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Weapons are the main means of defense against enemies in The Final Stand 2. Most are purchased and upgraded in the Shop, with some exceptions. Each weapon is unique and has its own characteristics.

Weapons are separated into two main categories: main and gamepass. Main weapons can be bought in the Shop with no outside fee, while gamepass weapons require a gamepass for use.

Statistics Edit

The effectiveness of a weapon is governed by a variety of statistics and special traits, each of which may be improved with various Perks, Mods, and the weapon's upgrades.

  • Damage - The base damage dealt by the weapon against the unarmored torso or limbs. But what kind of zombie slayer would aim their gun anywhere besides the head? That's why the headshot multiplier is also shown, provided the weapon has one.
    • Headshot multiplier upgrades increase it by a multiple of the specified amount. For example, increasing a 3x headshot by 25% twice raises it to 3.75x and then 4.5x.
  • Critical - Critical chance of the weapon, which causes it to deal triple damage at base when it procs. It's nonexistent without perks or upgrades.
  • Targets - The amount of targets the weapon can hit with a single attack. If it isn't a whole number, the last target to be hit only receives a portion of the full damage.
  • Speed - How fast the weapon can attack based on attacks per minute, and whether or not it's fully-automatic.
  • Reload - How long it takes to reload the weapon. Most weapons use magazines while others reload one round at a time. Be aware that detaching the magazine from a weapon will immediately transfer its ammo to the reserve.
    • Reload speed reduction doesn't scale linearly, meaning 100% reduction doesnt give you an instant reload, but regardless this stat should be kept as low as possible in order to avoid being vulnerable during a reload.
  • Accuracy - Overall accuracy of the weapon. The left value is for hipfire and the right is for aiming. If there's only one value then aiming isn't an option.
    • Be wary; anything below 100% accuracy will start to become inconsistent the further you are from the target. In addition, accuracy perks don't work linearly, but upgrades do.
  • Recoil - The kick of the weapon, whether for hipfire or aiming. If it's at least 10 it'll kick quite hard, making rapid fire less consistent. Fortunately the weapon always recovers to the original point of aim.
    • Recoil perks don't work linearly, but upgrades do.
  • Range - How far away the weapon can fire before being completely ineffective. Eyeball the distance before firing or use the rangefinder on your NVGs.
  • Efficiency - How much ammo from the ammo box is needed to refill one round of the weapon. If it's lower than 100% it needs more than 1 ammo per round.
  • Magazine - The amount of ammunition in the weapon's clip or magazine that is ready to be fired at a moment's notice. Beware, small magazines and rapid fire rates might not mix very well.
  • Reserve - The amount of additional ammunition in the weapon, which is used to replenish the magazine. When it's empty, it's time to refill the weapon or sell it off.
    • Certain weapons have their entire ammo in the magazine and thus don't have a reserve altogether.
  • Weight - The amount of space the weapon takes up. More weight makes you walk a little slower, and you can't carry over your maximum weight.
  • Money - The percentage of money the weapon receives from hitting or killing enemies, usually reserved for high-damage weaponry.
  • Special - The special traits of the weapon that are shared by very few others at most.

This stat table is accurate as of 1.4.3. Feel free to use the comment section if you see anything different now or in future updates!

All gamepass-locked weapons are highlighted in a different color.

Melee Edit

Damage Speed Range Ammo
Knife

Starter - 0

125 100 5.5 N/A
Baseball Bat

$5000 - 2

300 (x1.2) 135 6 N/A
Military Axe

$12500 - 3

505 (x1.3) 120 5.5 N/A
Cutlass

$15000 - 4

580 (x1.1) 132 6 N/A
Fire Axe

$17500 - 4

630 (x1.3) 100 6.5 N/A
Sword

$22500 - 3

600 (x2) 120 6 N/A
Katana

$27500 - 3

705 (x1.1) 150 6.5 N/A
Sledgehammer

$32500 - 5

1050 (x1.2) 80 6 N/A
Chainsaw

$37500 - 4

450 900 6 400 (1)

