Final Stand 2 Wiki
Advertisement
Final Stand 2 Wiki

Perks are permanent stat bonuses that may be obtained through repeated playing in The Final Stand 2. They are interacted with in the perks menu, which is found on the right side of the main menu.

Basics

When a player gains a level, they obtain 1 perk point. Perk points may be spent in the perks menu to unlock or upgrade perks. They are equipped in perk slots, which can be interacted with at the top-right corner of the perks menu. Perks are useless unless equipped in a perk slot. Perks slots are unlocked with levels, at level 1, 5, 15, and 30. There are 2 more perks unlocked, but you need to beat wave 30 On Hard mode and nightmare mode These are Permanent perk slots. Perks are not lost upon game over.

Advanced Information

Perks, once unlocked, may be upgraded twice. The first upgrade increases it to level 2, makes it 2x the effectiveness of the original, and costs 2 perk points. The second upgrade increases it to level 3, makes it 3x the effectiveness of the original, and costs 3 perk points. It is highly recommended to fully upgrade perks to maximize their value in perk slots.

Perks in-game are divided into 4 categories based on the arbitrary category they fit into. However, some perks may not fit into the category completely. The perk categories are:

  • Offensive Perks - Red
  • Defensive Perks - Blue
  • Utility Perks - Green
  • Monetary Perks - Yellow

Some perks are locking perks, meaning that once the "play" button is pressed, the slots they reside in cannot be interacted with again until the current game ends. The perk slot in the perks menu will gain a red border to indicate that it is locked.

Respec Tokens

Respec Tokens are an item in the game that allows you to reset all of your perks back to normal and returns all of your Perk Points. This can be really helpful if you get tired of using a strategy and want to use a new one with different perks. Respec Tokens can be obtains in two ways. The first way is buying them with robux. You can get 1 Respec Token for 75 ROBUX. The second way is you can get them is from the 1 time claim of badges through normal gameplay by reaching level 30 and level 50, and night 30 on every game mode. There is also a Respec Tokens in the Product section of the store.

Prestige

Players are given an option to permanently "prestige" a perk to level 4 once the player is level 50. Once the player has prestiged, their level is reset back to 0, all of their perks are "respec'd", and they lose 50 perk points (which are specifically the perk points gained from leveling up) and the perk slots tied to their level. They retain perk points gained from purchasing via robux and badges, respec tokens, and perk slots tied to badges. Prestiged perks are permanently at level 4, not even using a respec token can change the level 4 perk. Other players can see that players have prestiged by looking at their level. For example a player with a level of '2-14' is a level 14 who prestiged 2 times.

Perks

Below is a list of all perks in The Final Stand 2.

Red Perk names indicate a locking perk.

Offensive Perks

These perks increase one's damage output.

