Weapons are the main means of defense against enemies in The Final Stand 2. Most are purchased and upgraded in the Shop, with some exceptions. Each weapon is unique and has its own characteristics.
Weapons are separated into two main categories: main and gamepass. Main weapons can be bought in the Shop with no outside fee, while gamepass weapons require a gamepass for use.
Main Weapons Edit
These weapons are part of the main game, and can be obtained without the prerequisite of owning a gamepass.
These weapons have low damage and low ammo capacity. They are most often used in the early-game.
|Pistol||Free||Good for personal defence.||Starter weapon.|
|Luger||$3,000||A slimmer, slightly more accurate side arm.|
|Revolver||$9,000||Lightweight damage dealer.|
|M93R||$18,000||A compact, burst fire pistol.|
|Desert Eagle||$30,000||One of the most powerful sidearms in the world.|
Submachine Guns Edit
These weapons function similarly to assault rifles, but tend to deal less damage and are typically used at an earlier point in the game.
|Sterling||$12,500||A lightweight, cheap, fast firing SMG.|
|Micro Uzi||$20,000||A cheap and effective SMG.|
|Thompson||$30,000||Fast firing with a large magazine.|
|UMP45||$47,500||Compact, heavy hitting SMG.|
|P90||$52,500||A very compact, high velocity SMG.|
Assault Rifles Edit
These weapons have strong damage and high ammo capacity, being used mostly during mid-game.
|M16||$35,000||A classic burst fire assault rifle.|
|AK-47||$42,500||It's actually an AKM.|
|AUG||$50,000||A scoped bullpup assault rifle, very accurate.|
|M4||$57,500||A standard issue assault rifle.|
|SCAR-H||$67,500||A heavy duty combat rifle; slow and heavy hitting.|
These weapons fire multiple bullets/projectiles per shot at the cost of low accuracy and low range. These weapons are usually used to generate cash or power through the early game.
|Stakeout||$17,500||A mobile, lightweight shotgun.|
|Double Barreled Shotgun||$27,500||Double the barrels, double the fun.|
|Trench Gun||$35,000||A larger, heavier shotgun.|
|M1014||$45,000||A semi-automatic shotgun.|
|AA-12||$55,000||A fully automatic shotgun.|
These weapons have a low rate of fire, but do high damage. They are extremely effective against uncommon and boss zombies, being usable throughout the entirety of the game.
|Flintlock Rifle||$6,000||A cheap rifle, for some heavy fire power.|
|M1 Garand||$12,000||A robust, clip fed, heavy duty rifle.|
|DMR||$25,000||Designed for medium to long range combat.|
|Intervention||$42,500||Not recommended for use without scope.|
|M24||$65,000||Can be used without scope.|
Melee Weapons Edit
These weapons have low range, but deal high damage and require no ammo (with the exception of the Chainsaw). They are commonly used either in the early game or in the late game with powerful Perk setups. Interestingly, these weapons do not have an official weapon type. They share a display case with launchers.
|Melee||Free||You need a good knife.||Starter weapon. Press V to melee.|
|Baseball Bat||$5,000||Home run!|
|Military Axe||$12,500||Chop, chop!|
|Katana||$27,500||Slide and dice!|
|Chainsaw||$37,500||Automatic zombie cutting device.||Consumes ammo.|
These weapons fire an explosive projectile. They are typically used in the late game and are used to wipe out or weaken large crowds of zombies. They share a display case with the melee weapons.
|M79||$45,000||A cheap and simple grenade launcher.|
|RPG-7||$70,000||A cheap and effective rocket launcher.|
Heavy Weapons Edit
These weapons tend to be both extremely expensive and extremely powerful, being almost necessary to use in the late game. Heavy weapons tend to deal high damage and consume a lot of ammo.
|RPK||$62,500||A bigger, badder AK.|
|M249||$75,000||Belt fed destruction device.|
|M82||$100,000||Desperate times call for big guns.|
|Minigun||$125,000||It's a minigun, what's else to say?|
Laser Weapons Edit
These weapons are sold by the Mobile Shop and are only available for purchase once every five days without upgrades. They do not consume ammo, but instead recharge over time.
|Laser Pistol||$20,000||A 2 round burst laser pistol.|
|Laser SMG||$35,000||A high fire rate experimental Laser SMG.|
|Laser Rifle||$70,000||An experimental, liquid cooled laser rifle.|
|Laser Shotgun||$85,000||A triple shot burst fire laser shotgun.|
|Energy Rifle||$120,000||Experimental high powered laser weapon.|
|Energy Sword||$60,000||A Beta model Energy Sword, successor to the Alpha Model.
A sword powered by pure energy, can be overcharged for extra damage and effects.
|Laser Minigun||$250,000||A high powered laser minigun. Only 1 in stock.||Only one can be owned at any given time.|
Gamepass Weapons Edit
These weapons are available on the second floor of the Shop, only available via the purchase of their given gamepass. Each gamepass section has five weapons and five weapons only.