Pistols Edit

Damage Speed Reload Accuracy Recoil Range Ammo
Pistol

Starter - 0

30 (x2) 600 1.3s 70%-90% 5-3.8 250 8/100 (1)
C96

Perk - 0

45 (x2) 720 3.02s 65%-95% 5-2.5 300 10/80 (1)
Flintlock Pistol

$500 - 3

100 (x3) 40 0.7s 0%-80% 100-20 150 1/30 (2.5)
Luger

$3000 - 2

60 (x2) 400 2.32s 76%-92.5% 4-3.8 300 8/120 (1)
USP

$5000 - 2

95 (x2) 500 1.47s 75%-95% 5-2.5 200 12/120 (1)
Revolver

$9000 - 2

170 (x3) 200 0.4*6s 60%-88% 20-6 300 6/72 (1.5)
M93R

$18000 - 2

195x3 (x2) 1100 1.47s 80%-92% 5-2 325 15/120 (1)
Python

$26000 - 3

450 (x3) 150 0.59*6s 50%-90% 30-15 350 6/32 (2)
Desert Eagle

$30000 - 4

500 (x3) 300 2.56s 60%-95% 40-20 325 7/63 (2)

SMGs

Damage Speed Reload Accuracy Recoil Range Ammo
Skorpion

$7500 - 2

45 (x2) 850 2s 50%-75% 1-1 125 20/180 (0.75)
Sterling

$12500 - 3

100 (x2) 550 2.66s 60%-84% 2.5-2 250 34/272 (1)
SMG

$17500 - 3

180 800 2.55s 70%-80% 2.5-2 175 30/270 (1)
Micro Uzi

$20000 - 2

90 (x2) 1200 1.17s 60%-80% 3-2 175 32/320 (.75)
MP5

$25000 - 3

150 (x2) 800 2.19s 70%-87.5% 4-2 300 40/400 (1)
MP40

$25000 - 3

200 (x2) 550 2.5s 60%-85% 4-2 275 32/256 (1)
Thompson

$30000 - 3

180 (x2) 700 2.4s 60%-85% 4-2.5 300 50/350 (1)
UMP45

$47500 - 3

333 (x2) 600 2.51s 75%-90% 2.5-1 320 25/325 (1)
P90

$52500 - 4

275 (x2) 900 3.13s 70%-90% 4-2 350 50/350 (1)
Vector

$57500 - 4

260 (x2) 1200 2.79s 80%-87.5% 2-1 200 33/333 (1)

Shotguns Edit

Damage Speed Reload Accuracy Recoil Range Ammo
Blunderbuss

$7500 - 4

170x6 (x1.5) 36 0.1*6s -20% 120 50 6/150 (0.5)
Stakeout

$17500 - 3

120*8 (x1.5) 72 0.55*5s 0%-20% 25-20 60 5/60 (2)
Sawed-off

$22500 - 3

150*12 (1.5) 300 1.15*2s 20%-30% 60-50 60 32 (2)
DB Shotgun

$27500 - 4

180*12 (x1.5) 250 1.4*2s 40%-50% 30-25 100 2/36 (2)
R870

$32500 - 4

1600 (x1.5) 61 0.6*5s 40%-60% 30-20 50 5/50 (2)
Trench Gun

$35000 - 4

240*8 (x1.5) 55 0.6*8s 10%-30% 25-25 80 8/72 (2)
Shotgun

$37500 - 4

200*8 200 0.5*8s 20%-30% 10-7.5 80 8/72 (2)
M1014

$45000 - 4

160*8 (x1.5) 240 0.4*7s 40%-50% 6-4 60 7/80 (2)
AA-12

$55000 - 5

160*7 (x1.5) 300 2.84s 40%-50% 4-2 120 20/160 (2)
USAS-12

$62500 - 6

220*6 (x1.5) 300 3s 30%-40% 10-5 60 10/150 (2)