Image Perk Description Locking Effect With Level Notes
Stopping power
Stopping Power Increases the damage of your shots. False
  • Lvl 1 : +5% Damage
  • Lvl 2:+10% Damage
  • Lvl 3:+15% Damage
  • Lvl 4:+20% Damage
  • Increase only Bullet damage
Bullet storm
Bullet Storm Increases your rate of fire with firearms. False
  • Lvl 1 :+10% Attack Speed
  • Lvl 2 :+20% Attack Speed
  • Lvl 3 :+30% Attack Speed
  • Lvl 4 :+40% Attack Speed
SpeedLoad
Speedload Increases your reload speed. False
  • Lvl 1 :+10% Reload Speed
  • Lvl 2 :+20% Reload Speed
  • Lvl 3 :+30% Reload Speed
  • Lvl 4 :+40% Reload Speed
Bandolier
Bandolier Increases the amount of ammo you can hold. False
  • Lvl 1 :+10% Max Ammo,
  • Lvl 2 :+20% Max Ammo,
  • Lvl 3 :+30% Max Ammo
  • Lvl 4 :+40% Max Ammo
Steady Aim
Steady Aim Decreases your weapon spread and recoil. False
  • Lvl 1 :(X)% Spread and Recoil
  • Lvl 2 :(X)% Spread and Recoil
  • Lvl 3 :(X)% Spread and Recoil
  • Lvl 4 :(X)% Spread and Recoil
Blood Thirst
Bloodthirst Increases your damage with melee weapons. False
  • Lvl 1 :+7% Melee Damage,
  • Lvl 2 : +14% Melee Damage
  • Lvl 3 : +21% Melee Damage
  • Lvl 4 : +28% Melee Damage
Fireworks
Fireworks Increases the radius of explosives. False
  • Lvl 1 :+10% Explosive Radius,
  • Lvl 2 :+20% Explosive Radius,
  • Lvl 3 :+30% Explosive Radius
  • Lvl 4 :+40% Explosive Radius
Affects anything with the stats "Radius" in it
Deep Mags
Deep Mags Increases your magazine size. False
  • Lvl 1 :+12.5% Magazine Size
  • Lvl 2 :+(X)% Magazine Size
  • Lvl 3 :+(X)% Magazine Size
  • Lvl 4 :(X)% Magazine Size
The amount you can shoot in 1 Clip
Shadow rounds
Shadow Rounds Adds a chance to not consume Ammo. False
  • Lvl 1 :+7% No Consume Chance,
  • Lvl 2 :+14% No Consume Chance,
  • Lvl 3 :+21% No Consume Chance
  • Lvl 4 :+27% No Consume Chance
Works with anything that uses ammo from ammo box
Deep Impact
Deep Impact Your shots will pierce Through enemies. False
  • Lvl 1 :+7% Pierce
  • Lvl 2 :+14% Pierce
  • Lvl 3 :+21% Pierce
  • Lvl 4 :+(X)% Pierce
Lucky Charm
Lucky Charm Increase your critical hit chance. False
  • Lvl 1 :+3% Critical Chance
  • Lvl 2 :+6% Critical Chance
  • Lvl 3 :+9% Critical Chance
  • Lvl 4 :+12% Critical Chance
  • Does not work on Launchers or Equipment
  • Dark Yellow Or Orange color When fireing
Critical plus
Critical plus Increase your critical hit damage multiplier. False
  • Lvl 1 : +25% Critical Damage
  • Lvl 2 :+50% Critical Damage
  • Lvl 3 :+75% Critical Damage
  • Lvl 4:+100% Critical Damage
  • Only Increases the Damage When you crit
Concealed carry
Concealed carry Gain critical hit chance for weapons, every point over 3 weight reduces the chance by 33.3% False
  • Lvl 1 :+5% Max Critical chance
  • Lvl 2 : +(X)% Max Critical Chance
  • Lvl 3 :+(X)% Max Critical Chance
  • Lvl 4 :+(X)% Max Critical Chance
Ravage
Ravage Increase critical hit chance and attack speed with melee weapons. False
  • Lvl 1 :+3% Critical chance +5% Attack speed
