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Weapons are the main means of defense against enemies in The Final Stand 2. Most are purchased and upgraded in the Shop, with some exceptions. Each weapon is unique and has its own characteristics.

Weapons are separated into two main categories: main and gamepass. Main weapons can be bought in the Shop with no outside fee, while gamepass weapons require a gamepass for use.

Statistics Edit

The effectiveness of a weapon is governed by a variety of statistics and special traits, each of which may be improved with various Perks, Mods, and the weapon's upgrades.

  • Damage - The base damage dealt by the weapon against the unarmored torso or limbs. But what kind of zombie slayer would aim their gun anywhere besides the head? That's why the headshot multiplier is also shown, provided the weapon has one.
    • Headshot multiplier upgrades increase it by a multiple of the specified amount. For example, increasing a 3x headshot by 25% twice raises it to 3.75x and then 4.5x.
  • Critical - Critical chance of the weapon, which causes it to deal triple damage at base when it procs. It's nonexistent without perks or upgrades.
  • Targets - The amount of targets the weapon can hit with a single attack. If it isn't a whole number, the last target to be hit only receives a portion of the full damage.
  • Speed - How fast the weapon can attack based on attacks per minute, and whether or not it's fully-automatic.
  • Reload - How long it takes to reload the weapon. Most weapons use magazines while others reload one round at a time. Be aware that detaching the magazine from a weapon will immediately transfer its ammo to the reserve.
    • Reload speed reduction doesn't scale linearly, meaning 100% reduction doesnt give you an instant reload, but regardless this stat should be kept as low as possible in order to avoid being vulnerable during a reload.
  • Accuracy - Overall accuracy of the weapon. The left value is for hipfire and the right is for aiming. If there's only one value then aiming isn't an option.
    • Be wary; anything below 100% accuracy will start to become inconsistent the further you are from the target. In addition, accuracy perks don't work linearly, but upgrades do.
  • Recoil - The kick of the weapon, whether for hipfire or aiming. If it's at least 10 it'll kick quite hard, making rapid fire less consistent. Fortunately the weapon always recovers to the original point of aim.
    • Recoil perks don't work linearly, but upgrades do.
  • Range - How far away the weapon can fire before being completely ineffective. Eyeball the distance before firing or use the rangefinder on your NVGs.
  • Efficiency - How much ammo from the ammo box is needed to refill one round of the weapon. If it's lower than 100% it needs more than 1 ammo per round.
  • Magazine - The amount of ammunition in the weapon's clip or magazine that is ready to be fired at a moment's notice. Beware, small magazines and rapid fire rates might not mix very well.
  • Reserve - The amount of additional ammunition in the weapon, which is used to replenish the magazine. When it's empty, it's time to refill the weapon or sell it off.
    • Certain weapons have their entire ammo in the magazine and thus don't have a reserve altogether.
  • Weight - The amount of space the weapon takes up. More weight makes you walk a little slower, and you can't carry over your maximum weight.
  • Money - The percentage of money the weapon receives from hitting or killing enemies, usually reserved for high-damage weaponry.
  • Special - The special traits of the weapon that are shared by very few others at most.

This stat table is accurate as of 1.4.3. Feel free to use the comment section if you see anything different now or in future updates!

All gamepass-locked weapons are highlighted in a different color.

Melee Edit

Damage Speed Range Ammo
Knife

Starter - 0

125 100 5.5 N/A
Baseball Bat

$5000 - 2

300 (x1.2) 135 6 N/A
Military Axe

$12500 - 3

505 (x1.3) 120 5.5 N/A
Cutlass

$15000 - 4

580 (x1.1) 132 6 N/A
Fire Axe

$17500 - 4

630 (x1.3) 100 6.5 N/A
Sword

$22500 - 3

600 (x2) 120 6 N/A
Katana

$27500 - 3

705 (x1.1) 150 6.5 N/A
Sledgehammer

$32500 - 5

1050 (x1.2) 80 6 N/A
Chainsaw

$37500 - 4

450 900 6 400 (1)