Assault Rifles Edit

Damage Speed Reload Accuracy Recoil Range Ammo
M16

$35000 - 4

350*3 (x2) 900 2.68s 75%-92% 4-1.5 375 20/260 (1.5)
AK-47

$42500 - 4

320 (x2) 600 2.32s 50%-88% 5-2 325 30/300 (1.5)
AK-74*

$45000 - 6

300 (x2) 650 2.32s 60%-90% 4-1.8 350 30/210 (1.5)
AUG

$45000 - 4

240 (x2.5) 940 2.56s 80%-96% 2-1 400 30/270 (1.5)
M4

$57500 - 4

300 (x2) 950 2.68s 70%-90% 4-2 375 30/420 (1.5)
CAR-15*

$60000 - 5

270 (x2) 750 2.84s 60%-85% 5-2.5 350 30/210 (1.5)
SCAR-H

$67500 - 5

550 (x2) 550 3.2s 75%-92.5% 7.5-2.5 350 20/250 (2)

Underslung Edit

The AK-74 is equipped with an underslung flamethrower and the CAR-15 is equipped with an underslung M203.

Damage Speed Reload Accuracy Recoil Range Ammo
Flamethrower 150

Fire 1000

650 3.2s ? ? 20 50/100 (1)
DMG+R/V Speed Reload Accuracy Recoil Range Ammo
M203 2500

16/200

Single 2s ? ? 300 1/5 (10)

Rifles Edit

Damage Speed Reload Accuracy Recoil Range Ammo
Flintlock Rifle

$6000 - 4

250 (x3) 40 0.7*5s -50%-90% 75-10 300 5/50 (2.5)
Kar-98k

$10000 - 4

335 (x3) 48 0.6*5s 0%-95% 50-20 400 5/50 (2)
M1 Garand

$12000 - 3

200 (x2) 300 3.16s 80%-94% 5-3 350 8/80 (1.5)
DMR

$25000 - 4

280 (x3) 300 2.56s 90%-96% 5-1 400 12/120 (2)
Intervention

$42500 - 5

800 (x3) 65 3.42s 0%-100% 50-50 480 7/70 (2)
Sniper Rifle

$50000 - 4

2500 75 3.1s 50%-100% 25-12.5 512 5/60 (2)
M24

$65000 - 4

1200 (x2.5) 70 3s 20%-95% 20-20 400 5/80 (2)
PSG1

$85000 - 5

950 (x3) 180 2.84s 80%-97.5% 10-2.5 420 10/100 (2)

Launchers Edit

Explosive launchers have two stats mostly specific to them:

  • Radius - How wide the explosion will be in studs.
  • Velocity - How fast the projectile travels. Launchers aren't hitscan and will take some time to reach their target. In addition, projectiles will explode in mid-air upon reaching the extent of their range, which can be useful for airburst bonuses.
DMG+R/V Speed Reload Accuracy Recoil Range Ammo
M203

$20000 - 2

2500

16/200

180 2s 0% 100 300 1/5 (10)
M79

$45000 - 5

2250

25/200

180 2.4s 20%-95% 25-12.5 300 1/20 (15)
RPG-7

$70000 - 7

5000

24/750

60 3.5s 0%-90% 50-25 400 1/8 (20)
RG-6

$80000 - 6

1750

24/200

150 0.7*6s 60%-90% 20-5 300 6/18 (10)
Rocket Launcher

$90000 - 8

7500

16/100

60 5s 50%-100% 25-12.5 800 1/20 (25)

Heavy Weapons Edit

Damage Speed Reload Accuracy Recoil Range Ammo
BAR

$37500 - 5

350 (x2) 500 2.33s 50%-88% 8-4 375 20/240 (2)
RPK

$62500 - 6

405 (x2) 650 2.91s 45%-90% 6-3 350 45/360 (2)
M249

$75000 - 7

400 (x2) 800 6.82s 55%-85% 5-2.5 400 100/500 (1.5)
MG42

$80000 - 8

350 (x2) 1200 5.4s 50%-90% 7.5-3 400 50/350 (2)
M82

$100000 - 7

2000 (x3) 150 3.87s 0%-100% 80-40 600 10/50 (5)
M60

$115000 - 9

900 (x2) 500 7.57s 40%-95% 10-7.5 400 75/300 (2)
Minigun

$125000 - 10

160x2 (x2) 2000 7.5s 50% 2.5 350 500/2000 (1)

Laser Weapons Edit

Laser weapons are unique in the fact that they have no reserve ammo and don't require any use of the Ammo Box to refill their ammunition, effectively granting them infinite ammo. They will, of course, need to recharge after exhausting their shots.