  • Lvl 2 :+6% critical Chance +10% attack speed
  • Lvl 3 :+9% Critical Chance +15% Attack speed
  • Lvl 4 :12% Critical Chance +20% Attack Speed
Head hunter
Head Hunter Every head-shot will increase your bullet damage up to 4 stacks. Missing the head will drain stacks. False
  • Lvl 1 : +2% Damage
  • Lvl 2 :+4% Damage
  • Lvl 3 :+6% Damage
  • Lvl 4 :+8% Damage
Heavy Bullets
Heavy bullets Increase the damage and accuracy of your shots but also reduces your fire rate False
  • Lvl 1 :+7% Damage, Accuracy and slower attack speed
  • Lvl 2 :+14% Damage, Accuracy and slower attack speed
  • Lvl 3 :+21% Damage, Accuracy and slower attack speed
  • Lvl 4 :+27% Damage, Accuracy and slower attack speed
Long Range
Long Range Increase the range, zoom and velocity of firearms. False
  • Lvl 1: +15% Range, Zoom and Velocity
  • Lvl 2: +(X)% Range, Zoom and Velocity
  • Lvl 3:+(X)% Range, Zoom and Velocity
  • Lvl 4:+(X)% Range, Zoom and Velocity
Direct hit
Direct Hit Deal Exra damage on impact with launchers. False
  • Lvl 1: +15% Impact Damage
  • Lvl 2: +(X)% Impact Damage
  • Lvl 3: +(X)% Impact Damage
  • Lvl 4: +(X)% Impact Damage
Long shot
Long Shot Your shots will gain more damage the further they travel False
  • Lvl 1 :+1% Damage per 50 Studs
  • Lvl 2 :+2% Damage per 50 Studs
  • Lvl 3 :+3% Damage per 50 Studs
  • Lvl 4 :+4% Damage per 50 Studs
Reseve cooling
Reserve Cooling Laser and energy weapons will keep cooling and charging while unequipped False
  • Lvl 1 :20% Reload Time
  • Lvl 2 :(X)%Reload Time
  • Lvl 3 :(X)% Reload Time
  • Lvl 4 :(X)% Reload Time
Specialised Killing
Specialised Killing Increase the damage of your shots against special enemies False
  • Lvl 1 :+(X)% Damage
  • Lvl 2 :+(X)%Damage
  • Lvl 3 :+(X)% Damage
  • Lvl 4 :+(X)% Damage
  • Only Affects Wraith, Berserker and boss
Bullet hell
Bullet Hell Each point of walkspeed over 12 will increase your rate of fire with firearms. False
  • Lvl 1 :+2.5% Attack speed
  • Lvl 2 :+(X)% Attack Speed
  • Lvl 3 :+(X)% Attack Speed
  • Lvl 4 :+(X)% Attack Speed
Heavy impact
Heavy Impact Each point of weight will increase your damage with melee weapons. False
  • Lvl 1 :+0.8% Melee Damage
  • Lvl 2 :+(X)% Melee Damage
  • Lvl 3 :+(X)% Melee Damage
  • Lvl 4 :+(X)% Melee Damage
Berserker
Berserker The lower your health, the more damage you will deal. False
  • Lvl 1 :+12.5% Max Damage
  • Lvl 2 :+(X)% Max Damage
  • Lvl 3 :+(X)% Max Damage
  • Lvl 4 :+(X)% Max Damage
  • Each % of hp increases dmg by(Max amount)
  • "You"will deal damage
Reach
Reach Increases the range of melee attacks False
  • Lvl 1 :+0.3% Range
  • Lvl 2 :+0.6% Melee Range
  • Lvl 3 :+0.9% Melee Range
  • Lvl 4 :+1.2% Melee Range
Skull combustion
Skull Combustion Enemis killed by headshot have a chance to explode False
  • Lvl 1 :+5% Explosion Chance
  • Lvl 2 :+10% Explosion Chance
  • Lvl 3 :+15%% Explosion Chance
  • Lvl 4 :+20% Explosion Chance
  • Explosion Deals Damage of your weapons (*2)