Overkill Pack Edit
These items tend to focus on high amounts of carnage and overkill. Their stats are strongly overbloated and so are their downsides.
|Dynamite||$7,500||Meant for blowing Rocks not Zombies!||Utility item.|
|M203||$20,000||Try not to blow your hand off.|
|USAS-12||$62,500||High-damage, semi-automatic shotgun.|
|PSG1||$85,000||High-powered, semi-automatic rifle.|
|M60||$115,000||Slow, accurate, heavy recoil and damage.|
Pirates vs Ninjas Edit
These items function as a mix of ninja and pirate-styled items and are both cheap and effective. The Pirates portion features guaranteed critical chance synergy with Flintlock type weapons while the Ninjas side imbues poison and insanely high damage for its early-game arsenal.
|Flintlock Pistol||$500||A cheap pistol, for some heavy firepower.|
|Shuriken||$1,000||Throwable ninja starts! Deal damage on impact.
Not the most practical killing weapon.
|Blunderbuss||$7,500||Fires all shots at once.|
|Crossbow||$10,000||A concealable, compact crossbow.|
|Cutlass||$15,000||A quick, medium ranged sabre. Shiver me timbers!|
BBQ Pack Edit
These items revolve around high rates of fire, both figuratively and literally.
|Flare Gun||$5,000||Not the ideal incendiary weapon.|
|Fire Axe||$17,500||A slow but powerful axe. Doesn't actually start fires.|
|Sawed-off Shotgun||$22,500||Boom boom!|
|Flamethrower||$40,000||Well it's one way to start a fire.|
|Vector||$57,500||Low recoil, high rate of fire, near silent.|
Demolitions Pack Edit
These weapons focus on high damage, heavy-area destruction. Everything in this pack has a Blast Radius.
|C4||$10,000||The bomb has been planted.||Utility item.|
|Python||$26,000||A high powered revolver.|
|Sledgehammer||$32,500||A slow and heavy demolition hammer. Smashing!|
|CAR-15||$60,000||An older assault rifle with an underslung grenade launcher.|
|RG-6||$80,000||An expensive revolver-styled grenade launcher.|
Classic Pack Edit
These weapons are a homage to the old era of ROBLOX and tend to function in a very vanilla-like manner. They feature the ability to Ignore Armour, are upgradable with health/armour/stamina gain on kill and lack a headshot multiplier in favor of more base damage.
|SMG||$17,500||Compact, classic, SMG.|
|Sword||$22,500||A light sword with powerful blows. Scavenged from a different era.|
|Shotgun||$37,500||The original Shotgun.|
|Sniper Rifle||$50,000||The latter of the bygone rifles.|
|Rocket Launcher||$90,000||A modified, ancient launcher.|
SWAT Pack Edit
These items are a nod to the weapons used by conventional SWAT teams and revolve around crowd control and espionage. This pack features guaranteed critical chance against targets afflicted by stuns. There is an excellent mix of early-game firearms and late-game support grenades to choose from.
|USP||$5,000||An accurate, surpressed pistol.|
|Stun Grenade||$7,500||A non-lethal grenade which will stun all nearby enemies after detonation. BANG!||Utility item.|
|Gas Grenade||$10,000||A grenade that will unleash poisonous gas after detonation. You smell something?||Utility item.|
|MP5||$25,000||Compact, high rate of fire and a large magazine.|
|R870||$32,500||A standard issue shotgun loaded with breaching shells.|
Fire & Ice Edit
Control the power of the elements with various forms of weapons that can deal damage with fire or slow with Ice. Features the freeze mechanic exclusive to this pack which acts as an accumulative stun when zombies reach a certain threshold of being frozen. Certain enemies are more resilient to the freeze effect.
|Cyronade||$5,000||A cryogenic grenade, freezing all nearby enemies.||Utility item.|
|Skorpion||$7,500||A super cheap, lightweight SMG.|
|Ice Rifle||$35,000||Shoots shards of ice which impale zombies.|
|AK-74||$45,000||A more accurate AK with an underslung flamethrower.|
|Freezethrower||$50,000||Shoots a chilling stream which slows and freezes nearby enemies.|
Technician's Gadgets Edit
A pack uniquely focusing on the best aspect of gamepass content - gear! Every item in this pack is either a consumable or deployable usable in the mid to late stages of the game. Their aid is invaluable to a team, but lack much manual input. Perhaps that's a good thing for you?
|Heal Grenade||$5,000||Run into the strange blue gas everyone!||Utility item.|
|Trip Mine||$7,500||You crossed the line now!||Utility item.|
|Pipe Bomb||$10,000||Beep.||Utility item.|
|Tesla Coil||$25,000||Zap!||Utility item.|
|Heavy Sentry||$30,000||A less portable lead spewing box.||Utility item.|
WWII Pack Edit
A pack of old World War II antique weapons likely consisting of content suggested by players in the discord. Every firearm in this pack has the ability to be upgraded with a partial pierce, giving every gun an excellent option against zombie concentrations.
|Kar-98k||$10,000||A powerful German rifle.|
|MP40||$25,000||Slow firing, cost effective.|
|BAR||$37,500||Heavy hitting, low capacity.|
|M2 Flamethrower||$65,000||Heavy American flamethrower.|
|MG42||$80,000||Heavy German machine gun.|