Damage Speed Recharge Accuracy Recoil Range Ammo
Laser Pistol

$20000 - 3

135x2 (x2) 1000 0.1*16s 100%-100% 5-4 350 16
Laser SMG

$35000 - 3

125 (x2) 1250 0.05*60s 100%-100% 3-1.5 250 60
Laser Rifle

$70000 - 4

350 (x2) 900 0.08*42s 100%-100% 5-2.5 350 42
Laser Shotgun

$85000 - 4

333x3*3 (x2) 1500 0.2*9s 100%-100% 15-7.5 50 9
Energy Rifle

$120000 - 5

50 (x2) 120 0.04*100s 100% 100 1000 100
Laser Minigun

$250000 - 7

325 (x2) 1800 0.03*200s 100% 2.5 300 200
Damage Charged Speed Range Energy
Energy Sword

$60000 - 5

1400 (x1.3) 2000 (x1.3) 150 6.5 100

Special Edit

All of these weapons are gamepass exclusive and come with interesting elemental effects or just plain differ from other weapons to the point where they would be best in a section like this one.

Damage R/V Speed Reload Accuracy Recoil Range Ammo
Flare Gun

$5000 - 2

50

Fire 800

4/150 120 0.59s 80%-90% 10-5 Inf 1/20 (2)
DMG+V Speed Reload Accuracy Recoil Range Ammo
Crossbow

$10000 - 2

300 (x4)

300

200 0.9s 90%-95% 5-2.5 Inf 1/40 (1)
Damage Speed Reload Accuracy Recoil Range Ammo
Ice Rifle

$35000 - 2

1000 (x2) 300 0.75*3s 90% 10 400 3/45 (1)
Damage Speed Reload Accuracy Recoil Range Ammo
Tesla Rifle

$37500 - 5

2000

Shock 2/15

100 1.46s 60%-90% 20-10 80 1/32 (5)
Flamethrower

$40000 - 4

150

Fire 1500

1000 3.2s 60%-60% 2.5-1 25 100/300 (0.5)
Freezethrower

$50000 - 5

225

Freeze 5

1000 3.4s 60%-60% 2.5-1 25 80/320 (0.5)
M2 Flamethrower

$65000 - 8

180

Fire 2000

1200 3.2s 60%-60% 2.5-1 50 500/0 (0.5)

Weapons Edit

NOTE: Weapon pages are currently being worked on, and not all of them are up-to-date. For the time being, please refer to the Weapons & Statistics Table.

Weapons can be bought by interacting with the display desk they're housed on. Some weapons are tied to a Gamepass Pack which is indicated by the orange background. These require their respective gamepass to be bought in order to buy the weapon in-game.

Pistols Edit

Pistols are inexpensive and have low weight, but have low DPS. All pistols are affected by the Gunslinger perk.

Weapon Price Caption
Pistol
Pistol
$0 Good for personal defense.
C96
C96
$0* The shop owner's backup pistol.
FS2GunFlintlockPistol
Flintlock Pistol
$500* A cheap pistol, for some heavy firepower.
Luger
Luger
$3,000 A slimmer, slightly more accurate side arm.
USP
USP
$5,000* An accurate, surpressed pistol.
FS2GunRevolver
Revolver
$9,000 Lightweight damage dealer.
M94r
M93R
$18,000 A compact, burst fire pistol.
Python
Python
$26,000* A high powered revolver.
FS2GunDesertEagle
Desert Eagle
$30,000 One of the most powerful sidearms in the world.

Submachine Guns Edit

Submachine Guns are automatic firearms with high firerate, but have high spread and poor ammo economy.