for example RPK:

Damage= 405 *2=810

Bullseye
Bullseye Decrease your minimum weapn spread. False
  • Lvl 1 :+40% Accuracy
  • Lvl 2 :+(X)% Accuracy
  • Lvl 3 :+(X)% Accuracy
  • Lvl 4 :+(X)% Accuracy
Marksman
MarksMan Increase the damge of your shots against heads but decreases it by half the increase elsewhere. False
  • Lvl 1 :+7% Headshot Damage
  • Lvl 2 :+14% Headshot Damage
  • Lvl 3 :+21% Headshot Damage
  • Lvl 4 :+28% Headshot Damage
  • Increase your all damage by half, and Doubles the dmg if headshot
Unlucky Shot
Unlucky Shot Gain Critical hit Chance for every non critical hit. Chance resets on critical hit. False
  • Lvl 1 :+1% Critical Chance
  • Lvl 2 :+2% Critical Chance
  • Lvl 3 :+3% Critical Chance
  • Lvl 4 :+4% Critical Chance
  • Does not work with launchers
  • Shotguns, minigun shots counts as multiple shots (1 in shot)
Implosion
Implosion Increase your explosive damage but decrease the radius. False * Lvl 1 :

+(X)%Damage -(X)%Radius

  • Lvl 2 :
    • +(X)% Damage

-(X)% Radius

  • Lvl 3 :
    • +21% Damage

-10.5% Radius

  • Lvl 4 :

+(X)% Damage -(X)% Radius

Headshot Stash
Headshot Stash Killing an enemy with a headshot has a chance to replenish 1 ammo. False
  • Lvl 1 :+15% Ammo Chance
  • Lvl 2 :+(X)% Ammo Chance
  • Lvl 3 :+(X)% Ammo Chance
  • Lvl 4 :+(X)% Ammo Chance
Avenger
Avenger Gain 100% critical hit chance whenever a teammate dies. False
  • Lvl 1 :+10s Critical Duration
  • Lvl 2 :+(X)s Critical Duration
  • Lvl 3 :+(X)s Critical Duration
  • Lvl 4 :+(X)s Critical Duration

Defensive Perks

These perks increase one's survivability.

Image Perk Description Locking Effect With Level Notes
Juggernaut
Juggernaut Take less damage from zombies. False
  • Lvl 1 :+10% Resistance
  • Lvl 2 :+20% Resistance
  • Lvl 3 :+30%s Resistance
  • Lvl 4 :+40% Resistance
  • Direct damage
  • Can reduce Indirect damage
Equilibirum
Equilibrium Regenerate armour every 10s during the fight. False +1.5% Armour Regen +3% Armour Regen

+4.5% Armour Regen

  • You still have Armour although even when you have 0 Armour if this perk is equipped
Life leech
Life Leech Regenerate health after every zombie you kill. False
  • Lvl 1 :+1.75 Health
  • Lvl 2 :+(X)Health
  • Lvl 3 :+(X)Health
  • Lvl 4 :+4(X)Health
  • Damaging does not heal Killing does
Shock proof
Shockproof Take less non-slash damage from zombies. False
  • Lvl 1 :-25% Indirect Damage Taken
  • Lvl 2 -:50% Indirect Damage Taken
  • Lvl 3 :-75% Indirect Damage Taken
  • Lvl 4 :-100% Indirect Damage Taken
  • Fire,Poison,Bleed,Toxic Damage is reduce
EscapeArtist
Escape Artist Escape to the shop after taking lethal damage. Charged refill each life and every 5 nights. True
  • Lvl 1 :+1 Escape Attempt
  • Lvl 2 :+2 Escape Attempts
  • Lvl 3 :+3 Escape Attempts
  • Lvl 4 :+4 Escape Attempts
  • Gain full stamina and health when this is used
Undying
Undying After taking lethal damage you can keep fighting for a short time. False
  • Lvl 1 :+7s Duration
  • Lvl 2 :+14s Duration
  • Lvl 3 :+21s Duration
  • Lvl 4 :+28s Duration
  • Die after Undying effect expires.
  • Changes death message to "[USERNAME]'s time ran out."
  • Activates before Escape Artist, and for every available escape attempt.
Arm breaker
Arm Breaker False
  • Lvl 1 :-15% Direct damage
  • Lvl 2 :-30% Direct damage
  • Lvl 3 :-45% Direct damage
  • Lvl 4 :-60% Direct damage
  • Blue sparkles on them indicate they have reduce damage
Regrowth plus
Regrowth Plus Increase your health regen. False
  • Lvl 1 :+0.3% Health Regen
  • Lvl 2 :+0.6%Health Regen
  • Lvl 3 :+0.9%Health Regen
  • Lvl 4 :+1.2%Health Regen
Helathy Health
Healthy Health Increase your health. False
Vampirism
Vampirism Regenerate health through dealing damage. False
  • this works with Equipment as well and Damage over time
Static Discharge
Static discharge Release a wave of stunning electricity whenever you're attacked. 10s Cooldown. False
  • Stuns a zombie ONLY ONCE (Cannot Stun again if already was stunned once)
Time freeze
Time Freeze Before you take lethal damage, Freeze time for a few seconds, Charge refills every life and 5 nights. True
  • Stop Time
  • Stops Dots on everyone
  • stops zombies
  • Stops everything but Equipment that are in use(gas can, molly)
Untouchable Whenever you would take damage, Dodge it in your current movement direction. 30s Cooldown False
  • Theres a Bug that makes you Untouch into forest/Canyon zombie spawn if near, or death barrier walls
  • Cooldown reduces every Perk lvl up
Locked Down
Locked Down Increase your resistance, health regen and armour regen per 10s for every locking perk equipped. True
  • Similar to Money is power or lone wolf But this is Heavily focused on Living
Reinforced Armour
Reinforced Armour Increase your armour. False
  • Lvl 1 :+15% Armour
  • Lvl 2 :+30% Armour
  • Lvl 3 :+45% Armour
  • Lvl 4 :+60% Armour
Armour break
Armour Break Once per night, When your Armour breaks, temporarily become immune from all damage. False
Death Defier
Death Defier Once per night, When you take lethal damage, temporarily become immune from all damage. False