Pistols Edit

Damage Speed Reload Accuracy Recoil Range Ammo
Pistol

Starter - 0

30 (x2) 600 1.3s 70%-90% 5-3.8 250 8/100 (1)
C96

Perk - 0

45 (x2) 720 3.02s 65%-95% 5-2.5 300 10/80 (1)
Flintlock Pistol

$500 - 3

100 (x3) 40 0.7s 0%-80% 100-20 150 1/30 (2.5)
Luger

$3000 - 2

60 (x2) 400 2.32s 76%-92.5% 4-3.8 300 8/120 (1)
USP

$5000 - 2

95 (x2) 500 1.47s 75%-95% 5-2.5 200 12/120 (1)
Revolver

$9000 - 2

170 (x3) 200 0.4*6s 60%-88% 20-6 300 6/72 (1.5)
M93R

$18000 - 2

195x3 (x2) 1100 1.47s 80%-92% 5-2 325 15/120 (1)
Python

$26000 - 3

450 (x3) 150 0.59*6s 50%-90% 30-15 350 6/32 (2)
Desert Eagle

$30000 - 4

500 (x3) 300 2.56s 60%-95% 40-20 325 7/63 (2)

SMGs

Damage Speed Reload Accuracy Recoil Range Ammo
Skorpion

$7500 - 2

45 (x2) 850 2s 50%-75% 1-1 125 20/180 (0.75)
Sterling

$12500 - 3

100 (x2) 550 2.66s 60%-84% 2.5-2 250 34/272 (1)
SMG

$17500 - 3

180 800 2.55s 70%-80% 2.5-2 175 30/270 (1)
Micro Uzi

$20000 - 2

90 (x2) 1200 1.17s 60%-80% 3-2 175 32/320 (.75)
MP5

$25000 - 3

150 (x2) 800 2.19s 70%-87.5% 4-2 300 40/400 (1)
MP40

$25000 - 3

200 (x2) 550 2.5s 60%-85% 4-2 275 32/256 (1)
Thompson

$30000 - 3

180 (x2) 700 2.4s 60%-85% 4-2.5 300 50/350 (1)
UMP45

$47500 - 3

333 (x2) 600 2.51s 75%-90% 2.5-1 320 25/325 (1)
P90

$52500 - 4

275 (x2) 900 3.13s 70%-90% 4-2 350 50/350 (1)
Vector

$57500 - 4

260 (x2) 1200 2.79s 80%-87.5% 2-1 200 33/333 (1)

Shotguns Edit

Damage Speed Reload Accuracy Recoil Range Ammo
Blunderbuss

$7500 - 4

170x6 (x1.5) 36 0.1*6s -20% 120 50 6/150 (0.5)
Stakeout

$17500 - 3

120*8 (x1.5) 72 0.55*5s 0%-20% 25-20 60 5/60 (2)
Sawed-off

$22500 - 3

150*12 (1.5) 300 1.15*2s 20%-30% 60-50 60 32 (2)
DB Shotgun

$27500 - 4

180*12 (x1.5) 250 1.4*2s 40%-50% 30-25 100 2/36 (2)
R870

$32500 - 4

1600 (x1.5) 61 0.6*5s 40%-60% 30-20 50 5/50 (2)
Trench Gun

$35000 - 4

240*8 (x1.5) 55 0.6*8s 10%-30% 25-25 80 8/72 (2)
Shotgun

$37500 - 4

200*8 200 0.5*8s 20%-30% 10-7.5 80 8/72 (2)
M1014

$45000 - 4

160*8 (x1.5) 240 0.4*7s 40%-50% 6-4 60 7/80 (2)
AA-12

$55000 - 5

160*7 (x1.5) 300 2.84s 40%-50% 4-2 120 20/160 (2)
USAS-12

$62500 - 6

220*6 (x1.5) 300 3s 30%-40% 10-5 60 10/150 (2)

Assault Rifles Edit

Damage Speed Reload Accuracy Recoil Range Ammo
M16

$35000 - 4

350*3 (x2) 900 2.68s 75%-92% 4-1.5 375 20/260 (1.5)
AK-47

$42500 - 4

320 (x2) 600 2.32s 50%-88% 5-2 325 30/300 (1.5)
AK-74*

$45000 - 6

300 (x2) 650 2.32s 60%-90% 4-1.8 350 30/210 (1.5)
AUG

$45000 - 4

240 (x2.5) 940 2.56s 80%-96% 2-1 400 30/270 (1.5)
M4

$57500 - 4

300 (x2) 950 2.68s 70%-90% 4-2 375 30/420 (1.5)
CAR-15*

$60000 - 5

270 (x2) 750 2.84s 60%-85% 5-2.5 350 30/210 (1.5)
SCAR-H

$67500 - 5

550 (x2) 550 3.2s 75%-92.5% 7.5-2.5 350 20/250 (2)

Underslung Edit

The AK-74 is equipped with an underslung flamethrower and the CAR-15 is equipped with an underslung M203.