Weapon Price Caption
FS2GunSkorpion
Skorpion
$7,500* A super cheap, lightweight SMG.
Sterling
Sterling
$12,500 A lightweight, cheap, fast firing SMG.
FS2GunClassicSMG
SMG
$17,500* Compact, classic, SMG.
Micro Uzi
Micro Uzi
$20,000 A cheap and effective SMG.
MP5
MP5
$25,000* Compact, high rate of fire and a large magazine.
MP40
MP40
$25,000* Slow firing, cost effective.
Thompson
Thompson
$30,000 Fast firing with a large magazine.
UMP45
UMP45
$47,500 Compact, heavy hitting SMG.
FS2GunP90
P90
$52,500 A very compact, high velocity SMG.
Vector
Vector
$57,500* Low recoil, high rate of fire, near silent.

Assault Rifles Edit

These automatic firearms have substantial DPS and great ammo reserve & economy but are relatively expensive to maintain. Compared to Submachine Guns, Assault Rifles have less firerate in favor for more damage and control.

Weapon Price Caption
FS2GunM16
M16
$35,000 A classic burst fire assault rifle.
Ak
AK-47
$42,500 It's actually an AKM.
FS2GunAK-74
AK-74
$45,000* A more accurate AK with an underslung flamethrower.
Aug
AUG
$50,000 A scoped bullpup assault rifle, very accurate.
M4
M4
$57,500 A standard issue assault rifle.
CAR-15
CAR-15
$60,000* An older assault rifle with an underslung grenade launcher.
FS2GunSCAR-H
SCAR-H
$67,500 A heavy duty combat rifle; slow and heavy hitting.

Shotguns Edit

These weapons fire multiple bullets/projectiles per shot which can be used to generate hit money. They have high total damage per shot but at the cost of low accuracy, low range, and a lower than average headshot multiplier.

Weapon Price Caption
FS2GunBlunderbuss
Blunderbuss
$7,500* Fires all shots at once.
Stakeout
Stakeout
$17,500 A mobile, lightweight shotgun.
Sawed-off Shotgun
Sawed-off Shotgun
$22,500* Boom boom!
Double Barrel Shotgun
Double Barreled Shotgun
$27,500 Double the barrels, double the fun.
R870
R870
$32,500* A standard issue shotgun loaded with breaching shells.
Trench Gun
Trench Gun
$35,000 A larger, heavier shotgun.
FS2GunClassicShotgun
Shotgun
$37,500* The original Shotgun.
FS2GunM1014
M1014
$45,000 A semi-automatic shotgun.
AA-12
AA-12
$55,000 A fully automatic shotgun.
FS2GunUSAS12
USAS-12
$62,500* High-damage, semi-automatic shotgun.

Rifles Edit

These weapons have a low rate of fire, but deal high damage per shot. In addition, they have a higher headshot multiplier and generate more money per kill than other weapons. All rifles are affected by the Rifleman perk.

Weapon Price Caption
Flintlock Rifle
Flintlock Rifle
$6,000 A cheap rifle, for some heavy fire power.
Kar-98k
Kar-98k
$10,000* A powerful German rifle.
M1 Garand
M1 Garand
$12,000 A robust, clip fed, heavy duty rifle.
DMR
DMR
$25,000 Designed for medium to long range combat.
FS2GunIntervention
Intervention
$42,500 Not recommended for use without scope.
FS2GunClassicSniper
Sniper Rifle
$50,000* The latter of the bygone rifles.
FS2GunM24
M24
$65,000 Can be used without scope.
FS2GunPSG1
PSG1
$85,000* High-powered, semi-automatic rifle.

Melee Weapons Edit

These weapons have low range, but deal high damage and require no ammo (with the exception of the Chainsaw). They are commonly used with powerful Perk setups.

Weapon Price Description Caption
Melee
Melee
Free Increases the power of your melee attack. You need a good knife.
FS2GunBaseballBat
Baseball Bat
$5,000 A lightweight, wooden baseball bat. Home run!
FS2GunsMilitaryAxe
Military Axe
$12,500 Short ranged, powerful axe. Chop, chop!
FS2GunCutlass
Cutlass
$15,000* A quick, medium ranged sabre. Shiver me timbers!
Fire Axe
Fire Axe
$17,500* A slow but powerful axe. Doesn't actually start fires.
FS2GunLinkedSword
Sword
$22,500* A light sword with powerful blows. Scavenged from a different era.
Machete
Machete
$25,000* A versatile tool for combat and survival. Chop slash!
Katana
Katana
$27,500 A quick, long ranged sword. Slide and dice!
Sledgehammer
Sledgehammer
$32,500* A slow and heavy demolition hammer. Smashing!
FS2GunChainsaw
Chainsaw
$37,500 A gas powered chainsaw, can be refilled from the Ammo Box. Automatic zombie cutting device. Hits up to 3 enemies.