Utility Perks

These perks do not fit into any other category. There are two main subcategories: Mobility, and Enemy Interaction.

Image Perk Description Locking Effect With Level Notes
Lightweight
Lightweight Increases your movement speed. False +3% Speed, +6% Speed, +9% Speed In the Mobility subcategory.
Charmer
Charmer Increases the radius zombies will target you. False +15 Detection Radius, +30 Detection Radius, +45 Detection Radius In the Enemy Interaction subcategory. Actually influences how far away enemies will perceive you to be.
Elusive
Elusive Decreases the radius zombies will target you. False -10 Detection Radius, -20 Detection Radius, -30 Detection Radius In the Enemy Interaction subcategory. Actually influences how far away enemies will perceive you to be.
Marathon Man
Marathon Runner Reduces stamina consumption from sprinting. False -17.5% Stamina Consumption, -35% Stamina Consumption, -47.5% Stamina Consumption In the Mobility subcategory.
Pack Mule
Pack Mule Reduces the weight movement penalty. False -20% Weight Penalty, -40% Weight Penalty, -60% Weight Penalty In the Mobility subcategory.

When at max weight you move 25% slower. This means that when at max level, that penalty is reduced to 10%.

Monetary Perks

These perks deal with money.

Image Perk Description Level 1 Level 2 Level 3 Level 4 Notes
Profiteer
Profiteer Increases the amount of money you gain. +5% Money Earned +10% Money Earned +15% Money Earned +20% Money Earned
Bargainer
Bargainer Increases the sell value of weapons. +10% Sell Value +20% Sell Value +30% Sell Value +40% Sell Value Effective return rate is 60%, 70%, 80%, 90%.
Piggy Bank
Piggy Pank Start the game with extra money. +2000 Money +4000 Money +6000 Money +8000 Money
Contractor
Contractor Reduces the cost of shop upgrades and repairs. -8% Shop Costs -16% Shop Costs -24% Shop Costs -32% Shop Costs
Shadow Hunter
Shadow Hunter Increases the amount of money gained from Wraiths. +12.5% Wraith Money +25% Wraith Money +37.5% Wraith Money "Wraiths" is a proper noun.
Advertisement