Damage Speed Reload Accuracy Recoil Range Ammo
Flamethrower 150

Fire 1000

650 3.2s ? ? 20 50/100 (1)
DMG+R/V Speed Reload Accuracy Recoil Range Ammo
M203 2500

16/200

Single 2s ? ? 300 1/5 (10)

Rifles Edit

Damage Speed Reload Accuracy Recoil Range Ammo
Flintlock Rifle

$6000 - 4

250 (x3) 40 0.7*5s -50%-90% 75-10 300 5/50 (2.5)
Kar-98k

$10000 - 4

335 (x3) 48 0.6*5s 0%-95% 50-20 400 5/50 (2)
M1 Garand

$12000 - 3

200 (x2) 300 3.16s 80%-94% 5-3 350 8/80 (1.5)
DMR

$25000 - 4

280 (x3) 300 2.56s 90%-96% 5-1 400 12/120 (2)
Intervention

$42500 - 5

800 (x3) 65 3.42s 0%-100% 50-50 480 7/70 (2)
Sniper Rifle

$50000 - 4

2500 75 3.1s 50%-100% 25-12.5 512 5/60 (2)
M24

$65000 - 4

1200 (x2.5) 70 3s 20%-95% 20-20 400 5/80 (2)
PSG1

$85000 - 5

950 (x3) 180 2.84s 80%-97.5% 10-2.5 420 10/100 (2)

Launchers Edit

Explosive launchers have two stats mostly specific to them:

  • Radius - How wide the explosion will be in studs.
  • Velocity - How fast the projectile travels. Launchers aren't hitscan and will take some time to reach their target. In addition, projectiles will explode in mid-air upon reaching the extent of their range, which can be useful for airburst bonuses.
DMG+R/V Speed Reload Accuracy Recoil Range Ammo
M203

$20000 - 2

2500

16/200

180 2s 0% 100 300 1/5 (10)
M79

$45000 - 5

2250

25/200

180 2.4s 20%-95% 25-12.5 300 1/20 (15)
RPG-7

$70000 - 7

5000

24/750

60 3.5s 0%-90% 50-25 400 1/8 (20)
RG-6

$80000 - 6

1750

24/200

150 0.7*6s 60%-90% 20-5 300 6/18 (10)
Rocket Launcher

$90000 - 8

7500

16/100

60 5s 50%-100% 25-12.5 800 1/20 (25)

Heavy Weapons Edit

Damage Speed Reload Accuracy Recoil Range Ammo
BAR

$37500 - 5

350 (x2) 500 2.33s 50%-88% 8-4 375 20/240 (2)
RPK

$62500 - 6

405 (x2) 650 2.91s 45%-90% 6-3 350 45/360 (2)
M249

$75000 - 7

400 (x2) 800 6.82s 55%-85% 5-2.5 400 100/500 (1.5)
MG42

$80000 - 8

350 (x2) 1200 5.4s 50%-90% 7.5-3 400 50/350 (2)
M82

$100000 - 7

2000 (x3) 150 3.87s 0%-100% 80-40 600 10/50 (5)
M60

$115000 - 9

900 (x2) 500 7.57s 40%-95% 10-7.5 400 75/300 (2)
Minigun

$125000 - 10

160x2 (x2) 2000 7.5s 50% 2.5 350 500/2000 (1)

Laser Weapons Edit

Laser weapons are unique in the fact that they have no reserve ammo and don't require any use of the Ammo Box to refill their ammunition, effectively granting them infinite ammo. They will, of course, need to recharge after exhausting their shots.

Damage Speed Recharge Accuracy Recoil Range Ammo
Laser Pistol

$20000 - 3

135x2 (x2) 1000 0.1*16s 100%-100% 5-4 350 16
Laser SMG

$35000 - 3

125 (x2) 1250 0.05*60s 100%-100% 3-1.5 250 60
Laser Rifle

$70000 - 4

350 (x2) 900 0.08*42s 100%-100% 5-2.5 350 42
Laser Shotgun

$85000 - 4

333x3*3 (x2) 1500 0.2*9s 100%-100% 15-7.5 50 9
Energy Rifle

$120000 - 5

50 (x2) 120 0.04*100s 100% 100 1000 100
Laser Minigun

$250000 - 7

325 (x2) 1800 0.03*200s 100% 2.5 300 200
Damage Charged Speed Range Energy
Energy Sword

$60000 - 5

1400 (x1.3) 2000 (x1.3) 150 6.5 100

Special Edit

All of these weapons are gamepass exclusive and come with interesting elemental effects or just plain differ from other weapons to the point where they would be best in a section like this one.