Launchers Edit

These weapons fire explosive projectiles which explode upon collision or exceeding range. They are typically used to wipe out or weaken large crowds of zombies.

Weapon Price Caption
FS2GunM203
M203
$20,000* Try not to blow your hand off.
FS2GunM79
M79
$45,000 A cheap and simple grenade launcher.
FS2GunRPG-7
RPG-7
$70,000 A cheap and effective rocket launcher.
RG-6
RG-6
$80,000* An expensive revolver-styled grenade launcher.
FS2GunClassicRocketLauncher
Rocket Launcher
$90,000* A modified, ancient launcher.

Heavy Weapons Edit

These weapons tend to be both extremely expensive and extremely powerful, being almost necessary to use in the late game. Heavy weapons consists of LMGs, AMR, and HMGs.

Weapon Price Type Caption
BAR
BAR
$37,500* LMG Heavy hitting, low capacity.
FS2GunRPK
RPK
$62,500 LMG A bigger, badder AK.
M249
M249
$75,000 LMG Belt fed destruction device.
MG42
MG42
$80,000* LMG Heavy German machine gun.
FS2GunM82
M82
$100,000 AMR Desperate times call for big guns.
FS2GunM60
M60
$115,000* LMG Slow, accurate, heavy recoil and damage.
Minigun
Minigun
$125,000 HMG It's a minigun, what's else to say?

Laser Weapons Edit

These weapons are sold by the Mobile Shop and can only be purchased or upgraded during the day after every fifth night without upgrades. They do not consume ammo, but instead recharge over time. Some weapons require a Mobile Shop upgrade in order for the weapon be purchased. Laser firearms are affected by Reserve Cooling.

Weapon Price Type Description Caption
FS2GunLaserPistol
Laser Pistol
$20,000 Pistol A 2 round burst laser pistol.
FS2GunLaserSMG
Laser SMG
$35,000* SMG A high fire rate experimental Laser SMG.
FS2GunLaserRifle
Laser Rifle
$70,000 Assault Rifle An experimental, liquid cooled laser rifle.
FS2GunLaserShotgun
Laser Shotgun
$85,000* Shotgun A triple shot burst fire laser shotgun.
FS2GunEnergyRifle
Energy Rifle
$120,000 AMR Experimental high powered laser weapon.
FS2GunEnergySword
Energy Sword
$60,000* Melee A sword powered by pure energy, can be overcharged for extra damage and effects. A Beta model Energy Sword, successor to the Alpha Model.
FS2GunLaserMinigun
Laser Minigun
$250,000* HMG A high powered laser minigun. Only 1 in stock.

Special Weapons Edit

These weapons do not belong in any specific category as they operate differently than the rest.

Weapon Price Type Caption
Flare Gun
Flare Gun
$5,000* Flare Gun Not the ideal incendiary weapon.
FS2GunCrossbow
Crossbow
$10,000* Crossbow A concealable, compact crossbow.
FS2GunIceRifle
Ice Rifle
$35,000* Rifle Shoots shards of ice which impale zombies.
Tesla Rifle
Tesla Rifle
$37,500* Rifle Not recommended for use without scope.
Compound Bow
Compound Bow
$37,500* Bow A high powered mechanical bow.
Flamethrower
Flamethrower
$40,000* Flamethrower Well it's one way to start a fire.
FS2GunFreezethrower
Freezethrower
$50,000* Flamethrower Shoots a chilling stream which slows and freezes nearby enemies.
M2 Flamethrower
M2 Flamethrower
$65,000* Flamethrower Heavy American flamethrower.
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