Basics Edit

The revolver is a decent weapon for early game, as it does a relatively capable amount of damage, it's decent for most situations due to its cheap cost and consistent dps, it should be your go to for some cheap fire power but it shouldn't be used past early game due to its low ammo and low damage. Although Flintlock might have better damage, it has a higher reload speed and fire rate, making this the go-to gun for those without Piggy Bank.

Upgrades Edit

Upgrade Description Effect Levels Price
Ammo Efficiency Reduces the amount of ammo taken per bullet missing from the ammo box. Ammo Taken -0.5 1 $2,000
Lucky shot Adds a chance for your weapon to critically hit. Critical Chance +7% 3 $1,000
AP Rounds Increases the damage of shots. Damage +35 3 $1,500
Akimbo Gives you a second Revolver, enabling you to dual wield. Dual Wield: Yes 1 $9,000
Bone Breaker Shots that hit limbs will deal headshot damage. Limb Headshot Damage: Yes 1 $2,000
Detachable Cylinder You can now reload the revolver by replacing the cylinder instead of feeding into it. Magazine Reload: Yes 1 $2,500
Improved GripA Reduces the recoil when firing. Recoil -33% 1 $1,500

Strategies Edit

  • Its cheap cost, good damage and above average money gain make it a perfect choice for a early game money maker, though make sure to use plenty of red perks to capitalize its damage dealing.
  • Its respectable crit chance upgrades and its light weight make it a perfect choice for a early on crit build.
  • Its low cost and high dps along with its Bone Breaker upgrade allow it to be a perfect choice for dealing with early on armoured and destroyers.
  • Sell this at wave 8 if you have 5-6 perks but not prestige, 9 if you got all the elite slots, and 10 if you have prestige everything, in nightmare mode.

Trivia Edit

  • This gun used to have an older mesh which has since been replaced. The older mesh can still be seen in one of the thumbnails for the game, held by the shopkeeper.

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