Damage R/V Speed Reload Accuracy Recoil Range Ammo
Flare Gun

$5000 - 2

50

Fire 800

4/150 120 0.59s 80%-90% 10-5 Inf 1/20 (2)
DMG+V Speed Reload Accuracy Recoil Range Ammo
Crossbow

$10000 - 2

300 (x4)

300

200 0.9s 90%-95% 5-2.5 Inf 1/40 (1)
Damage Speed Reload Accuracy Recoil Range Ammo
Ice Rifle

$35000 - 2

1000 (x2) 300 0.75*3s 90% 10 400 3/45 (1)
Damage Speed Reload Accuracy Recoil Range Ammo
Tesla Rifle

$37500 - 5

2000

Shock 2/15

100 1.46s 60%-90% 20-10 80 1/32 (5)
Flamethrower

$40000 - 4

150

Fire 1500

1000 3.2s 60%-60% 2.5-1 25 100/300 (0.5)
Freezethrower

$50000 - 5

225

Freeze 5

1000 3.4s 60%-60% 2.5-1 25 80/320 (0.5)
M2 Flamethrower

$65000 - 8

180

Fire 2000

1200 3.2s 60%-60% 2.5-1 50 500/0 (0.5)

Main Weapons (NOT UP TO DATE) Edit

These weapons are part of the main game, and can be obtained without the prerequisite of owning a gamepass.

Pistols Edit

These weapons have low damage and low ammo capacity. They are most often used in the early-game.

Image Weapon Price Caption Notes
Pistol
Pistol Free Good for personal defence. Starter weapon.
Luger
Luger $3,000 A slimmer, slightly more accurate side arm.
FS2GunRevolver
Revolver $9,000 Lightweight damage dealer.
M94r
M93R                  $18,000 A compact, burst fire pistol.
FS2GunDesertEagle
Desert Eagle $30,000 One of the most powerful sidearms in the world.
C96
C96 Starter Weapon Perk The shop owner's backup pistol.

Submachine Guns Edit

These weapons function similarly to assault rifles, but tend to deal less damage and are typically used at an earlier point in the game.

Image Weapon Price Caption Notes
Sterling
Sterling $12,500 A lightweight, cheap, fast firing SMG.
Micro Uzi
Micro Uzi $20,000 A cheap and effective SMG.
Thompson
Thompson $30,000 Fast firing with a large magazine.
UMP45
UMP45 $47,500 Compact, heavy hitting SMG.
FS2GunP90
P90 $52,500 A very compact, high velocity SMG.

Assault Rifles Edit

These weapons have strong damage and high ammo capacity, being used mostly during mid-game.

Image Weapon Price Caption Notes
FS2GunM16
M16 $35,000 A classic burst fire assault rifle.
Ak
AK-47 $42,500 It's actually an AKM.
Aug
AUG $50,000 A scoped bullpup assault rifle, very accurate.
M4
M4 $57,500 A standard issue assault rifle.
FS2GunSCAR-H
SCAR-H $67,500 A heavy duty combat rifle; slow and heavy hitting.

Shotguns Edit

These weapons fire multiple bullets/projectiles per shot at the cost of low accuracy and low range. These weapons are usually used to generate cash or power through the early game.

Image Weapon Price Caption Notes
Stakeout
Stakeout $17,500 A mobile, lightweight shotgun.
Double Barrel Shotgun
Double Barreled Shotgun $27,500 Double the barrels, double the fun.
Trench Gun
Trench Gun $35,000 A larger, heavier shotgun.
FS2GunM1014
M1014 $45,000 A semi-automatic shotgun.
AA-12
AA-12 $55,000 A fully automatic shotgun.

Rifles Edit

These weapons have a low rate of fire, but do high damage. They are extremely effective against uncommon and boss zombies, being usable throughout the entirety of the game.

Image Weapon Price Caption Notes
Flintlock Rifle
Flintlock Rifle $6,000 A cheap rifle, for some heavy fire power.
M1 Garand
M1 Garand $12,000 A robust, clip fed, heavy duty rifle.
DMR
DMR $25,000 Designed for medium to long range combat.
FS2GunIntervention
Intervention $42,500 Not recommended for use without scope.
FS2GunM24
M24 $65,000 Can be used without scope.

Melee Weapons Edit

These weapons have low range, but deal high damage and require no ammo (with the exception of the Chainsaw). They are commonly used either in the early game or in the late game with powerful Perk setups. Interestingly, these weapons do not have an official weapon type. They share a display case with launchers.

