time effects. +10% Duration and Damage +20% Duration and Damage +30% Duration and Damage +40% Duration and Damage
Fast Burn
Fast Burn
Decreases the duration of damage over time effects. -10% Duration -20% Duration -30% Duration -40% Duration
  • Zombies will take DoT effects faster. There is no loss of damage.
Slow Burn
Slow Burn
Increases the slowing power of damage over time effects. +2.5% Enemy Slow +5% Enemy Slow +7.5% Enemy Slow +10% Enemy Slow
  • Affects poison and bleed.
Trailblazer
Trailblazer
Leave a trail of flames while sprinting that will set enemies alight. +0.3 Duration +0.6 Duration +0.9 Duration +1.2 Duration
Tower Defense
Tower Defense
Increases the ammo and duration of your equipment. +10% Ammo and Duration +20% Ammo and Duration +30% Ammo and Duration +40% Ammo and Duration
Lightning Charge
Lightning Charge
Increases the speed in which your equipment recharges. +12.5% Charge Speed +25% Charge Speed +37.5% Charge Speed +50% Charge Speed
Concussive Shots
Concussive Shots
Your next headshot every 5s will stun the enemy. +0.4 Stun Duration +0.8 Stun Duration +1.2 Stun Duration +0.6 Stun Duration
Lone Wolf
Lone Wolf
Increases your damage, health regen, and stamina regen when more than 64 studs away from your team. +2.5% Damage
+0.15 Health Regen
+25% Stanima Regen
+5% Damage
+0.3 Health Regen
+50% Stanima Regen
+7.5% Damage
+0.45 Health Regen
+75% Stanima Regen
+10% Damage
+0.6 Health Regen
+100% Stanima Regen
Dying Wish
Dying Wish
Restor the health, armour, stamina and ammo for all teammates on death. +20% Restore +40% Restore +60% Restore +80% Restore
Weightlifter
Weightlifter
Increases your maximun weight limit. +1.5 Max Weight +3 Max Weight +4.5 Max Weight +6 Max Weight
Guardian Angel
Guardian Angel
Once per night, swap places with a nearby teammate who is about to die and gain damage immunity. +16 Range +32 Range +48 Range +64 Range
Heavy Concussion
Heavy Concussion
Increases the duration of your stun effects. +10% Stun Duration +20% Stun Duration +30% Stun Duration +40% Stun Duration
Bunkered Down
Bunkered Down
Increases your damage and resistance while near the barricade. +6% Damage
+12% Resistance
+12% Damage
+24% Resistance
+18% Damage
+36% Resistance
+24% Damage
+48% Resistance
Wolf Pack
Wolf Pack
Increases your reload speed, weapon control and resistance when closer than 64 studs from your team. +5% Reload Speed
+10% Control
+5% Resistance
+10% Reload Speed
+20% Control
+10% Resistance
+15% Reload Speed
+30% Control
+15% Resistance
+20% Reload Speed
+40% Control
+20% Resistance
Back Breaker
Back Breaker
Critical shots will knock enemies back. +2 Knockback Power +4 Knockback Power +6 Knockback Power +8 Knockback Power
Carpenter
Carpenter
Regenerate the barricade's health at night while near. Stacks with other players using Carpenter but with reduced efficiency. +1.5 hp/s Repair +3 hp/s Repair +4.5 hp/s Repair +6 hp/s Repair
Weapon Hoarder
Weapon Hoarder
Decreases the weight of your weapons. Weight cannot be reduced below 1. -1 Weapon Weight -2 Weapon Weight -3 Weapon Weight -4 Weapon Weight
Freeze Frame
Freeze Frame
Killing a zombie has a 1% chance to freeze time. +1s Frozen Time +2s Frozen Time +3s Frozen Time +4s Frozen Time
Zombie Virus
Zombie Virus
Zombies have a chance to become weaker. +2% Virus Chance +4% Virus Chance +6% Virus Chance +8% Virus Chance
Life Link
Life Link
Share half of the damage dealt to nearby allies. This damage cannot reduce you below 25% health. +16 Range +32 Range +48 Range +64 Range

Yellow Perks (Monetary)

Yellow perks increase the player's money gain, affect buy/sell values, and increase stats based on money or other yellow perks.

Perk Description Level 1 Level 2 Level 3 Level 4 Notes
Profiteer
Profiteer
Increases the amount of yellow money you gain. +5% Money Earned +10% Money Earned +15% Money Earned +20% Money Earned
Bargainer
Bargainer
Increases the sell value of weapons. +20% Sell Value +40% Sell Value +60% Sell Value +80% Sell Value
  • Effective return rates are 60%, 70%, 80%, and 90%.
  • Banned in Career Mode.
Piggy Bank
Piggy Bank
Start with extra money. Increases by 10% every night. +2000 Money +4000 Money +6000 Money +8000 Money
  • Banned in Career Mode.
Contractor
Contractor
Reduces the cost of shop upgrades and repairs. -15% Shop Costs -21% Shop Costs -27% Shop Costs -33% Shop Costs
Shadow Hunter
Shadow Hunter
Increases the amount of money gained from Wraiths and Destroyers +25% Wraith Money +50% Wraith Money +75% Wraith Money +100% Wraith Money
Investor
Investor
At the end of each night your money will gain interest. +1.5% Return +3% Return +4.5% Return +6% Return
  • Banned in Career Mode.
Bank Breaker
Bank Breaker
Increases the amount of money you gain from critical hits. +20% Critical Money +40% Critical Money +60% Critical Money +80% Critical Money
Arms Deal
Arms Deal
Reduces the cost of purchasing weapons that cost the same or less than your most expensive one. -30% Weapon Costs -40% Weapon Costs -50% Weapon Costs -60% Weapon Costs
  • Banned in Career Mode.
Money Marker
Money Marker
Increases the amount of non-lethal money you gain. +10% Hit Money +20% Hit Money +30% Hit Money +40% Hit Money
Money is Power
Money is Power
Increases your damage, reload speed, and firearm attack speed for every yellow perk equipped. +1.25% Damage
+2.5% Reload Speed
+2.5% Attack Speed
+2.5% Damage
+5% Reload Speed
+5% Attack Speed
+3.75% Damage
+7.5% Reload Speed
+7.5% Attack Speed
+5% Damage
+10% Reload Speed
+10% Attack Speed
  • The perk itself counts towards the amount of yellow perks equipped.
Tacticool
Tacticool
Reduces the cost of weapon upgrades. -6% Weapon Upgrade Costs -12% Weapon Upgrade Costs -18% Weapon Upgrade Costs -24% Weapon Upgrade Costs
  • Banned in Career Mode.
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