Image Weapon Price Caption Notes
Melee
Melee Free You need a good knife. Starter weapon. Press V to melee.
FS2GunBaseballBat
Baseball Bat $5,000 Home run!
FS2GunsMilitaryAxe
Military Axe $12,500 Chop, chop!
Katana
Katana $27,500 Slide and dice!
FS2GunChainsaw
Chainsaw $37,500 Automatic zombie cutting device. Consumes ammo.

Launchers Edit

These weapons fire an explosive projectile. They are typically used in the late game and are used to wipe out or weaken large crowds of zombies. They share a display case with the melee weapons.

Image Weapon Price Caption Notes
FS2GunM79
M79 $45,000 A cheap and simple grenade launcher.
FS2GunRPG-7
RPG-7 $70,000 A cheap and effective rocket launcher.

Heavy Weapons Edit

These weapons tend to be both extremely expensive and extremely powerful, being almost necessary to use in the late game. Heavy weapons tend to deal high damage and consume a lot of ammo.

Image Weapon Price Caption Notes
FS2GunRPK
RPK $62,500 A bigger, badder AK.
M249
M249 $75,000 Belt fed destruction device.
FS2GunM82
M82 $100,000 Desperate times call for big guns.
Minigun
Minigun $125,000 It's a minigun, what's else to say?

Laser Weapons Edit

These weapons are sold by the Mobile Shop and are only available for purchase once every five days without upgrades. They do not consume ammo, but instead recharge over time.

Image Weapon Price Caption Notes
FS2GunLaserPistol
Laser Pistol $20,000 A 2 round burst laser pistol.
FS2GunLaserSMG
Laser SMG $35,000 A high fire rate experimental Laser SMG.
FS2GunLaserRifle
Laser Rifle $70,000 An experimental, liquid cooled laser rifle.
FS2GunLaserShotgun
Laser Shotgun $85,000 A triple shot burst fire laser shotgun.
FS2GunEnergyRifle
Energy Rifle $120,000 Experimental high powered laser weapon.
FS2GunEnergySword
Energy Sword $60,000 A Beta model Energy Sword, successor to the Alpha Model.

A sword powered by pure energy, can be overcharged for extra damage and effects.

FS2GunLaserMinigun
Laser Minigun $250,000 A high powered laser minigun. Only 1 in stock. Only one can be owned at any given time.

Gamepass Weapons Edit

These weapons are available on the second floor of the Shop, only available via the purchase of their given gamepass. Each gamepass section has five weapons and five weapons only.

Overkill Pack Edit

These items tend to focus on high amounts of carnage and overkill. Their stats are strongly overbloated and so are their downsides.

Image Weapon Price Caption Notes
FS2GearDynamite
Dynamite $7,500 Meant for blowing Rocks not Zombies! Utility item.
FS2GunM203
M203 $20,000 Try not to blow your hand off.
FS2GunUSAS12
USAS-12 $62,500 High-damage, semi-automatic shotgun.
FS2GunPSG1
PSG1 $85,000 High-powered, semi-automatic rifle.
FS2GunM60
M60 $115,000 Slow, accurate, heavy recoil and damage.

Pirates vs Ninjas Edit

These items function as a mix of ninja and pirate-styled items and are both cheap and effective. The Pirates portion features guaranteed critical chance synergy with Flintlock type weapons while the Ninjas side imbues poison and insanely high damage for its early-game arsenal.

Image Weapon Price Caption Notes
FS2GunFlintlockPistol
Flintlock Pistol $500 A cheap pistol, for some heavy firepower.
FS2GearShuriken
Shuriken $1,000 Throwable ninja starts! Deal damage on impact.

Not the most practical killing weapon.

Utility item.
FS2GunBlunderbuss
Blunderbuss $7,500 Fires all shots at once.
FS2GunCrossbow
Crossbow $10,000 A concealable, compact crossbow.
FS2GunCutlass
Cutlass $15,000 A quick, medium ranged sabre. Shiver me timbers!

BBQ Pack Edit

These items revolve around high rates of fire, both figuratively and literally.

Image Weapon Price Caption Notes
Flare Gun $5,000 Not the ideal incendiary weapon.
Fire Axe $17,500 A slow but powerful axe. Doesn't actually start fires.
Sawed-off Shotgun $22,500 Boom boom!
Flamethrower $40,000 Well it's one way to start a fire.
Vector $57,500 Low recoil, high rate of fire, near silent.

Demolitions Pack Edit

These weapons focus on high damage, heavy-area destruction. Everything in this pack has a Blast Radius.

Image Weapon Price Caption Notes
C4 $10,000 The bomb has been planted. Utility item.
Python $26,000 A high powered revolver.
Sledgehammer $32,500 A slow and heavy demolition hammer. Smashing!
CAR-15 $60,000 An older assault rifle with an underslung grenade launcher.
RG-6 $80,000 An expensive revolver-styled grenade launcher.

Classic Pack Edit

These weapons are a homage to the old era of ROBLOX and tend to function in a very vanilla-like manner. They feature the ability to Ignore Armour, are upgradable with health/armour/stamina gain on kill and lack a headshot multiplier in favor of more base damage.

Image Weapon Price Caption Notes
FS2GunClassicSMG
SMG $17,500 Compact, classic, SMG.
FS2GunLinkedSword
Sword $22,500 A light sword with powerful blows. Scavenged from a different era.
FS2GunClassicShotgun
Shotgun $37,500 The original Shotgun.
FS2GunClassicSniper
Sniper Rifle $50,000 The latter of the bygone rifles.
FS2GunClassicRocketLauncher
Rocket Launcher $90,000 A modified, ancient launcher.

SWAT Pack Edit

These items are a nod to the weapons used by conventional SWAT teams and revolve around crowd control and espionage. This pack features guaranteed critical chance against targets afflicted by stuns. There is an excellent mix of early-game firearms and late-game support grenades to choose from.

Image Weapon Price Caption Notes
USP $5,000 An accurate, surpressed pistol.
Stun Grenade $7,500 A non-lethal grenade which will stun all nearby enemies after detonation. BANG! Utility item.
Gas Grenade $10,000 A grenade that will unleash poisonous gas after detonation. You smell something? Utility item.
MP5 $25,000 Compact, high rate of fire and a large magazine.
R870 $32,500 A standard issue shotgun loaded with breaching shells.

Fire & Ice Edit

Control the power of the elements with various forms of weapons that can deal damage with fire or slow with Ice. Features the freeze mechanic exclusive to this pack which acts as an accumulative stun when zombies reach a certain threshold of being frozen. Certain enemies are more resilient to the freeze effect.

Image Weapon Price Caption Notes
FS2GearCyronade
Cryonade $5,000 A cryogenic grenade, freezing all nearby enemies. Utility item.
FS2GunSkorpion
Skorpion $7,500 A super cheap, lightweight SMG.
FS2GunIceRifle
Ice Rifle $35,000 Shoots shards of ice which impale zombies.
FS2GunAK-74
AK-74 $45,000 A more accurate AK with an underslung flamethrower.
FS2GunFreezethrower
Freezethrower $50,000 Shoots a chilling stream which slows and freezes nearby enemies.

Technician's Gadgets Edit

A pack uniquely focusing on the best aspect of gamepass content - gear! Every item in this pack is either a consumable or deployable usable in the mid to late stages of the game. Their aid is invaluable to a team, but lack much manual input. Perhaps that's a good thing for you?

Image Weapon Price Caption Notes
Heal Grenade $5,000 Run into the strange blue gas everyone! Utility item.
Trip Mine $7,500 You crossed the line now! Utility item.
Pipe Bomb $10,000 Beep. Utility item.
Tesla Coil $25,000 Zap! Utility item.
Heavy Sentry $30,000 A less portable lead spewing box. Utility item.

WWII Pack Edit

A pack of old World War II antique weapons likely consisting of content suggested by players in the discord. Every firearm in this pack has the ability to be upgraded with a partial pierce, giving every gun an excellent option against zombie concentrations.

Image Weapon Price Caption Notes
Kar-98k $10,000 A powerful German rifle.
MP40 $25,000 Slow firing, cost effective.
BAR $37,500 Heavy hitting, low capacity.
M2 Flamethrower $65,000 Heavy American flamethrower.
MG42 $80,000 Heavy German machine gun.

Technician's Gadgets 2 Edit

A sequel to the original, this pack also heavily focuses on gear, but there are a few differences from the first. All the gear in this pack are deployables, most of the gear have manual input, and the pack also includes a single weapon.

Image Weapon Price Caption Notes
Frost Generator $16,250 A chilling experience Utility item.
Teleport Pad $29,250 Don't question how it works. Utility item.
Combat Drone $20,000 A flying lead spewing box! Utility item.
Mortar $27,500 An educational exercise. Utility item.
Tesla Rifle $37,500 Not recommended for use without scope.
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